So I'm making a steel monotype team for the postgame/Monotype meta, and I have the following Pokemon on my team so far on my core:
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
>Stealth Rock
>Roost
>Whirlwind
>Brave Bird
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 52 Def / 208 SpD
Careful Nature
>Power Whip
>Leech Seed
>Protect
>Spikes
Heatran
Ability: Flash Fire
Timid Nature
My questions are: What pokemon should I finish the team with, and what moveset should I give my Heatran? Critiques appreciated and all that shit.
Pic slightly related
bump
>>32329374
mega metagros or jirachi, psychics allways come handy
>>32329374
why is he frowning
riding bikes are fun
>>32329485
Because the alternative is even worse.
Steel is one of the best types, so you're lucky. Take Doublade / Aegislash to cover against fighting types
>>32329374
You probably want a magnet pull magnezone to remove others steel types that can wall you or set up on you. I know you plan to run heatran, but magnezone's ability to trap what troubles you secures your team more and allows heatran to function more as a wall breaker, and less of a necessary wincon.
I suggest Cobalion.
>>32329431
>>32329644
>>32329728
Alright, so I've got Skarmory, Ferrothorn, Heatran, Magnezone, Aegislash, and Mega Metagross. Is Timid still a good nature for a wallbreaking Heatran? Also, is MegaGross or Aegislash good to run as a cleanup/semi-sweep mon?
>>32329760
bamp on it
>>32329758
Should I run a swords dance/sacred sword thing there?