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ITT: Make an OU-worthy mega out of a shitmon!

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 318
Thread images: 79

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A champion must rise from the abyssal pits of the lower tiers to save the meta! Who will it be?
RULES:
>Begin with a Pokemon unlisted on the SM OU viability rankings.
>You are allowed to make up new moves and abilities
>HOWEVER, if your mega is banworthy, you lose.
>Your Pokemon has to mega evolve via held mega stone, can only gain +100 bst.
>Any megas for Slaking, Regigigas, and Archeops must keep their debilitating abilities.
>Restrain your urge to Huge Power or go full MegaBee minmaxing unless there's literally no other way to save the shitmon.

Within these limits - go nuts!
>>
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Mega-flygon
Dragon/rock

+50 attack +50 speed

New ability, sand devil. Sandstorm damage is doubled while the pokemon is in battle
>>
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>>32305475

Toxicroak-Mega @ Toxicronite
Ability: No Guard
- Dynamic Punch
- Gunk Shot
- Sucker Punch / Ice Punch / Thunder Punch / Filler
- Swords Dance

HP: 83
Attack: 106 + 30 = 136
Defense: 65 + 20 = 85
Sp. Atk: 86 + 10 = 96
Sp. Def: 65 + 15 = 80
Speed: 85 + 25 = 110
>>
Mega Toucannon
Steel/Frying
Ability: Skill Link
HP: 80
Atk: 160
Def: 75
SpA: 75
SpD: 75
Spe: 110
New move: Steel Peck
Multi-hit Steel move with 25 base power

-Steel Peck
-Bullet Seed
-Rock Blast
-Brave Bird
>>
Mega Incineroar
Fire/Dark
Ability: Sheer Force
Now learns Sucker Punch and Swords Dance

HP: 95
Attack: 115 -> 144 (+29)
Defense: 90
Sp. Atk: 80 -> 109 (+29)
Sp. Def: 90
Speed: 60 -> 102 (+42)

Sample Set:
-Flare Blitz
-Darkest Lariat
-Sucker Punch
-Swords Dance
>>
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>>32305475
Mega Rapidash
Fire/Fairy (gets pegasus wings, maybe even made of fire?)
Ability: Magic Guard (for the lack of recoil mostly)
HP: 65
Attack: 100 > 150 (+50)
Defense: 70 > 80 (+10)
Sp.Atk: 80 > 90 (+10)
Sp.Def: 80
Speed: 105 > 135 (+30)
Now learns Play Rough, maybe a signature (85 BP for a trade-off?) 100% accuracy fairy move, and maybe Extremespeed.

Sample Set:
- Flare Blitz
- Play Rough/Signature Move
- Wild Charge
- Extremespeed

I didn't make this fanart, and its a little barebones, but it gets the point across.

Rate it? Is it OP?

>>32305534
>dragon/rock
for what purpose. Also doesn't seem too viable unless regular flygon got Sand Stream - the damage over time isnt worth the turn of setup, and it only lasts for 5 turns even if nobody counter-weathers it.
>>32305542
>no guard dynamicpunch
nice. Good realistic spread of stats too - if it had speed any higher it'd be ridiculous.
>>32305598
>Frying type
maybe come up with a better name than Steel Peck? Apart from that, pretty good. You have no way to break past opposing Steels though, and get memed by Magnet Pull Magnezone.
>>32305633
Not bad. I might try my hand at Primarina and Decidueye to get them to a similar level of power. I do feel that the low speed on Incineroar was a deliberate choice by the devs, however, so if i personally were to design Mega Incineroar i'd keep it low and focus on bulk - but yours is still a solid spread that doesn't get OP. Good job.
>>
>>32305767
For the special defense boost. I was thinking it would also be doubled, since the ability effectively doubles sandstorm's power.
>>
>>32305633
incineroar already learns swords dance actually
>>
I've posted this in an earlier one of these threads - interested in seeing what people think!

Mega Armaldo
Ability: Precision (moves with a high critical hit ratio do 1.5x damage, even if they don't actually hit)
HP: 75
Attack: 125 > 155 (+30)
Defense: 100 > 120 (+20)
SpAtk: 70
SpDef: 80 > 100 (+20)
Speed: 45 > 75 (+30)

The relevant moves it can abuse its new ability with are Cross Poison, Stone Edge, Night Slash, and Shadow Claw

Backed up by 155 Attack and priority in Aqua Jet, i could see a Rock Polish set being very intimidating. If it is allowed to set up, it can tear teams a new asshole.

Despite this, i doubt it'd be banworthy. Its base speed is quite low, meaning that it NEEDS the setup, and it is stopped dead by Ferrothorn.
>>
>>32305475
Mega Electrode
Electric/Steel
Electric Surge
60
50 (+0)
90 (+20)
120 (+40)
100 (+20)
170 (+20)
Also, keeping Truant on Mega Slaking would automatically remove any hope of seeing it in OU ever with its present movepool. The same is mostly true for Slow Start Mega Regigigas, though it's not as absolutely unworkable as Truant is now, was in Gen III, and ever shall be.
>>32305839
>Its base speed is quite low, meaning that it NEEDS the setup
Not necessarily. Mega Mawile is a huge threat and it's slow as fuck. Looking at that spread, I'd be more inclined to use your Mega Armaldo as a wallbreaker, not a sweeper.
>and it is stopped dead by Ferrothorn.
Nah.
>252+ Atk Armaldo-Mega Superpower vs. 252 HP / 88+ Def Ferrothorn: 220-260 (62.5 - 73.8%) -- guaranteed 2HKO after Leftovers recovery
>+2 252+ Atk Armaldo-Mega Precision Stone Edge vs. 252 HP / 88+ Def Ferrothorn: 205-242 (58.2 - 68.7%) -- guaranteed 2HKO after Leftovers recovery
>>
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>>32305534
Interesting. Not at all how i'd approach it, but interesting. Don't really think the ability's worth it, however, and Ground fits the 'sand' theme better, even if it doesn't get the boost.

Mega Flygon
Dragon/Ground
Ability: CompoundEyes
Now learns Power Gem, Heat Wave, and Quiver Dance
HP: 80
Attack: 100
Defense: 80 > 95 (+15)
Sp.Atk: 80 > 130 (+50)
Sp.Def: 80 > 100 (+20)
Speed: 100 > 115 (+15)
>>
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>>32305475
Mega Feraligatr
Water/Dragon

Ability: Sheer Force

Stats:
HP: 85
Attack: 105 > 155 (+50)
Defense: 100 > 130 (+30)
Sp.Atk: 79
Sp.Def: 83 > 113 (+30)
Speed: 78 > 88 (+10)

Sample set:
- Dragon Dance
- Crunch
- Dragon Tail
- Waterfall
>>
>>32305928
>>32305767
Someone else could set up the storm with a rock.
>>
>>32305930
unironically not even viable over its non-mega form
>>
This thread is more fun without the "make up a bullshit move / ability" rule
>>
>>32305893
Nice Electrode!
Yeah, you're right with regards to the weakening abilities. How about you have to keep them with an ability that fits their flavour and is still in some way a disadvantage. Like, maybe Slaking can now only use non-offensive moves on its truant turns or something.
I really just made that rule so people wouldn't jump straight to giving Regigigas Sheer Force and +50 Atk/Speed
>>
>>32305951
I think that new abilities can be interesting, as long as they aren't stupidly convoluted/OP/without precedent. And Megas have had a history of doing that kind of thing too - i mean Filter was certainly designed with Mega Aggron in mind, despite Mr Mime getting it too - same deal with Tough Claws and the -ates. New moves are usually dogshit though.
>>
Mega Jynx
Ice/something(thinking Dark or Fairy)

Ability: Sweet dreams(puts pokemon to sleep upon switching in)

HP: 65>85
ATK: 50
DEF: 35>55
SATK: 115>135
SDEF: 95>115
SPD: 95>115


Probably more broken than anything with the ability, I was also thinking of making it extend sleep to 5 turns as well and allow you to place some luck into whether Lovely kiss or Sing hits, but it still is a pretty broken ability.

Gave extra to speed so she out speeds most threats to her
Bulked her up some and then gave her some more SpATK to really give her some punch
really just 20 extra points in just 3 or 4 of Jynx's stats would make her so much more viable.
>>
>>32305951
No, it just becomes pure power and huge power on everything then
>>
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M-Eggy
Grass/Psychic
95
95 > 105 (10)
85 > 105 (20)
125 > 155 (30)
75 > 105 (30)
55 > 65 (10)
Ability: Scrambled Zone - Automatically sets Trick Room as it comes in, or reverses it if it is already in effect.

Increased the speed so that it is less able to abuse its own broken ability, but it would be a huge boon to trick room teams, and could single handedly check pretty much all of the fast, frail sweepers in OU. The typing leaves a lot to be desired, however, and many things in OU wall its stab combo, costing precious trick room time if it doesn't predict correctly. In addition, it cancels the remainder of the trick room if it comes back in early, which can be good or bad depending on the situation.
>>
>>32305930
You do realize that Dragon Tail:
a.) Isn't boosted by Sheer Force, and
b.) has negative priority, thus making it pointless on a DD set?
Dragon Claw would be better there, or even Dragon Rush if you really need that Sheer Force fix.
Also, you added +120 BST. Did you mean to add 20 points in both defenses instead of 30?
>>32305942
Let's not be stupid, Water/Dragon is a very good offensive and defensive combination, base 155 Atk > base 105 Atk + Life Orb, and 85/120/103 bulk is very respectable. A set of DD/Waterfall/Dragon Rush/Iron Tail or a Fighting-type move tears through most of OU, especially after a boost.
>>
>>32306055
yea, i messed up some math. I meant only 20 in the defences. and Dragon claw would be better then Dragon tail. I forgot it had negative priority.
>>
>>32306012
>i mean Filter was certainly designed with Mega Aggron in mind, despite Mr Mime getting it too
But Filter was introduced for Mr. Mime back in Gen IV. That same generation added another, functionally identical Ability that would've made a lot more sense on Aggron in Solid Rock.
>>
Mega Malamar
Dark/Psychic Type
Contrary
Gains a signature move that creates an Inverse Room (probably wouldn't run it apart from meme teams, but it's thematic), and Recover
HP: 86
Attack: 92 > 122 (+30)
Defense: 88 > 128 (+40)
Sp.Atk: 68
Sp.Def: 75 > 125 (+50)
Speed: 73 > 53 (-20)

Malamar is all about screwing with people, and so i tried to make his mega fit that.
He's an annoyingly bulky bastard who will gleefully Contrary Swagger your Atk down and rack up boosts to Atk and Def with Superpower. He can also set up and take advantage of a Trick Room for a pseudo-Prankster effect.

My aim was to create absolute cancer. Did i succeed?

>>32306089
well fuck me then I'm an idiot - i never really paid too much attention to the mime. Tough Claws still stands though.
>>
>>32305981
The problem with any variant of Truant is that you're still getting memed on by Protect.
I figure I can make a balanced Slaking with Vital Spirit (returns from Vigoroth).
150
160 (+0)
130 (+30)
135 (+40)
105 (+40)
90 (-10)
Cutting its Speed makes it lose out on that critical base 100 tier, while adding to bulk and Special Attack turns it into... a devastating wallbreaker with enough raw defensive might to function as an insurmountable wall in its own right. Shit.
How about this:
>Late Riser
>The user takes twice as long as usual to wake up from the Sleep condition, and has a chance of falling asleep on the first turn it enters battle/Mega Evolves
I'd like to see Mega Regigigas picking up Clear Body from the other Regis or Pressure from being a Legendary, but it's hard to stay out of Ubers with a 770 BST. I can sorta make it work with vanilla Slow Start, though:
110
120 (-40)
140 (+30)
160 (+80)
140 (+30)
100
Gains Tri Attack. Recover, while tempting, would likely break it.
>>
>>32306072
>>32306055
1. opportunity cost
2. has for 4 (four) base attack more than LO + sheerforce
3. it doesn't learn dclaw, and even if it did it doesnt get the sheer force boost (which is gatr's whole point)
4. stab combo fails to improve gatrs coverage against many relevant defensive threats (ferrothorn, tapu fini as examples)

its not even mediocre or anything, its straight up unviable for the opportunity cost lmao
>>
>>32305475
Mega-Guzzlord
Type: Dark
Ability: Regenerator
HP: 223
Atk: 121 (+20)
Def: 93 (+40)
SpA: 107 (+10)
SpD: 93 (+40)
Spe: 33 (-10)
>>
Mega-Shuckle
Bug/Steel
Regenerator
HP 20
Attack 64 (+54)
Defense 255 (+25)
SpAt 10
SpDef 255 (+25)
Spe 1 (-4)

Sample set:
-Infestation
-Toxic
-Gyro ball
-Knock Off
>>
>>32306235
this gave me an idea for Butterfree

Mega Butterfree
Bug/Psychic
Ability: Miraculous Powder (automatic Healing Wish effect when KO'd)

Gains Extrasensory, Psyshock, Powder Blast (140 base damage special Bug move, 50% chance of randomly causing Poison, Sleep or Paralysis, damage is increased by 50% during sunlight and move fails during rain/sandstorm, user faints)

HP 60
Atk 45
Def 50
SA 90+40 (130)
SD 80
Spd 70+60 (130)
>>
>>32306998
>that move

stop
>>
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>>32305475
Mega Probopass
Rock/Steel
Lightning Rod
HP: 60
ATK: 55
DEF: 160 (+15)
SPATK: 140 (+65)
SPDEF: 180 (+30)
SPEED: 30 (-10)
Can now learn Shore Up.
I tried to go for a more original angle on this one. Supposed to be something that can combat most Tapus well, though I doubt I could do that effectively without some calcs. I kept Steel for the resists against Fairy, Grass and Psychic and for STAB on Flash Cannon. Lightning Rod keeps in theme with electricity and stops Tapu Koko cold. The high special bulk means a Scald or two doesn't hurt it and the huge boost in Special Attack means it can use Power Gem, Flash Cannon, Discharge, Earth Power and Dazzling Gleam among others to do some real damage.

I probably did a terrible job fixing my jewbro for OU but at least I tried, rate me OP, or whoever's the anon giving the constructive criticism to people ITT
>>
>>32307105
>Grass resist
shit right that's a neutrality. Point is, it's not weak to it
>>
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>>32305475
Tropius is so fucking terrible even with +100 bst, but I'll try.
Tropius-Mega
Grass/Flying
HP: 99 -> 99
Atk: 68 -> 38 (-30)
Def: 83 -> 113 (+30)
SpAtk: 72 -> 92 (+20)
SpDef: 87 -> 117 (+30)
Spe: 51 -> 71 (+20)

Still garbage, so we gotta break out the big guns (i.e., Mary Sue ability)
New ability: Tropical Breeze
The pokemon summons a balmy breeze whenever it's sent out, which increases speed (auto tailwind) and causes ice type attacks to fizzle out against it (only active when tropius is on the field).
Movepool additions:
Baton Pass
Calm Mind
Hurricane
Heat Wave
maybe Earth Power

too much?
>>
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Mega Spinda
Ability: Dizzy Fist (Iron fist and 100% accuracy for the user)
HP: 60
Attack: 60>90
Defense: 60>70
Sp.Atk: 60>60
Sp.Def: 60>70
Speed: 60>110

100% accurate Hypnosis, 100% accurate Dynamic Punch(no stab, but powered up by ability), plenty of support moves. See it as more of a doubles mon.
>>
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Mega Girafarig
Normal/Ghost

HP 70
Att 100 (+20)
Def 55 (-10)
SpA 115 (+25)
SpD 100 (+45)
Spe 105 (+20)

Ability: Soul Bond
(Copy of Parantal Bond (Another hit that is 25% of the original hit))

Good sets for it:

Girafarig @Girafarite
Ability: Soul Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Nasty Plot
- Psyshock
- Hyper Voice

or

Girafarig @Girafarite
Ability: Soul Bond
EVs: 252 Atk / 252 SpD / 4 Spe
Careful Nature
- Swagger
- Power Swap
- Return
- Earthquake

I think of pic related for design
>>
>>32306379
>1.
Hardly an argument.
>2.
It also has better bulk, speed, and resistances, which means more opportunities to set up, which means more chances to tear up a team.
>3.
Yes it does. TM02. Did you even check? What it doesn't learn is Dragon Rush, which could be justified by becoming a Dragon with its Mega.
>4.
Toxapex, Mega Venusaur, Rotom-W... A fuckload of bulky waters, to be sure. Fini having fuck all for recovery means that it can be worn down fairly easily, too. And since you're not weak to Ferrothorn anymore, you have the option of running Superpower for the express purpose of baiting it out and blowing it the fuck up if your team can handle Fae.

Look, even if you ignore the Dragon STAB entirely, it's stronger, bulkier, and faster than base Feraligatr EVEN WITH A LIFE ORB. You could run the exact same sets as base and it'd be objectively better in every meaningful way. Calling it "unviable" tells me you have no idea what you're talking about.
>>
>>32307190
Also Movepool Adition:

Shadow Force
Shadow Sneak
Barrier
Aurora Beam
Ice Beam
Blizzard
>>
Mega Snorlax
Normal
Ability: Fur Coat
160
110 -> 160 (+50)
65 -> 70 (+5)
65 -> 80 (+15)
110 -> 140 (+30)
30
>>
>>32307147
I'm all for shitmons getting buffs (see the post above yours), but I kinda feel that this...takes away from what spinda is? It's tough to explain. Spinda is like the meme mon to end all meme mons. It's BST is 360 on the dot because of a shitty rotation joke. I feel like just making it a speedy physical attacker doesn't really mesh with spinda's whole vibe. It seems like it'd be best suited to a joke rng based ability like "unstable aura" that makes all mons on the field confused as long as spinda is out and +20 to every stat bar hp because megas have to get +100 afaik. >>32307190 is good because it respects and puts extra emphasis on the giraffe's opposite but equal parts with the typing (though honestly an attack + special attack downgrade for two attacks per turn of equal power would fit better than a parental bond copy, i m o) and >>32307235 does a fine job of taking the "more of the same but better" approach with an already pretty simple mon, keeping lax as a slow but powerful juggernaut while patching up the weakness its non mega form had (defense) to make it justifiable.
>>
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Mega Rampardos
Rock
Ability: Rock Head
New Moves: Flare Blitz, Wild Charge and (maybe) Accelerock

HP: 97
Attack: 165 > 195 (+30)
Defense: 60
Sp.Atk: 65
Sp.Def: 50
Speed: 58 > 128 (+70)
>>
>>32306034
Underrated. I like this
>>
Summary of this thread:
>Take shitmon
>Add a majority of the 100 additional stats to speed and primary attacking stat
>>
Mega Heliolisk
Electric/Normal
Ability: Motor Drive

62 (+0)
70 (+15)
72 (+20)
144 (+35)
114 (+20)
119 (+10)

Electrify turns slower attacks into Electric-type attacks, which then get absorbed by Motor Drive.
>>
>>32308218
...

>>32305839
>>32306235
>>32306830
>>32307105
>>32307134

(You)
>>
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Mega Umbreon
Dark
Ability: Magic Bounce
95
65
140 (+30)
60
160 (+30)
105 (+40)

learns Tail Glow by level-up
>>
>>32308418
>Add Tail Glow
>don't give it any SpA boost at all

for what purpose
>>
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Every thread until you like it.

Poison/Ground
Ability: Speed Boost

HP: 60
Att: 135 (+40)
Def: 89 (+20)
SpA: 65
SpD: 104 (+25)
Spe: 95 (+15)
>>
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>>32307190
>copypaste of parental bond
>115
did megamom not teach you anything
>>
>>32308695
Nice
>>
>>32308741
I thought Megamom's brokenness came from Power-Up Punch though? I suppose Girafarig does get Charge Beam but it isn't really the same
>>
>>32305475
I think I saw a stance change m-shuckle on a thread like this, but with protect instead of King's Shield. It wouldn't need a BST change, just changing stats when changing stance.
>>
>>32305928
I like the idea of compound eyes a lot better than tinted lens. Stone edge, rock slide, rock tomb, steel wing, and fire blast all benefit from it. It may also be a good idea to give it Dragon rush.
>>
>>32306981
>no minmaxing
>removed speed to increase attack

>>32306998
>auto healing when KO'd
how balanced

>>32307105
how would it realistically shore up? does it weld itself?
>>
>>32308669
probably for balance

>>32308695
you're gonna waste a lot of time
>>
>>32305475
Hp: 80
Atk: 100 + 25 = 125
Def: 80
S.Atk: 80 + 45 = 125
S.Def: 80
Speed: 100 + 30 = 130

New move: Quiver Dance
Ability: Sheer Force
>>
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>>32308866
Forgot pic
>>
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Normal
Hp: 78
Atk: 70->90 (+20)
Def: 61->86(+25)
SpA: 50->65 (+15)
Spd: 61->86(+25)
Spe: 100->115 (+15)
Ability: Light feet

This pokemon's Normal type attacks gain +1 priority if it's above half health.

Not as broken as smogonbird was since it doesn't have Roost, items, no items + acrobatics, or any super effective hits. Still not too bad though because it has good coverage. E-speed is also an event move from a previous gen, so that's only a problem for Smogon
>>
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Mega Dusknoir
Ghost
Ability: Technician.
New moves: Drain Punch, Bulk Up, Recover
HP: 45
Attack: 100 > 150
Defense: 135 > 160
SpAtk: 65
SpDef: 135 > 160
Speed: 45
>>
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>Mega Donphan
>Ground/Steel
>Iron Barbs
>HP: 90
>Attack: 150
>Defense: 150
>Special Attack: 80
>Special Defense: 90
>Speed: 40
>Now learns Iron Head, Autotomize and Metal Burst
>>
Mega Hydreigon
Dark/Dragon Type
Ability: Triple Force (All three heads attack, but the smaller heads only have 50% power each)

Stats
HP: 92
Attack: 120
Defense: 105
Special Attack: 162
Special Defense: 105
Speed: 113
>>
>>32305767
>if it had speed any higher it'd be ridiculous.
It's already ridiculous.
>>
ITT a cudgel where a scalpel is needed.
>>
>>32309009

>Uncounterable movepool
>Literally ALL of its attacks get double power
>Dark Pulse has a 48.8% flinch chance
>252 SpA Hydreigon Draco Meteor vs. 4 HP / 0 SpD Tyranitar in Sand: 333-393 (97.3 - 114.9%) -- 81.3% chance to OHKO

What the fuck were you thinking? You also left out 3 BST.
>>
>>32309049
That's what I think Hydreigon should of been.
>>
>>32309057
>should of
>>
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Mega-Eevee (lol) or White Eevee

colorless: it normal type attacks are neutral effective to everything.

Hp: 55
Atk: 55 > 35
Def: 50
S.Atk: 40 > 100
S.Def: 65
Speed: 55 > 115

It can use Last Resort-Z

New move: Paint. 100p 100%ac 10pp. After using this move, the rival will be normal type.

Now learn: Aura Sphere and All Terrains

Idk wtf i'm doing with my life
>>
>>32309038
there's plenty of 'mons in this thread that still wouldn't even get near OU status despite the cudgel approach so sometimes its appropriate

Just take a look at mega-beedrill, that thing is minmaxed to the most extreme extend and while it is OU its not even near OP because of the horrible horrible baseline it had to work with

in this thread we have something like say >>32305893
Heavy boost to sp attack, extremely powerful ability, beneficial type change, almost ridiculous speed tier, and still not even near OU material due to the horrible movepool it has to work with
>>
>Make your own mega thread
>It's full of retards making broken shit out of Pokemon that aren't even bad in the first place
>Half of them don't even realise the rules of Mega Evolution

This shit makes Gamefreak look like design geniuses in comparison
>>
>>32309065
Also: Paint is Special.
>>
>>32309065
Oh shit! I forgot about that Mega-Eevee can't do Last Resort-Z.
>>
>>32309070
>Half of them don't even realise the rules of Mega Evolution
after megafug its safe to disregard every single rule megas have
>>
>>32309067
The vast majority of buffs in here are obscene. Beedrill is mediocre because it's built only for offense, but lacks high BP STABs and its STAB combination is resisted by everything. You can't just look at shit in a vacuum.

What you linked is absolutely OU material because its outspeeds literally everything and sets terrain. Let me rephrase myself:
ITT everything has to be a sweeper.
>>
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>>32309009
>Ability: Triple Force (All three heads attack, but the smaller heads only have 50% power each)
>>
>>32309081
That's not to say Beedrill doesn't have other problems like no good coverage, paper defense, pebbles weakness, etc.
>>
>>32309084
I like how he mentioned the second part as if it made it balanced.
>>
>>32309092
>no good coverage

I'm pretty sure it's STABs + Knock Off and Drill Run are unresisted.
>>
>>32309081
its not OU material because it literally has only 1 offensive move that actually hurts thing (thunderbolt) which can be blocked by a heck of a lot of 'mons and thanks to it setting terrain it is vulnerable to priority

and well, the reason most 'mons in this thread are sweepers is quite simple: pretty much every good mega is a sweeper of some form and the idea was to create an OU viable 'mon, not the next mega-camperupt
>>
>>32305475
Contrary Superpower Lurantis with +10 Spe
>>
>>32309098
They're also too weak against their intended targets, especially without SD.
>>
>>32309081
Look again.

>>32306034
>>32306235
>>32305839 (can sweep but works better as wallbreaker)
>>32306981
>>32307105
>>32307134
>>32308934
>>32308997
>>32306830

Most legit megas are either sweepers or walls anyway
>>
>>32309118

Most of those add new moves that don't make sense to the Pokemon's movepool, or create stupid Fakemon tier abilities.
>>
>>32309109
>thanks to it setting terrain it is vulnerable to priority
What the fuck does that mean? What priority in OU even hurts it? It can easily predict switch ins, it outspeeds literally everything and hits with terrain boosted Tbolt off 120 SpA, or easily switch with Volt Switch. Steel/Electric give it a shit ton of resists, including rocks. It's immune to both para and sleep thanks to type and terrain.

Your logic is basically that you can't make a broken electric mon because ground types exist.
>>
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It's a work in progress...
>>
>>32309127
Never said they were good, just said they weren't sweepers.
And yes, some pokemon need "fakemon tier abilities" to be viable - but some in this thread might be going too far, i agree.
But before Gen 6, i'm sure the -ate abilities and Tough Claws sounded "fakemon tier".

Out of curiosity, which new moves in that list didn't make sense to you?
>>
>>32309130
you can make a broken electric 'mon
what is however hard is making a broken electric sweeper who's movepool is
thunderbolt/volt switch/hp ice/signal beam/foul play

just being able to outspeed things isn't enough, you need to actually hit them for serious damage and 120 sp-atk without a boosting item ensures that the only thing which will do damage is electric moves, making it very much predictable
>>
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Mega Claydol
Ground/Psychic
Ability : Sheer Force

HP : 60
ATK : 70
DEF : 125 (+20)
SPA : 110 (+40)
SPD : 140 (+20)
SPE : 95 (+20)

Learns : Recover
>>
>>32309135
>triage blissey
>>
>>32305930
isn't this mega used in blazed glazed?
>>
>>32309135
>Gigalith
>85/155/155 bulk
>135 Spa

I jizzed a little bit
>>
>>32308068
Not unless it gets headsmash
>>
Mega Corsola

Type: Water/Rock
Ability: Regenerator
BST: +100

Hp: 65 (+0)
Atk: 35 (-20)
Def: 135 (+40)
SpA: 105 (+40)
SpD: 135 (+40)
Spe: 35 (+0)

Corsola gains new signature move Coral Detonation. It's pretty much Metal Burst but does x2.5 damage instead of x2.

Sample Moveset
~Scald
~Power Gem / Ice Beam
~Recover
~Stealth Rock / Coral Detonation
>>
>>32309566
Forgot to mention that Coral Detonation would not be affected by type but would be considered a Rock type attack.
>>
>>32308695
I like speed boost bok every time you post it
>>
>>32309127
Fuck, I knew I shouldn't have added ice immunity. Is ice resistance acceptable? I just wanna make tropius good.
>>
>>32309135
Seviper looks like a lot of fun, but I can't help but feel corrosion is wasted on a frail speedy attcker again. Plain ol shed skin or stakeout like zangoose might work. Most of the other stuff looks great.
>>
Unownite
48/72/48/72/48/48
+50 SpAtk, +50 Spd
48/72/48/132/48/98
+new ability: "Unknown Power"
It acts like Schooling kind of
Unknown Power boosts:
+100 base Def, SpAtk, SDef, Spd
after boosts:
48/72/148/232/148/198
This seems broken, but remember that it's still only got Hidden Power.

Except "Unknown Power" gives it three new moves, too.
>Unknown Destroying
Psychic clone
>Unknown Defending
Cosmic Power clone
>Unknown Healing
Recover clone (Psychic-type, though

So it's those three plus a 60 base power coverage move.

Would it be broken? I imagine with Lele running around it might be very appealing to have a 232/198 Psychic attacker, but it only has those two moves. Its only customizability is Modest or Timid, and the kind of Hidden Power it runs. Once you know what Hidden Power it runs, and you have something that resists that and Psychic, it should be straightforward. But idk. Is it broken?
>>
>>32306025
Cant add hp on a mega
>>
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>>32310105
yet
>>
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>>32310098
>+510 bst
Nice b8. I'm genuinely impressed.
>>
>>32309135
I've seen countless images that make Megas in this format specifically. Is there some sort of online Mega Maker?
>>
Mega Noctowl

Ghost/normal (implying owls are birds)

Levitate
100
50
50-->80
86-->116
96-->126
70-->80

Moveset would require will-o-wisp to deal with physical attackers, and a combination of calm mind, roost, shadow ball, or uproar.
>>
Alright. This is my very first one, so criticism is welcomed.

Floatzel-M (water/ground) @ Floatzelite
Ability: Drizzle
Hydro Pump
Earth power
Aqua ring
Nasty Plot/Ice beam
TBS: 580 (+85)
HP: 85 + 15 = 100
Atk: 105 - 25 = 80
Def: 55 + 25 = 80
SpAtk: 85 + 38 = 123
SpDef: 50 + 20 = 70
Speed: 115 + 12 = 127

So, it’s kinda ridiculous to have a physical water type, mainly because all physical water moves are either mon-exclusive or surf and waterfall *cough* *cough* Sinnohfetuses like me who never bothered to remove the HMs *cough* *cough*, so I turned Floatzel into a special attacker. I gave it the ground secondary typing to get rid of the blatant electric weakness, but this gives it a x4 weakness to grass. Enter Ice beam: not as much of a threat with its measly 85 special attack, but with its new 123 base special attack, it can get rid of grass types with more ease than before. Earth power gives it an extra powerful STAB attack while aqua ring is set up for a little bit of recovery. Drizzle is an obvious choice for an ability because it powers up hydro pump and other water moves you may choose (I mean, it saved Pelipper, so let’s try it too)
>>
>>32305534
>>32305928
>>32308866
>Don't changing MegaFlygon type to Dragon/Bug and giving access to Quiver Dance

Seriously?
>>
>>32305930
>>32305942
>>32306055

That M-Feraligatr is so useless and shit that GF would actually make it that way.
>>
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Mega Wobuffet
Ability: Shadow Tag
HP: 190
Att: 33
Def: 58
SpA: 33
SpD: 58
Spe: 133 (+100)
>>
>>32310556
what is it doing with all that speed? all it can do is counter/mirror coat anyway. seems like a huge waste
>>
>>32308669
Baton Pass
>>
>>32310575
Encore and Destiny Bond
>>
>>32310442
>TBS: 580 (+85)
>HP: 85 + 15 = 100
Remove yourself from this plane of existence
>>
>>32310671
But why not just use banette or whimsicott? You're making another mega audino.
>>
>>32310474
For what reason?
>>
>>32310491
You probably thought Mega Metagross was going to be trash.
>>
>>32310225
It's just +500 though

>>32310359
They're using Smogon's competitive dex's listings and editing them in inspect element, or something. Not sure how the bar moves or anything, though. They might just edit that in paint or something
>>
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>>32310474
>>32310809
Ask twelve flygonfags what they want the mega to be like and you get twelve vastly different answers.
>>
>>32310098
>~200 base offense and Speed, both being the highest of any existing Pokemon by a respectable margin
>also has the bulk of Toxapex
Scale it back a bit. Cutting the Speed and Special Attack boosts of the super-duper-hyper-ultra-giga form to 98 and 182 would keep it balanced while still being a devastating breaker with the three Unknown moves.
Might be interesting to change Unknown Destroying into a slightly stronger (say, 30 BP + 30 BP for every stat boost) Stored Power clone as well, thus lowering its initial power but giving it a shot at eventually grinding past the likes of Chansey.
>>
>>32310792
He/she said it was his first one, give him a break man. Maybe he/she didn't know you cant get HP from Mega.
>>
>>32305475
Mega-Mega-Audino
Normal/Fairy
Mega Healer (Healer + lefties recovery for the partner)

HP 103
Atk 60 + 30 = 90
Def 126 + 10 = 136
SpAtk 80 + 25 = 105
SpDef 126+10 = 136
Speed 50 + 25 = 75
Total 645

There you go, solid garbage
>>
>>32310958
72 > 232 is +160
>>
Mega Hitmonlee
Fighting
No-Guard
50>50
120>160(+40)
53>80(+27)
35>45(+10)
110>110(+0)
87>110(+23)
BST:455>555

Mega Hitmonchan
Fighting
On-Guard(Filter/Solid rock clone)
50>50
105>115(+10)
79>120(+41)
35>45(+10)
110>140(+30)
76>85(+9)
BST:455>555
Now has access to Shadow Punch and Poison Jab

Mega Hitmontop
Fighting
Technician
50>50
95>120(+25)
95>120(+25)
35>45(+10)
110>120(+10)
70>100(+30)
BST: 455>555

The Sp. atk buffs are there because Gamefreak really loves to give useless buffs.
>>
>>32305475
Mega Vespiquen
Bug/Fairy
Ability: Queenly Presence (removes all hazards from the battlefield)
Atk: 110 (+30)
Def: 137 (+35)
SpA: 80
SpD: 137 (+35)
Spe: 40
Now learns Play Rough and Curse
I just want my waifu queen bee to bee useful
>>
>>32305475
Rampardos-Mega
Rock --> Rock/Dragon
HP: 97
Atk: 165 --> 165
Def: 60 --> 100 (+40)
SpA: 65 --> 65
SpD: 50 -->80 (+30)
Spe: 58 --> 88 (+30)
Mold Breaker/Sheer Force --> Unaware

Bastiodon-Mega
Rock/Steel
Hp: 60
Atk: 52 --> 118 (+66)
Def: 168 --> 200 (+32)
SpA: 47
SpD: 138 --> 150 (+12)
Spe: 30 --> 20 (-10)
Sturdy/Soundproof --> Arena Trap
>>
>>32309312
>Earth Power
>Power Gem
>Solar Beam

Can a rock type at least get Dazzling Gleam? Shit
>>
>Minior
>+50 to both defenses in shields up mode
>+50 to attack and speed in shields down mode
>accelerock
boom its fucking good
>>
>>32311153
They said 72+50 but said 132, that must have been the error
>>
>>32311062
What do you think of
48/72/48/72/48/48
+50 SpAtk +50 Spd
48/72/48/122/48/98
then +50 to Def, SpAtk, SpDef, Spd
48/72/98/172/98/148
and whichever Unknown attack you like best. I feel like this wouldn't be good enough to use in OU, though, but now it's only a 300 bst increase. That puts it at 636, which is slightly above Wishiwashi. I think it's feasible.
>>
>>32310792
This: >>32311067
I saw that as soon as I posted it. I was asking for constructive criticism, not some criticism-in-the-form-of-a-kys-meme.
>>
>>32305534
>>32305819
I like it
>>
Mega Guzzlord: Guzzilinite
Ability: One Track Mind (immune to minor statuses, like confusion and infatuation)
HP 223
Atk 101
Def 133
SpA 37
SpD 133
Spe 43
Gains access to the move Outrage.
>>
>>32305475
Mega Wailord
Water/Flying
+50 Def, +50 SpDef
Ability: Volt Absorb
>>
>>32309561
It already has it.
>>
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Geomancy
That is all
>>
>>32309561
Nigga that boy INVENTED Head Smash.
>>
Mega Hitmonchan
Type: Fighting
HP: 50
Atk: 130 (+25)
Def: 109 (+30)
SpAtk: 35
SpDef: 140 (+30)
Speed: 91 (+15)
Ability: Protean - might as well make use of those elemental punches
>>
>>32311912
You forgot
>Learns Slack Off
>>
>>32306998
>140 base damage special Bug move, 50% chance of randomly causing Poison, Sleep or Paralysis, damage is increased by 50% during sunlight

go home
>>
>>32310960
the second on its pretty cool too
>>
Mega Primeape
Type: Fighting
Atk +30, SpAtk +40, Speed +30
Ability: Hot Blood (Water Bubble clone; doubles power of user's Fire moves, halves damage from Ice moves, protects against freezing)
>>
>>32307200
Opportunity cost is a huge argument. It is the reason Mega Latios is absolutely unviable despite often being better than regular Latios because it isn't such a huge upgrade that you would use it over other megas.
>>
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Mega Tauros
Atk +14
Def +14
SpAtk +44
SpDef +14
Speed +14
Ability: Bullheaded - Negates the opponent's ability
>>
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Meganium-Mega
Grass/Rock
Ability: Regenerator

Now learns: Power Gem, Stealth Rock, Earth Power, and Strength Sap.

HP: 80
Atk: 63 (-20)
Def: 140 (+40)
SpA: 123 (+40)
SpD: 140 (+40)
Spe: 80

Still kind of bad but srsly what else can you do with this.
>>
>>32305475
Mega Hippowdon
Ground/Rock
Sand Force

What do I win?
>>
>>32307134
That's only a total of +70 BST. I'd put the last 30 points in SpAtk.
>>
>>32310474
why would you want to turn into a worse typing?
>>
Alternate Megas count, right?

Mega Blastoise Y
>Water/Steel
>HP: 79
>Atk: 103 (+20)
>Def: 140 (+40)
>SpAtk: 85
>SpDef: 145 (+40)
>Speed: 78
>Ability: Solid Rock

Mega Venusaur Y
>Grass
>HP: 80
>Atk: 82
>Def: 103 (+20)
>SpAtk: 140 (+40)
>SpDef: 140 (+40)
>Speed: 80
>Ability: Grassy Surge
>>
>>32309135
>mega volbeat
>simple
>tail glow
>baton pass
>>
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>When Dustox flaps its wings, a fine dust is scattered all over. This dust is actually a powerful poison that will even make a pro wrestler sick.

>Mega Dustox
>Bug/Poison
>Shield Dust
60 -> 60
50 -> 30 (-20)
70 -> 115 (+45)
50 -> 75 (+15)
90 -> 140 (+50)
65 -> 75 (+10)

>Signature move: Toxic Dust
Poison, Status, 100 Acc, 10 PP
The user scatters a fine, poisonous dust. It badly poisons the target and changes its ability to Shield Dust.

>Sample Moveset
Toxic Dust
Moonlight
Protect
Sludge Bomb
>>
>It has an aggressive nature. It stabs prey with its long, narrow mouth to drain the prey's fluids.

>Mega Beautifly
>Bug/Dark
>Berserk
60 -> 60
70 -> 50 (-20)
50 -> 65 (+15)
100 -> 135 (+35)
50 -> 85 (+35)
65 -> 100 (+35)

Gets Dark Pulse

>Signature move: Life Siphon
Bug, Special, 85 Pow, 100 Acc, 10 PP
The Pokemon uses its proboscis to suck the life out of the target. The user's HP is restored by half the damage taken by the target.

>Sample Moveset
Quiver Dance
Dark Pulse
Life Siphon
Psychic / HP Ice
>>
>>32310960
the bugilate truly triggers my autismo

Call it infestate ffs
>>
Magcargo
Fire
Flash Fire
HP: 50
ATK: 150 (+100)
DEF: 50 (-70)
SATK: 150 (+30)
SDEF: 50 (-30)
SPD: 100 (+70)

gains shell smash
>>
>>32310029
It's more of a thematic thing where it counter-evolves against Zangoose. I actually meant to give it Gunk Shot for Coil synergy. Probably Sucker Punch too.
>>
>>32310958
You can edit the bar as well as the numbers. It's all in the HTML.
>>
>>32312364
>still kind of bad

Is that supposed to be a joke
>>
>>32309135
>Jynx
>Kingdra
>Hydreigon
>Magneton
perfect for all four
>>
>>32312748
regular poison makes pro wrestlers sick too
>>
>>32312198
Please.
Mega Latios isn't used because it's straight-up weaker than LO Latios, even on the near-worthless Physical side, while not even having a better Speed tier to make up for it. Its extra bulk doesn't matter because if you wanted a bulky Dragon/Psychic-type with high Special Attack, 110 base speed, and Levitate, you'd just use (Mega) Latias.

Mega Latios is such garbage that it wouldn't see much use even if it were the only Mega in the game. Opportunity cost has nothing to do with that turd. If you want a Mega that's less than viable due to opportunity cost and not being aggressively worse than base, look instead to Mega Tyranitar.

The Mega Feraligatr in >>32305930 does not have the problems that Latios and Tyranitar face in being somehow inferior to their base forms. Its opportunity cost is comparable to, if not less than, that of Megas Charizard-X and Gyarados, which would be its primary competition for a spot.
>>
>>32309566
it looks ugly
>>
>>32305767
I'd say make it a flying type, if it's getting wings. Earthquake immunity is rather nice, too. Otherwise, it's fine.
>>
>>32313700
I suppose, but I was more aiming for the mythical/magical connotations of the wings than it using them to fly. Mega Absol also gets wings and doesn't become flying.
If triple-types were a thing, it'd definitely be Fire/Flying/Fairy, but as it is, i think Fire/Fairy works best, and is a unique combo.
that and Fairy is just a really good type desu
>>
>>32310438
>immune to normal, ghost, fighting, ground
that's pretty rad
>>
>>32313670
Being slightly stronger than its base form isn't enough to justify the spot. It faces even more problems in the way of fairies, it still has to eat shit with its low base speed, no recovery and no type or status immunity, it offers no utility, and again Dragon Claw doesn't even benefit from Sheer Force. Nobody uses Dragon Rush even if it got it. It's a waste of the type.

It offers nothing relevant over its competition for a mega slot.
>>
>>32312555
Whoops, forgot I took those points out of attack. Yeah, put 'em in spatk.
>>
>>32313677
I mean I just picked an image from google. I think this thread is more about the change in stats / sype / abilities
>>
>>32309206
It makes perfect thematic sense, but good god
>>
>Relicanth
I don't even know where to start.

I imagine he just needs to go much faster. His head smash meme is already super good, he's just slow so he gets beaten down before getting very many, if any, in.
>>
>>32312517

>Takes a good Pokemon
>Makes it worse

You missed the point of the thread
>>
>>32313670

Kek Mega-Zard X's improvement is infinitely better than the Mega Feraligatr in this thread.

The Mega Feraligatr is basically Mega TTar 2.0
>>
>>32314545
>90 Atk

The head smash meme isn't enough for this meta. Give him a massive attack boost so he can wallbreak properly, ad well as some extra recoil coverage moves for theme.
>>
>Mega Lurantis
>grass
>huge power
>hp: 70
>Atk:115
>Def:100
>SpA:80
>SpD:100
>Spe:115
>now gets superpower and knock off through tutors
Before you say it's banworthy, consider that it's still weaker than a choice band Kartana and it still has a shitty mono grass typing
>>
>>32308366
Fuck off
>>
>>32315018
>Huge power
>>
Mega Drapion
Poison/Dark
Ability: Poison Touch
HP: 70
Attack: 135 (+45)
Defense: 125 (+35)
Special Attack: 60
Special Defense: 110 (+35)
Speed: 95
>>
>>32315046

I can't into maths.
Atk: 130 (+40)
Defense: 120 (+30)
Special Defense: 105 (+30)
>>
>>32305542
>That speed
>No Guard Dynamic Punch
>That muh-balance attack
MEGA BANNED
>>
My Mega-Flygon is like this:

Ground/Dragon
Ability: Sand Blizzard (based into the Pokemon Duel one that Flygon has there: removes Ground inmunity to Flying and Levitate Pokemon for 5 turns).
HP: 80, Atk 120, Def 100, Sp.Atk 100, Sp.Def 100, Spd 120 (+20 in everything except HP, so that's its +100)

Also, Mega Krookodile
Ground/Dark
Ability: Sand Rush
HP: 95, Atk 157 (+40), Def 110 (+30), Sp.Atk 45 (-20), Sp.Def 95 (+25), Speed 117 (+25)

It would get two new moves:

-Sand Shower: 50 power, 100 accuracy. Ground-type. Can hit flying and levitate Pokemon and remove their Ground inmunity (that move would be also learned by Pokemon which learn naturally Sand Tomb like Sandslash, Hippowdon, Palossand, Dugtrio or Garchomp).
-Sand Dive (exclusive move for Krookodile): increases Accuracy and Special Defense in +1, if used under Sandstorm, is +2 (can combo well with Power Trip, even more useful in regular Krookodile since Moxie combos further).
>>
>>32310556
>It's "main" body becomes a hand puppet
10/10 design
>Giving speed
13/10 retarded as fuck.
>>
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>>32305981
Kyu-B struggles to stay in OU.
Kyu-B's stats are patently uber, and it's low-tier OU. The confluence of minmaxed stats, abilities, movepools and typings have brought power creep to a power flood these last two generations. Truant and Slow Start were intended as checks on their respective Pokemon, turned out to be massive hinderences at the time, and in this modern meta they're outright crippling to the Pokemon, preventing them from competing even in the lower tiers.
I honestly think a Mega Slaking with Vital Spirit would be mid-OU at best.

For my entrant, just to postulate what it might take to finally get Kyu-B banned to ubers:

Mega Kyurem Black
Dragon/Electric
Ability: Teravolt

125 HP
170+15 = 185 AT
100+ 15 = 115 DE
120+ 20 = 140 SA
90+ 14 = 104 SD
95+36 = 131 SPE
>>
>>32310808
Wobb goes first and encores the useless attack move he just switched in on, rather than Taunt/setup/status opponent would want to use against Wobb.
Banette/Whimsy can't trap opponents- even as megas with Shadow Tag, they can't get the hp needed to be Counter/Mirror Coat punching bags.
>>
>>32310960
The ones that gives it intimidate, Arena trap, Compound Eyes, and bugilate are okeigh.

Also the one with Compound Eyes- it also gain accurate Iron Tail and Stone Edge. Surpsisingly very good. Although need more speed.
>>
>>32305893
No movepool additions?
Doesn't the weakness of Electrode lie more in it's predictability less than it's stats?
>>
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Mega Ursaring

Steel/Normal
Ability: Simple

HP 90-> 110 (20)
ATK 130-> 160 (30)
DEF 75 -> 85 (10)
SPATK 75 -> 75 (0)
SPDEF 75 -> 85 (10)
SPD 55 -> 85 (30)

New Moves: Baton Pass, Detect

Bulk Up, Swords Dance or even Belly Drum would be the go-to setups with many strong coverage options including Earthquake, Crunch, Fire Punch, Focus Punch/Hammer Arm (although you forfeit your speed then), Gunk Shot and many more. You could also go with a Toxic Orb and abuse that 140 Base power Facade with STAB, but then you'll quickly run out of options since you need time to setup but it'd make for a great build if you have a good baton passer to go along with. And to open up Ursaring himself as Baton Passer, since his new ability just screams for it, with Baton Pass and Detect you could do exactly that.
>>
>>32305475
I feel like something needs protean that wont be heinously broken.

Mega Eelektross
Electric
Protean
HP: 85
Atk: 115 -> 145 (+30)
Def: 80 -> 100 (+20)
Spa: 105 -> 135 (+30)
Spd: 80 -> 100 (+20)
Spe: 50

Improbable to kill in one hit, plenty of opportunities to switch in the base form and basically nothing in the entire game can actually wall it since it learns seemingly everything. But it's slow with no priority so we all good.
Dat STAB giga drain/drain punch tho
>>
>>32315854
>HP 90-> 110 (20)
>>
Mega Regigigas

Type: Normal
Ability: Unstoppable Charge (This pokemon can't be switched out for 5 turns after being sent in)
HP:110
Atk: 170 (+10)
Def: 110
SpA: 170 (+90)
SpD: 110
Spe: 100

Didn't want to make it too bulky or fast, so the points had to go into special attack
It only learns tbolt and focus blast for special coverage though

Any thoughts?
>>
>>32315101
>125/115/104 bulk with roost
>STAB Fusion Bolt off of an 185 base attack
>Decent 140 SpA
>No SR weakness
>131 speed in OU, only being outspeed by 3 OU Pokemon, all 3 being Megas/Ash-Greninja

Reminder that with STAB and 185 Atk
>252 Atk Teravolt Kyurem-Black Fusion Bolt vs. 252 HP / 252+ Def Aggron-Mega: 84-99 (24.4 - 28.7%) -- guaranteed 4HKO after Stealth Rock
>>
>>32316025
>not using Earth Power with that nasty 140 SpA
>>
>>32315101
>Kyu-B struggles to stay in OU

Kek
>>
>>32313700
>Concealed Cobblestones
>>
>>32316092
>what is Magic Guard
Fairy's still better, but come on.
>>
>>32316055
It's meant to show how powerful Fusion Bolt would be with that Mega Kyurem-B. Nearly 3HKOing the second Physical bulkiest Pokemon (Right behind MSteelix technically) with a physical move is super strong, especially without Adamant.
>>
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>>32315854
>Simple
>Belly Drum
>>
>>32316010
well balanced and feasible, but sadly not OU-worthy imo.
>>
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M-Barbaracle
Type: Water/Rock
Ability: Super Luck
HP: 72
Atk: 130 (+25)
Def: 115
SpA: 64 (+10)
SpD: 116 (+30)
Spe: 103 (+35)

Crits + Shell Smash
>>
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M-Venomoth
Type: Bug/Poison
Ability: Merciless
HP: 70
Atk: 65
Def: 80 (+20)
SpA: 130 (+40)
SpD: 95 (+20)
Spe: 110 (+20)
>>
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>>32317574
>Losing all the rocks makes it bulkier

If you want a CAST OFF Mega, do it more like
>Mega Golem
>Rock/Normal
>HP: 80
>Atk: 170 (+50)
>Def: 80 (-50)
>SpAtk: 95 (+40)
>SpDef: 65
>Speed: 105 (+60)
>Ability: No Guard
>>
>>32317574
Oh yeah, theoretical movesets.

M-Barb:
Shell Smash
Stone Edge
Cross Chop
Shadow Claw

M-Veno:
Venoshock
Quiver Dance
Bug Buzz
Tox Spikes

>>32317749
I just googled "Mega Barbaracle" and picked something. If anything it looks like it should gain psychic, but at worst zen rocks can increase Special D.
>>
>>32317749
Turn 1:
>Blastoise used Surf!
>[Golem's Sturdy]
>Golem used Autotomize! Golem's Speed greatly rose!

Turn 2:
>Golem Mega Evolved into Mega Golem!
>Golem used Stone Edge/Mega Kick/Dynamic Punch!
>Blastoise fainted!
>>
>Mega Golisopod
Bug/water
Tough Claws
Hp:75
Atk:175
Def:165
SpA:60
SpD:115
Spe:40
>>
Mega Chandelure
60/55/90/145/90/80 > 60/75/110/165/110/100
Ghost / Fire
Ability: Dazzling

New moves: Dazzling Gleam
>>
>>32305475

Alright fuckers here it is, my favorite pokemon at max potential.

>Mega Gourgeist(-XL)
>Grass/Ghost
>Flash Fire

HP: +0 (85)
Att: -50 (50)
Def: +30 (152)
SpA: +70 (128)
SpD: +30 (105)
Spd: +20 (74)

Dark weakness essentially nullified because of the fact that they tend to run Knock Off exclusively. Very handy Fire immunity, synergizes will with its Fire coverage. Learns Seed Flare, just because it's so thematically fitting. Now makes good use of its special movepool with the option of running Shadow Ball, Seed Flare, and Flamethrower to get past Ferrothorn, and even Scizor to some extent even though Wisp + either Leech Seed or Synthesis usually gets the job done against it. Essentially it's bulkier, still amazing annoyer/support, and has offensive presence.
>>
>>32317819
How do the different sizes play into it
>>
>>32317897

Yeah this is something I don't know how GF would handle it, besides just ignoring it and not giving it a Mega. But the stat boosts are based off the XL variant's stats just because I'm pretty sure that forme is the most viable.

Or maybe they would give it some kind of special Ability as a throwback to the 4 formes like Parental Bond or that retarded ass 3-hit Hydreigon Ability posted further upthread.
>>
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Mega Wigglytuff:
Normal/Fairy
HP: 140
Attack: 70
Defense: 45 > 105
Sp. Atk: 85 > 95
Sp. Def: 50 > 80
Speed: 45

NEW Ability: No-Nonsense - Sets an automatic Taunt on the opposing Pokemon.

Now learns Moonlight.

How is it? I love Wigglytuff and I always think it deserves more love.
>>
>>32318107
>bulky spread
>stallbreaker ability
For what purpose? That's more fitting for something like Mega Primeape.
>>
>>32318107
>252+ Atk Tough Claws Metagross-Mega Meteor Mash vs. 252 HP / 252 Def Wigglytuff-Mega: 348-410 (71.9 - 84.7%) -- guaranteed 2HKO

better, but certainly still not viable enough for the higher tiers
>>
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Mega Swalot

Poison/Normal

New Ability: each turn gives a stockpile counter without the stat boost

HP: 100
ATK: 43 -30
DEF: 133 +50
SPATK: 113 +40
SPDEF: 133 +50
SPEED: 45 -10

Sludge Bomb
Swallow
Spit Up
Ice Beam
>>
bump
>>
>>32318117
Because something like that would probably be broken. The idea is to be a support mon that can't be set up on.
>>
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Mega Weezing
>SpAtk +20, Def +40, SpDef +40
>Ability: Toxic Cloud (badly poisons enemies on entry)
>Learns Block and Phantom Force
>>
>M-Electivire
>Electric/Fighting
>Atk +40, Def +30, Speed +40
>Ability: Iron Fist
>Learns Mach Punch

>M-Magmortar
>Fire
>Def +30, SpAtk +40, SpDef +40
>Ability: Mega Launcher
>Learns Aura Sphere, Dark Pulse, Dragon Pulse
>>
>>32318596
A permanent passive taunt would be broken, if that's what you were going for. An entry taunt would be fine and synergize better with an offensive mon.
>>
M-Typhlosion
>Fire/Ground
>Atk+50, Def +30, Sp. Atk -30, Sp. Def +30, Speed +20
>Ability: Incinerate (normal-type moves become Fire-type)
>learns Extremespeed
>>
>>32318959
It doesn't really have the tools to exploit it. Since it's a Mega it can't hold Light Clay, so a Screens set wouldn't be too broken. It can't even learn Calm Mind, so it's not going to sweep. Just pass Wishes and stuff.
>>
>>32315101
Normal Kyurem is BL2 so is actual basically shit tier. Plus the way Kyu-B and Kyu-W's stats are boosted it's quite easy to build a mega with the idea of "Complete" Kyu in mind.

M-Kyu
Dragon/Normal (based on taoist philosophy of wu wei, symbolic of M-kyu being harmonious and natural when complete)
Ability: Pressure (made it keep pressure in the hopes of stopping it from being uber material)
HP:125
Atk:170
Def:100
SpA:170
SpD:100
Spe:95

I think average ability and low speed are enough to keep it in today's OU meta
>>
Mega Kricketune.

Add 50 to Attack and 50 to Speed. A bit mega beedrill-like but whatcha gonna do? Fast little fragile bug with good power. It has access to Fell Stinger, so let it keep Technician and it becomes the fast bug with a chance to get that +3
>>
>>32319207
Needs a new signature move that transforms from Glaciate when it Mega Evolves. Maybe one that heals?
>>
>>32305475
Mega Ledian
+30 ATK
+30 SPD
+20 DEF
+20 SDEF

Ability: Raises Light Screen and Reflect on Switch in (fails if Light Screen and Reflect are already active, so you can't refresh it and it has to at least take one full hit between switches,
>>
M-Ariados
70
125(+35)
110 (+40)
20 (-40)
110 (+40)
65 (+25)

Ability: Supertrapper (automatically sets up sticky web)
gets access to u-turn


and yeh I know, the -40 sp-attack reeks of minmax but it has 400 total base stats to begin with
>>
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>>32309135
Version 2. Didn't even realize Volbeat and Illumise got +30 BST in SM. Also forgot about Toxic Thread.
>>
>>32305475
>Featured image is a Mega of a mon that was already OU worthy before it's Mega came along and destroyed its usage

As for this game hmmm...

Mega Lapras

Water/Ice

HP: 130
Atk: 85
Def: 80 --->100 (+20)
SpA: 85 --->115 (+30)
SpD: 95
Speed:60 -->110 (+50)

Ability: Adaptability

Lore is it gets way faster at transporting people and learns to become better at defending themselves, hence increased Special Attack and Adaptability as the new ability.
>>
>>32319766
>base metagross
>OU worthy

this fucking guy
>>
>>32318965
Mega typhlosion
tough claws

+46 attack
+33 defense
+21 special attack
>>
>>32307147
>>32307376

Mega Spinda
Ability: Slow Fist (Iron fist and Slow Start combined)
HP: 60
Attack: 60>180
Defense: 60>90
Sp.Atk: 60>60
Sp.Def: 60>90
Speed: 60>140
>>
>>32308068
Mega Rampardos
Rock
Ability: Shock Absorber (Recoil damage is dealt to opponents and heals you for 1/2 the extra damage)
New Moves: Flare Blitz, Wild Charge and (maybe) Accelerock

HP: 97
Attack: 165 > 145 (-20)
Defense: 60 > 100 (+40)
Sp.Atk: 65
Sp.Def: 50 > 100 (+50)
Speed: 58 > 88 (+30)
>>
>>32319766
I was using metagross as an example of the things these megas would have to beat desu
>>
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>>
>>32319879
>It's just Kartana but worse
>>
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>>32319629
>Contrary Dragalge
>>
Come on this is easy.
>Mega Typhlosion
Ability: Tough Claws
>+50 atk
>+50 spd
-Flare Blitz
-Thunderpunch
-Shadow Claw
-Earthquake
>>
>>32319629
>Accupressure Simple
Calm down satan
>>
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Mega Unkown
Psychic
Ability: Schooling ( Every unknown circle around each other and their eyes glow)
Stats in school form
HP:48
Atk:150
Def:100
SpA:150
SpD:100
Spe:110
>>
they make up the alphabet so its like your at school another reason schooling would work lol
>>
>>32320255
Does it still only know hidden power? If so, it's trash. Might give it an ability that lets the trainer change the Hidden Power type manually before attacking. A lot less broken than the "MAKE HP ALWAYS SUPER EFFECTIVE" because if the trainer mispredicts, it'll cost them dearly.
>>
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>>32320275
lole !! nice i save it
>>
>>32305475
Mega-Incineroar
Ability: Cheating Ring: Doubles the power of all dark moves.
HP: 95
Atk: 115
Def: 110 (+20)
SpA: 110 (+30)
SpD: 110 (+20)
Spe: 80 (+20)

Mega-Decidueye
Ability: Stakeout
HP: 78
Atk: 127 (+20)
Def: 105 (+30)
SpA: 120 (+20)
SpD: 100
Spe: 100 (+30)

Mega-Primarina
Ability: Misty Surge
HP: 80
Atk: 74
Def: 114 (+40)
SpA: 136 (+10)
SpD: 146 (+30)
Spe: 80 (+20)

Mega-Bewear
Ability: Fur Coat
HP: 120
Atk: 155 (+30)
Def: 90 (+10)
SpA: 65 (+10)
SpD: 100 (+40)
Spe: 70 (+10)

Mega-Golisopod
Ability: Tactical Retreat: Forces the Pokemon to switch when HP is 1/2 or less at the end of the turn. It will also heal the user by 1/3rd health when activated.
HP: 75
Atk: 135 (+10)
Def: 140
SpA: 90 (+30)
SpD: 110 (+20)
Spe: 80 (+40)
1/?
>>
>>32319449
Signature move: Perpetual rush (reference to both perpetual energy because energy theme and wei wu wei)
Dragon, Physical, 100 Pow, 100 acc, 5pp
The Pokemon rushes at it's target effortlessly, with full force. The user heals itself from all status conditions before attacking.
Heals st
>>
>>32319885
>It's just Kartana that doesn't die to a single special hit, has a 150 power STAB move without any downsides that's one of the best offensive types in the game, gets access to earthquake, Fire Punch, Thunder Punch, A better steel move in iron head, Superpower, crunch and more, doesn't have a quad weakness and can boost speed

Admittedly, it IS lacking in some areas, like lack of hold item, but it definitely has merit
>>
>>32320318
Cut the "balance" shit on those stat changes, they said OU worthy. Put that Sp. Atk into Speed and take 30 more from Sp. Atk and put it into ATK. Decidueye is sort of lame, too, why are you adding to Sp. Atk? I like Golisopod, it has what emergency exit should've been all along. The regenerator on top of it is pretty broken, though, maybe cut it to 1/4th or 1/6th.
>>
>>32320362
Fuck, meant to say on incineroar somewhere. The first changes are to incineroar.
>>
>>32320362
145 Atk with 110 Speed would be insane on a Pokemon with an ability that doubles the damage of Dark attacks (not to mention Swords Dance).
With that High Atk, the only 2 things in OU to not get 2HKOed by that Incineroar would be Tapu Fini and Mega Gyarados (but only when it doesn't Sword Dance). It probably would be ban worthy with all things considered.

Not only that, you also have the option to use Special Sets (like Mega Altaria) with the 115/110/110/110 stats.

Same thing applies with how Mega-Decidueye is built, but isn't as bad as what Incineroar would be. A Stakeout boosted U-Turn is pretty scary, along with Leaf Blade and Spirit Shackle from a base 147 Atk (if you're putting that extra 20 into Atk that is. Having 115/110 bulk on it wouldn't be too bad for none stall teams I guess).
>>
Mega Froslass
Technician
70
70
90
150
70
130

Sample set:
>Frost Breath
>Ominous Wind
>Shock Wave
>HP Fire
>>
>>32320977
Why does every shitlord give Froslass technician? It makes no thematic sense at all. Technician is for mons that employ tactile skills and move with precision, like cats, mantises, mimes, painters, dancers, groomers, etc. Give it a rest.
>>
>>32321042
and mushrooms and spinning tops
>>
>>32321051
They're fighting types. Technician inherently makes sense for pretty much any fighting type. Technique is what defines the type in the first place and separates it from Normal.

Doesn't apply to a fucking floaty ice ghost.
>>
>>32321042
>dancers
:^)
>>
>>32321083
It literally says Roserade dances in its pokedex.
>>
>>32321094
>dancers
:^)

Almost as if you could easily spin froslass as that.
>>
>>32321103
There is fucking nothing in its design, dex, theme or even moveset that signifies dancing. Stop reaching.
>>
>>32321042
I can see you're proud of your power.
>>
>>32321106
>what are geisha
>>
>>32321199
Yeah but I also like to thrash about with your mother.
>>
>>32321222
Always have to be near a bitch eh?
>>
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>>32321221
>kimono = geisha
>>
>>32321236
>kimono
>pale white
It's not that much of a stretch to make a mega that looks like a geisha
>>
>>32320318
Mega-Crabominable
Ability: Tough Claws
HP: 97
Atk: 152 (+20)
Def: 90 (+13)
SpA: 49 (-13)
SpD: 80 (+13)
Spe: 110 (+66)

Mega-Turtonator
Ability: Analytic
HP: 60
Atk: 88 (+10)
Def: 145 (+10)
SpA: 121 (+30)
SpD: 145 (+60)
Spe: 26 (-10)

Mega-Ribombee
Ability: Tinted Lens
HP: 60
Atk: 55
Def: 80 (+20)
SpA: 125 (+30)
SpD: 80 (+10)
Spe: 164 (+40)

Mega-Tsareena (Grass/Fighting)
Ability: QM
HP: 72
Atk: 136 (+16)
Def: 120 (+22)
SpA: 50
SpD: 120 (+22)
Spe: 112 (+40)

Mega-Palossand
Ability: Storm Drain
HP: 85
Atk: 65 (-10)
Def: 140 (+30)
SpA: 130 (+30)
SpD: 125 (+50)

1/?
>>
Mega Ledian
Bug
Ability - Infighting. All punching moves have +1 priority and are boosted by 30%
HP: 55 -> 55
ATK: 35 -> 135
DEF: 50 -> 50
SPA: 55 -> 35
SPD: 110 -> 110
SPE: 85 -> 105
>>
>>32321248
It's a complete fucking asspull with no thematic precedent, just to flimsily justify one particular ability among so many options.

Technician fags are one step below Huge Power and Adaptability retards.
>>
>>32321290
Hey, I'd prefer she get snow warning, but it's not hard to add some fans and some extra ice hair and make Froslass look like a geisha.
>>
>>32321305
It's also not hard to add double limbs or mouths or rabbit ears to everything and give it Huge Power. It's still fucking stupid. The dancer thing is already pretty loose on Roserade, on Froslass it's a total asspull.
>>
>>32321317
It's less stupid on Froslass than on Roserade.
>>
>>32321323
Not is isn't you shithead. Roserade is designed from the ground up as a masquerade dancer, it's even in the fucking name in both languages, its design and its dex entry. Froslass just wears a kimono. Get your filthy gaijin pleb views out of my face.
>>
>>32321290
>Technician fags are one step below Huge Power and Adaptability retards.
Water Bubble is the patrician's choice for broken abilities anyways
>>
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Signature move: Dragon Punch (昇龍拳 Rising Dragon Fist)
Dragon/Fighting, 80 BP
A preemptive Dragon and Fighting type uppercut that protects the user. Fails if the target doesn't attack. If it fails, the user can't move next turn.

Diminishing success rate ala Protect.
>>
How would you even make Druddigon OU?
>>
>>32321729
woops, 5 extra BST. deduct from anything
>>
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Ice/Rock
Ability: Petrify
Normal Type moves become Rock Type
Stats:
HP: 123
Atk: 77
Def: 92 (+20)
SpA: 19 (+30)
SpD: 92
Spe: 108 (+60)

I know it's another "becomes a speedy sweeper" but we all know that slow bulky ice types are ass and the goal was OU status. It's almost as good as BoltBeam. Speaking of which:

Ice/Electric
Ability: Snow Warning
Same or similar stat spread as above. STAB, usable BoltBeam. It's also hail setter that absolutely cucks Rain without the need for Freeze Dry, which is nice.
>>
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>>
>>32321740
M-Druddigon
Type: Dragon/Steel
Ability: Metallize (causes all Normal-type moves used by the Pokémon to become Steel-type and receive a 20% power boost.)
HP: 70
Atk: 155 (+35)
Def: 100 (+10)
SpA: 60
SpD: 100 (+10)
Spe: 93 (+45)
>>
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Would any of these hit OU?
>>
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>>32321977
>70/100/100 defenses on a mega
>93 speed with no dragon dance
>OU
>>
>>32321977
>doesn't keep Sheer Force
>>
>>32321989
that can easily be fixed
>>32321993
Neither Outrage nor Dragon Claw benefit.
Return becomes best Steel move
Most of its coverage are either Special or also don't benefit.
>>
>>32322017
Gunk Shot and Fire Punch are basically it's only coverage and they both benefit from SF. SF Iron Head hits pretty hard too.
>>
>>32322033
Iron Head is no longer needed with Return
Fire Punch kinda hurts, but there's only so much you can do and EQ still exists.
>>
>>32322055
EQ can't hit Skarm/Celest
>>
>>32322061
Wonder if swapping the Steel theme for Fire might be sufficient, but I'm too tired to put any effort into that. I'm done with this till morning.
>>
Mega-shedinja

Wonder Guard
Ghost/Fairy

Atk+50
Speed + 40
>>
Mega Beheeyem
Psychic/Steel
Ability:Faster Than Light - Gives priority to all light based moves (Flash Cannon, Thunderbolt, Signal Beam, etc.) or just some auto trick room shit but I can't think of a decent name
Now learns Flash Cannon and some psychic signature move to work with the ability.
75
75
105
175
115
40
>>
Mega Sandslash
Ground/Steel
Ability: Sand Force
HP: 75
Attack: 130 (+30)
Defense: 140 (+30)
Sp.Attack: 15 (-30)
Sp.Defense: 95 (+40)
Speed: 95 (+30)

PD: Fuck you Snowslash
>>
>>32322359
Any reason to use this over Excadrill?
>>
Tinted Lens
95
147
100
75
90
112
>>
MEGA HYPNO
Ability: Hypnotic Wave (each time it attacks, there is a 20% chance of making the opponent fall asleep)

PS: 85
Attack: 88 (+15)
Defense: 85 (+15)
Special Attack: 103 (+30)
Special Defense: 185 (+70)
Speed: 37 (-30)
>>
>>32320318
>Mega-Primarina
There would be literally no reason to use this over Tapu Fini assuming the typing is still Water/Fairy
>>
>>32322910
Didn't the Datamine show that Primarina could learn Wish or some type of reliable healing move?
>>
>>32321266
Mega-Shiinotic
Ability: Magic Bounce
HP: 60
Atk: 45
Def: 130 (+50)
SpA: 120 (+30)
SpD: 120 (+20)
Spe: 30

Mega-Lycanroc (Midday) Dawn (Rock/Fire)
Ability: Strong Jaws
HP: 75
Atk: 155 (+40)
Def: 75 (+10)
SpA: 55
Def: 75 (+10)
Spe: 152 (+40)
Mega-Lycanroc (Midnight) Dusk (Rock/Dark)
Ability: Prankster
HP: 85
Atk: 155 (+40)
Def: 85 (+10)
SpA: 55
SpD: 85 (+10)
Spe: 122 (+40)

Mega-Salazzle
Ability: Merciless
HP: 68
Atk: 64
Def: 80 (+20)
SpA: 151 (+40)
SpD: 80 (+20)
Spe: 137 (+20)

Mega-Araquanid
Ability: Water Bubble
HP: 68
Atk: 90 (+20)
Def: 102 (+10)
SpA: 90 (+40)
SpD: 152 (+20)
Spe: 52 (+10)
>>
>>32322646
Give it Merciless, but Merciless is altered to work on all major status conditions.
>>
>>32307220
>Shadow Force

you mean Phantom Force, right?
>>
>>32321042
>Technician is for mons that employ tactile skills and move with precision, like cats, mantises, mimes, painters, dancers, groomers, etc. Give it a rest.
Froslass makes high quality ice sculptures and displays them. She is very proud of her craft.

Technician fits.
>>
Mega Poliwrath
Type: Water/Fighting
Ability: Iron Fist

Hp: 90 (+0)
Atk: 155 (+60)
Def: 110 (+15)
SpA: 50 (-20)
SpD: 100 (+10)
Spe: 105 (+35)

Can now learn Drain Punch, Mach Punch, Ice Punch, Thunder Punch, and Shadow Punch
>>
>>32323209
M-Lycanroc midday set of Flare blitz, Accelrock, Crunch, and Psychic fangs
>>
File: ha.jpg (26KB, 480x360px) Image search: [Google]
ha.jpg
26KB, 480x360px
>>32305598
>giving a mega to the inferior skill linker

I'll take that Multi-Hit Steel though, we need a multi hit of every type.
>>
>>32309009
Broken as fuck, here.
>Triple Force- Functions like Skill Link, every move is divided into 3, all get a chance of making effects.
>>
>>32309038
>multiple mons went from PU to OU with a mega that didn't min-max
>cudgel where a scalpel is needed
what did he mean by this?
>>
>>32323456
Frozen prey =/= "high quality ice sculpture," It doesn't even mention sculpting. There is nothing conveying precise technique here.

Technician fags are the worst.
>>
>>32309049
not saying that it isn't broken as fuck, but wouldn't Draco Meteor get weaker each time and end with you at -6 SpA?
>>
>>32323767
What? It means exactly what you said. This thread is minmaxing and overcomplicating when it doesn't need to.
>>
>>32322646
>>32323290
Bad Dreams for full flavor
>>
>>32324390
Unfortunately Hypnosis is a shit move.
>>
File: Sinnoh starter megas.png (82KB, 827x834px) Image search: [Google]
Sinnoh starter megas.png
82KB, 827x834px
>>
File: 389Torterra[1].png (1MB, 1280x1280px) Image search: [Google]
389Torterra[1].png
1MB, 1280x1280px
Mega Torterra
Grass/Rock (the mountain on its back grows bigger, replacing its Ground type with Rock)
Ability: Thick Fat
HP: 95
Attack: 139 (+50)
Defense: 165 (+70)
Special Attack: 95 (+20)
Special Defense: 105 (+20)
Speed: 26 (-30)
>>
>>32325230
That's a total increase of 130.
>>
File: 1428454084526.png (258KB, 500x500px) Image search: [Google]
1428454084526.png
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>>32325109
>Solid Rock
>>
File: Mega Rhyperior - FAKE.jpg (81KB, 1003x796px) Image search: [Google]
Mega Rhyperior - FAKE.jpg
81KB, 1003x796px
Mega Rhyperior
Type: Ground/Steel
Ability: Filter
HP: 115
Attack: 170 (+30)
Defense: 150 (+20)
Sp. Atk: 65 (+10)
Sp. Def: 95 (+40)
Speed: 45

One day, when a Steel Type version of Roost exists, it may just be a useful wallbreaker.

A critique and review are always welcomed.
>>
>>32325230
95
109-139 (+30)
105-165 (+60)
75
85-105 (+20)
56-46 (-10)

there i fixed it for you
>>
>>32305475
>Crawdaunt
>Adaptability
> +100 speed, -40 spatk, +40 atk
>>
File: 1401401626592.png (36KB, 1189x557px) Image search: [Google]
1401401626592.png
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>>32320226
MEGA SNIPS WILL BE REAL
>>
>>32321042
What about a rose
>>
>>32326473
>dancer

>>32321343
>>
Okay, it's OP back.
If you had to pick 4 of these megas to make real, which would you choose?
(don't choose more than one of your own, please)
>>
Normal/Fighting
Defiant
73
165
70
60
80
110
>>
File: mega_seviper_by_marix20-d912ewl.png (727KB, 1024x1313px) Image search: [Google]
mega_seviper_by_marix20-d912ewl.png
727KB, 1024x1313px
>>32328596
Poison/Dark
Adaptability
73
125
60
130
60
110
>>
>>32313474
Kingdra should of gotten super luck for it's draco meteor keeps on doing the same amount of damage set
>>
File: 1491113640274.jpg (32KB, 720x720px) Image search: [Google]
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>>32309135
>165 attack
>electric surge
>>
>>32309135
>>32329176
>252 Atk Luxray Wild Charge vs. 252 HP / 252+ Def Aggron-Mega in Electric Terrain: 102-121 (29.6 - 35.1%) -- 18.4% chance to 3HKO
Holy SHIT
>>
>>32319629
Dragon/Water Goodra
Grass/Rock Gogoat
Also WTF is delele using No Guard for?
>>
File: mega.png (431KB, 1688x1902px) Image search: [Google]
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>>32305475
>>
File: 1484536291651.jpg (10KB, 148x172px) Image search: [Google]
1484536291651.jpg
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>>32309135
>167 attack haxorus
>D-Dance and SD
>>
>>32329242
Obviously Sing
>>
File: images (77).jpg (28KB, 384x384px) Image search: [Google]
images (77).jpg
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Mega Sceptile Y
Grass/Dark
Ability: Precision (moves with high critical hit ratio do 1/3 more damage)
70
85 > 145 (+60)
65 > 75 (+10)
105 > 110 (+5)
85
120 > 145

Add Psycho Cut to its movepool, and maybe Cross Poison to help break through Fairies/other grasses. Shadow Sneak would also be appreciated, but isnt mandatory
Thread posts: 318
Thread images: 79


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