Rock Smash can now remove hazards from your side of the field
Real nice.
Cut:
>type changed to Grass
>Accuracy boosted to 100
>hits adjacent targets without being blocked by Wide Guard
It's Kartana's new signature move, might as well be better.
Stone Edge
>Accuracy boosted to 90
>Crit chance removed
Zing Zap
>No longer an exclusive move
>Given to all Electric mons and some others
Wild Charge
>BP 90 -->110
Sparkling Aria
>power doubles against a burned foe, like Wake-Up Slap and Smelling Salts
Flatter
>Boosts Sp. Atk by 2 stages instead of 1
Catastropika
>250 base power, guaranteed critical hit (because you're giving up a Light Ball to use the move in the first place)
Searing Shot
>is now physical instead of special, and gets learnt by things that aren't Victini
Bide
>only "charges" for one turn instead of two
Baneful Bunker
>inflicts bad poisoning instead of regular poisoning
Hold Hands
>fails if used on a Pokémon that doesn't have hands
Barrage
>now a special Psychic-type move with 25 power per hit
>>32279218
>Hold Hands
>>fails if used on a Pokémon that doesn't have hands
DELET
>>32279017
And rock smash should be rock type right?
>>32279396
No, Rock Smash should remain super effective on Rock in the form of Fighting typing.
>>32279463
then shouldn't cut be super effective on grass too?
>>32279017
>>32279482
Or make it a Steel move that's also SE on Grass?
>Ice is resistant to electric
>Ice is resistant to fairy
>Water moves have no effect on ice types
>Ice is resistant to ground
>Hail now boosts the defense stat of ice types by 50%
>>32279499
that seems good, so it works like freeze-dry I assume. I really feel the idea of extra effectiveness on mediocre moves is completely underdeveloped, I want more double typed moves and crazy combos like that.
>>32279503
And glaceon would still be PU
>>32279543
Yeah because Glaceon is garbage
>>32279554
GF was all "DUDE, BULK ON AN ICE TYPE, LMAO" when designing it
>>32278966
Pick Up now removes entry hazards.