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Is Stealth rock too op?

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Thread replies: 27
Thread images: 6

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>Automatically gets rid of your opponent's sashed mons

>Hits flying types HARD

>Makes your opponent think twice before making a switch

>is MILES better than other entry hazards (e.g Spikes)

>Allows you to control the tempo of the game

>Has a cool name

Should it be nerfed?
>>
>>32244080
Just remove the typed damage.
>>
Just use defog mantine
>>
OP or not, it's definitely unfair with its type based damage. My suggestion for balancing:

>The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
>levitating stones

Spikes and Toxic Spikes affect everything except for fliers and those with levitate. So why not have SR do the opposite? Hit only fliers and levitators for a set health percentage, equal to 2 layers of spikes, perhaps?
>>
>>32244101
>-25% upon switchin
Good idea
>>
>>32244080
There's one secret trick people use to get around Stealth Rocks
>git gud at teambuilding
If you bring Volcarona, Charizard and Talonflame for example, but no spinner, then yes, you will probably have a problem.
>>
>>32244080
You basically have to use lucario cobalion steelix and excadrill. OR magic bounce/ magic guard, otherwise ur fuked.
>>
>>32244080
>Automatically gets rid of your opponent's sashed mons
What are: Spikes, Toxic Spikes, and attacking your opponent when made a bad switch?
>>
>>32244080
Just have a defogger or spinner
>>
>>32244080
All it needs it's being destroyed by attacks that are SE on rock and hits 2 opponents.
>>
OF COURSE ITS OP
Your pokemon can loose 50% of their hit points upon switch in regardless of defence values. it needs to be changed to a one use thing so it has to be reset after some one switches into it. That or you change it to neutral damage.
>>
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>>32244080
Stop complaining about Stealth Rock
>>
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>>32244080
>Rapid Spin
>Counter Set Rocks
>Magic Bounce
>Defog
>Stop complaining
>>
desu the only problem with sneaky pebbles is how poorly distributed rapid spin and defog are, especially in cartridge play where you don't have a defog tm anymore
>>
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>>32244613
Just by Platinum or gen your mons. I can't be fucked to open my homebrew so I use Platinum.
>>
Where's my ice stealth rocks to break the meta in half?
>>
>>32244080
The type discrimination is what's bad about it
>>
>>32244636
>just buy a new game, finish it and breed your mons there with gen 4 mechanics since it's not an egg move
>or hack your mons
come on son
>>
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>>32244667
I don't see your problem. I'm hatching eggs now
>>
>>32244702
okay, now stop being autistic for a second and think about it objectively
>>
>>32244121
Man, giving defog almost exclusively to flying types was a pretty shitty idea.
>>
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>>32244752
If you have a problem using Defog, just get a Tentacruel or something. Hell, use a Sandslash and use it to also set up rocks. If you have a problem with something, adapt to the situation and use cognitive thinking to find a solution.
>>
>>32244482
>implying any decently built team will ever have a 4x weak pokemon switch in while stealth rock is up.
>>
>>32244105
i had this idea yesterday so please stop stealing my copyrighted ideas thank you very much

Honestly there needs to be more entry hazards which do more than just damage, like Toxic Spikes and Sticky Web. There's only so many interesting concepts that can come out of "deals damage."
>>
>>32244774
>Bring in Kartana
>Take 1/16th damage from quad resist.
>While opponent is switching to their special attacker (because rocks is almost exclusively used on physical types), use defog.
>Switch to your special wall / sashmon to deal with special.
>>32244848
What was Talonflame in Gen 6?
>>
>use M-Absol
>opponents keep using stealth rock anyway
>free pebbles every time
Nah, it's fine.
>>
>>32244080
Would Stealth Rock be better if the damage was calculated from your current HP, and not max HP? This way, Charizard, Talonflame, Oricorio, and Volcarona wouldn't suffer as hilariously as now.
Thread posts: 27
Thread images: 6


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