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Pokedex Generator

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Thread replies: 12
Thread images: 5

File: Version 6.jpg (867KB, 1222x685px) Image search: [Google]
Version 6.jpg
867KB, 1222x685px
I finished version 6 of my random Pokedex generator.

New features:
>Visual indicator of selected pokemon
>Switch between pokemon quickly in edit mode
>Pokedex scrolls to be visible in edit mode
>Ensures the generation of starters, early bugs, early birds, pikaclones, route 1 rats, pseudolegendaries and legendaries
>Smaller resolution (1220 x 653)
>Press enter to toggle edit mode to manually adjust pokedex
>Export pokedex as spreadsheet document
>Generate screenshots
>Base stats generated for every pokemon based on evolution stage and type(s)
>Copy and paste pokemon in edit mode
>Can name pokemon

The generator creates a pokedex based on canon type combination and evolution line size ratios.

Any suggestions for new features would be nice.
>>
Here's the download link if you want to try it. I don't have time today to generate dexes for people but I'll post two or three dexes before I duck out.

megafileupload
com/2McUa/pokegen6.exe
>>
File: 3.png (48KB, 1220x653px) Image search: [Google]
3.png
48KB, 1220x653px
>>
File: 2.png (53KB, 1220x653px) Image search: [Google]
2.png
53KB, 1220x653px
>>
File: 1.png (49KB, 1220x653px) Image search: [Google]
1.png
49KB, 1220x653px
>>
>>32226815
The stats are jumbled up when you try to set them manually (e.g Defense is actually Attack and so on)
>>
>>32227103
Crap. Damn it.

Thanks a lot, I fixed that. It took a while... because I'm stupid.

megafileupload
com/26fsa/pokegen6_fixed.exe

Sorry about that.
>>
Pretty cool OP. The stats on evolutionary lines don't stack up.

For example, the first stage might be defensively inclined, and then the second stage could be speedy and frail, and then they last one can be a strong but slow attacker.

The BST's are weird as well. Some midstage starters are <400 BST, while others are almost 500.

It's a good start but you need to fix a few things.
>>
>>32227240
Yup. At the moment stats are only generated based on type(s) and stage. It doesn't really take into account previous stages.

It's going to be a bit of a pain to get working, but I can make them based on previous stages.

I guess I can normalise starter BSTs
>>
File: 4.png (51KB, 1220x653px) Image search: [Google]
4.png
51KB, 1220x653px
>>32227240
megafileupload
com/1qi1p/pokegen6_bstmod.exe

Er. Is this better? BST is now based on previous stages but there isn't as much variation as before in final stage BST, at least from what I've seen in testing.

Not my best work.
>>
>>32227739
Only thing missing is being able to insert images for each individual mon.
Also, increase the name's character limit to at least 12, which is the limit in the games now.
>>
>>32227213
Nah, you're not stupid. Thank you so much!
Thread posts: 12
Thread images: 5


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