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Make an OU-worthy mega out of a shitmon!

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You have to start out with a Pokemon unlisted on the SM OU viability rankings. You can make up new moves and abilities, but if it is banworthy, you lose. It also has to mega evolve via held mega stone, and can only gain +100 bst.

No Slaking, Archeops, or Regigigas, and restrain your urge to Huge Power or go full MegaBee unless there's literally no other way to save the shitmon.
>>
Mega Blissey
Natural Cure
HP: 255
Attack: 10
Defense: 50 (+40)
Sp.Atk 100 (+25)
Sp.Def 135
Speed 90 (+35)
>>
mega noctowl
100
50
50-->75
86-->116
96-->126
70-->85

Ghost/Normal

Levitate
>>
>>32192041
Since when is archeops a shit mon?
>>
>>32192093
Oh yeah, also gets will o wisp, and some more ghost moves.
>>
>>32192091
252 Atk Adaptability Lucario-Mega Close Combat vs. 252 HP / 252+ Def Blissey: 612-724 (85.7 - 101.4%) -- 12.5% chance to OHKO
Why, God, why?
>>
>>32192041
I just posted this in the dusknoir thread, but whatever.
This is my personal "Fuck You" to Stall. Would he be banned?

>Mega Electivire
Type: Electric/Fighting
Ability: Electric Surge
Movepool Additions: Cable Shock (Physical Thunderbolt clone), Poison Jab, Drain Punch, Mach Punch, Agility
HP: 75
Attack: 123 > 160 (+37)
Defense: 67 > 120 (+53)
Sp.Atk: 95
Sp.Def: 85 > 120 (+35)
Speed: 95 > 70 (-25)
Total: 540 > 640
>>
>>32192128
Wew lad. Ran the calcs

252+ Atk Mega Electivire Cable Shock vs. 252 HP / 252+ Def Toxapex in Electric Terrain: 162-192 (103.1 - 122.2%) -- guaranteed OHKO

252+ Atk Mega Electivire Cable Shock vs. 252 HP / 252+ Def Celesteela in Electric Terrain: 212-252 (103.9 - 123.5%) -- guaranteed OHKO

252+ Atk Mega Electivire Drain Punch vs. 252 HP / 252+ Def Ferrothorn: 102-120 (56.3 - 66.2%) -- guaranteed 2HKO

252+ Atk Mega Electivire Cable Shock vs. 252 HP / 252 Def Mega Sableye in Electric Terrain: 102-121 (64.9 - 77%) -- guaranteed 2HKO

Even Duggy can't save the stallfags


>252 Atk Dugtrio Earthquake vs. 252 HP / 0 Def Electivire: 92-110 (50.5 - 60.4%) -- guaranteed 2HKO

>252+ Atk Electivire Drain Punch vs. 0 HP / 0 Def Dugtrio: 141-166 (128.1 - 150.9%) -- guaranteed OHKO

Even if you're sashed, Drain Punch brings Electivire back above half health meaning it KOs you next turn no matter what you do.

>252 Atk Dugtrio Sucker Punch vs. 4 HP / 0 Def Mega Electivire: 14-17 (9.2 - 11.2%) -- possible 9HKO
>>
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>>32192041

Mega Bidoof Legend Prime Lv. eGX BREAK

HP: 59 -> 999
Atk: 45 -> 999
Def: 40 -> 999
SpA: 35 -> 999
SpD: 40 -> 999
Spe: 31 -> 999

Ability: Invincible (it can't be affected by status moves or attacks with 150 or lower BP).

Special attack: Genesis: it can OHK any Pokémon and doesn't have to recharge. 100% accuarcy.
>>
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>>32192041
Mega Mudsdale
Ground
Ability: Terrafying
All Pokemon weighing less than the user can be hit by the user's Ground type moves. User's contact moves increase in power by 1.2x.

100
125 --> 158 (+33)
100 --> 112 (+12)
55
85 --> 93 (+8)
35 --> 82 (+47)

Example moveset:
High Horsepower
Close Combat
Heavy Slam
Rock Slide
>>
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Mega Beheeyem
Psychic / Steel
Levitate
HP: 75
Atk: 85 (+10)
Def: 105 (+30)
SpA: 175 (+50)
SpD: 125 (+30)
Spe: 20 (-20)

Now gets access to Flash Cannon

It looks more UFO and is obviously levitating.
>>
>Mega Armaldo
Ability: Precision (moves with a high critical hit ratio do 1.5x damage)
75
125 > 155 (+30)
100 > 120 (+20)
70
80 > 100 (+20)
45 > 75 (+30)

The moves it can abuse its new ability with are:
> Cross Poison
> Stone Edge
> Night Slash
> Shadow Claw
> and Slash I guess

Backed up by 155 Attack and priority in Aqua Jet, i could see a Rock Polish set being very intimidating. If it is allowed to set up, it can tear teams a new asshole.

Despite this, i doubt it'd be banworthy. Its base speed is quite low, meaning that it NEEDS the setup, and it is stopped dead by Ferrothorn.
>>
>>32192097
Since Defeatist, anon
>>
>>32192093
That art is fucking great
>>
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>>32192128
>>32192187
>>
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Mega Ledian
Bug/Flying
Ability: Comet fists (Punching moves hit 4 times. Secondary effects can only trigger on the first hit)
HP: 55
Atk: 35
Def: 100 (+50)
Spa: 65 (+10)
Spd: 135 (+25)
Spe: 100 (+15)
>>
>>32192236
Thanks, I nicked it off Google myself.
>>
>>32192255
>An ability focuses on physical moves
>Boosts special attack

I can see Game Freak doing this.
>>
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Mega Unown
Psychic
HP: 48
Attack: 52 (-20)
Defence: 73 (+25)
Sp. Atk: 122 (+50)
Sp. Def: 73 (+25)
Speed: 68 (+20)
BST: 436

Ability: Schooling
HP: 48
Attack: 122 (+70)
Defence: 133 (+60)
Sp. Atk: 192 (+70)
Sp. Def: 133 (+60)
Speed: 108 (+40)
BST: 736

>still only learns HP
>>
>>32192241
That does give it more trouble than the rest, but...
>252+ Atk Electivire Drain Punch vs. 252 HP / 252+ Def Quagsire: 67-79 (33.1 - 39.1%) -- 11.4% chance to 3HKO after Leftovers recovery

>0 Atk Quagsire Earthquake vs. 252 HP / 4 Def Electivire: 62-74 (21.9 - 26.2%) -- 8.9% chance to 4HKO

Electivire still wins unless Quag gets lucky with a Scald burn
>>
>>32192307
Wait shit i fucked those calcs up. Hold on.
>>
>>32192255
>>32192255
FOR THE FUCK SAKE WHY THE FUCK DON'T YOU BOOST THE ATTACK?
>>
>>32192286
Not him but I posted the same ability for it in past make-a-mega threads. Think of the implications of hitting 4 times. That's tremendous damage output, so keeping the Atk low is keeping it from going overboard.
>>
>>32192316
It's fucking Ledian
>>
>>32192319
Read the fucking OP.
>>
>>32192307
It turned out that I accidentally gave Vire 175 HP instead of 75 (only for that calc tho, not the others)

Real calcs:

>4 SpA Quagsire Earth Power vs. 252 HP / 0 SpD Electivire: 66-78 (36.2 - 42.8%) -- guaranteed 3HKO

But since Vire is recovering with Drain Punch, the outcome's the same.
>>
>>32192313
Because giving an effective 4 times boost to attack makes it retardedly strong, even if its attack is shit to begin with?
>>
>>32192255
Make it Bug/Fighting desu.
>>
>>32192321
I already did
>>
>>32192352
Good, so don't complain.
>>
>>32192359
How was I complaining
>>
>>32192366
You're implying that because Ledian is naturally weak, this allocation isn't enough even though it is actually a lot.
>>
>>32192255

Mega Ledian
Bug/Fighting
Ability: Comet fists (Punching moves hit 4 times. Secondary effects can only trigger on the first hit)

HP: 55
Atk: 100 (+65)
Def: 50
Spa: 55
SpD: 115
Spe: 110 (+35)

There, fixed.
>>
>>32192341
I kept it bug flying to keep it from being OP. Its ability gives it an effective 287 base attack that can break through substitutes and sashes.
>>
>>32192390
That breaks the rules. Really, consult a damage calculator before you think you know what's best.

Keeping it at 35 already 2HKOs Skarm and Toxapex with Thunder Punch, which is Mega Mawile level strength.
>>
>>32192333
Ok sorry. I have read a different thing
>>
>>32192398
That didn't stopped GF when they created Mega Khangaskan.
>>
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>>32192420
Wow, a second hit that deals 25% of the original damage.
>>
>>32192439
Not that anon but it was 50% in Gen 6
>>
>>32192255
Alright. I'm doing some calcs for this.
>-1 252+ Atk Ledian Ice Punch vs. 4 HP / 0 Def Landorus-T: 68-80 (41.2 - 48.4%) -- guaranteed 3HKO
It can OHKO Landorus after Intimidate

>252+ Atk Ledian Fire Punch vs. 252 HP / 252+ Def Ferrothorn: 56-68 (30.9 - 37.5%) -- 51% chance to 3HKO
Guaranteed OHKO on a fully invested Ferrothorn

>252+ Atk Ledian Thunder Punch vs. 252 HP / 252+ Def Toxapex: 24-30 (15.2 - 19.1%) -- possible 6HKO
2HKOs a fully invested Toxapex

It's not broken by any means, but damn if its not still good.
>>
>>32192307
>>32192328
>since Vire is recovering with Drain Punch, the outcome's the same.
Quagsire can just stall out Drain Punch with Recover, it can even PP stall if necessary.
You would HAVE to run HP Grass to get past.
>>
>>32192456

>252+ Atk Ledian Thunder Punch vs. 0 HP / 0 Def Mew: 23-28 (13.1 - 16%) -- possible 7HKO
When you multiply it by four, that is 92-112 damage on a non-stab move.

To put that into perspective:
>252+ Atk Thick Club Marowak-Alola Thunder Punch vs. 0 HP / 0 Def Mew: 68-81 (38.8 - 46.2%) -- guaranteed 3HKO
It outdamages A-Wak

>252+ Atk Life Orb Sheer Force Rampardos Thunder Punch vs. 0 HP / 0 Def Mew: 95-113 (54.2 - 64.5%) -- guaranteed 2HKO
And is only BARELY outdone by Rampardos.

This, combined with the fact that Mega Ledian has a huge 130 base SpDef, passable 100 Defense, can come in for free on EQs, and 100 Speed, makes it REALLY good.
>>
>>32192477
...I completely forgot that Quag had recover - it wasn't in the recommended set on the damage calc i was using, lol.

Yeah, okay then, I concede, Quag can counter it. Still, i think it'd be pretty damn good, and if you're incredibly desperate for the 6-0 against Stall you can go for a Naughty set with Cable Shock, Drain Punch, HP Grass, and Ice Punch, i guess?
>>
>>32192313
35*4 = 140

still not tremendous for a mega, but not AWFUL.

I was gonna suggest removing the sheer-force effect from this (the elemental punches still only have a ~40% chance of inflicting status, which would honestly only be broken for Freeze), but then I saw that it has PuP.

imagine +4 in one turn so you're dealing 12x damage with punches. and even the first PuP is basically x7 damage because of the stacking. man.

Honestly, ledian deserves to be broken for once in its life.

Also...subpunching.
>>
>>32192716
>multiplying stats = multiplying base stats
EVERY FUCKING THREAD
LISTEN ONCE AND FOR ALL: IF YOU DOUBLE A FULLY INVESTED STAT, THE EQUIVALENT BASE STAT IS X*2+49, NOT X*2. A FULLY INVESTED MEGA LEDIAN WOULND'T HIT AS HARD A BASE 140, IT WOULD HIT AS HARD AS A BASE 287.
>>
>>32192128
what i wouldn't do for a mega electivire. personally I would prefer if it had a bit more investment in speed, rather than a fuckload of defense out of nowhere
>>
>>32192767
ok
>>
Mega Snorlax
Normal
Fur Coat
160
160 (+50)
85 (+20)
65
140 (+30)
30

Now learns Slack Off and Swords Dance
>>
>>32192190
> Mega Bidoof used Genesis!
> Gastly hung on using its Focus Sash!
> Gastly used Destiny Bond!
>>
>>32192767
Why is that? I don't understand.
Poliwrath has 90 sp.def
at level 100, it has a maximum of 306
Primal groudon has 180 attack
at level 100, it has a maximim of 504
>>
>>32192869
EVs and IVs. No matter how high your base stat, they will always increase it by the same amount of point. Multiplying a raw stat multiplies however many points your base stat gives you, plus EVs and IVs. Therefore, the equivalent base stat is higher than just a straight multiplication.
>>
>>32192255
Thinking man's mega.
>>
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Salazzle
Ability: Dazzle. Immobilizes opponent pokemon from love first turn upon mega evolve, and opponent stays infatuated after.
Gets 120 bp Poison move that can harm and poison Steel types (20%), but only works on Steel types.
Gets Milk Drink knockoff, but it's also a 50BP attack with her. Doesn't miss.
+20 def
+25 sp.atk
+20 sp.def
+35 spd
Mega stone is released in a meta where this is B at best.
>>
>>32193064
>only works on Steel types
Only works on females*
>>
>>32192292
>HP in m-Unown changes types to always be supereffective, and if the mon defending has a X4 weakness it will always attack on that (unless something like an air ballon heatran appears, in that case it will know to first break its ballon)
is it uber now?
>>
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Mega Meowstic M

Psychic

Ability: Magic Bounce

Learns Recover

74
58 (+10)
136 (+50)
103 (+20)
121 (+40)
74 (-30)
>>
>>32192041
Mega Stoutland
Normal
Ability: Unaware
HP: 85
Atk: 110 -> 130 (+30)
Def: 90 -> 110 (+20)
Spa: 45
Spd: 90 -> 120 (+30)
Spe: 80 -> 100 (+20)

Nothing over the top, Unaware can be justified by having its fluff go over its eyes. Pretty handy offensive unaware mon to stop sweeps, and by far the bulkiest unaware for general stallshittery. Plus it has roar.
>>
>>32192535
>>32192456
also, it learns mach punch, it would be one of the strongest priority attacks in the game; or you could go for agility+power up punch, even if 110 is a great speed, after agility it would fuck scarfers too
>>
>>32192848
kek
>>
>>32192808
I feel like Electivire's design leans more towards bulky and slow tbqh.

Also, i wanted the Electric Terrain meme, but also wanted to make him not a discount (or flatly superior) Koko
>>
>>32193064
Give 'em the old,
salazzle dazzle
>>
Mega Rampardos
Type: Rock
Ability: Rock Head
> HP: 97
> Attack: 165 > 195 (+30)
> Defense: 60
> Sp.Atk: 65
> Sp.Def: 50
> Speed: 58 > 128 (+70)

> Now gets Flare Blitz, Wild Charge and Accelerock
Now Rampardos is an absolute rape machine. Maybe dont give him Accelerock if that would make him too overpowered


Mega Bastiodon

Type: Steel (if Aggron can do it... if you don't want to break the Fossil=Rock meme, then pure Rock instead)
Ability: Stamina
HP: 60
Attack: 52 > 110 (+58)
Defense: 168 > 188 (+20)
Sp.Atk: 47
Sp.Def: 138 > 160 (+22)
Speed: 30

Now very tanky, with some actual offensive presence, and able to boost with Curse.
Effectively a Mega Aggron alternative that can actually take Special hits. Not broken because of shit-tier base HP
>>
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>>32192535
>252+ Atk Ledian Fire Punch vs. 252 HP / 16+ Def Filter Aggron-Mega: 28-34 (8.1 - 9.8%) -- possibly the worst move ever
Multiply that by 4, and you're looking at 32.4 - 39.2%, almost a guaranteed 3HKO on a non-STAB. In comparison:

>252 Atk Tyranitar-Mega Earthquake vs. 252 HP / 16+ Def Filter Aggron-Mega: 84-100 (24.4 - 29%) -- 99.6% chance to 4HKO

>252+ Atk Mewtwo-Mega-X Earthquake vs. 252 HP / 16+ Def Filter Aggron-Mega: 103-123 (29.9 - 35.7%) -- 31.5% chance to 3HKO

>yfw Megas with massive Attack stats and better coverage moves don't hit as hard as a Comet Fists Ledian
>>
>>32193220
How about this for M-Bastiodon:
Ability: Counter measures
>Defense is increased when hit with physical attacks. Special Defense is increased when hit with Special attacks.
>>
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>>32192128
I like how you went and made Electivire slower. That's ballsy. However I've had this idea in my head all day and I want to get it out.

Mega Electivire
Type: Electric/Fighting
Moves: Close Combat
Ability: Expert (increases the power of super effective moves by 25%)
HP:75
Attack: 123 > 153
Defense: 67 > 97
Sp.Atk: 95
Sp.Def: 85 > 105
Speed: 95 > 115
Total: 540

Basically gen 4 Electivire but better. Electric, Ice, Fighting and Ground is already the best coverage you can get and it would be nice to have a pokemon that can actually abuse that.
>>
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Mega Delphox

Magic Guard
75 > 75
69 > 60
72 > 111
114 > 144
100 > 110
104 > 134

Gains Thunderbolt, Energy Ball, Aura Sphere and Moonblast.
>>
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>Mega Qwilfish
Type: Poison/Water
Ability: Poison Touch
HP: 75 (+10)
Atk: 125 (+30)
Def: 85
SpA: 55
SpD: 75 (+20)
Spe: 125 (+40)

It's basically just a somewhat frail physical sweeper that also poisons. My ideal moveset based on its current movepool would be poison jab, aqua jet/aqua tail, fell stinger, and swords dance. Though I'd like it to have a move like pin missile, but it makes contact. It would attack first with either its water or poison stab and then finish the job with fell stinger to get that +3 attack boost. If the the foe is considerably bulky, qwilfish will instead use swords dance before attacking.
It would have to switch out for steel types, and super bulky or fast psychic and electric types, but if it sets up right, I think it could be pretty good in OU.
I might try to make a more defensive naval mine inspired mega qwilfish later, but I'll have to redistrubute a lot of stats to improve its abysmal defenses. I want to make it a steel type or give it steel stab with an ability, but it has no steel type moves so I'd have to give it iron head,heavy slam, and iron tail.
>>
>>32193968
>+10 HP
>>
posted it last thread, but what the hell.

Mega Meganium
Grass/Fairy
Ability: Solar Barrier (on entry, deploys dual screens)
HP:80
Atk: 62 (-20)
Def:150 (+50)
SpA:103 (+20)
SpD:150(+50)
Spe: 80
>>
>>32194297
>auto dual-screen setter with 80/150/150 bulk and recovery
In what world is that not Uber?
>>
>>32193220
>Ability: Rock Head
How about Reckless instead? Makes it still die quickly from recoil so it's not *too* broken.
>>
>>32192456
>>32193239
252+ Atk Ledian Drain Punch (4 hits) vs. 252 HP / 252+ Def Ferrothorn: 208-248 (59 - 70.4%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Ledian Drain Punch (4 hits) vs. 252 HP / 16+ Def Filter Aggron-Mega: 112-136 (32.5 - 39.5%) -- approx. 100% chance to 3HKO

Ledian doesn't learn Fire Punch, but it does have Drain Punch. In hindsight, that's a good thing considering Iron Barb + Rocky Helmet would probably kill Ledian.

-1 252+ Atk Ledian Ice Punch (4 hits) vs. 0 HP / 4 Def Landorus-Therian: 496-592 (155.4 - 185.5%) -- guaranteed OHKO

-1 252+ Atk Ledian Ice Punch (4 hits) vs. 252 HP / 216+ Def Landorus-Therian: 368-448 (96.3 - 117.2%) -- approx. 93.8% chance to OHKO

252+ Atk Ledian Thunder Punch (4 hits) vs. 252 HP / 232+ Def Toxapex: 184-224 (60.5 - 73.6%) -- guaranteed 2HKO after Black Sludge recovery

252+ Atk Ledian Thunder Punch (4 hits) vs. 252 HP / 252+ Def Skarmory: 200-240 (59.8 - 71.8%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Ledian Mach Punch (4 hits) vs. 0 HP / 0 Def Greninja: 256-304 (89.8 - 106.6%) -- approx. 18.8% chance to OHKO

Just wanted to these just because.
>>
Mega Flygon

Dragon/Bug

Tinted lens

HP: 80
Attack: 160 (+60)
Defense: 80
Sp. Atk: 80
Sp. Def: 80
Speed: 140 (+40)
>>
Mega Flygon

Dragon/Bug

Tinted lens

HP: 80
Attack: 140 (+40)
Defense: 80
Sp. Atk: 120 (+40)
Sp. Def: 80
Speed: 120 (+20)

Learns quiver dance

FTFY
>>
>>32195679
>>32195695

This is how you do mega flygon

Mega Flygon

Dragon/Bug

Arena Trap

HP: 80
Attack: 140 (+40)
Defense: 80
Sp. Atk: 120 (+40)
Sp. Def: 80
Speed: 120 (+20)

Learns quiver dance
>>
>>32192041
Mega Shuckle
Stance Change
Protect becomes kings shield only when mega evolved
No stat changes except when stance change
>>
>>32192093
That bird has nothing to do with Noctowl at all.
>>
Mega Carnivine
Ability: Bugcatcher
Basically Sap Sipper but for bug moves

+35 Attack
+20 Speed
+10 Special Attack
+20 Defense
+15 Special Defense
>>
>>32192041
Mega shedinja
1
190
45
30
30
40

Ability wonder shield. Shedinja is now immune against attacking every move, passive damage, and can't be statused (by both volatile* and non-volatile, *like taunt). When it joins the field as mega-shedinja, it is also immune to entry hazard. The only way to defeat shedinja is to shutdown its shield, which can be destroyed by using one super-effective move against it. Afterward the shield is permadestroyed for the rest of the battle and shedinja can be defeated.
>>
>>32192197
I like how you gave a reason for High Horsepower to exist.
Also a not broken and worthwhile ability.
You're a cool man.
>>
>>32193077
Mega sableye junior
>>
>>32193220
That Bastiodon is hardly worth the Mega slot. Needs better moves.
>>
>>32194451
Has to come in, mega evolve, come out and come in again to work
>>
>>32192255
>>32192316
>>32192390
Why do I keep seeing this meme everywhere on this board? Can no-one here do basic multiplication? What is your excuse for having a mon with only twice the arms hit four times as much as a regular mon? At an average 100 speed there is no reason this thing should be punching any faster than your average mon, so it should only hit twice, not four times.
>>
>>32192255
Mega Ledian
Bug/Flying
Ability: Comet fists (Punching moves hit 4 times. Secondary effects can only trigger on the first hit)
HP: 55
Atk: 40 (+5)
Def: 100 (+50)
Spa: 55
Spd: 120 (+10)
Spe: 120 (+35)

I think this is better....
>>
>>32195856
That's not how "on entry" Abilities work. As soon as the Ability changes to an "on entry" one, the effect activates. That's how it works for literally every goddamn Weather ability, for instance. And even if it didn't, a well-built team can get the second switch-in fairly easily, at which point you have something that only has a CHANCE at being 2HKOed by a Super-Effective Weather-boosted 110 BP STAB move from 159 base Special Attack THAT WILL ALSO HALVE ALL DAMAGE TAKEN BY ITS TEAMMATES FOR THE NEXT FIVE TURNS. You're condensing something that normally takes TWO turns and TWO whole move slots to set up into something which takes NO turns and NO move slots to deploy. We've already seen how exponentially better it is to have one-turn, one-move slot effects condensed into an Ability with Weather and Terrain Abilities, what makes you think that activating two effects simultaneously, both of which are better than any weather or terrain, was in any way balanced?
>>
>>32195730
>not giving it speed or priority
It would be good on a trick room team, but on its own, it would die almost immediately
>>
>>32195757
It was the only ghost-like thing I could find.
My thoughts were that Noctowl has come in contact with the spirit world.
But it's still just a regular animal. So normal/ghost. With levitate, since it's a bird.
This give it one weakness, and immunity to ghost, normal, fighting, and ground. It would be a great check to several mons.
>>
>>32195757
>implying owls are bird
>>
>>32196090
that's why he's ghost/normal, not flying/ghost
>>
How about this Mega Bastiodon?

First things first: now learns Power Gem, King's Shield and Shore Up.

Mega Bastiodon
Same typing
Ability: Shields Down

HP: 60
Attack: 82
Defense: 168
Special Attack: 77
Special Defense: 138
Speed: 70

When Shields Down is active:
Pure Steel type

HP: 60
Attack: 168
Defense: 82
Special Attack: 138
Special Defense: 77
Speed: 130

Hard to set up but amazing if it reaches the Shield Down form.
>>
>>32195862
It's not about the speed, it's about using all 4 of its arms at once to strike, like Skill Link. Your complaint is unfounded since historically it's been more about defending why a Pokemon does have a certain ability rather than why it doesn't. Otherwise, we could all nitpick Skill Link and Intimidate and other Abilities' distributions.
>>
Mega Weezing
Poison/Dark
Levitate
HP:65
Attack:70 (-20)
Def: 160 (+40)
Spatk: 115 (+30)
SpDef: 120 (+50)
Spe: 60

Now learns recover, Dark Pulse, and sludge wave via level up.
>>
>>32196191
I was replying to the guy who called it a bird
>>
>>32196220
No one,?
>>
File: 127951_Mega_Virizion.png (352KB, 635x981px) Image search: [Google]
127951_Mega_Virizion.png
352KB, 635x981px
Mega Virizion
Ability: Soul Heart
HP: 91
ATK: 90
DEF: 102 (+30)
SP.ATK: 140 (+50)
SP. DEF: 129
SPE: 129 (+20)
It's a bulky calm mind sweeper that's hard to stop, but is set back by poor fighting STAB choices (I figured aura sphere or secret sword would be broken)
>>
>>32196220
Oh come on, no one??
>>
>>32198578
>Literally Shaymin's mom
>>
>>32195708
>>32195695
>>32195679
>bug
>>
File: 1430285766824.jpg (929KB, 1565x1730px) Image search: [Google]
1430285766824.jpg
929KB, 1565x1730px
>>32195708
No, THIS is how you mega flygin
>>
>>32195862
Maybe Mega Ledian has 8 arms.
>>
Mega wobbuffet
Type changes to pure ghost
Ability: still shadow tag
HP: 190
Atk: 33
Def: 58
SpA: 33
SpD: 58
Spe: 133 (+100)

Now learns grudge, spite, refresh, taunt, embargo, torment, substitute and magic coat.

Since shadow tag is banned I already lost, but I always to make a bizarre mega like this.
>>
Ladies and mentlegen, boys and churls: Coming in at a whopping 515 base stat points, may i present to you,

Mega Dunsparce

HP 100->115
ATK 70->85
DEF 70->85
SAT 65->85
SDF 65->80
SPD 45->65

Regal Grace
>Doubles effect chance % then adds a 10% general chance to flinch. Recovers 1/16th max HP per turn.
giving it a mega stone needs to make up for the lost King's Rock or Leftovers, which are the only ways The D is 'viable' in competitive

Standard moveset, plus a modded tri-attack. This thing is hopeless without an ace-in-the-hole.

Celestial Slam
Normal
Special
15 PP
80 BP
90 Acc

> Attacks with three beams of light from its head, then charges the opponent and rams its face into the target, biting down and draining its will to fight.
Dunsparce-specific mega move with a 25%(50%) heal factor thrown in on top of the 5%(10%) chance for each of burn, paralyze, freeze, or toxic and 5%(20%) to flinch. Uses averaged attacks vs averaged defenses.
>ALL the calculations
>>
>>32199737
>Increasing HP
0/10. Kill yourself to prevent yourself attempting to do anything ever again.
>>
>>32199737
Not bad, but considering megas don't gain HP and 100 is already decent enough, I would grab those 15 points and give them to speed (65->80). I mean if its whole thing is flinching then the faster the better.

Also, average 85 across the board is still super low, would it really reach OU?
>>
>>32199737
Mega Dunsparce
Spd -> 145, all other stats remain the same.
Ability: Regal Grace, all secondary effect chances are tripled.

It now ties for 9th-12th for speed and has a 90% flinching move in air slash, and I still don't think it's going to do that well.
>>
File: Weavile.png (432KB, 850x850px) Image search: [Google]
Weavile.png
432KB, 850x850px
>>32192041
Mega Weavile (Dark/Ice)
Defiant
HP: 70
Attack: 120 -> 170
Defense: 65 -> 85
Sp.Atk: 45
Sp.Def: 85
Speed: 125 -> 170
>>
>>32199844
whoops

turn that 85 into a 70
>>
>Mega Bruxish
Water/Psychic
Ability: Strong Jaw
Movepool Additions: Thunder Fang, Fire Fang
HP: 78 (+10)
Attack: 135 (+30)
Defense: 100 (+30)
Special Attack: 70
Special Defense: 85 (+15)
Speed: 120 (+28)
Total: 475 > 588
>>
>>32195997
Not that anon, but would it be less completely busted if it only worked on entry, in the sun?
>>
File: blissey.gif (25KB, 275x300px) Image search: [Google]
blissey.gif
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>>32192091
Come on you fucking bozo do it right

Mega Blissey
Regenerator
HP: 255
Atk:10
Def:110
Sp. Atk: 75
Sp. Def: 135
Speed: 55

Now THIS is degeneracy
>>
>>32199986
>Adding to HP
>Mega

120 isn't even a good speed tier. Make it 130 and then take one from defense and make it 131 to troll stuff like Tapu Koko.
>>
>>32200299
Making it weather-dependent changes things considerably, yes. Especially since the list of OU viable sun-setters begins and ends with Mega Charizard Y, which obviously can't be used in tandem with a Mega Meganium.
>>
>>32200318

Mega Blissey
Toxic Heal (This pokemon is always badly poisoned, when badly poisoned it heals 1/6th it's HP instead of being damaged, this is multiplied by the number of turns it has been out)
HP: 255
Atk:10
Def:110
Sp. Atk: 75
Sp. Def: 135
Speed: 55

Look, if you want pure unabashed cancer, you may as well go all the way.
>>
>>32200371
GOING EVEN FURTHER BEYOND

Mega Blissey

Fairy-type
Toxic Heal now sets two layers of Toxic Spikes on entrance
255 HP
ATK 1
Def: 154
Sp. Atk: 75
Sp.Def: 150
Speed: 5
>>
File: sHBRMdR.jpg (47KB, 835x1200px) Image search: [Google]
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>>32199755
I stuck to the limits presented.
Revised stats to calm your autism over my autism:
100->100
70->85(+15)
70->85(+15)
65->85(+20)
65->80(+15)
45->80(+35)

>>32199773
As I mentioned, it's a pretty grim competitive scene for The D.

>>32199819
Pic related
>>
>>32199755
>>32199773
>muh patterns
>>
>>32200371
>>32200410
Still theoretically possible to kill.
>+3 252+ SpA Mewtwo-Mega-X Focus Blast vs. 252 HP / 252 SpD Blissey: 722-852 (101.1 - 119.3%) -- guaranteed OHKO

We need to give it an even more broken ability:
Special guard, any time this pokemon would take damage, that damage is divided by their Sp.Def.
HP 255
Atk 5
Def 10
Sp Atk 75
Sp Def 255
Speed 55
>>
>>32200808
It's a Fairy-type though.
>+3 252+ SpA Mewtwo-Mega-X Focus Blast vs. 252 HP / 252 SpD Blissey: 180-213 (25.2 - 29.8%) -- guaranteed 4HKO
The strongest unboosted Special SE moves against a Fairy-type are Specs Dragalge's Sludge Wave and... Jirachi's Doom Desire (lol), while the strongest Physical hits are CB Dragalge's Gunk Shot (sad!) and CB Durant's Iron Head.
>>
>>32201087
Still theoretically possible to kill it
+6 252+ SpA Dialga Corkscrew Crash (160 BP) vs. 252 HP / 252 SpD Blissey: 754-888 (105.6 - 124.3%) -- guaranteed OHKO
>>
Mega Steelix
Sand Stream or Sheer Force if you would prefer
HP: 75
Attack: 145 (+60)
Defense: 210 (+10)
Sp.Atk: 55
Sp.Def: 95 (+30)
Speed: 30

Was that really that hard GF?
>>
>>32192824
>160/160/140 bulk with 1 weakness, fur coat and reliable recovery

to AG it goes
>>
>>32202124
It's 160/85/140 with Fur coat.
Thread posts: 123
Thread images: 24


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