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How do we make him OU?

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Thread replies: 73
Thread images: 8

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>>
>>32184079

Intimidate
>>
>>32184079
>him
>>
>>32184079
Auto TR ability

Recover

Play Rough

Close Combat

Shadow Bone
>>
huge power
>>
>>32184079
give him a second not-shit ability
give him recover
buff shadow punch to 80 bp
>>
>>32184185
>auto TR
hello uber
>>
>>32184214
More like AG
>>
More HP. Base 45 is abysmal. And better recovery than Pain Split.

>>32184213
Shadow Punch at 60 is fine, it doesn't need special treatment above the other swift variants. Ghost as a whole needs stronger attacks with good distribution.
>>
>>32184261
all of the swift variants are dogshit aside from aura sphere which is already at 80, they should all be buffed
>>
>>32184213
>buff shadow punch to 80 bp
Nah, just give him Technician.
>>
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>>32184323
Yeah, why the fuck not.
>>
Give it Recover and an ability that makes it immune to Taunt. Small HP buff too.
>>
>>32184847
Is taunt a big deal for Dusknoir? I'd figured that since it has an actual attacking stat it wouldn't be running pure support.
>>
>>32184079
Ghost Type Drain Punch
Iron Fist as an ability
+20 to Physical Attack
maybe give it Hammer Arm
>>
>>32184079
Access to everything mentioned itt, but at once.
>>
>>32185279
base 100 isn't passable anymore for attacking
>>
>>32184261
Ghost just needs better physical attacks with wide distributions, Shadow Ball is good enough for special attacking ghosts, although I guess it wouldn't hurt to have another special ghost move with 90-95 bp.
>>
>>32186976
>Intimidatingly Tricky Huge Technician Power Dusknoir with reliable recovery and +20 Atk and HP
>>
Shadow Tag.
>>
>>32187310
congrats, he's banned.
>>
Just give it Intimidate, U-turn, Stealth Rock, Recover, Sacred Fire and its own version of Thick Club.
Should be enough to give it some niche in the current and future OU formats.
>>
>>32187799
Ah what the heck...
I like this thing, so add Defog, Glare and Leech Seed to that list.
>>
>>32187799
>>32187823
...oh and lets add Minimize and Fissure to that list so the Battle Spot fags don't feel left out.
>>
>>32184412
>80 BP Aerial Ace
Very scary, there's a metric fuckton of pokemon who learn Aerial Ace.
>>
Dusknoir appreciation thread?
>>
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Ability: Soul harvester
Every time direct damage is done, either by your team mates or the opponents od himself, Dusknoir receives 1/16 of the amount.
>>
Bulk Up and Recover
>>
>>32186989
power creep has gone too far
>>
>>32184079
Give him much higher HP, that's it. Then teach it rest, sleep talk and spite to empty the enemy's pp. Together with pressure this is fun.
>>
>>32188518
>Rattata used Taunt.
>Dusknoir fainted.
>>
BST 525 -> 550
Def: -5
SpDef: -5
Spa: -5
HP: +25
Attack: +15
HA: Iron Fist
>>
>>32188528
That's just bullying.
>>
>>32188518
>spite
yeah you are 1000 and having a hard time to get to 1100 right
>>
>>32184079
Mega Dusknoir
Type: Ghost/Steel
Ability: Lightning Rod
HP: 45
Atk: 110 (+10)
Def: 180 (+45)
SpA: 5 (-60)
SpD: 180 (+45)
SpD: 105 (+60)
>>
>>32188550
Needs more Magic Bounce.
>>
>>32188541
>playing pokemans competitively
>>
>>32188141
I'm struggling to see how that's a problem.

Mega Aero and non-mega mence get a decent flying stab, besides that I can't think of anything that's suddenly a threat.
>>
>>32188550
switch SpA with Speed,
Ability: Auto TR
game over.
>>
>>32188740
The question was how to make it OU not how to make it centralizing enough for S-Tier in Ubers.
>>
>>32184079
UNevolve him
>>
>>32184346

>Only can use Shadow Punch in order to get advantage using Technician

Seriously, KYS
>>
>>32187339
I thought that's what we wanted.
>>
would an auto-gravity ability be broken for dusknoir?
>>
>>32190014
>Shadow Sneak
>Rock Tomb
>Feint Attack
>>
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Alright guys, good effort.
Now how do we save Electivire?
>>
>>32191882
Mega Electivire
Type: Electric/Fighting
Ability: Electric Surge
Movepool Additions: Cable Shock (Physical Thunderbolt clone), Poison Jab, Drain Punch, Mach Punch, Agility
HP: 75
Attack: 123 > 160 (+37)
Defense: 67 > 120 (+53)
Sp.Atk: 95
Sp.Def: 85 > 120 (+35)
Speed: 95 > 70 (-25)
Total: 540 > 640

Tried to offset the insane offense by making him slow and tanky, but Agility makes sweeping an option too.
>>
>>32191868

>3 worst moves ever
>>
>>32192004
>Implying effectively 90 BP (STAB) priority is bad
>Implying 90BP guaranteed speed drop 100% accuracy Rock coverage is bad
>Feint Attack is kind of pointless for him though, I agree.
>>
>>32192118
Wouldn't those bps be higher because technician doubles the power?

also, dusknoir does get pursuit
>>
>>32192176
Nope
>Technician increases the power of moves which have a power of 60 or less by 50%.
>>
>>32192118

>He will Low the speed of a Pokemon being a T.Room User

nice kek
>>
>>32192254
Rock is still a good offensive type. And also, though the speed drop might not matter to Dusknoir, it could still cripple a lot of sweepers against the rest of your team.
>>
>>32188518
>>32188528
You guys remember gen3 when the format was so slow spite traping was a real niche strat?

Gen3 was great
>>
>>32192271
>cripple with Rock tomb
>predict switch and hit with pursuit
>>
>>32184079
Dusknoir
Ghost / Fighting
Iron Fist (now has been buffed to boost Punch moves by 1.5x like Strong Jaw)
55 / 110 / 135 / 65 / 135 / 35 (BST 535)
Now has Drain Punch, Mach Punch, Bullet Punch, and Bulk Up

Now its at least UU material
>>
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>>32184079
>Three ways
1. Other abilities other than the shitter this is levitate, I vote intimidate and iron fist
2. Up his bulk by >15Hp >15Def >20SpDef
3. Recovery via slack off because he's a chunky fuck
Nicknamed mine PunchGhost and thought he was a hilarious trick roomer, good times
I can't think of anything else that'd be exclusive to him without buffing ghost types in general
>Granted physical ghost (minus Mimikyu) need buffs
>>
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>>32188550
>Ghost/Steel
>Lightning Rod
>180 defenses
>Base speed of of 105
It was a nice attempt but I think we can all agree that nobody wants ghost Aggron sweeping their teams
>>
>>32192301
Gen 4 was a mistake.
>disasterous physical/special split
>minmaxmons everywhere
>OP abilities and items
>power creep city
>>
>>32192386
>boosting HP on a Mega
No bueno
>>
>>32192579
>>disasterous physical/special split
How was this a problem, once we got enough moves didn't it just help things?
>>
>>32192589
its not a mega though, just a stat boost
>>
>>32184185
>Shadow bone
Give him dark void while your at it anon, grasp harder
>>
>>32192605
oh whoops then, I'm a fool. Carry on.
>>
>>32186957
No recovery...
Tank noir
>Curse into drain spam
No
>>
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>>32186957
Wait, why ISN'T there some sort of ghost-type draining move? There are several Ghost types whose whole shticks involve draining the energy of living beings.
>>
>>32184079
Respread him
Hp 90
Atk 100
Def 125
SpA 45
SpD 125
Spe 55

New ability Natural cure
>>
>>32192686
Also giving him Recover and Play Rough
>>
>>32192648
Because GF made dream eater psychic type
>>
>>32192579
>>disasterous physical/special split
bait.jpg.wav.webm.exe
>>
>>32192579
>Gen 4
>Physical/Special split was god's gift to the franchise
>Gen 7
>Minmaxmons everywhere
>Gen 6
>OP abilities and items
>Power Creep City
FTFY
>>
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>>32187831
>>
>>32188178
Does this count when Dusknoir is withdrawn? If so, it's decent. If not, it's shit. If it is exclusively when Dusknoir is out, you should change it to all damage, not just direct damage. That way the DoT it does really hammers hard.
Thread posts: 73
Thread images: 8


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