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Why did sprites become so mundane after gen 2?

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Thread replies: 48
Thread images: 16

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Why did sprites become so mundane after gen 2?
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>>32116534
I'm not sure but back-sprites improved a lot
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>smooth lines
>>
>there will never be a generation that surpasses the brilliance and ingenuity of gen 2
>>
>>32116534

It's really just a case of the sprites becoming more consistent with the official art
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>>32116534
>filters
>stretching
>>
>>32116660
Was there even any other gen that let you go back to the previous generation?
>>
>>32116534
After gen 2 they focused on making the sprites match the official artwork almost exactly, which also were more mundane and less dynamic than the watercolour art
>>
>>32116720

No

And thank god, why would would anyone want to go back to a shitty, half-assed, watered-down version of the previous generation?
>>
>>32116751
It did trigger nostalgia even back at release, but if it wasn't cut down drastically (updated maps for Safari Zone and the Pewter Museum of Science exist in the ROM) it would've been even neater
>>
>>32116534
Crystal sprites have more than 2 frames, that's why
>>
>>32116534
>after gen 2
You mean after gen 5. The 3d models are Shit and lack personality, but it's hardly fair to say the they became Shit before then. Gen 5 sprites were cool af.
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>>32116534
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>>32116979
>Gen 5 sprites were cool af


Ahahahaha

They were just the Gen 4 sprites with shitty 2-3 frame animations added
>>
Because the art style became more concrete
>>
Gen 1 golbat may be in top 5 pokemon, such a shame they changed it and gave it a underwhelming evolution.
>>
>>32117345
Better than just static sprites.
>>
>>32117345
That really only applies to old mons. Most of the Unova mons had pretty good moving sprites with a handful of old mons as well.
>>
Lots of Pokemon's sprites in the first two gens looked weird compared to their artwork

Hell, even Gen 3 had a few cases of this (Nosepass's sprite looking like shit, Zangoose's claws being purple instead of black, and Salamence being the wrong shade of blue)

It wasn't until Gen 4 that the sprites finally started being completely accurate
>>
Alright, rate sprites per generation

HGSS > rest of gen 4 >> Gen 2 > Gen 5 >> Gen 3 >>> gen 1
>>
>>32116660
literally every gen after it
>>
On the topic can we talk about all the cries butchered between the transition to gen 6?
https://www.youtube.com/watch?v=N54oZRUz_fs

I can't barely recognize some honestly.
>>
>>32117513
I've never understood the buttrage over this, they mostly sound fine
>>
I like better the 3d models Desu desu
>>
>>32117513

They sound mostly the same, they just updated the sound quality
>>
>>32116534
Because Masuda.
Somehow they let the music composer directed the franchise.
>>
>>32117467
A lot of the Hoenn Dex got new sprites for gen 5 too, come to think of it.
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>>32117513
>Raichu's cry is just a regular mouse squeak now
Pisses me off, I miss the 8-bit shriek.
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>>32117496
In gen 3 the artworks were done after the sprites iirc. Actually I find the latters better.
>>
>>32117611
>pikachu, and pikachu only, says its name
Fucking why?
>>
>>32116534
>>32116660
>Gold's sprites are different than Silver's sprites
Gen II is so good. It's a shame we never got this feature again.
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>>32117643
I know people here hate the idea of this happening but I'd rather have anime cries instead of the butchered updated ones.
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>they didn't use the Stadium cries
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>>32117676
I don't know, I think its just too weird honestly. Maybe its because I never really watched the anime but pokemon speaking at all other then meowth or something like chatot is just too weird for me.
>>32117681
I really like these a lot, sounded natural and faithful.
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>>32117675
A few sprites between the Japanese and international sprites were also slightly edited.
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I hope they go back to sprites on the Switch. I'm tired of the 3D Pokemon meme.
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>>32116534
>Why did sprites become so mundane after gen 2?

Because Gamefreak are lazy hacks. Remember, the fucking gbc had platformers and even a few fighting games that had more going on in the screen than any pre gen 6 pokemon game did during battle, but it took the end of the DS life to get the trashy tweening and twisting sprites used in BW.
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>>32117745

>Downgrading back to sprites on a console with superior hardware
>>
>>32117758
>Remember, the fucking gbc had platformers and even a few fighting games that had more going on in the screen than any pre gen 6 pokemon game did during battle

There's a difference between 8-bit sprites and detailed high-poly models

Jesus, /vp/ never ceases to amaze its retardedness
>>
>>32117732
For what purpose?
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>>32117774
>anon roasts himself: the post
>>
>>32117777
Nice quads.

The thing is when you give a pokemon a certain detail you will have to remember that detail forever. For example that underbelly on slowpoke, now any time slowpoke is shown it is expected to have that detail. Why they gave them those details was either they thought it looked good or added to their designs.
>>
>>32117765
Not him but i will take good spritework over mediocre 3D everyday
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>>32116534
>sprites
It's 2017. we have 3d now
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>>32118794
And it's fucking shit
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I wish it still did stuff like this in it's animations.
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>>32118833
>we will never have a new retro-style Pokémon game
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>>32116534
Because they use more than four colours. RSE sprites look more rounded, almost pre-rendered. Gen four sprites don't involve dithering and use less colours than RSE, so they look cartoonish but the poses are uninteresting so there's a lot of character missing. I prefer RSE but the GSC sprites for me seem like a perfect use of the hardware given the limitations.
Thread posts: 48
Thread images: 16


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