>Aku (changes into this form when knocked out or the battle ends)
Type: Dark
Stats: 105/150/75/150/75/125 (BST: 680)
Ability: Shapeshifter
Notable Moves: Dark Pulse, Night Slash, Punishment, Taunt, Torment, Flatter, Nasty Plot, Mean Look, Hyper Beam, Hyper Voice, Extreme Speed, Recover, Swagger, Thunderbolt, Thunder, Flamethrower, Sunny Day, Dragon Pulse, Giga Drain, Earth Power, Liquidation, Surf, Rain Dance, Poison Jab, Sludge Wave, Bulk Up, Close Combat, Counter, Mirror Coat, Teleport, Leech Life, U-Turn
>Shapeshifter
This Pokemon will change forms depending on the situation or attacks it uses.
>Aku-Bird (changes into this form when at 50% HP)
Type: Dark/Flying
Stats: 105/150/50/150/50/175
Ability: Emergency Exit
>Aku-Scorpion (changes into this form when using Poison-type moves)
Type: Dark/Poison
Stats: 105/175/100/100/75/125
Ability: Battle Armor
>Aku-Kraken (changes into this form when using Water-type moves)
Type: Dark/Water
Stats: 105/150/100/150/100/75
Ability: Swift Swim
>Aku-Dragon (changes into this form when using Fire-type moves)
Type: Dark/Fire
Stats: 105/125/75/175/100/100
Abiltiy: Intimidate
>Aku-Chinese-Dragon (changes into this form when using Dragon-type moves)
Type: Dark/Dragon
Stats: 105/100/75/175/75/150
Ability: Levitate
>King Crimson
Type: Psychic/Fighting
Ability: Disguise
Item: Persim Berry (cures confusion)
Moves:
-Camouflage
-Protect (works similar to erasing time when you think about it)
-Double Team/Psychic
-Hyperspace Hole
>>32103103
>Plum (Default form)
Type: Water/Fairy
Stats: 80/85/55/100/80/85 (BST: 485)
Ability: Inner Beast
Notable Moves: Surf, Draining Kiss, Charm, and Attract.
>Inner Beast
The Pokémon changes into a much more hostile form under the right conditions.
>Plum-Beast (Changes into this form when Rain Dance is activated and the user is at least 50% health or lower)
Type: Water/Dragon
Stats: 80/125/85/140/110/45 (BST: 585)
Ability: Intimidate
Notable Moves: Water Spout, Outrage, Extrasensory, and Scary Facr.
>Dalek (includes variants like Genesis Daleks and Supreme Daleks)
Type: Steel/Electric
Stats: 85/50/120/130/120/65 (BST: 570)
Ability: Dalekanium Armor
Notable Moves: Extermination Beam, Charge Beam, Magnet Rise, Flash Cannon, Autotomize, Dark Pulse, Nasty Plot, Giga Drain, Recover
>Dalekanium Armor
Battle Armor + Bulletproof + Iron Barbs
>Extermination Beam
Type: Electric, PP: 5, Category: Special, Power: 120, Accuracy: 85
Description: The user fires an energy beam at the enemy using its own hatred. PP restored when using a Dark-type move.
>Dalek-Special-Weapons
Type: Steel/Electric
Stats: 85/50/120/150/120/45 (BST: 570)
Ability: Dalekanium Armor
Notable Moves: Extermination Beam, Charge Beam, Flash Cannon, Dark Pulse, Nasty Plot, Energy Ball, Fire Blast, Flamethrower
>SCP-173 "The Sculpture"
Type: Rock/Dark
Stats: 79/140/140/47/93/73 (BST: 570)
Ability: Stage Fright
Notable Moves: Breaker, Darken, Knock Off, Sucker Punch, Stone Edge, Accelerock, Rock Polish, Poison Jab, Sludge Wave, Mean Look, Follow Me
>Stage Fright
This Pokemon's speed is multiplied by 2.5 while Darken is active and cannot use moves that require a target otherwise.
>Breaker
Type: Dark, PP: 5, Category: Physical, Power: N/A, Accuracy: 30
Description: The user gets close and emits a strange force which instantly knocks the target out.
>Darken
Type: Dark, PP: 5, Category: Status, Power: N/A, Accuracy: N/A
Description: The user shrouds the surroundings in darkness, raising the power and accuracy of Ghost and Dark-type moves by 50% and lowering the accuracy of non-Ghost and Dark-type moves by 25%.
Grass
Strong jaws
HP:110
ATK:80
DEF:50
SPA:50
SPD:50
SPE:110
Dig, crunch, stockpile and spit up.
>High Dragun
Type: Dragon/Steel
Ability: Ancient and Vulnerable
Stats: 100/150/70/60/90/150 (BST: 620)
Would learn a lot of bullet moves.
>Ancient and Vulnerable
When below 50% HP, each turn, there is the chance for High Dragun to become Jammed High Dragun, which increases every stat.
>>32106276
Steel/grass
Speed boost
HP: 70
ATK: 130
DEF: 50
SPA: 50
SPD: 50
SPE: 150
>>32106526
Fire/grass
Flame body
HP: 110
ATK: 50
DEF: 50
SPA: 130
SPD: 50
SPE: 110
>>32106276
>>32106526
>>32106697
you like plants vs zombies dont ya anon?
>>32106727
Not him, but who doesn't?
>>32106697
Electric/grass
Lighting rod
HP: 110
ATK: 50
DEF: 50
SPA: 130
SPD: 50
SPE: 110
>>32106727
Gee idk, you tell me.
Poison/grass
Poison touch
HP: 110
ATK: 50
DEF: 50
SPA: 130
SPD: 50
SPE: 110
Steel/grass
Filter
HP: 90
ATK: 110
DEF: 150
SPA: 50
SPD: 50
SPE: 50
>>32107072
>>32107096
Bug/grass
Swarm
HP: 70
ATK: 50
DEF: 50
SPA: 170
SPD: 50
SPE: 110
Gravelord Nito
Dark/Ghost (or just pure dark, I dunno)
Learns variations of cutting moves, dark-type attacks like dark pulse and night daze, some moves that inflict poisoning, and maybe some sort of grabbing move.
As for ability, maybe pressure? I'm not sure.
>>32107114
Mega Chomper
Intimidate
HP: 110
ATK: 130
DEF: 70
SPA: 50
SPD: 70
SPE: 120
>>32105663
>SCP-106 "The Old Man"
Type: Dark/Poison
Stats: 98/130/75/95/106/66 (BST: 570)
Ability: Corrosion (changed)
Notable Moves: Puncture, Pocket Dimension, Mean Look, Nasty Plot, Torment, Dark Pulse, Night Slash, Sucker Punch, Feint Attack, Shadow Ball, Shadow Claw, Shadow Punch, Shadow Sneak, Poison Jab, Sludge Wave, Toxic Spikes
>Corrosion changes
Affected moves now deal super-effective damage to Steel-types.
>Puncture
Type: Dark, PP: 10, Category: Physical, Power: 75, Accuracy: 95
Description: The user phases through the enemy and inflicts severe internal damage. 70% chance to paralyze.
>Pocket Dimension
Type: Dark, PP: 5, Category: Status, Power: N/A, Accuracy: 90
Description: The user drags the target to another dimension for 5 turns, lowering their stats, preventing escape and damaging them by 12% per turn for the duration. Fails if the target isn't paralyzed or poisoned.
hitler
100/14/88/150/88/105
psychic/fighting
Goolix
Type: Water
Ability: Water Bubble
Stats:
HP: 95
ATK: 45
DEF: 100
SPA: 85
SPD: 140
SPE: 50
>>32107208
Ability: Justified
Notable Moves: Future Sight, Attack Order, Judgement, Bullet Seed, Poison Gas, Defend Order, Counter, Memento