Post some features you would luke to see included in later games. I'll start
>The ability to recapture previously released mons in the wild. The Pokémon you released will be found in the same place you caught it in. You will know you previously owned by looking at the Pokeball icon near the health bar. If it's black that means you've released it. Capturing the Pokémon will easier as well.
The only draw back is that the released Pokémon will have it's IV's randomized and it's EV's will be reset.
If it's a Pokémon not native to that region, it's location will be randomized.
>Trading/gift items
The ability to trade items within the game. Because we've all been in that spot where we needed that one specific item, but didn't have access to it.
>The ability to marry your Pokémon
If you do, it maximizes happiness and affection. And one random IV gets maximized. But you can only do it once every 72 hours. But the wedding is a mock wedding and isn't meant to be serious.
>>32056954
Power Points become a stat, in the same vein as HP, and all moves draw from a united pool of PP. Stronger moves use more PP.
>>32056954
>The abillity to marry your Pokémon
>But not in a real way! haha
Absolute autism
>>32056954
I'd love to see contest stat raising foods to be fed through whatever Amie or Refresh gets named in the future, and for the 50/50 ball inheritence thing to work with any Pokemon even if the parents aren't the same species.
>>32056954
>Location will be randomized
Finds my Slugma while surfing. Fuck I want this now.
>>32056954
I wish that your rival would beat you every time at the beginning of the game, but later on the you would start beating your rival, causing your rival to go suicidal, anyone know any edgy teens who can make rom hacks?
>>32056954
Ultra Training
>The ability to change the the pokemon's nature without changing it's nature, by changing it's attributes
>Example
Say your bro has a bad nature. At the cost of 1 gold bottle cap, Mr. Ultra can change the stats and functions of that nature to work as a different nature. Modest can work like Adamant, Serious can work like Timid, and so on, and so on. Like Hyper Training, these changes cannot be passed down.
Evolve mid-battle
size-accurate models
have refresh's benefits be optional. Like, I want to pet my mons, but I don't want them to have all the benefits. It feels like cheating, yo, and the games are easy enough as-is.
easy/medium/hard modes. Again. Just a liiiiiittle more effort.... just as much as they put into bw2. It's not difficult to do. Also obviously put them at the beginning instead of the end.