I've been thinking of this set for trick room w/ Oranguru:
Sudowoodo @ Life Orb
Ability: Rock Head
Brave (0 Spe IVs)
252 HP/252 Atk
-Head Smash
-Wood Hammer
-Hammer Arm
-Protect/Curse/Sucker Punch
Any advice? What should I use for my 4th move slot?
What are the other teammates? If based off solely oranguru I would protect, taking damage or status really sucks unless you are a special attacker or have a way of diverting damage or correctly guessing what your opponent will do to get inside their head
>>32034364
< This guy's jealous
>>32036217
Wishiwashi, and I usually use Comfey for healing, but he might be too fast for Trick Room.
>>32034364
Thought it always had it?(been a while)
sudowoodo? HA more like lewdowoodo
Sudowoodo is still shit, sorry.
>>32036671
>tfw Head Smash is all Mega Aerodactyl needs to fly all the way over OU and into Ubers
Reminder that Mega Aerodactyl's contact moves hit harder than those same moves coming from CB vanilla Aerodactyl.
>>32034364
THICC
>>32034364
Or you could just use Aggron or Relicanth
>>32036890
This. No one expects the fish of maximum punishment.