Since we already know they aren't unique, just rare.
>Moltres
Type: Rock/Flying
Ability: Sand Stream
Notable moves: Power Gem, Earth Power, Aura Sphere
>Articuno
Type: Ghost/Flying
Ability: Magic Guard
Notable moves: Shadow Ball, Psychic/Psyshock, Aura Sphere
>Zapdos (this one im not sure of)
Type: Steel/Flying
Ability: Lightningrod
Notable Moves: Flash Cannon, Aura Sphere
They'd all keep their old stats and most of their movepools.
What tier are they? Are they more viable?
>>32033581
Oh, forgot to mention
Zapdos gets Dazzling Gleam
Articuno gets Moonblast
>>32033581
Articuno becomes a great defogger because of Rocks immunity, also able to do the magic guard/life orb meme. I'd say UU
Moltres becomes UU as well, maybe with an OU niche because of muh weather and STAB Power Gem off 125 base Special Attack
Zapdos becomes OU or BL- three immunities, if you switch in on an Electric move it raises your SpAtk which already has 125 base.
>>32033581
they'd probably still need to work as a trio one being SE against one and NVE against the other
inb4 angery fuckposter
>>32035574
But they never worked like that in the first place?
Moltres is super against Articuno, neutral to Zapdos
Articuno is super against Zapdos, neutral to Moltres
Zapdos is super against both Moltres and Articuno
>yfw this would all make sense if Ice resisted Electric
>>32033581
>>32033581
Nah, fuck that. How about megas?
>>32033581
>Since we already know they aren't unique, just rare
Source: Your ass.
Come back when we've ACTUALLY seen multiple of the same at once.
>>32033581
>named after fire/ice/electric elements
>regional forms no longer fire/ice/electric
This triggers me. Maybe instead, the regional forms could replace Flying with Ground (while keeping the fire/ice/electric) and they could be ostriches or something. They'd wreak havoc by shoving their heads into the dirt and unleashing their elemental powers through the land.
>>32037648
>SANDslash has an Ice/Steel regional form.