Has anyone tried this gal with a -Speed nature?
I kind of want to make it a slow U-Turner providing Defog support. Thing is though, if it gets outsped, namely by the likes of Porygon2, it can't Taunt fast enough.
I'm currently running Careful, and moving first with U-Turn kind of sucks.
>>31992528
faster taunt is more important than slow U-turn. It's still slower than any offensive threat you'd want to slow U-turn on.
>>31992586
What if I run Roost and Foul Play in the last slots?
Then I would lose out on Taunt, and could run a min speed nature...
+2 0 Atk Mandibuzz Foul Play vs. 252 HP / 4 Def Eevee: 177-208 (109.2 - 128.3%) -- guaranteed OHKO
Very nice calc, if I miss out on Taunt, I can demolish Eevee teams.
>>31992637
Losing out on Taunt is a really bad idea, but you could definitely try it out on a throwaway account if you're deadset on it. Just be sure to get up to around whatever elo you're at so you don't start steamrolling and think "WOW THIS IS GREAT"
>>31992649
>has to be +2
>to kill an eevee
>nobody uses eevee
>>31992650
You have to admit that this set is definitely a great bluff. Who the fuck expects a Mandibuzz without Taunt? That's definitely the unorthodox style of play I'm after.
>>31992651
Heh, you're wrong, anon. Extreme Evoboost is definitely a thing. Normally, you'd use Taunt so it can't Baton Pass the +2 buff in every stat it received from it. Foul Play takes your opponents stat, that's why Mandibuzz is at +2, thus OHKOing Eevee right after it boosted.