I have only recently gotten back into Pokemon and started reading up on competitive battling.
Most of the shit I've read makes sense to me, but when it came to IVs I encountered something that confuses me:
Apparently people are still going great lengths to breed pokemon with 6 perfect IVs in Sun/Moon and I have even seen people deem pokemon "not competitive" because of bad IVs. Why is this still the case when hyper-training exists in Sun/Moon?
IVs no longer determine the strength of hidden power, so as long as hidden power has the correct type why would you care if your pokemon has something like 5/6/4/12/2/7 IVs instead of 31/31/31/31/31/31? Farming bottle caps seems to be much less of a hassle than breeding for perfect IVs.
Am I missing something?
To use the caps you need to bring the pokémon at lv100, and that usually takes more time than breeding a perfect pokémon once you have your breeding material all ready, unless you're aiming for a specific hidden power, in that case the caps are faster.
You're technically right though, perfect IVs don't matter with bottle
>>31983341
It's still not viable until you hyper train. Which is a pain cuz grinding to 100 is obnoxious this gen
>>31983370
>>31983373
Pelago glitch makes shit fast
>>31983404
Pelago glitch? Explain this please
>Grinding to 100 takes forever in sun/moon
>Also need to grind bottle caps
>For both, you generally need to pay a little more attention than breeding
Much faster to breed with destiny knot and a decent IV ditto. Get a 4IV one through S.O.S. chain or an injected 6IV one and play some tauros-riding simulator
>>31983424
Put your Pokemon in Isle evelup, make them do 99 exp sessions, save your game, change the date to January 31 23:59, wait a minute, all 99 exp sessions will be finished