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ITT: Let's fix shit abilities

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Thread replies: 70
Thread images: 10

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I'll start:

Illuminate: Now it lowers Accuracy one stage like Intimidate.
>>
Suddenly, everybody hates Illuminate.
>>
No that'd be annoying. Have it raise accuracy instead so Starmie can use Hydro Pump better.
>>
>>31744187
Speed Boost for Accuracy?
What can take best advantage of this?
>>
>>31744207
Machamp :^)
>>
>>31744187
Actually, it would be like no guard and raise the accuracy of everyone in the battle field
>>
Stall: The Pokemon still goes last, but moves with priority now have their effects amplified.
Examples: Protect's chance to fail is decreased, Shadow Sneak has a 50% power boost and Sucker Punch can be used even if the target uses a status move.
>>
Slow Start: Attack and Speed are decreased by 50% while Defense and Sp. Def are increased by 50%, but increase/decrease by 10% per turn for 5 turns until the effects completely wear off.
>>
>Huge Power
Now quadruples Attack
Might make it worthwhile
>>
>>31744172
I'd make it so that it lowers evasion instead of accuracy.

If they don't switch you can use boosted hydro pump, and in doubles your partner can use stone edge, fire blast, etc.

If they switch, you get a free turn to do whatever.
>>
>>31744263
>protect goes after the opponent but now it never fails
I don't think you thought this through.
>>
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>>31744371
fuck
okay, uh, protect... recovers the amount of damage taken on the same turn?
>>
>>31744371
Stall only works within the same priority bracket, so Protect is still +3.
>>
>>31744172
Run Away - Pokemon with this ability cannot be trapped.
>>
>>31744187
That would only make sense if every single Battle takes place at night or at a very dark room.
>>
suction cups should have another effect apart, your item cant be taken away from you.
>>
>Flare Boost and Toxic Boost
Raises the power of Special moves and Physical moves respectively, but both also increase the user's speed by 50%.

>Gluttony
In addition to its other effects, the user will also heal twice as much with Leftovers if they are under 50% health.

>Run Away
It's suggested in every thread, but make it a reusable Shed Shell in ability form.

>Big Pecks
The user is immune to decreases in defense, as well as moves with less than 30 base power (effectively, immune to most multi-hit moves).
>>
>Keen Eye
Ignores Evasion boosts

>Rivalry
Get rid of the opposite gender power loss

>Pickup
Pokemon may get its held item back if it is knocked off
>>
>White Smoke
In addition to being a Clear Body clone, it now eliminates any stat changes any time the user switches in.

>Defiant
When the user has less than the half of its max HP the Speed stat is now doubled.

>Hyper Cutter
Cutting moves now have their power boosted.
>>
>>31744631
Since XY Keen Eye ignores Evasion boosts.

>>31744695
>Defiant
I mean Defeatist
>>
>Snow Cloak
Halves all damage received under Hail.

>Static
Always paralyze opponent on contact.

>Swarm, Blaze, etc
Boosts power when under 50% health.
>>
>>31744731
>always paralyzes on contact.
truest me, if you're opponent is Static, you ARE getting paralyzed
>>
>Solid Rock added effect: Rock-type attacks ignore the target's positive defense or special defense modifiers
>Filter added effect: Reduced chance of taking attack's side effects by 50% (thunder now only has 15% chance to paralyze you)
>Prism Armor added effect: Doubles the effect of Light Screen, Reflect or Aurora Veil

>Clear Body added effect: Prevents Pokemon from lowering their own stats
>White Smoke added effect: Immunity to Haze and Clear Smog, effect spreads to partner in a double battle
>Full Metal Body added effect: Immunity to attacks which may lower target Pokemon's stats
>>
>Emergency Exit
Switches out at the end of the turn where you get under 50% health.
>>
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>>31744752
I wish.
>>
>>31744631
>Keen eye
it already does that though.

>>31744172
>Torrent, Blaze, Overgrow, Swarm
>Raise damage threshold to 'below 2/3rds max HP' or remove it altogether
or
>Boosts all stats be one stage below 50% HP
>>
Toxic Boost now rasies speed by 10%
Zangoose on the loose
>>
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>>31744351
My bro would become Ubers but Mega-Mawile would be Mega-Fug teir
>>
>Heavy Metal
Destroys hazards when sent in

>Water Compaction
Also gives Water immunity

>Normalize
Has a built in Scrappy

>Magma Armor
Take less Ice damage
>>
>>31744731
>Always paralyze opponent on contact.
Wait, you CAN'T get paralyses from Static?!
>>
>>31744731
>>Swarm, Blaze, etc
>Boosts power when under 50% health.
Just make them ate abilities
>>
>>31744172
>Receiver and Power of Alchemy
Now the user inherits its partner's ability if it fainted in the previous turn, making it to works in singles.

>Magma Armor
The user's Fire-type moves are now boosted by 50% (like Steelworker)

>Damp
It now prevents Bomb moves to be used as long as the user is in the field.
>>
>>31744929
Since Gen V Overgrow and variations boosts the user's Attack and Sp. Attack stats by 50% when they use a Grass/Fire/Water/Bug move.
>>
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>>31744940
>Receiver and Power of Alchemy
this could cause some significant problems
>>
>>31744172
>Slow Start
Lasts 1-3 turns instead of fucking 5; Regigigas learns Recover and Protect.
>Light Metal
The user's Steel-type moves will always go first in their priority bracket. Mega Scizor's Technician -> Light Metal because semi-priority Iron Head that doesn't get cucked by Lele > Technician Bullet Punch
>Heavy Metal
The user's Steel-type moves deal 33% more damage than normal.
>>31744940
Steelworker is only a 33% boost, if I recall correctly.
>>
>>31744974
The effect is literally the same as before (where it boosted the move instead).

>>31744929
This would suck for the story as now you can't use Tackle, Scratch or Pound to weaken the wild pokemon before throwing balls.

>>31744919
>Wait, you CAN'T get paralyses from Static?!
You can, but it's 30% only.
>>
>>31745031
In the same way that it cannot receive Wonder Guard, it should probably not be able to get Huge/ Pure Power.
>>
>>31745056
>Regigigas learns Recover
Straight to Ubers.
>>
>>31745056
Steelworker boosts the power of user's Steel-type moves by 50%.
>>
>>31745090
Reciever/POA only can't copy abilities that copy other abilities, form changing abilities, wonder guard and comatose
>>
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>>31745165
>Gliscor used Fling!
>>
>>31745221
>Go, Regigigas!
>Go, Gliscor!

>Regigias used Protect!
>Gliscor used Fling! But it failed.
>Regigigas got its act together!

>Regigias used Substitute!
>Gliscor used Fling! Regigigas's substitute faded.

>Regigigas used Ice Punch! It's super effective! Gliscor fainted.
>>
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>>31745359
Nice moveset bro.
>>
>>31745359
Regigig cannot use protect.
>>
>>31745221
>>31745359
>>31745381
In conclusion, pokemon have checks.
Thank you for agreeing with each other.
>>
>>31744172
Pick Up allows the user to pick up non-berry items that have been either knocked off or consumed
>>
>>31744172
Forecast:
Now when Castform hits a foe with an Fire, Water or Ice type move the weather effect Sunny Day, Rain Dance or Hail comes to the field.
>>
>Shell Armor
Opponent’s moves cannot Critical Hit. All attacks do physical damage.

Mega-Slowbro boost?
>>
It should raise accuracy by 20% instead, better lighting=better eyesight.

post you're face when thunder/blizzard/hydro pump life orb starmie wrecks UU
>>
>>31745539
alternatively: increase atk, sp-atk and speed by 1 stage when you transform.

with its insane movepool that would be pretty powerful
>>
>>31745986
>Mega-Slowbro boost?
Iron Defense, Calm Mind, Scald, Rest.
NO SURVIVORS.
>>
>>31744904
No, rework Magma Armor to be a Special Defense version of Water Compaction
>>
File: 600px-219Magcargo.png (260KB, 600x600px) Image search: [Google]
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Make Magma Armor a goddamn 4x resist to rock and ground.

Pokemon literally made of melted rocks should not be weak to what they're made of. Fucks sake.
>>
Some changes to reskinned abilities.

>Shell Armor
Take 25% less damage from physical attacks and cannot be struck by critical hits.

>Battle Armor
Take 50% less damage from critical hits and sharply raises Defense and Sp. Def after being struck by one.


>Air Lock
Negates the effects of weather.

>Cloud Nine
Weather cannot fade or be replaced while active.


>Clear Body
Stats cannot be lowered by enemies.

>White Smoke
Automatically resets all stat changes upon switching in. (auto-Haze)

>Full Metal Body
Take 25% less damage and ignore target's stat changes when at full health.


>Multiscale
Take 50% less damage when at full health.

>Shadow Shield
Take 25% less damage and disable enemy's last used move when at full health.


>Solid Rock
Only take 1.5x more damage from super-effective attacks instead of x2.

>Filter
Negates the secondary effects of enemy attacks and halves the chance of status moves succeeding against the user.

>Prism Armor
Take 25% less damage and reflect super-effective attacks back at the target with 50% more damage (like Metal Burst) when at full health.
>>
>>31746312
Meant "this Pokemon" not "the user".
>>
>Shed skin
Now it has a 50% chance of getting rid of ailments on switch outs

>Moxie
Raises speed by 1 on top of attack, like a passive dragon dance
>>
>>31746485
>Moxie
>like a passive dragon dance
The thread is fix shit abilities, not break abilities that are already good.
>>
>>31746502
it's shit in my heart
>>
>>31746485
>>31746502
>>31746509
Just make it boost Both Attack stats by one.
>>
>>31744525
that last bit on big pecks seems to completely shut down Cincinno, which I cannot allow. Other than that, good ideas.
>>
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>>31744172
Lightning Rod now passively raises the power of Electric moves by 50% (every Pokemon with the ability gains a vastly expanded Electric moveset to utilize this) and no longer draws friendly Electric attacks, though it will still absorb any targeted on it.
>>
Light metal: Also doubles your speed
Now It's a auto autotomize
>>
File: 250px-486Regigigas.png (54KB, 250x250px) Image search: [Google]
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Slow Start: Every Pokemon on the field has their Attack and Speed halved for the first 5 turns that this pokemon is sent out.
>>
>>31746908
>Let's fix shit abilities
>lightning rod
>shit
>>
>>31744172
I would make Illuminate have the power to make Psychic attacks affect Dark types
>>
>>31744940
But every Pokemon that gets magma armor is already a fire type
>>
>>31744695
>Auto-Haze
muh dick
>>
ITT: Let's make our bros overpowered
>Truant: Works as a default paralysis
>>
>>31744172
How about lowers Sp. Attack for one stage?
>>
>>31746106

except anything with Dry Skin or Water Absorb.
Thread posts: 70
Thread images: 10


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