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What's your opinion on Z-moves?

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I really liked them at first but, the more I play, the more I realize they may not be a good thing for the game.
They are kind of the opposite of Mega Evolutions for me, where Z-moves are fun during the creation of your team and really bring out the creative aspect of team-building, but are also unexpected bullshit during battles most of the time. It's really frustrating.
Megas centralized the game and limited your options, but I didn't mind them aside from that (well, aside from the broken ones). These are really frustrating, but it's fun building around them. What do (You) think?
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I think they're pretty cool. Z-moves feel like a supercharged Hidden Power that your Pokemon can use as an ace to help it take on threats for your team. Nothing is safe and I think it adds a good dimension to team building.
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>>31712359
Bump.
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Bad idea. Gems were better and more balanced because they kept the original move's properties and could be used more than once per battle.
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Flashy gimmicks with no gameplay. Makes the game even more offensive than it already is.
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I have fun with them because of the dumb trainer poses, but mechanically they're lame as fuck. Megas were a far better gimmick feature with real impact in battles, the only problem with them is there aren't more.

Z-Moves are still better than Type Gems though, as you can choose when to use them and they have their uses with Status moves. There's Recycle and Acrobatics/Unburden shenanigans with Type Gems, but that's even more one-trick.
Thread posts: 6
Thread images: 1


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