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ITT: Verlis tier movesets

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Thread replies: 34
Thread images: 9

File: VerlisifyTriggered.png (463KB, 851x729px) Image search: [Google]
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We make some Verlis tier movesets
I'll start off.

Kevin (Pyukumuku) (M) @ Choice Band
Ability: Innards Out
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Lonely Nature
- Counter
- Double Team
- Endure
- Water Sport

The secret of this set is that noone would expect a choice band on Pyukumuku and we put Counter on it to make full use of the choice band. Double Team because it's one great move of course. Endure assures that we live any attack our opponent wants to go for. Lastly Water Sport to completely nullify Fire Types.
The EVs are invested so that Counter hits really hard and we outspeed most other Pokemon.
Finally, this is a legitimately rnged shiny :^)
>>
>>31679342
You people try too hard that you end up not trying at all.

Try something like a defensive Pheromosa with Quiver Dance, Roost and Lunge.
>>
>>31679368
kek
>>
>>31679342
Robin (Decidueye) (M) @ Leftovers
Ability: Overgrow
Shiny: No
EVs: 252 HP / 252 Atk / 4 Def
Impish Nature
- Spirit Shackle
- Brave Bird
- U-Turn
- Roost
>>
Wishiwashi @ Shell Bell
Ability: Schooling
Shiny: Yes
EVs: 252 Atk / 252 Sp.Atk / 4 Spe
IVs: all 31, HP is 0
Hasty Nature
* Tearful Look
* Endeavor
* Muddy Water
* U-Turn
Deal a lot of damage with Wishiwashi's super strong School Forme! Tearful Look is to reduce damage your opponents do to this defensive monster. If its HP ever gets low, use Endeavor to take your opponent down to low HP! Muddy Water is to deal damage and reduce their accuracy to make it harder to hit you! U-Turn is to get out of there with some damage! 0 HP IVs to recover more percent of your HP back with Shell Bell.
>>
>>31679499
Wow, great set!
>>
>>31679541
Thanks!
I actually unironically tried to use a set like that. Bulky Wishi with Shell Bell. Definitely not the worst thing I've used. Could be better, but far from trash.
>>
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>mfw this is another Verlis is the OP and trying to get stupid sets to review for his channel thread
>>
>>31679499
Heal bell Wishiwashi

Nigga that could work...
>>
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>>31679573
>unironically
>>
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>>31679499
>0 HP IVs to recover more percent of your HP back with Shell Bell.
>>
The best Wailord set

Wailord @ Choice Scarf
Ability: Oblivious
EVs: 40 HP / 152 Atk / 60 SpA / 4 SpD / 252 Spe
Timid Nature
- Heavy Slam
- Curse
- Clear Smog
- Protect
With max Speed and a Choice Scarf, we outspeed exactly 2 Pokémon, neither of which are threats. Heavy Slam has 30 Base Power because Wailord is a fucking balloon. As you know, 30 Base Power is crazy good, and it can even OHKO Carbink at +2. We need to yell at people who set up by using Clear Smog and triggering Cosmic/Stored Power Clefable. Protect is the best move on a Choice set, so be sure to run it. I put the other EVs in to make it look like I ran some sick calcs.
>>
how do i make money by coming up with terrible movesets and dumping on literal children online
>>
>>31679698
Dis
>>
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Smeargle @ Life Orb or Lefties I don't not nigga
Ability: Technician
Nature: Calm
EVs: 252 HP, 4 Sp. Atk, 252 Sp. Def,
- Mean Look
- Quiver Dance
- Recover
- Frost Breath

Trap a special attacker, Quiver Dance to the max, and recover as you need to. Then try to sweep with your Technician'd always-crit move.

I actually got this POS to work once, Baton Passing your stats to something would obviously work better but it's not memey enough
>>
5. Base. Speed.
>>
>>31679342
>No one's posted it yet

Shedinja @ Life Orb
Ability: Wonder Guard
EVs: 4 HP / 252 Atk / 252 Spe
Serious Nature
-Leech Life
-Shadow Ball
-Phantom Force
-Solar Beam

With WG, Shedinja is deceptively tanky, its neutral nature allows it to run a hybrid set of Special and Physical damage, solar beam gives coverage, while leech life gives coverage and sustain, Swords Dance would normally be run, but with a Life Orb, that isnt necessary
>>
Metagross @ Metagrossite
Jolly
252 Attack / 4 Def / 252 Speed
- Power-Up Punch
- Earthquake
- Thunderpunch
- Ice Punch

My favourite Mega Metagross set. Earthquake is standard, hits the Steel types that resist Meteor Mash. Power-Up Punch hits Celesteela and Skarmory, and powers up Meteor Mash so you can sweep. Ice Punch hits Landorus-T and Garchomp, while Thunderpunch is for Tapu Fini.
>>
>>31679342
Mega-Gallade (VGC) (M) @Choice Band
Ability: Inner Focus
Nature: Hasty
IVs: 0 Speed / 23 Special Atk
EVs: 120 HP / 132 Spe / 252 Defense /
6 Special Defense
-Mud Slap
-Icy Wind
-Magical Leaf
-Draining Kiss

Gallade's movepool allows it to lower opponents accuracy with mud slap, but always manage to avoid threats like minimize Chansey with magical leaf. Icy wind helps take down Lando-T, and draining kisses for recovery (and personal reasons <<333). In addition, all special moves helps prevent threats like Foul Play and intimidate. Choice band allows Pokémon with trick like Rotom Wash to lock themselves with a useless item. 0 speed IVs takes advantage of trick room to help make use of trick room set up by opponents, but it's hasty nature and speed EVs allows it to have some speed in regular battles. It's 23 special attack IVs mean that it's attacks will still hit hard, but leave opponents in range to be killed by fell stinger (ally).
>>
>>31682776
Mind fucked lmao
>>
>>31682678
This one is not too bad
>>
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>>31683366
Oh dear god
>>
>>31683366
ㄴ ㅇ ㄴ

>>
>>31679342
Verlis at least knows basic game mechanics like EVs and items not affecting Counter's damage though. He's not a complete idiot, he just very desperately wants to stand out in all things.
>>
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>>31682678
>Someone reposted my set

I-I'm honored.
>>
Lycanroc (midnight) @ Choice Specs
Evs: 252 HP / 252 SpA / 4 Spe

-Sand Attack
-Double Team
-Protect
-Hidden Power Rock

Lycanroc hits deceptively hard with his respectable 55 base special attack :3 Sand Attack is a viable alternative to Double Team, in case it runs out of PP owo Protect is invaluable as it allows you to survive an extra turn against some mons xD and finally Hidden Power Rock is his main STAB and hits extremely hard, able to 4-hit-KO massive threats such as 0HP/0SpD Dragonite~~ ^w^
>>
>>31683362
are you forgetting that he doesn't

have meteor mash
>>
Marowak @ Leftovers
Jolly Nature
Evs 252 Def / 252 Spe / 4 Atk

-Fissure
-Stomping tantrum
-Smack Down
-Substitute

Now this is a tricky set but pretty rewarding. Basically what you want to do is KO the opponent immeadiately with Fissure. "But Anon" you may ask "what if Fissure fails, considering its low accuracy?". See this where stomping Tantrum comes in place. If Fissure fails, Stomping Tantrum will deal double damage! And with max Defense investment and Leftovers Marowak will take hits like a champ! And even if you face a flying pokemon, you can simply use Smack Down to make them vulnerable to Fissure, so you don't even have to worry about those. Unfortunately Marowak is also somewhat slow, so to make sure you maximize your chances to outspeed your opponent a max Speed investment and a Jolly nature are required
>>
>>31683770
Oh hey, Martian Scripts.
>>
>>31679478
See, Verlis would have put Speed investment
>>
File: Verlisify Thumbnail.png (239KB, 480x360px) Image search: [Google]
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>>31679342
Toxicroak @ Bright Powder
Ability: Dry Skin
Shiny: NOOO. NO HAKCAING AAHJSAFGS
EVs: 252 Def / 252 HP / 4 Atk
IVs: All 31.
Bold Nature
-Rain Dance
-Toxic
-Swagger
-Double Team
You won't get hit even once with this moveset! You start off with a Swagger to cripple the Opponent, and while your foe is unable to do anything, you simply double team until you're completely evasion is maxed out! Rain Dance is there to help you regain HP with your Dry Skin ability, which is there to keep you in battle for even longer! And of course, you've got Toxic to finish your pokemon quickly. The Bold nature and defensive EVs will help your Toxicroak remain in battle for as long as possible!
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>>31679698
Did that actually happen once?
>>
>>31685671
yes
Thread posts: 34
Thread images: 9


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