Z-moves that does damage now have their secondary effects and boosts them.
Like Z-Flamethrower, Scald and Fire Blast now have 100% to burn the foe. The same with Thunderbolts,Thunder and Ice Beam, Blizzard does the same. Z-Sludge Bomb, Poison Jab have 100% of badly poison the foe
Z-Psychic, Shadow Ball, Crunch, Flash Cannon, Energy Ball now have a 100% change of dropping their stat
Z-Slash, Cross Poison, Night Slash, Psychic Cut, Shadow Claw have 100% to give critical hit
Z-Rock Slide, Iron Head, Waterfall, Dark Pulse have 100% to flinch
Z-Icy Wind, Bulldoze, Snarl, Mud Shot and Electroweb now drop the foe stat by 2
etc
etc
etc
How does this change the meta, /vp/?
I just really like Z-Moves and want them to be useful
The ice ones would the op
>>31626855
>one single chance to incapacitate for a variable amount of time, or until they use a fire move/scald
Not that bad
>>31626826
So does Z-Tri-Attack...?
Does Z-fire-fang burn and flinch?
>>31626892
Z-Fangs causes both?
Yes
It would make the fang moves more usable
Scald already has a 100% chance to burn
>>31626826
>Z-ancient power Heatran
>>31627061
It has 30% change to burn
>>31627113
Only on paper, in practice it always burns. 100% of the time.
>>31627068
Note that according to this post that means Z-ancient power have 100% change to increase Heatran stats by 1 not 2