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Z-moves that does damage now have their secondary effects and

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Thread replies: 9
Thread images: 2

File: Winniethepooh.png (802KB, 850x478px) Image search: [Google]
Winniethepooh.png
802KB, 850x478px
Z-moves that does damage now have their secondary effects and boosts them.

Like Z-Flamethrower, Scald and Fire Blast now have 100% to burn the foe. The same with Thunderbolts,Thunder and Ice Beam, Blizzard does the same. Z-Sludge Bomb, Poison Jab have 100% of badly poison the foe

Z-Psychic, Shadow Ball, Crunch, Flash Cannon, Energy Ball now have a 100% change of dropping their stat

Z-Slash, Cross Poison, Night Slash, Psychic Cut, Shadow Claw have 100% to give critical hit

Z-Rock Slide, Iron Head, Waterfall, Dark Pulse have 100% to flinch

Z-Icy Wind, Bulldoze, Snarl, Mud Shot and Electroweb now drop the foe stat by 2

etc
etc
etc

How does this change the meta, /vp/?

I just really like Z-Moves and want them to be useful
>>
The ice ones would the op
>>
>>31626855
>one single chance to incapacitate for a variable amount of time, or until they use a fire move/scald
Not that bad

>>31626826
So does Z-Tri-Attack...?
Does Z-fire-fang burn and flinch?
>>
>>31626892
Z-Fangs causes both?
Yes
It would make the fang moves more usable
>>
Scald already has a 100% chance to burn
>>
File: 1455847028392.jpg (83KB, 673x885px) Image search: [Google]
1455847028392.jpg
83KB, 673x885px
>>31626826
>Z-ancient power Heatran
>>
>>31627061
It has 30% change to burn
>>
>>31627113
Only on paper, in practice it always burns. 100% of the time.
>>
>>31627068
Note that according to this post that means Z-ancient power have 100% change to increase Heatran stats by 1 not 2
Thread posts: 9
Thread images: 2


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