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ITT: Elemental Variations on a Move

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Try to make 18 elemental variations of a particular move.

If you can't do all 18, just do as many as you can think of.

I'll Start:
U-Turn

Normal: Hit and Run
Fighting:Skirmish
Water: Riptide
Fire: Backburner
Grass: Retract Attack
Bug: U-Turn
Flying: Draft Switch
Poison: Trail Back
Rock: Roll Back
Ground: Crumble Away
Electric: Volt Switch
Psychic: Delayed Teleport
Ghost: Delayed Vanish
Steel: Hoist
Ice: Accrilate
Dragon: Dragoonate
Dark: Guerillate
Fairy: SlapDash
>>
OHKO
Normal: Horn Drill
Fighting: Acupuncture
Water: Drag-Down
Fire: Cremate
Grass: Mind Mold
Bug: Chestburster
Flying: Sky Drop is already taken fuck gamefreak
Poison: spoiled for choice on this one
Rock: Cliffhanger
Ground: Fissure
Electric: Electrocute
Psychic: Mindshatter
Ghost: Soul-Snatch
Steel: Guillotine (retyped from Normal)
Ice: Sheer Cold
Dragon: no idea
Dark: Backstab
Fairy: Ever After
>>
Not exactly variations in a move, but possible non fire typed moves that cause Burn, in the same vein as Scald and Steam Eruption:

Normal: Friction Attack
Grass: Caustic Spore
Poison: Chemical Burn
Electric: Arc Flash
Psychic: Pyrokinesis
Steel: Forge Strike
Ice: Frostbite
>>
>>31602698
Charge

Electric: Charge (duh)
Water: Lube Up
Poison: Fester
Flying: Preen
Fire: Stoke
Bug: Molt
Ghost: Self-Loathe
Fighting: Warm Up
Steel: Sharpen already taken dammit
Ice: Chill Out
>>
>>31602698
I don't want to do that but here are some for abilities:

>Normalize
>Vulcanize / Conflagarate
>Hydrate
>Galvanize
>Germinate
>Refrigerate
>Pugulist
>Toxify
>Geologize
>Aerialiate
>Meditate
>Pollinate
>Fossilize
>Terrorize
>Royalize
>Criminalize / Assassinate
>Pixilate

Couldn't think of words for Fighting, Poison, Ground or Dragon that fit the -ize or -ate format
>>
>assassinate
Ow the edge
>>
>Multi-Hit Moves
Fire: Fireworks
Flying: Chisel Peck
Poison: Acid Rain
Ground: Aftershock
Electric: Electroshock
Psychic: Mental Storm
Ghost: Shadow Hands
Steel: Rivet Shot
Dragon: Rampage
Fairy: Magical Dust

>Swapout Moves
Normal: Baton Pass (swaps stat changes, etc)
Fighting: Upskill (Increases the attack of incoming Pokemon for x turns)
Water: Ink Shot (Reduces the accuracy of the opposing Pokemon and switches)
Fire: Prominence (Increases special attack of incoming Pokemon for x turns)
Grass: Flower Ward (Heals incoming Pokemon by 1/4 HP)
Bug: ???
Flying: Upwind (Increases the speed of incoming Pokemon for x turns)
Poison: Dire Deed (Poisons the incoming Pokemon. If they already have a status effect, it is replaced)
Rock: Gem Guard (Increases the defense of incoming Pokemon for x turns)
Ground: Mirage (swaps Pokemon, but obscures the new Pokemon with the model of the old, a la Illusion)
Electric: ???
Psychic: Teleport (Now acts like protect, and swaps if attacked. It will fail if the user isn't attacked)
Ghost: Encumber (Baton Pass, but -6 priority and works on the target)
Steel: Scrap Guard (Uses hp to create a substitute for the incoming Pokemon that lasts 1 turn)
Ice: Cold Shoulder (The opposing Pokemon's speed is reduced before swapping)
Dragon: Defender (Does not swap; instead, the selected Pokemon will take the hit instead. If the target would gain stats or hp from the attack, the user of Defender would instead)
Dark: Smuggle (swaps Pokemon, as well as their items)
Fairy: ???
>>
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>>31604365
>assassinate
>>
>>31603077
good idea but what about freezer burn for ice?
>>
>>31604928
>what is ice burn
inb4 "it's shit"
>>
>>31604951
>>31604951
it's shit
>>
Normal - Double Edge
Fighting - Shatter Fist
Flying - Brave Bird
Poison - Caustic Barrage
Ground - Crumbling Strike
Rock - Granite Crash
Bug - Chitter Raid
Ghost - Terror Storm
Steel - Ferrous Thrust
Fire - Flare Blitz
Water - Hurricane Rush
Grass - Wood Hammer
Electric - Volt Tackle
Psychic - Mystic Assault
Ice - Glacial Advance
Dragon - Saurian Desolation
Dark - Misery Slash
Fairy - Fabled Blade
>>
>>31605209
those sound fucking stupid as shit
>>
Fire punch
Ice punch
Thunder punch
Dark: gut punch
Grass: nut punch
Fairy: gay punch
>>
>>31604189
For steel: ductilize (ductiliszing a metal makes it easier to make wires out of)
>>
>>31604189
>lube up

Anyway

Normal: Brace

Fighting or something ce alternative: berserk

Grass: trophid
Psychic: gathering
>>
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>Special and Physical variants of quick attack and earthquake for each type
>>
Weak Priority for all!

Normal: Quick Attack
Fighting: Mach Punch
Water: Aqua Jet
Fire: Hot Flash (lol)
Grass: Hidden Root
Bug: Scuttle
Flying: Swoop
Poison: Speedy Sting
Rock: Accelerock
Ground: Trench Ripper
Electric: Speedshock
Psychic: Psycho-strike
Ghost: Shadow Sneak
Steel: Bullet Punch
Ice: Ice Shard
Dragon: Wyvern Whip
Dark: Quick Kick
Fairy: Zippy Attack
>>
Blaze kick
Normal: Megakick
Fighting: Jump kick, low kick, etc
Fire: Blaze kick
Grass: Trop kick
Water: Wave kick
Bug: Arthropod kick
Flying: Rotating kick
Poison: Acid kick
Rock: Hard kick
Ground: Muddy kick
Electric: Proton kick
Psychic: Paradox kick
Ghost: Soul kick
Dark: Evil kick
Fairy: Stardust kick
Steel: Metallurgical kick
Ice: Frostbite kick
Dragon: Draconic kick
>>
>>31606906
Boring
>>
>>31606906
Not giving fighting kick kick
>>
Fake out

Fire: firestarter
Water: spritz
Bug: Stinger
Poison: sudden barb
Fighting: Sock
Grass: ambush
Ice: Biting Wind
Electric: Pumpprimer
Psychic: Hesitator
Ground: Pit Trap
Rock; ???
Flying: Crow Blow
>>
>>31602895
Acupuncture is already a move as well lol
>>
>Water U-Turn
>Not Backsplash

Are you even trying?
>>
>>31608646
The move you're thinking of is Acupressure actually. When I was typing that I should have written it as Acu-puncture or something, to emphasize how the 'mon would be pulling a Fist of the North Star or the like.

>>31606516
>nut punch
I appreciate that

>>31605209
Rock has Head Smash already though yeah it has 30 more BP. Same for Fairy (lol 3000 years). Could call Water Typhoon Rush instead, since Hurricane is already associated with Flying. Ice, maybe Shearing instead of Advance? Psychic either a reference to Trepanning or... dunno.

>>31604365
These are pretty good! Only issue is Geologize (not that I can think of anything either), and that Meditate is already a move (not that anyone EVER uses it, but still). Also that Pollinate & Germinate are both associated with plants, even though I expect that the former is Bug-iate?
>>
>>31602895
Chestburster, electrocute, drag-down are way too edgy
Backstab, mind mold are stupid
Ever after, guillotine are good.
>>
>>31609190
I was stuck on Bug/Elec/Grass for a while actually, I'm not surprised they're the worst. I was going to go with Drown for Water but I thought it was too overt. Mind Mold was a reference to the kind of brain-control fungus that takes over bugs (and Paras). D'you have any suggestions?
>>
>>31609190
How is electrocute too edgy?
>>
>>31606906
No psy kick
>>
Grass: Ingrain
Water: Aqua Ring
Fire: Steampower
Normal: Egg Salad
Ghost: Phantom Ring
Fighting: Supreme Yoga
Fairy: Blue Moon
Dark: Darkness Ring
Psychic: Meditate(already taken)
Dragon: Aura Ring
Electric: Circuit Drain
Rock: Rock Repair
Steel: Ore Repair
Ground: Soildrain
Flying: Tempest Ring
Bug: Repair Order (Only Vespiquen can learn it)
Ice: Cryogenesis
Poison: Well, Poison Heal already exists, so nah.
>>
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>>31602698
I'm kinda trying to think of different versions on the "Dance" kind of moves.
Normal: Teeter Dance
Fire: Fiery Dance
Water: Rain Dance
Electric: Shock Dance (boosts user's speed and special attack by 1, 2 if used in Electric Terrain)
Grass: Forest Dance (reduces target's evasiveness and defense by 1)
Bug: Quiver Dance
Flying: Feather Dance
Poison: Toxic Dance (reduces evasiveness by 1, 2 on a poisoned target)
Rock: Crater Dance (does double damage against Stealth Rocked opponents but disables Stealth Rock)
Ground: Mud Dance (lowers a target's accuracy by 2 and speed by 1)
Ice: Arctic Dance (same as Shock Dance, but in a hailstorm)
Psychic: Mind Dance (boosts user's accuracy and evasiveness by 1)
Fighting: Aerobic Dance (boosts user's speed and evasiveness by 1)
Ghost: Spooky Dance (reduces target's speed and evasiveness by 1)
Dragon: Dragon Dance
Dark: Evil Dance (Leaves opponent confused but boosts attack and special attack by 1)
Steel: Robot Dance (boosts user's speed and attack by 1)
Fairy: Mythic Dance (raises user's defense and speed by 1)
>>
>>31610124
Robot dance should raise defenses
Petal Dance is already a thing for Grass
>Ground, psychic, and fighting get instab&
>>
>>31604365
Dragon: Coronate
Ground: metamorhate or cementate or foliate
Alternate ground names could be Crystallize or
>>
>>31604365
>Fighting, Poison, Ground or Dragon
Auralize, Toxinate, Terralate, Dracolate

Also, Burninate for Fire, Psycholate for Psychic, and Paranormalize for Ghost
>>
>>31610478
>Also, Burninate for Fire, Psycholate for Psychic, and Paranormalize for Ghost
In what way are these better
>>
>>31610478
>>31610549
>>31604365

Contaminate = Poison
Gladiate = Fighting
Spiritualize/Mysticize works for Ghost and Psychic
>>
>>31602895
>Mindshatter
I like this one.

>Dragon
Draco-Carnage perhaps?

>Flying
Altitude?

>Poison (without trying to be edgy)
Intoxication.

I think "Engulf" instead of "Drag-Down" would be less "shocking". To drag down carries the meaning of holding a limb to carry down in order to kill. To engulf (in water) can be also to render the victim unconscious. Electrocute needs to be reworked too. However, Backstab is perfect.
>>
>Fly/Dig/Dive/bounce/phantom force/ etc: "Hides" one turn and attacks the next

Normal: Regroup- "Retreats for a turn in order to gather its strength and attack on the next"

Fighting: Higher Jump Kick- "Launches up into they air and just kind of keeps going for a while"

Fire: Slash and Burn- "Surrounds itself within a wild blaze, emerging to strike with the full force of the flame the following turn. This move increases the users alliteration stat by 1"

Grass: Underbrush- "Disappears into the dense grass and leaves of battlefield, leaping out to surprise it's target the following turn."

Bug: Creepy Crawly- "The user breaks apart into a thousand tiny biting insects, leaving it nearly impossible to target for one turn, then striking all at once. Horrifying."

Poison: Toxic Plunge- "Secretes a puddle of mysterious, dark ichor at it's feet, and submerges itself for a turn"

Rock: Landslide- "Launching itself high onto a rocky surface, the user takes a turn to create an avalanche of boulders to rain down on it's opponent"

Electric: Wavelength- "The user transforms itself into a wave of pure electricity, taking in electricity from the atmosphere for one turn before unleashing it"

Psychic: Alter Perception- "The user breaks into it's opponents mind, changing the way it views the world, and making itself appear missing from the battlefield, then launches as surprise attack from seemingly nowhere."

Steel: Rustguard- "It seemingly disintegrates into orange rust, then reforms to attack with a cloud of rusty blades. May leave the user with the [Tetanus] status condition"

Ice: Whiteout- "The user creates a blinding snowstorm, completely obscuring itself for one turn, only to emerge and strike the next one. "

Dark: Cheap Trick- "The user sneaks out of view of it's opponent's vision, sucker punching them when they least expect it."

Fairy: Hide n' Seek- "Vanishes into another dimension, then does exactly what everything else on this list does why are you still reading"
>>
>>31610724
>This move increases the users alliteration stat by 1
What
>>
>>31610747
>full force of the flame the following turn
I am extremely tired
>>
>>31610724
Please learn the difference between its and it's. And those descriptions are way OTT. It's a children's game
>Tetanus
Come on now
>>
Normal - Diaper Beam lol
Fighting - Fighter Beam lol
Flying - Heighter Beam lol
Poison - Viper Beam lol
Ground - Stalagmiter Beam lol
Rock - Stalaciter Beam lol
Bug - Biter Beam lol
Ghost - Griper Beam lol
Steel - Piper Beam lol
Fire - Lighter Beam lol
Water - Wiper Beam lol
Grass - Riper Bean lol
Electric - Ioner Beam lol
Psychic - Sighter Beam lol
Ice - Icer Beam lol
Dragon - Ichor Beam lol
Dark - Nighter Beam lol
Fairy - Riter Beam lol
>>
>>31608718
Backstroke

Riptide sounds cooler
>>
Better one for rock: Lichen
>>
>>31604855
Acid rain would be a pretty tight weather move for poison
>>
>>31612794
Oh shit

Thats really cool!
GIVE ME WEATHER MOVES FOR ALL TYPES!

(You can combine them for types like sandstorm does for rock ground steel)
Electric: ion field
Grass: compost air
Air: current
Fighting: dramatic tension
>>
>>31602698
Better idea for dlying

Retweet
>>
oh shit son it's STEALTH ROCK

Normal: Dropped Legos
Fighting: Rock Hard Abs
Water: Slippery Floor
Fire: Hot Coals
Grass: Dog Turd
Bug: This Net
Flying: Bird Poop
Poison: Silent but Violent
Rock: Sneaky Pebble
Ground: Sly Shale
Electric: Retained Charge
Psychic: The Game (You Lost It)
Ghost: Ghost Dad
Steel: Beartrap
Ice: Invisible Icicles
Dragon: Dastardly Dragonstones
Dark: Cunning Coal
Fairy: Cheeky Crystals
>>
>>31612914
I think terrains fit some of these better than weather.

Water: Rain Dance
Flying: ^ from Hurricane, or Delta Stream
Electric: ^ from Thunder, or Electric Terrain

Fire: Sunny Day
Grass: ^ from Chlorophyll & Solarbeam, or Grassy Terrain

Rock: Sandstorm
Ground: ^
Steel: ^

Ice: Hail

Psychic: Psychic Terrain

Poison: Acid Rain

Fighting: Heroic Field
Dragon: ^
Fairy: ^

Ghost: Haunted House (some sort of mirage, also boosts psychics)
Dark:^
Bug:^

Normal: None
>>
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>>31613055
>ghost dad
>>
>>31602698
Hidden Power
>>
>>31613864
no fairy type
>>
>>31613703
>Heavy rain is a primal variation of rain
>Extremely harsh sunlight is a primal variation of sunlight
>Delta stream is mega fug's variation of ???
I think we should have a weather called strong winds, that boosted the accuracy of hurricane, instead of rain doing so.
>>
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>>31610724
>Launches up into they air and just kind of keeps going for a while
>>
Normal: Swift
Fire: Heat-seeker [also 50% accuracy on ice types]
Grass: Magical Leaf
Water: Sonar Beam
Electric: Quick Volt
Ice: Frozen Wave
Rock: Spread Shot
Ground: Aftershock [also 200% damage after Earthquake]
Steel: Magnet Orb
Poison: Rapid Fang [also 10% poison chance]
Flying: Aerial Ace
Psychic: Prophecy
Fighting: Aura Ball [weaker aura sphere with wider distribution]
Dark: Evil Wave
Bug: Flash Horn
Ghost: Spirit Ray
Dragon: Giant Tail
Fairy: Heavenly Light
>>
>>31613055
>dastardly dragonstones
>cheeky crystals
>this net
>dog turd

10/10 anon i am lafughin
>>
>>31602895
>dragon
Godzarnage
>>
>>31610724
>Cheap Trick
>Makes the attacker hide behind the opponent's back then claws at their back the next tirn
>>
>>31609245
Bug:
Venom

Electric
Max Voltage
Water: Compressor (water is known for is lack of compressioin, anything that can compress water would be very pressurous
>>
>>31604855
>fire Multi-Hit not being called Rapid Fire
>>
False Swipe
Steel - Knight's Pride
Dark - Left for Dead
>>
>>31614523
>left for dead

try again bucko
>>
>>31614553
Dark - Left for Dead 2
>>
>>31614764
>leaves the opponent at 2 hp
>>
Fighting: Bulk Up
Ice: Expand
Fire: Burning Spirit
Normal: Invigoration
Water: Mineral Drink
Flying: Icarus High
Grass: Morning Scent
Poison: Injection
Electric: Quick Jolt
Ground: Dig in
Psychic: Tolerance
Rock: Formation
Bug: Host Feast
Dragon: Rouse
Ghost: Scourge
Dark: Show Off
Steel: Sword and Shield
Fairy: Elegance
>>
Water: Soak
Grass: Forest's curse
Dark: Bad Influence
Fire: Heat Up
Fairy: Fairy Tale
Psychic: Teach/Indoctrination/Brainwash
Elecric: ???
Poison: Contamination
Bug: Parasitization
Rock: ???
Steel: Metal Coating/Forgery/Whatever the word for coating something in metal is
Ground: Muddying
Fighting: Training
Flying: Lift
Ice: Freeze
Ghost: Trick or Treat
Normal: Indoctrination/Brain Wash
>>
>>31606803
Zippy attack and quick kick are meh, rest good
>>
>>31609245
Late to the thread but
>Bug
Black Widow? Infestation would be perfect but >gamefreak
>Electric
Live Wire
>Grass
Eutrophication
>Dragon
Wyrmbreath? Crushing Blow? Dragon-type moves are weirdly defined and often strange so it's hard.
>>
>>31610724
>Highest jump kick: "they jump so hard they achieve escape velocity, enter low earth orbit, circumnavigate, then come crashing down at Mach 18 like Discovery with a flying kick"
>>
>>31615394
For some reason i feel like fairy-type priority would be called "Pixie Dust" or some shit. Hard to make good dark priority without copying sucker punch, maybe Shiv or something else knife related?
>>
>>31615441
>Highester jump kick: join the orbit of Halley's comet and come back down 70 years later with a terrifying tunguska-level event.
>>
>>31615466
Kidney punch? Mmmm...
Wait, what's it called when you stomp the other guys toes? That's quick and not very deadly but a nuisance.
>>
>>31602895
Fighting should be like a neck breaking wrestling hold or a knockout punch, acupuncture isn't really fighting related.
>>
>>31604855
Multi-hit dark: backhand
>>
>>31606734
Ground is shore up, poison is that pyukumuku currently signature.
>>
>>31606734
It's not photosynthesis, just synthesis.
Also, the fairy one is moonlight.
>>
>>31606734
Bug is heal order.
>>
I did One-Hit K.O. moves and >>31602895 totally stole turning Guillotine into Steel but w/e

>Normal: Horn Drill - A spinning strike with a limb. One-Hit K.O.
>Fire: Final Flame - An overwhelming burst of fire and heat. One-Hit K.O.
>Water: Tidal Wave - A colossal wall of water that swamps everything. One-Hit K.O.
>Electric: Lightning Strike - A massive storm of electricity. One-Hit K.O.
>Grass: Natural Cycle - Endless streams of vines choke out all life. One-Hit K.O.
>Ice: Sheer Cold - Creates a frozen zone of absolute zero. One-Hit K.O.
>Fighting: Pressure Punch - A single punch that blocks life energy. One-Hit K.O.
>Poison: Neurotoxin - A quick injection that quickly corrodes the target. One-Hit K.O.
>Ground: Fissure - A violent sundering of the earth that swallows all. One-Hit K.O.
>Flying: Tornado - Starts up a vortex of wind that slices everything. One-Hit K.O.
>Psychic: Psi Blast - A single pulse of psychic energy that cripples. One-Hit K.O.
>Bug: Colony Call - Calls out for a swarm of allies to devour the target. One-Hit K.O.
>Rock: Entombment - Seals the target in a coffin made of stone. One-Hit K.O.
>Ghost: Jump Scare - A wicked trick that scares the target to death. One-Hit K.O.
>Dragon: Mythic Roar - A terrifying howl that carries the majesty of dragons. One-Hit K.O.
>Dark: Back Stab - A sneaky jab from the target's blindspot. One-Hit K.O.
>Steel: Guillotine - Delivers a single slice that can cut through diamond. One-Hit K.O.
>Fairy: Glitter Bomb - A burst of confetti that causes the target to choke. One-Hit K.O.
>>
>>31615466
Bum Rush
>>
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>>31610478
>burninate
Thread posts: 80
Thread images: 7


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