>no abilities that automatically set Trick/Magic/Wonder Room
>no ability that automatically sets Gravity
>no ability that automatically sets Heal Block
>no abilities that automatically set hazards
>no ability that automatically removes hazards on entry
>no abilities that automatically set screens
>no abilities that automatically set the pledge combo effects
>no move or ability that creates an Inverse Battle for 5 turns
>no abilities that automatically set Water/Mud Sport
>switching between rain and sand doesn't create a Mud Sport effect
>switching between hail and sunlight doesn't create a Water Sport effect
>no move or ability that creates an Inverse Battle for 5 turns
This actually sounds pretty ciol.
>>31575657
I agree that rooms, gravity, hazard remove, inverse, and pledge effects should be a thing.
the rest are either too niche or pure cancer.
>>31575657
>no ability that automatically wins the game
having too many arena effects would be a complete clusterfuck of memory issues, i actually think the terrain setters are pushing it as far as that goes
>>31575708
only terrain and weather are visible. it's all good.
what the fuck is that 5fps gif, OP?
I'd be fine without those if the meta would slow down a bit to allow setup. Everything just gets OHKO'ed these days by megas and Z-moves.
>>31575733
The powercreep ruined competitive
>Hail still does nothing
>no defenses boosts for Ice Types
>no +50% damage for Ice Moves
>no Water Type moves turn into Ice Type
>>31575657
Someone should edit a whip in that gif
bumpf
I think the move Gravity should also prevent Flying-type moves from being super-effective. Then the auto-Gravity ability would got to Mega Torterra.
So...what you're saying is that GF should bring back acid rain from gen 4
What if there was a pokemon that were a planet and auto set gravity, and gravity now prevents you from escaping unless your speed is high enough haha rip slowmons
>>31575657
Trick Room, Wonder Room and Magic Room would work quite well as abilities for new forms (or simply new abilities) of the Lake trio in potential DP remakes.
Three of them, and would link them to the Tapus if it's done in gen 7.
>>31579051
Heck, even the colors fit.
Though it'd probably be better if they were switched around.
>>31575693
>what is RNG with OHKO moves?
>>31579083
That's not an ability.
Everything except the screens, pledge, setting hazards, and weather effects should definitely be in the game, I agree.
>no move that pushes all the hazards on your side to the opponents side