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ITT: We invent new moves and abilities

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ITT: We invent new moves and abilities.

>Tesla Coil
Electric, special, 150 BP, user must recharge. No recharge in Electric Terrain.

>Psycho Storm
Psychic, special, 150 BP Must recharge if there isn't any Psychic Terrain

>Lush Bloom
Grass, status, Raises user's Attack two levels, Defense one level, and speed one level. User must Recharge. Yes, you get the boost first and then have to recharge. Recharge not necessary in Grassy Terrain.

>Whimsical Wallop
Fairy, Physical, 150 BP, Must Recharge if Misty Terrain is not present.

Now for some abilities:
>Dynamo
You don't have to recharge or charge up for moves.

>Intangible
Immune to Contact moves (give this to a Shedunja-tier Ghost type)
>>
>>31559050
>let's make the most cancerous thing in competitive more relevant
>>
>>31559050
Tesla Slam
>The user attack target with its electrified body. This may leave the target with paralysis.
>80BP/100%/15PP/Electric/Physical

because electric-type really needs a good physical move with decent distribution
>>
>Chakra Blocker
Fighting, Physical, 40 BP, target can't special moves this turn.

(As in, if it hits second there is no secondary effect, but if the user outspeeds the target, and the target was going to use a special move, it will fail.
>>
>>31559050
>>31559166
Shock Bash
(Electric / Physical)
(100 BP / 90 %)
>The user attacks with its electrified arms, legs or head to the target. This attack also has a chance of paralyze the target (10%).
Distribution: All quadrupeds (This includes Luxray)
>>
>>31559075
>Not liking Terrains
>Not knowing these would easily make all of them except Fini (which isn't a physical attacker, lol) go straight to ubers where they belong

Also, at least post an idea for a move.
>Magic Aura
Raises SpA for whole team, like a reverse Light-Screen. Broken by aura Break.

>Mighty Aura
Raises user's teams Attack, like a reverse reflect. Broken by Aura Break.

Also, buff Aura Break so it makes you immune to Aura Sphere.
>>
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>nuzlocke killer

Normal 200 BP Explosion like move that get through defence, barriers and can target switching targets like Pursuits

>w-well i'll just have ghosts then

good luck nuzlocking with monoghost type
>>
>>31559269
Here's a better one for Nuzlocke killing

>Vital Strike
Fighting, 80BP, Physical
5% chance to hit a vital organ and cause a 1HKO

>Horrify
Ghost, Status, 75% accuracy
Causes a random status effect

Randomly causes Freeze, Sleep, Burn, Paralysis, or Toxic-Poison
50% chance to add confuse to above condition
50% chance to add curse to above condition (stacks with confusion)
10% Chance to lower all of the target's stats, including Evasion and Accuracy
1% chance to cause a OHKO
>>
>>31559269
>>31559348
>roulette
ghost type, 50% chance of KOing the user, 50% chance of KOing opponent

>maelstrom
poison type, knock both pokemon to 1hp, 25% of poison

>inferno
fire type, knock both pokemon to 1hp, 25% of burning

>requiem
ghost move, instakill if sleeping, no effect otherwise
>>
>>31559050
I guess I'll dump some abilities and attacks for some of the mons I've created.

>Abilities

1. Beneficiary - Regains 20% of HP when the user uses a move of the same type.

2. Quick Draw - Ball and Pulse moves become priority, but lose 30% power.

3. Hydrous Muscles - All non Water type physical contact attacks get the Water type added.

4. Dig Up - Picks up entry hazards, and leech seed when switched in.

5. Leech - The users regains 50% of health and the power of physical attacks are halved.

6. Jet Stream - The user creates a powerful stream of wind increasing it's team speed for 5 turns.

7. Shock Absorb - User takes 20% less damage from physical attacks, and becomes immune to Electric type attacks. But special attacks do twice the damage.

8. Silky Body - The opponents speed drops if physical contact is made.

9. Spell Caster - The user has a 30% chance of inflicting a curse when a same type attack is used.

10. Incarcerate - If poisoned the opponent can no longer escape.

11. Amplifier - Sound based moves receive a 30% boost in power. But hit's all Pokémon on the field.

12. Soldier - If the user is the last non fanited Pokémon in your party. All stats receive a one stage boost.
>>
Need a move or ability that cancels terrains
>>
>>31559444
>Abilities pt. 2
13. Pest - The user inflicts the opponent with an Infestation status when a biting attack is used.

14. Entice - The opponent has a 50% chance of becoming infatuated when the user is active. Regardless of gender.

15. Waterproof - The user becomes immune to Water type attacks, and is not affected by the effects of rain.

16. Battle Cry - User lets out a war cry that boosts it's allies best stat by one stage when sent in. Only works when the user is sent out first.

17. Antithetical - Automatically raises the stats contrary to the opponents stat boosts.

Ex: Opponent: +1 Atk, C'thruler: +1 Def

18. Rebirth - User's PP is restored by 3 when when switched in.

19. Knowledgeable - Special attacks have a boosted 30% chance of having their secondary effects activate.

20. Contamination - The effects of weather are altered.

Rain = Rain is now acid rain, and the opponent takes damage every turn. Damage is doubled if the opponent is Grass, Steel or Rock type.

Sandstorm = Sandstorm is now filled with debris. Damage is doubled if the opponent is Fighting, Fairy or Normal type.

Hail = Hail is now frozen acid. Damage is doubled if the opponent is Ground, Dragon, or Flying type.

Sunlight = Sunlight now has a 15% chance if inflicting burns, and damage is taken if the user is Ice, Bug, or Dark types.
>>
>>31559444
>>31559468

Those are all terrible, stop.
>>
Finisher:
All moves used against pokemon with less than 50% health have increased priority
>>
>>31559468
>Attacks

1. Brilliant Petals
Type: Grass/Fairy
PP: 10
Power: 85
Acc: 100
Description: The user hits tge foe with an array of magical, colorful flower petals. May lower opponents Atk.

2. Dust Surprise
Type: Ghost
Power: 60
PP: 15
Catergory: Special
Acc: --
Description: The user suprises the foe with a small cloud of hot dust. May cause the opponent to flinch. Priority: + 3

3. Dust Storm
Type: Ghost/Fire
Power: 130
PP: 5
Catergory: Physical
Acc: 90
Description: The user summons a giant storm of dust, heat, and debris. Harshly lowers the users Sp. Atk.

4. Slime Ball
Type: Poison
Power: 50
PP: 15
Category: Special
Acc: 90
Description: The user spits a ball of toxic mucus at the opponents face. May lower accuracy.

5. Aqua Drive
Type: Water/Fighting
Power: 90
PP: 10
Category: Physical
Acc: 90
Description: The user blitzes the foe with a semi liquid body.

6. Instinctual Strike
Type: Dragon
Power: 80
PP: 10
Category: Physical
Acc: 100
Description: The user strikes at the opponent instinctually. If the user moves last the damage is doubled.
>>
Rock Muncher: Heals 25% when hit with a rock move. This includes when switching in on Stealth Rock which also removes them.
>>
>>31559516
>Attacks pt. 2


7. Dirt Splat
Type: Ground
Power: --
PP: 20
Category: Status
Acc: 100
Description: The user slaps the foe with dirt, negating the affects of the foes ability.

8. Treasure Hunt
Type: Ground
Power: 65
PP: 15
Category: Physical
Acc: 100
Description: The user borrows itself underground and comes up to take the opponents held item.

9. Sharpstone Shield
Type: Rock
Power: --
PP: 10
Category: Status
Acc: --
Description: The user curls into a defensive position letting sharp stones protect it. Hurts tge opponent if contact is made.

10. Choir Boost
Type: Normal
Power: --
PP: 15
Category: Status
Acc: --
Description: The user emits a loud echoing song that lasts for 5 turns, boosting the added effects of sound based moves.

11. Chorus Wave
Type: Normal
Power: 50
PP: 15
Category: Special
Acc: 100
Description: The user hits the foe repeatedly with a distorted singing voice. 2-5 times. 20% chance to cause confusion.

12. Grow Up
Type: Grass
Power: --
PP: 20
Category: Status
Acc: --
Description: The user makes itself larger and grains +1 in Atk and Def. But it doubles the user's weight, and loses Speed.
>>
Pristine Room
>psychic, 5 PP
When used, no one can use items in battle for 5 turns. Held items also lose utility so no megas or z-moves.
>>
>>31559565
>Attacks pt. 3

13. Giant's Stomp
Type: Grass
Power: 100
PP: 10
Category: Physical
Acc: 90
Description: The user stomps on the foe with a giant foot, the taller and heavier the foe the greater the power. Activates a Grassy Terrian for 3 turns after use.

14. Mutation Fangs
Type: Bug
Power: 70
PP: 10
Category: Physical
Acc: 95
Description: The user bites the foe with weird power. Randomly changing the opponents type for 3 turns.

15. Searing Slash
Type: Fire
Power: 95
PP: 10
Category: Physical
Acc: 100
Description: The user strikes the foe with heated claws. May cause burn.

16. Noxious Seeds
Type: Grass
Power: --
PP: 20
Category: Status
Acc: 100
Description: The user launches poisonous seeds at the target. Depending on type the target is either poisoned or regains 20% of health.

17. Calming Breeze
Type: Flying
Power: --
PP: 15
Category: Status
Acc: 100
Description: The user emits a gentle breeze that negates all weather for 5 turns. Heals the user and allies a little health every turn.

18. Gale Vortex
Type: Flying
Power: 80
PP: 10
Category: Special
Acc: 100
Description: The user hits the foe with high pressure winds.
>>
>Banshee Scream
Ghost, Sound based, Special, 95BP
Strikes at either foe's Special or Physical defense, whichever is lower.
>>
>>31559579
>Attacks pt. 4
19. Flirty Dance
Type: Fairy
Power: --
PP: 20
Category: Status
Acc: 100
Description: The user dances seductively. Lowering the opponents Atk and Sp. Atk by one stage.

20. Black Sparkles
Type: Dark
Power: 85
PP: 10
Category: Special
Acc: 100
Description: The user flashes the foe with powerful black lights. May lower the targets accuracy.

21. Thunder Blitz
Type: Electric
Power: 130
PP: 5
Category: Physical
Acc: 80
Description: The user charges at the foe with tge power of a lightning bolt. Causes recoil damage.

22. Silk Wrap
Type: Bug
Power: --
PP: 10
Category: Status
Acc: --
Description: The user wraps itself with a fine silk. Lowers the opponents speed if contact is made.

23. Cobweb Blast
Type: Bug
Power: 110
PP: 5
Category: Special
Acc: 100
Description: The user blasts the target with a sticky web. Harshly lowers the opponents speed. And the user must rechage after.
>>
>>31559640
>Attacks pt. 5

24. Tar Pit
Type: Poison
Power: --
PP: 5
Category: Status
Acc: --
Description: The user sets a trap of tar. When the foe is switched in, it harshly lowers their speed.

25. Harpy Screech
Type: Fairy
Power: 90
PP: 10
Category: Special
Acc: 100
Description: The user emits a sonic screech that damages the foe.

26. Rapid Fire
Type: Steel
Power: 60
PP: 15
Category: Physical
Acc: --
Description: The user blasts the target with a barrage of speeding metal. This attack never misses.

27. Reload
Type: Steel
Power: --
PP: 5
Category: Status
Acc: --
Description: The user replenishes 3 PP to a random attack it knows.

28. Ultimate Bomb
Type: Steel
Power: 250
PP: 5
Category: Physical
Acc: --
Description: The user detonates itslef leaving it with 1 HP. This attack never misses. Clears all weather, stat changes and on feild hazards.

29. Wild Jungle
Type: Grass
Power: 125
PP: 5
Category: Special
Acc: 100
Description: The user summons vegetation to grow wildly, than assaults the target.
>>
>>31559661
>Attacks pt. 6

30. Swift Save
Type: Fighting
Power: --
PP: 5
Category: Status
Acc: --
Description: The user protects it's allies from super effective attacks, but takes 20% of the damage.

31. Nova Punch
Type: Fighting
Power: --
PP: 1
Category: Physical
Acc: --
Description: The user punches the foe with the force of a supernova and OHKO's the opponent. This attack never misses. Ignores type. If the opponent uses protect than HP is cut in half.

32. Divine Power
Type: Fairy
Power: 125
PP: 5
Category: Physical
Acc: --
Description: The user skilfully strikes the opponent with a fury of strikes cloaked with unknown engery. This attack never misses.

33. Covert Barrage
Type: Dark
Power: 50
PP: 20
Category: Physical
Acc: 100
Description: The user strikes the target with a barrage of debris. Always hits 5 times. Last strike has a 50% chance of dealing double the damage.

34. Armageddon Flare
Type: Dark/Fire
Power: 150
PP: 5
Category: Physical
Acc: 100
Description: The user surrounds itself in a mystical black fire, than charges at the opponent. 100% chance to cause burn status.

35. Chaos Typhoon
Type: Dark/Flying
Power: 150
PP: 5
Category: Special
Acc: 100
Description: The user summons a storm of mystical black winds, than blasts it at the target. 100% chance to cause Confusion.

36. Anti-Matter Assault
Type: ???
Power: 100
PP: 5
Category: Physical
Acc: 100
Description: The user assualts the opponent with an unknown power. Flipping every stat change in reverse.

37. New Day Shot
Type: Fairy
Power: 120
PP: 5
Category: Special
Acc: 100
Description: The user launches a single powerful arrow at the opponent. Resetting all stat changes.

38. Info Retain
Type: Normal
Power: --
PP: 5
Category: Status
Acc: --
Description: The user retains the info of an opponent attack, and becomes immune to any attack of the same type for 5 turns.
>>
File: ANGERY.png (542KB, 510x490px) Image search: [Google]
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>>31559676
>engery
>>
>Crystallization

Special variant of stone edge
>>
>>31559444
>2. Quick Draw - Ball and Pulse moves become priority, but lose 30% power.
>11. Amplifier - Sound based moves receive a 30% boost in power. But hit's all Pokémon on the field.
>12. Soldier - If the user is the last non fanited Pokémon in your party. All stats receive a one stage boost.
I like these ones but Soldier should have another name.

>8. Silky Body - The opponents speed drops if physical contact is made.
Goodra's Gooey and Alolan Dugtrio's Tangling Hair say Hi!
>>
>>31559661
>>31559676
Some of those are interesting but others are just plain overpowered and need to be nerfed. For example:

>Ultimate Bomb
It has the same power as Explosion but conveniently leaves 1 hp, while ALSO clearing weather, status, and hazards. That's too much. I'd keep that effect if the move faints the user and has its power lowered to that of Self Destruct with 200 bp.

>Nova Punch
A fighting type 1hKO move is interesting, but having it be a guaranteed 1hKO that also conveniently its ghost types and gets past protects like a Z-move is not.

>Divine Power
A never missing attack with 120 bp is way too strong. New Day Shot has the same problem.

>Covert Barrage
Again, op with that 50 bp. Lower it to 25, and it still effectively has 125-150 bp. I kind of like it because a good multi-hit move like that could help deal with Disguise, Sturdy, and focus sach.

>Wild Jungle
Just lower the accuracy a bit.

>Armageddon Flare/Chaos Typhoon
A 150 bp attack with no drawbacks and guaranteed effect? i don't think so.
>>
>>31559050
>Jolt
Electric, special, 40 BP, +1 priority

No need to make it complicated.
Thread posts: 28
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