I fixed the type chart
Grass and Dragon are now useless offensively.
I say make Rock resist itself instead of Electric.
>>31542780
> Rocks can break other rocks
> Rock resisting itself
Nah. Rock is ok in that chart. The only problem here is Grass offensively.
>>31542742
>nerfing Grass
>>31542883
>>31542780
>>31542843
>nerfing Grass
Okay, my bad. I removed that ice resistance.
>>31542973
It makes no sense though.
>>31542742
Fairy should be weak to bug or psychic instead of fire. Fire doesn't need any more offense, while you didn't even touch bug offensively whatsoever.
Ice should resist ground instead of grass. Ground is still a very powerful type even if ice types resist it, while grass becomes even shittier than normal with this. Ice also benefits more from resisting such a offensively-present type as ground, that has EQ, than grass.
Poison should be super effective against water instead of fighting of all things. Fighting already got a huge nerf with fairy being around, while water is as good as ever. However, if poison becomes SE on water (or fighting or whatever) while receiving no additional weaknesses, dark types should resist poison (I say dark but another type like psychic for example would work too).
If you make ground resist ground, you're making things like garchomp and excadrill needlessly more powerful than they need to. Heck even gastrodon can wall basically everything but grass if this were the case. Ground would benefit more from resisting fire I think, but it doesn't really need it anyways.
I think there's no reason for rock to resist fairy if it gets rid of its ground weakness and gains a resist to electric and ice (what can stop M-aerodactly now, outside of bulky water or steel types?).
Steel replacing its fighting weakness for an electric weakness is something I have my doubts about. On one side, things like skarmory, celesteela and scizor become less of a problem, but on the other hand, electric doesn't receive any new weaknesses and considering most electric types are fast and have good/decent special attack, it might become too good of a type. I'm not sure tho. In any case, fighting doesn't need to get more nerfs, but steel/ice and steel/rock types get an interesting buff from this.
I see nothing wrong with bug resisting ghost tho, that'd be neat.
>>31543011
I can agree in most points. I understand the reasons that does explain those weaknesses and resistances (outside metagame. For example: psychic being SE because they believe in the science and not in fairies).
> Ice should resist ground instead of grass
Yes, I change this in >>31542973
What website?
>>31543998
bump
>>31543998
Not OP, but this is what I found: https://cdn.rawgit.com/aaditmshah/typechart/master/index.html#AAAAAA4A696FAAB66EB66AEAE6AAD6A3AA6A9E69D9E6696DAFAAE6EAB995CBDAAE96A5A3BB6B89EAEA9EEAB6A6AAAFA6A869AE59E9B5BAB67BAA62AAAAEB9AAAAAAAAE4AAA6AEB9995BAAAEA79AADAAAF6
If you want to edit older type charts, scroll down on the page you'll see presets without having to download anything: https://github.com/aaditmshah/typechart
I grabbed the gen 6 table which is that disgusting link above.
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Otherwise, I did spend some time recently looking for charts that looked/felt more balanced and came across this: https://projectpokemon.org/forums/forums/topic/37629-perfect-balance-type-chart-edit/ Please note in the first post is not the finalized version. And I kind of like the final result, thoughts?
Here's the chart version: https://cdn.rawgit.com/aaditmshah/typechart/23350346d290a3dca15acfe8d414a71a20e83361/index.html#AAAAAA4A696FAA726EB65AEAE6AAD6A3AA6E9E69D9F669ADAF66EAEABA95CBEAEED6A5A7BB6B85E6EA99EAB6A6AAAFA5A8A5AE6DEAA6B6767BAA62A6AADB9DAA9AAAAE56AA6AEB9995B66ADA76A6DAAAF6
>>31542973
>>31543218
Ice resisting ground has no sense