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What can you tell me about competitive Pokémon in the first

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What can you tell me about competitive Pokémon in the first two generations, before we had abilities, natures and EVs?
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>>31539553
It was a lot more fun.
It was easier to get into.
There were a lot less options (on account of simply less Pokemon)
>>
gen 1 broken and glitchy
gen 2 was slow and boring
>>
>>31539597
Sounds great.
>>31539608
>broken and glitchy
How?
>slow and boring
Why?
>>
>>31539553
Gen 1: You had two options. Either click Psychic to win to spam high-crit moves. Tauros was also a beast this Gen despite lacking either.

Gen 2: The Gen of Stall. Everyone ran Curselax.
>>
>>31539553
Gen I:
Blizzard and Hyper Beam were more common due to better accuracy and no cooldown upon KOing something, respectively.

Tauros was really good.

Wrap was viable on Dragonite.

Articuno was the best legendary bird because Ice wasn't as bad of a type yet (rock moves were uncommon and Blizzard could OHKO most rock mons since they were usually part Ground)

The joint Special stat made Cloyster a lot tankier.

Jolteon was the only Pokemon with a usable Bug move (Pin Missile) aside from Beedrill, and it was only to specifically counter Alakazam I think.

And of course Mewtwo was more powerful than it ever would be since due to how Amnesia worked (extremely high BST + no relevant weaknesses unless you count Jolteon's Pin Missile + a boosting move that essentially gave it a sharp boost in two stats).

Gen II:
Don't know that much about it personally, but Snorlax was very good (Curselax).
>>
>>31539695
>Wrap was viable on Dragonite
It's an annoying gimmick, the spiritual predecessor to Parashuffle Dragonite.
>Articuno was the best legendary bird
Zapdos.
>counter Alakazam
More for Exeggutor, which resists Thunderbolt, has a 4x Bug weakness and is even more common than Alakazam.
>>
>>31539695
Oh also, a lot of Pokemon worked without STAB moves in gen I, either because they didn't get good STAB moves (Scyther) or because their STABs were the wrong type (Gengar was a special attacker but both its STABs were physical).

You could argue that it was too strong to be given good STABs, but Alakazam had higher Special and Speed and its typing was better.
>>
>>31539749
Alakazam doesn't necessarily have a better typing. Sure, Gengar's weaknesses to Ground and Psychic are bad, but the immunity to Normal is unique in Gen 1. In a game where Body Slam and Hyper Beam are such common and potent attacking moves, the immunity to Normal is gold.
>>
>>31539838
Alakazam had a better offensive typing, especially at the time, because Gengar's STAB moves both ran off his piss poor attack stat.
>>
>>31539637
Wrap stops your opponent from making any moves at all, for one. If you were faster you could spam wrap and hold the opposing Pokemon in place basically, could neither attack nor switch out. Critical hits worked off the speed stat so Persian using Slash was a critical hit over 9 times out of 10. Broken stuff like that.
>>
>>31539553
We had something like EVs in those gens too, called stat experience.
It worked pretty much the same as EVs, except it took significantly longer, and there was only a cap for each stat, not a general one like the 510 we have now, meaning it was possible to max every stat.

>>31539665
Curselax and SkarmBliss were a thing, but Gen 2 wasn't that bad in terms of actual stall, as it was in the fact that everything took a lot longer to kill. Since you could max every stat even attack-focused mons had some bulk to them. The fact that you ran Leftovers on everything as it was virtually the only viable item didn't help matters.
>>
>>31540038
Also, Blissey isn't as good in Gen 2 as some think. It has no offensive pressure whatsoever. The best special wall, believe it or not, is Raikou.
>>
>>31539597
>>31539637
stop replying to your own posts it looks pathetic
Gen 1 had random IV's on pokemon as well, and the only way to get good EV's was by training your pokemon on specific pokemon
So not only was it near impossible to get your pokemon with good stats, it was equally obnoxious raising each and every single pokemon off Dragonite kills

Gen 2 introduced rest and sleep talk for the player
rest being you falling the fuck asleep during battling and sleep talk being you mashing "A" on sleep talk repeatedly and hoping for rest


everything was too fucking bulky
they all ran curse
everything had access to rest/sleep talk which would heal you for fucking years

they were easily the worst meta games to ever exist unless you're a newfag trying to sound like you've played since genwun
>>
>>31540117
Rest was introduced in Gen 1.
>>
>>31540131
no fucking shit
reread that line
>>
>>31539728
Zapdos ran Thunderbolt and Drill Peck, nothing more.
Articuno ran Blizzard thanks to the better accuracy and could KO a lot of things that Zapdos couldn't.

Remember, the three birds had 125 Specials making Articuno a fearsome offensive tank.
>>
>>31539553
gen 1: hyper offensive. Normal and Psychic were the dominant types. Hyper Beam didn't have to recharge if you KO'd and explosion did RETARDED amounts of damage with it so it was vital to have Rhydon/Golem/Gengar around as ways to absorb hyper beams and explosions. Ice was also a great type due to blizzard having 90acc, but many normal and water types learned it and also took advantage of it for coverage. Tauros carried it to break Rhydon/Golem.

It was before the special split so basically all pokemon were either bulkier or more powerful on the special spectrum. Chansey was actually a somewhat relevant offensive threat, and Alakazam had reasonable bulk against special attacks. Gen 1/2 used stat XP instead of effort values which had the effect of making everything more well rounded in the stat department.

gen 1's viable competitive pokes were Alakazam, Chansey, Cloyster, Exeggutor, Gengar, Golem, Jolteon, Jynx, Lapras, Rhydon, Slowbro, Snorlax, Starmie, Tauros and Zapdos.

gen 2: hyper defensive. Dominated by Snorlax. There is not a more dominant pokemon in ANY meta than Snorlax was in gen 2 other than possibly M-Ray before he was banned to his own tier. Meta was extremely tanky in general, particularly because the item mechanic was kind of broken, the only items worth holding were leftovers for 99% of pokemon. Marowak became relevant as before items were super relevant, Marowak got the Thick Club as a way to boost his attack. Every team needed either a Raikou or a Zapdos for breaking bulky waters. Fighting became a viable type again. Tauros fell off hard due to the special split, hyper beam nerf and blizzard nerf.

Gen 2's good pokes were Snorlax, Raikou, Zapdos (every team had Snorlax plus either Raikou or Zapdos), Cloyster, Exeggutor, Forretress, Gengar, Machamp, Marowak, Miltank, Misdreavus, Nidoking, Skarmory, Starmie, Steelix, Suicune, Tyranitar, Umbreon, Vaporeon.

Other stuff like Blissey, Clefable, Porygon2, was viable as well but not top tier.
>>
>>31540062
Gen 2 Blissey sported Seismic Toss though.
>>
>>31543099
You forgot Curse Heracross in Gen II, since it was the only Pokémon with a physical attack that strong and with a base stat to back it up.
It had a nice special bulk and a so-so physical bulk, it could run either Curse or Rest-Sleep Talk. Even both and be a mono attacker.
>>
Gen I and II had Snorlax as THE metamon
>>
>>31543142
Heracross was second class, fighting types became a thing in gen 2 but it still didn't even come close to comparing to Snorlax.
>>
>>31545343
>fighting types became a thing in gen 2
You mean Machamp. Heracross doesn't have any good fighting moves anyway.
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