>natures can now raise HP
How will this affect the meta?
>>31455906
indirect buff for ghost types
dusknoir might see some more use
>>31455906
The last thing we need is Zygarde with more HP.
>>31455906
Look out guys Life orb Sheninja coming through to steamroll everything.
>blissey with over 800 hp
>>31455906
>Shedinja getting the nature that decreases HP
>>31456753
>GF didn't bother playtesting HP boosting/decreasing natures
>shedinja effectively has infinite hp from a bit underflow
>any move that damages it softlocks the game as HP is constantly reset to the maximum possible value
>>31455906
>+HP, -Speed Celesteela
What would the names of these natures be?
>>31456829
Use the neutral natures and change their +stat to +HP.
Thats a cute fug
>>31456829
Gluttonous Nature
>>31455906
I haven't heard of this, which ones are they?
>>31456858
Do you even dude
>>31455918
Idk, EVs/IVs are the bulk of what covers low base stats.
Natures are a huge part of why low HP + high def is so much worse than high HP + low def.
>>31455918
>>31457152
FUCK, I meant high hp + low def is garbage.
>>31456538
>>31456570
Oh yes.
>>31456862
No he must odd
>>31455906
Hariyama and Guzzlord might see a little rise in usage. Maybe even Wailord.
Would there be any reason to run +Def/+SDef natures now?
>>31455906
>they replace the neutral natures
>>31458775
>implying that's a bad thing
>>31458775
They probably would keep one neutral around
>inb4 the reason we have so many neutral ones is because hp natures were cut in gen 3