Fake out can only be used on your opponent pokemon's first turn
>>31454061
Leech Seed no longer goes away when switching out
Multi-hit attacks now hit 2-5 times 2-5 times.
Scald always burns
Protect has a fixed 90% effective rate
>>31454102
That's removing it, not changing it you silly anon :^)
False swipe now takes the enemy Pokémon to 1 health
>>31454187
>Toxic Spikes
FUCK
>>31454061
Laser Focus : Also boost ATK and SPA by 1 stage, and endure the next opponent's attack.
The move that will be used under the effect of Laser Focus never miss and hit behind substitute/protect.
>>31454061
First impression now works regardless of turn
You can now stack Substitute. After your first sub, new subs cut the HP of the previous sub.
>>31454061
Sword Dance Boosts both Attack and Speed by 2
Baneful bunker's effect of poisoning in contact now lasts until the user switches out from the moment the move is first used, and causes toxic poison instead of regular poison. Also, if attacked with a move that doesn't make contact, the user of baneful bunker will drop a layer of toxic spikes
The first turn of dive, dig, fly, bounce, shadow force, phantom force, etc. has +1 priority. The second turn has -1 priority.
>>31454170
leech seed now saps the hp of the mon affected even when it's switched out
>>31454803
>that last one
Were you not around for gen 5 divecat?
>>31454102
>Leech Seed is an entry hazard
>>31454754
>Sword Dance Boosts both Attack andEvasion
>By 2
Reflect and Light Screen last indefinitely.
Leaf Storm, Overheat, Draco Meteor, and Psycho Boost now RAISE Special Attack by 2 stages instead of lowering it.
Ariados's new sig move in gen 7 is an entry hazard.
Granted, it still wouldn't be broken just due to Ariados being so shit, but
Spirit Shackle now takes priority over a switch, like Pursuit
>>31456622
Defeatist doubles attack stats and speed until below half health
Worry seed gives the opponent comatose
>>31456622
So Serperior is worse than ever
Spikes now deals typed damage.
Close Combat counts as an Iron Fist move
>>31454102
Leech seed works like Ingrain in that it also prevents switching.
I was going to say fell stinger but apparently a gen 7 buffed it's damage to 50 and boosts attack by 3 if it kills
Dynamic Punch is now %100 accurate like earthquake and confusion rate has been changed to %50 because the PP will stay at 5
Counter now has +1 priority and works like Detect/Protect. The user takes no damage when hit and deals twice the damage it WOULD receive back to its attacker.
Trick room cancels priority
Iron Fist boost is %50 instead of %20
>>31457060
Then don't go contrary.
All trapping moves remain in effect even after the user has witches out