Unnerve: Prevents opponent from using their held item
Shell Bell: Whenever the Pokémon holding it deals damage, it restores 1/4 of the damage dealt as HP.
Teleport: Allows user to switch even through binding/trapping moves or abilities. Priority +1.
>>31282465
Run Away
Pokemon cannot be trapped
Inner focus
Prevents Pokemon from losing their turn
(Immunity to Attract, flinch, confusion, para)
>>31282465
Truant: Defence and Sp. Defence are +3 and restores 1/16th health on the turn it activates.
turn water veil into a water bubble clone. That's the only way to redeem that shitty ability.
...And for the hell of it. No Guard now increases the power of all non 100% accuracy attacks by 20% for the user.
Honey Gather: Prevents opposing Pokémon to raise their evasiveness
>>31282601
>how to make slaking go from "meh" to busted supergod
Cute Charm: Reduces the power of super effective moves by 25%.
Illuminate: No Guard clone.
Magma Armor: Halves the power of Water-type attacks.
>>31282663
magma armor
**negates water type attacks
>>31282663
Then, Ice Body should reduce Fire attacks' damage.
Pickup: If the pokemon doesn't have it's item at the end of it's turn (that wasn't an already consumed consumable), it will obtain said item once again.
Honey Gather: The user can now use Honey in battle like a berry. When the user drops to <50% HP or receives a status ailment, Honey will restore 1/3rd of the user's HP, and cure all status ailments. If the user has no item, there is a 50% chance they'll receive Honey at the end of the turn.
>>31282984
Disgusting