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Why is Alola so disgustingly small?

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Thread replies: 35
Thread images: 9

File: Alola.png (2MB, 1280x905px) Image search: [Google]
Alola.png
2MB, 1280x905px
Why is Alola so disgustingly small?
>>
>>31237562
Because you're one of the people who deluded yourself into thinking it would be huge during pre release season.
>>
File: scaled.png (330KB, 1600x1043px) Image search: [Google]
scaled.png
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>>31237562
Will Smalola return?
>>
>>31237562
Because it's the worst region yet.
>>
>>31237609
No, that's still Kalos and Kanto
>>
Ula'ula was such a disappointment. Akala felt bigger, despite Ula'ula being based on the big island.
>>
>>31237609
Sinnoh exists anon
>>
>>31237609
Johto exists
>inb4 comfy
Doesnt stop it being shit
>>
>>31237609
>>31237646
>>31237771
>>31237944
Literally the only bad region is Kalos.
>>
>>31238000
Kalos is better than Alola in regards to layout and such, although not content-wise.
>>
File: 1483396618421s.jpg (9KB, 250x226px)
1483396618421s.jpg
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>>31237562
>>
>>31237735
Probably didn't help that most of the map was inaccessible.

>No Victory Road
>Can't into Geothermal plant
>A fucking bus
>>
File: All Maps.png (562KB, 2400x2170px)
All Maps.png
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>>31238415
Nice thumbnail.
>>
>>31237944
Johto has good lore and locations

>>31238387
>better in regards to layout
Kalos goes from marsh, to autumn, to snow, to waterfalls, to snow again
>>
>>31241074
>Johto
>lore

I liked HGSS as much as the next guy, but lets not kid ourselves.
>>
>>31241016
You can't really count FRLG Kanto without including the Sevi Islands. As small as they were, I thought they were pretty comfy.
>>
>>31240952
Not to mention that Ula'ula only has 3 towns total, but only 1 of them can really be counted

>Malie City
The only actual city

>Tapu Village
One ruined building and a Pokemon Center, its music is just the route theme (that plays on every Ula'ula route)

>Po Town
Just Skull's base, with one building and a Pokemon Center (still like it though)
>>
>>31237562
>why is a region based off of hawaii small?
>>
>>31241188
Do people actually count Tapu Village as a town? Not only is it just a Pokemon Center and some tall grass, but the map description straight up calls it "The remains of a village".
>>
File: NWHI_atop_US.jpg (122KB, 800x628px)
NWHI_atop_US.jpg
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>>31237604
You act as if any of the regions aren't smaller then the real ones sans unova which is arguably the opposite.
If you want to be realistic, Manhattan is the size of a chunk of Oahu. You could also drive from one point of Oahu in about an hour. 45 minutes optimally. Evergrande, which is Naha, is only slightly smaller then Oahu. All of the smaller Hawaiian Islands can fit into Big Island, yet Big Island isn't shit compared to the Japan based regions or Kalos. Scale is all sorts of messed up.
>>
>>31241254
Yeah, I was on the fence whether or not to count it as a town. If it doesn't count, then that's 2 towns, which is even worse. Meanwhile Akala has 4 towns alone.
>>
File: huge regions.png (207KB, 1024x369px)
huge regions.png
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>>31237562
It's not, because it has a better layout. You can actually cover most of the ground in the islands, as opposed to previous gens that gave you a massive landmass, of which only straight lines were explorable.
>>
File: towns and routes.png (600KB, 1499x412px)
towns and routes.png
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>>31241165
Were you just not paying attention? Almost every location has backstory. Even the Lighthouse and Pokeathelon Dome.

>>31241449
This isnt true though, that only describes the first island. The others are increasingly closed off and segmented. Plus, it still has the least number of towns and routes. It has less routes than Sevii
>>
>>31241509
Saying Alola only has 17 routes is misleading. That isn't taking into account sub-areas like caves or mountains, and the outdoor areas on Poni Island are pretty much just routes in all but name.
>>
>>31241544
Every region has caves, outdoor areas and mountains, and pretty much all of them are twice the size of most of the ones in Alola anyways.
>>
>>31241509
It describes Akala as well. And the other two islands feel segmented because they have a lot more caves and landmarks that break the flow of the map, just like previous gens did.
Poni especially has more than half of it's map comprised of caves and the altar.
>>
>>31241577
No, they feel more segmented because we have many inaccessible areas and locations that we cant explore because they are in between two transition screens. It gets particularly noticeable in Ula Ula where a lot of paths between locations are just skipped.
>>
File: Alola artbook map.jpg (3MB, 1920x1298px) Image search: [Google]
Alola artbook map.jpg
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Does this help?
>>
>>31241074
To lush forest*
>>
>>31237562
To match the smallness of Genwunner's IQs.
>>
Imagine if "7/10 too much water" never happened. We may have been able to surf between the islands and find places like Pacifidlog Town, the Abandoned Ship, etc. Or if the mountains weren't mostly closed off, maybe there could have been different settlements to find along the way. I love SM, but they missed a lot of opportunities to add neat little locations. Especially...
>>31241683
>That fucking golf course
It's just a cruel tease.
>>
File: 1452943888839.png (42KB, 384x640px)
1452943888839.png
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>>31241509
Most of Sevii's routes are incredibly small. You've also skipped several areas in Alola solely because they aren't denoted on the map as "Route X" even though none of Sevii's routes are numbered. There are 17 numbered routes, and on top of those, you have Hau'oli City Outskirts, Melemele Sea, Kala'e Bay, Hano Beach, Secluded Shore, Exeggutor Island, Poni Wilds, Poni Breaker Coast, Poni Grove, Poni Plains, Poni Coast (this is a different area from the breaker coast), and Poni Gauntlet.

That list of Poni locations also didn't include Ancient Poni Path where the cave system is, on account of that being a cave/dungeon despite the path right before it being functionally a route. That's 29 actual routes. I'll be generous and say it's 28 because Hau'Oli City Outskirts does technically fall under the Route 1 monicker. Even if you want to be really pedantic about this, those areas are undeniably traversable areas that contribute to Alola's objective size. It isn't like this is true for every region either, all of the route and route-like areas in Hoenn are numbered. Only towns, dungeons and caves aren't labeled as routes, so you aren't going to see that number suddenly balloon when you take a closer look. Consider adding caves/dungeons to your image, because that's where you're really going to see Alola fall very short, and those account for a hell of a lot more substantial content than number of towns.
>>
>>31237562
>seeing the "curvature" of the world
The more disgusting thing here is perpetuating the myth of a spherical Earth.
>>
>>31237609
Not with Unova being a thing it isn't.
>>
>>31237562
GF really shot themselves in the foot with graphics in this game. Sure it looks great overall but its obvious 3ds barely handled it and thats why the region is so small and so many places feel barebones
Thread posts: 35
Thread images: 9


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