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Fix a shitmon

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Thread replies: 45
Thread images: 10

Why does my bro get no fucking moves?
>+20 in attack
>access to: Liquidation, Close Combat, Drain Punch, Knock off, Aqua Jet and Mach Punch
There fixed
>>
He's really good on a rain team with Z-bellydrum
>>
>>31211256
this, it doesn't need really more attack
>>
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>>31210442
How do we fix my bro? Will +20 in speed make it okayish? Maybe a better ability?
>>
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>>31210442
I wish he had Regenerator. The Pokedex used to mention that Hitmonchan needed to take breaks after three minutes, and I think this ability would reflect a boxer's ability to get his wind back after a short break between rounds.
>>
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How do we fix this qt3.14?
>>
>>31211397
Give it a mega with the ability simple. There fixed
>>
>>31211352
make it able to be female
>>
>>31211397
more speed
parental bond
>>
How do we fix Zebstrika?
High horsepower Zingzap(probably not based on the Japanese name)(or a good fucking physical electric move that's not wild charge) and maybe U-turn. Will that make it be able to make use of its attack stat?
>>
>>31211624
If it got U-Turn, I think Volt Switch would still be more viable on it due to STAB and the fact that nearly everything resists bug type moves.
>>
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Either Earth Power or a Mega which supposedly fixed its twin, Charizard, supposedly.
>>
>>31211729
How can we save Meganium?
>>
>>31212716
Give it a defensive Grass/Fairy mega.
>>
how do we fix bellossom? retcon it into grass/fire (on top of retconning sunflora and cherrim's sunny form) and give it some fire moves?
>>
>>31211624
Well its a physical electric type
So either buff wild charge and 10 more attack bst

Or swap its spa and attack and give it 10 more bst in Spa

then you have a decent electric type with grass immunity
>>
>>31211624
Give it Galvanize
>>
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>"Mega Stones only could make one Pokémon really powerful. We made Z-Crystals so that all Pokémon could be equally good!"
>Typhlosion still has no use for them
I was so certain he was going to get a Mega this time around. He had to, it was Gen II's turn. IT WAS THEIR TURN
>>
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I have no idea how to make this thing viable. Maybe give it Drought and +20 Special?
>>
>>31211267
>>31211256
If he needs two turns of setup to be usable it isn't good.
>>
>>31212864
>, it was Gen II's turn. IT WAS THEIR TURN
They finally got their hidden abilities.

That was something, right? I mean, it helped Feraligatr.
>>
>>31212912
>They finally got their hidden abilities.
Which only bolstered my confidence that their Megas were just around the corner.
>>
>>31212864
Z Burn up + Burn Up

EVERYTHING IS FIRE
>>
>>31212889
Give it a Meg... oh wait
>>
>>31212890
>two turns
are you aware that Drizzle exists right?
>>
>>31212781
Grass/Fairy, dumb ass. With an ability that reduces Poison damage, prevents Poison status, and doubles Grass moves
>>
>>31211397
Honestly just give +10 Attack and Speed and then give it an ability. Or even just give it a really good ability to make up for having literally no good options.
its movepool is fucking great though
Return / Zen Headbutt / Crunch / Earthquake is a solid core. Could use a boosting move too like Meditate. Calm Mind is a trap
>>
>>31210442
Help me buff my bros, /vp/. I guess Schooling could help them, but I don't have any other ideas.
>>
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>>31213694
Oh shit forgot image
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>>31212889
If I am allowed to make new shit, I guess something like this could work:
>BST Redistribution
+22 HP
+22 DEF
+15 SDF
-59 ATK

>New HA
Warrior’s Pride
In-Game Description: Damage increased against strong Opponents. Holds back against weak Opponents who it considers weak.
Effect: If the Opponent has a BST of 530 or more, the user gains a fixed +1 in S.Atk and SPD. If the Opponent has a BST of less than 500 the user suffers a fixed -1 S.ATK. The buff/debuff are calculated at the beginning of a turn.
This is based on one of its Dex Entries: A Charizard flies about in search of strong opponents. However, it will never torch a weaker foe
>New Moves

Melting Breath:
In-Game Description: The target is molten with a charring blast of fire. This may also leave the target with a burn. This move is super effective on Rock types.
PP: 20
Power: 90
Accuracy: 100%
Type: Fire
Category: Special
(NOTE: Freeze-Dry is buffed to Power 90 too)
Learned by the Fire Starters, Reshiram, Silvally, Arceus and Mew.
This is based on one of its Dex Entries: Breathing intense, hot flames, it can melt almost anything. Its breath inflicts terrible pain on enemies.

Burning Soul:
In-Game Description: By focusing on the thrill of a battle, the user of this move boosts its Special Attack and Speed stats.
PP: 20
Type: Fire
Category: Status
Learned by The Fire Starters
This is based on one of its Dex Entries: It is said that Charizard's fire burns hotter if it has experienced harsh battles

Hurricane/Tornado Draft: The user Summons/Flaps its wings to create a strong air stream that damages the target and that it can also eliminate Entry Hazards. The move does more damage if Entry Hazards were removed.
PP: 20
Power: 80
Accuracy: 100%
Type: Flying
Category: Hurricane is Special, Tornado is Physical
This moves are learned by Flying types, Decidueye, Silvally, Arceus and Mew.
Note: If Entry hazards are removed, the move hits with base 100 power, Rapid Spin is buffed to function this way.
>>
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>>31213694
>>31213715
try giving it an actual movepool and stats for starters

pic related; never ever received a fucking buff
+28 Atk (92 -> 120)
+20 SpDef (80 -> 100)
+32 Spe (68 -> 100)
BST: 450 -> 530
Ability: Enthusiasm
Boosts Water-type moves and horn-based moves by 50% (x1.5 damage multiplier)
Waterfall
Drill Run
Megahorn
Smart Strike/ Poison Jab
>>
>>31212889
>use either of its mega
there, now it's ou material
>>
>>31213694
An actual moveset
>>
>>31213715
Hidden power with a good secondary effect or a boosted BP (i dont know what), like Curse
>>
>>31213831
congrats it's broken now
>>
>>31212765
>Specs Weedle used poison sting
>>
>>31213891
>broken
>still mediocre bulk
>still eh speed tier
>still solo type
>still shit coverage
nah son
>>
>>31213715
Let them learn any moves that begin with their letter. And give them Protean.
Fuck ! and ?
>>
Give Rampardos rock head
>>
>>31210442

What's better on Poliwrath

Swift swim or water absorb
>>
>>31213831
>and horn-based moves
>finfags on suicide watch
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>>31213815
jesus what the fuck
>>
>>31211397
Contrary. Psycho Boost (unless thats deoxys only, can't remember), Superpower, etc.
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>>31214272
Depends on whether you're gonna be using rain or not, if you're using a rain setter on your team then swift swim is better. But having an immunity to water moves is always nice.
>>
>>31210442
Its because it looks identical to its prevo
They probably forgot to give it new moves.
Thread posts: 45
Thread images: 10


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