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After 5 gens since their inception steel types got one nerf,

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After 5 gens since their inception steel types got one nerf, and then were buffed at the same time which actually made them better then they were before. Why are they so insistant on not giving them a nerf, even just a little one.
>Steel types resist 10 different types and have one immunity, which is over half the types in the game

>They aren't bad offensively anymore either since they are one of 2 types that can hit fairies, one of the best types in the game
>Their one immunity is to the type best made for wearing down pokemon
>Unlike where gamefreak dropped the ball one ice types where they made a fragile offensive type almost all slow bulky "tanks" most steel types are tanks and take advantage of their amazing defensive type
>It pairs well with literally every type in the game (except ice and rock) giving nearly every steel dual type pokemon an amazing typing
>It's weaknesses (which are just 3 compared to it's 10 resistances) while all being good common offensive type are all very easy to play around and pokemon that threaten them can be covered by just one or two other pokemon that resist their weaknesses
>They are weak to being trapped by magnet pull pokemon but this can be fixed by giving them a shed shell
>They are also amazing support pokemon with most of them getting access to spikes, stealth rock, toxic, and thunder wave
>They check the other two best types in the game being fairy and dragon

Honestly, why do steel types get so much?
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Why would they nerf the one type that was explicitely created to be the best one?

Also we got jack shit in gen 7.
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>>31018235
>jack shit
The Tapu's existing is a steel buff, since they're stronger VS some of the biggest threats in competitive
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>>31018235
to be fair, any type that didn't get a tapu or a UB didn't get much.
And hell steel types got the space princess of healthy meta and kartana, so thats not even that bad.
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Consider the following:
>Ground now hits Steel neutrally
>Steel is now weak to Electric and Psychic
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>>31018224
Good defensive type, shitty offensive type. That's why.
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>>31018282
being weak to electric and psychic are good
It's not gen 1 anymore so psychic types don't need steels to check them, plus it gives psychic a purpose since it hits what fairies can't.
It should probably just get a nerf though, don't think it neeeds a compensation buff when it's already that good.
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>>31018301
not after they added faires it isn't
it's not one of the top offensive types for sure but being one of 2 types able to hit fairies hard is really good. Also most steel types are tanky pokemon anyways.
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>>31018301
This basically. The most powerful Steel-type move (with a set damage) only does like 80? maybe 90?

Celesteela is fucking everything up though with her Heavy Slam hitting like a wrecking ball on pretty much everyone.
Sure Mega Lucario and Mawile were already godlike last Gen but they'd be broken no matter what type they were.
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>>31018327
that'd matter more if the few offensive steel pokemon didn't OHKO or 2 hit KO the fairies they're trying to kill with their steel move, which is what you'd use them for, anything else carrying a steel move is slow enough to use gyro ball. Not only that, most steel types are dual types meaning they can just run iron, gyro ball, or bullet punch and another STAB move plus coverage. You're still right in steel not being as good as ground or fighting as an offensive type but it still gets the job done anyways.
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>>31018224
>They aren't bad offensively anymore either since they are one of 2 types that can hit fairies
>>31018315
>it's not one of the top offensive types for sure but being one of 2 types able to hit fairies hard is really good
Fairy is weak to 3 types

Steel is not a great offensive type. Most of the time it's fucking amazing when paired with another type though, but this could also be said about a lot of types.
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>>31018351
It is weak to 2 types, steel and poison, both of which are mainly defensive types.
The rise of fairies have given offensive poison and steel types a much greater presence.
And most steels are dual types with their steel typing giving a way to kill fairies as well as a fuckton of resistances. Yeah offensive steel types are only there to check fairies but thats all they need to do in order to be useful.
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>>31018351
>Fairy is weak to 3 types
No, just Steel and Poison. It's a big reason why Fairy/Steel is such a strong typing, which GameFreak is definitely aware of since they keep making the fuckers.
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>>31018371
>>31018383
Oh shit I thought Fire was super effective against them, am I retarded?
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>>31018394
fire resists fairy type attacks, but it is not super effective against them. It's easy to mess it up though.
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>>31018394
Fire resists Fairy, just like Steel and Poison, but that's it.
>>
Normal/Steel, Fire/Steel, Poison/Steel, Psychic/Steel are or would also be shit. So no. Fire and fighting moves are literally on every pokemon op.
The only broken thing is ghost/steel, but we already know this don't we?
>>
>>31018397
>>31018401
Not that anon, but it really should be SE against Fairies. Would Fire become too OP if it were, being one of the best defensive (if no pebbles) and offensive types?
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>>31018224
Steel is the glue that keeps the game together.

Don't you faggots love to call things "cancer"?

Imagine how cancerous Lele would be if steel didn't resist psychic.
Imagine how cancerous Mega Salamence would be if steel didn't resist flying and dragon.
Imagine how cancerous Smogonsword would be if steel didn't resist... well, itself.

Speaking of Smogonsword, the steel nerf is exactly why it got so strong in the first place. Having its dual STAB being resisted by any steel with a secondary STAB (ie Heatran, Magnezone) would make it much more manageable.

But no. You faggots will continue complaining about steel types, while GF is more than happy to keep throwing retarded OP shit at us.

If you want a game with zero strategy where each turn is an OHKO because there's no fucking defensive types, then sure, go ahead, complain about steel types.

If you have common sense, you'll realize that this game needs a defensive type more than ever.
>>
>>31018412
Fairy needs a nerf but Fire definitely doesn't need a buff.
I'd even say it's acceptable defensively (except the Bug resistance because there's just no reason for that), offense is where it's too good.

How about making Fairy not very effective against Psychic, maybe Grass too?
>>
>>31018451
It would be best to make fairy weak to bug. That would be a perfect match thematically and making them weak to u-turn spam would be just the right level of nerf.
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>>31018408
I see nothing wrong with your statement.
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>>31018432
i'm well aware that just taking away steel types resistances randomly would be bad, but taking away a few resistances that it doesn't need would be nice too. Both grass and bug are resisted by a ton of types, taking them away from a type that has so many resistances doesn't mean much. Also a bunch of types are imbalanced steel and fairy are just the most annoying ones right now since they decided to give them both so much. If anything they just need to buff and nerf some types to compensate. And gamefreak doesn't throw things at us, they've nerfed steels once and then immediately buffed them to compensate.
>>
At this point, a lot of the type matchup chart would have to be shaken up, because a lot of holdovers from Gen 1 and Gen 2 just don't make any sense now.

They should have taken the chance to do so when Gen 6 happened and they made type adjustments. Hell, Fairy type had to be specifically created because Dragons were so out of control in Gen 5, and Dark and Fighting types needed another check because they where everywhere. Once again GF has chosen to kick the can down the road, and we're still left with types that never got buffs to their absolute shitty defenses (Grass/Bug/Ice) or offenses (Poison, Steel).
>>
>>31018532
>Gen 6
>nerf Dark and Fighting with Fairy
>buff Dark by removing Steel resistance
>buff Knock Off because most Dark and Fighting types learn it
>Gen 7
>nerf Sucker Punch because THAT was the problem
>buff Dark types again with immunity to Prankster

What is Game Freak even thinking?
>>
>>31018595
same thing when they made a type that beats some of the best offensive types in the game, resists or is immune to said types, and is only weak to the 2 most usless types defensively with most of their pokemon being tanks. Oh, and they also decided to fuck over bugs with it for 0 reason after they were finally balanced.
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Steel Fairy is the most cancerous typing.
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>>31018282
The problem I have with this is that a Fairy Pokemon's two weaknesses can be covered easily simply by having access to a psychic type move.
I carry psychic on my Ribombee to hit poison types and stuff on the switch in, I can only imagine how good it would be if I could also hit steel type switch ins.
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>>31018630
it is, not only is it cancerous they give it to the most annoying pokemon too. Mawhile (mega mawhile being the annoying one), magearna, klefki.
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>>31018235
Steel was meant to be the best defensive type ever. That went exceptionally well.
But they failed to balance it with some mediocre attack. Metagross was a thing and the power creep starting gen IV.
Now they're trying to nerf its defenses and it's all going to hell.

t. Steelfag
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>>31018638
you think thats bad, imagine how bad tapu lele would be when it's fairy STAB hits everything hard and it's psychic terrian boosted psychic covers everything it's moonblast doesn't.
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>>31018649
>they're trying to nerf it's defneses
wait, how are they doing that?
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>>31018532
Not every type needs to be all-rounders or evenly balanced. Steel doesn't need to be a viable offensive type and definitely shouldn't be a GOOD offensive option when it's unquestionably the best defensive typing in the game by a mile.
That doesn't mean there can't be offensive Steel-types, just that you shouldn't be able to do something like build a Steel-type with Garchomp's stats and have it use Steel-type moves to rip through half the metagame.

The problem with Steel is that offensive Steel-types exist and they're really fucking good Pokémon in their own right. Iron Head isn't a great move but it gets the job done coming off 678 Attack with STAB, and Mega Mawile isn't even in the top three best Steel types.
Basically power creep caught up at the same time that Fairy was introduced, and it turned out that Fairy wasn't good enough to exterminate Dragons but it was good enough to shit on a lot of other things, so now we have a meta where Fairies and Dragons are both really strong and Steel is the only thing that can deal with both of them, while still being really good at dealing with everything else.
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My only problem with Steel is that it gave Ice a fourth weakness it really did not need.
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>>31018656
They removed its resistance to the Dark and Ghost types. That made Metagross come down from its iron throne, but not much other than that.
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>>31018692
oh, i thought you meant this gen. Yeah they did, but then they made up for it even more by giving it a resistance back and also giving it use in the literal only department that it was bad it, which was being an offensive type.
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>>31018692
Aegislash got hit more probably.
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>>31018719
Aegislash benefitted by having its STAB Shadow Ball hit steel types on their weaker defense stat, and it doesn't care about ghost types because it can Shadow Sneak them or tank a hit in shield mode and hit back with Shadow Ball.
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>>31018752
At least Bisharp makes Aegislash his bitch as long as it's not running Sacred Sword.
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>>31018282
Steel was originally mase to counter psychic
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>>31018472
Make Fairy not effect Grass, and the thematic match is completed.
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>>31018224
>Steel types are great defensively

Who would've thunk?!
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>>31018649
>>31018649
they did balance it with mediocre attack, because with all it's power, metagross is still easily walled because both of its STABs are exceptionally mediocre, and because there exist pokemon that can more easily buff their attack via Swords Dance or Dragon Dance
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>>31018432
smogonblade would just be stronger on the defensive end if steel still resisted ghost and dark. either way it's loose/loose.
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>>31018235
Pretty sure the type created specifically to be the best is Dragon.
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>>31018432
>gf nerfed steel to check smogonblade prematurely
>it ends up being stronger

all it does is win
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>>31021151
How the hell did it end up being stronger when it's now weak super effectively to Dark and Ghost type moves now?
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>>31021231
because now it gets to hit steel neutrally at least.
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There's a lot of shit in the game and it's really hard to balance it, overall they are doing a good job.
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>>31018282
Tapus just got a whole lot worse
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>>31023100
The way they've handed Ice types inexcusable though. It's like an inside joke at this point.
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>>31021231
It's hilarious that it's still fucking amazing even with Knock Off spam everywhere.
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>>31023339
Ice is in a shitty situation where it's offensively amazing and defensively shit to the point where it's better to run an Ice move rather than an Ice mon.

The amount of bad Ice-types don't help either. The problem is that you absolutely cannot buff it offensively because it's already really good, you need to buff its resistances in a way that doesn't cripple things that don't warrant nerfs. The easiest way to do this would be to make it resist strong offensive types (Ghost, Fairy, Dragon) but I'm not sure how well that would actually work.
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>>31023442
It needs to resist water, and maybe fairy
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>>31023793
This meme again.
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>>31020253

That's dark you fuck
Thread posts: 56
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