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How do we fix it?

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Thread replies: 33
Thread images: 3

File: le shed ninja.png (145KB, 431x431px) Image search: [Google]
le shed ninja.png
145KB, 431x431px
How do we fix it?
>>
>>30991665
wonder guard gives immunity to spikes and rocks.
>>
Wait until it's released in Sun/Moon and baloon Muk can only be burned and leech seeded to death.
>>
>>30991687
Power of Alchemy can't copy Wonder Guard.
>>
>Give it 4 health
>make it so all hits that do damage can only do 1 HP damage
>>
>>30991665
make it so muk can copy wonderguard and it will popup to the highest of tiers
>>
Would a Sturdy Shedinja be considered broken in the current meta?
>>
>>30991665
Sturdy as a hidden ability
>>
>>30991731
You misunderstand Shedinja.
Get out, and never come back
>>
>>30991736
No.
>Vanillite entered battle!
>>
>>30991665
quiver dance
>>
>>30991736
VGC has sand, hail and leech seed.
Smogon has sneaky pebbles and toxic.

In other words, no.
>>
>>30991796
Safety goggles?
>>
>>30991736
>Still dies to hail or sand
>any entry hazard
>toxic, burn, or leech seed
It would only work against horribly built teams, much like regular Shedinja.
>>
Make an item that prevents damage from non-attacks.
>>
>>30991775
On the right track but I don't think it would do it. It has 90 base attack as it's best stat, boosting its base 30 special stats isn't going to do much even after 2 boosts (assuming you use QD when Shedinja forces your opponent to switch to counter, then another QD after taking a hit with focus sash).
>>
>>30991665
Make it so that wonder guard LITERALLY only lets "super-effective" hit
>Only SE attacks hit
>Only SE status conditions hurt it (burn kills it, but toxic doesn't affect it)
>Only SE weather conditions hurt it (sandstorm kills it, but hail doesn't affect it)
>Only SE hazards hurt it (stealth rock kills it, but spikes doesn't affect it)
>Only SE status moves hurt it (nightmare, curse, night shade, etc. kill it, but leech seed, perish song, etc. don't affect it)

Is not insanely broken given shedinja is still slow and its attack isn't the best, but it is better than what it has right now.
>>
>>30991893
one quiver dance and then use baton pass and pray you outspeed.
>>
Wonder gaurd now includes a magic gaurd effect as well
>>
It doesn't need fixing, it's a gimmickmon
>>
File: IMG_2033.jpg (44KB, 500x500px) Image search: [Google]
IMG_2033.jpg
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You guys just aren't running him right.
Shedinja @ Life Orb
Nature: Bold
-Shadow Ball
-Harden
-Absorb
-Leech Life (for recovery)

It's as simple as that.
>>
Just make it so Wonder Guard also works like Magic Guard and you only take damage from attacks too.

It's that simple.
>>
>>30993034
This.

I love Shedinja, one of the few favorite pokemon from gen 3 that was fucking interesting. But with the introduction of new abilities, moves and fairy type, has lost too much terrain.
>>
>>30991665
Just slap a life orb on it.
>>
>>30993129
Talking about fairies and terrain, what about a doubles team with Tapu Fini? is a free Burn/Poison inmunity, and nobody run entry hazards in doubles
Add a Sun/Rain mon than can prevent Hail/Sand and is done
>>
File: Frame184.jpg (26KB, 480x360px) Image search: [Google]
Frame184.jpg
26KB, 480x360px
Why would you need to fix Shedinja? It already showed how good it could be with Wonder Trio teams in 6th Gen OU

Sometimes I forget /vp/ doesn't actually play Pokemon to these levels
>>
>>30992913
that's genius
>>
>>30991683
This is good.
>>
>>30991665
give it endeavor and >>30993034
>>
>>30991731
Sounds like Mystery dungeon, where they had 5 health.
>>
>>30991736
yes. shed stall is already somewhat viable, with sturdy it needs far less support. tapu fini as a partner alone patches up a lot of its shortcomings
>>
>>30992913
>life orb
>when you could use assault vest for spdef while harden patches up def
>>
>>30991665
Only takes damage from super effective moves. Meaning it's immune to weather, entry hazards, and status.
Thread posts: 33
Thread images: 3


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