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Fake Moves Thread!

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Thread replies: 68
Thread images: 4

Hello my fellow 4chan fags. What sort of fake moves would you invent if you were in charge of creating the next Pokemon region?
>>
Move: Iophobia
Type: Poison
Category: Special
PP: 20
Power: 70
Accuracy: 100%
Description: The user sorrounds the target with a pool of venom. Has a 10% chance to Poison the target. This move is super effective on Psychic types.

Move: Fabled Strike
Type: Fairy
Category: Physical
PP: 5
Power: 120
Accuracy: 100
Description: With the might of a legendary hero, the user strikes its target. Lowers user’s Speed and Defence by 1 stage.

Move: Bolide Burst
Type: Rock
Category: Special
PP: 5
Power: 115
Accuracy: 80
Description: The user summons and unleashes the power of a mighty meteor explosion.

Move: Bullet Blitz
Type: Steel
Category: Special
PP: 5
Power: 110
Accuracy: 70
Description: The user launches a barrage of metal fragments at the target. Hits all opposing targets. Bypasses Protect, Detect, Wide Guard, Mat Block, Spiky Shield, King’s Shield and Baneful Bunker at 50% of its usual power.
>>
>>30916240
I see you're short on ideas for your romhack you nigger
>>
>>30916401
If I knew how to make a rom hack, I would include these moves, yes. But alas, I do not,
>>
Power Lance
Steel
Physical
PP: 5
Power: 110
Accuracy: 80
User uses its arms to jab at the target with great force. May lower targets defense.
>>
:^)
Normal type
Status
PP: 40
Power: -
Accuracy: -
Raises the evasiveness and lowers the accuracy of all Pokémon on the field by 6 stages. This move never misses. This move affects Ghost type Pokémon. Slowbro signature.
>>
>>30916240
>Move: Meteor Shower
>Type: Steel
>Category: Other
>PP: 5
>Power: -
>Accuracy: -
>Description: The user summons a hail of small meteors that fall for five turns, powering up Steel and Rock type moves. It damages all pokemon.
>>
File: lumineon.png (691B, 96x96px) Image search: [Google]
lumineon.png
691B, 96x96px
Eerie Counsel
Ghost
60 BP - Physical
5 PP
The user receives an important teaching from the world of spirits, changing this move’s type to one the target is weak against. If the target does not faint, the user’s Attack and Defence stats are lowered.
Learnset: Dusknoir

Foreboding Light
Normal
No BP – Status
10 PP
The user releases a sinister light that they have stored on the surface of their skin, preventing the target’s stats from increasing for five turns and lowering their Speed stat. The effectiveness of this move depends on the weather.
(If harsh sunlight is present, the move will fail. If any other weather conditions are present, Speed is lowered by 2 stages.)
Learnset: Lumineon, Watchog.
>>
bash
type: rock
category: physical
PP: 15
power: 75
acc: 100%
no additional effects

p.s. fuck you gamefreak
>>
>>30917134
Does it make contact? This is important.
>>
Have a move thats like a banana peel, works like Fake Out, but damages more the heavier the target is. Could just call it Banana Peel
>>
>>30917176
let's go with yes, sure
>>
Galaxy Jump Kick
Type: Fighting
BP: 400
PP: 5
Acc: 50
If the move fails, the user faints.

Burastoban
Type: Fire
BP: 70
PP: 15
Acc: 100
Super effective on Water types.

Cold Wind
Type: Ice
BP: --
PP: 10
Acc: 60
Freezes the target. Can only be learned by Ice-types.

Smug chuckle
Type: Normal
BP: --
PP: 20
Acc: 85
The target loses confidence, decreasing its moves' BP by 30% for four turns.
>>
Move: Electrify
Type: Electric
Category: Special
PP: 10
Power: -
Accuracy: 100
Description: The user Charges up itself with electricity and raises it's SpD and SpA in hte next turn. The user gains 30% damage reduction for the charging turn. If the user is struck during the charging turn the attacker gets electrocuted for 70% of its attack.
>>
Move: Heartbreak
Type: Dark
Category: Special
PP: 15
Power: 60
Accuracy: 100
Description: The user toys with the target's feelings from them before breaking their heart. Does double damage on infatuated opponents, but they will no longer be infatuated.
>>
>>30917235
>Electrify
That already exists.
http://www.serebii.net/attackdex-sm/electrify.shtml

Skydive
Flying
Physical
100 BP
95 Accuracy
10 PP
The user dives on the target from great height. If the attack misses, the user takes serious damage (50% of max HP)

Dive Bomb
Flying
Physical
130 BP
90 Accuracy
10 PP
The target is attacked with a high-altitude dive. If the attack misses, the user takes serious damage (50% of max HP)
>>
Trip Wire
Normal
Status
10 PP
The user places an explosive trap with wire triggers in the middle of the battlefield. The first Pokemon to use a move which deals direct damage activates the trap and takes damage equal to 33% of their max health. Trip Wire may be used a second time to increase the damage dealt to 66% of the recipient's health. Has -1 priority.
>>
File: 1456575287111.jpg (510KB, 800x800px) Image search: [Google]
1456575287111.jpg
510KB, 800x800px
Energy Release
Psychic
Status
5PP
The user focuses all its energy to increase its stats. Works better for pokémon with lower BSTs. Increases by a percentage instead of usual stat boosts.
>>
Spooky Terrain
Ghost
Status
10 PP
The user makes the ground spooky for 5 turns. As long as Spooky Terrain is active, Normal type moves have no effect.
>>
Waifu Beam

Psychic Type

Power: --
Accuracy: --
PP: 10

Your waifu fires a beam of cuteness at you, causing instant fainting from cuteness. All others around you are instantly infatuated.
>>
>>30916375
Bretty good
>>
Icy Terrain
Ice
Status
PP-10
Acc-100
User freezes the battlefield solid for 5 turns. Moves have a 50% chance to fail due to slippery conditions.
>>
Static Shock
Electric
Special
PP: 10
Power: 40
Accuracy: --
Description: Electric type fake-out

Power Outage
Electric
Physical
PP: 15
Power: 80
Accuracy: 95%
Description: Super effective against other electric types. Electric needs more physical attacks.
>>
>>30916240
If I were in charge of making the next region, why would I need to create fake moves? Wouldn't I need to make real moves?
>>
>>30916240
I just want more variants

>Harpoon Punch: Water
>Righteous Punch: Psychic
>Glitter Punch: Fairy
>Grit Punch: Rock

Also different typed false swipes.
>>
>Blindside

Dark
5PP
50 BP
100%
Doubles when opponent is targeting another Pokemon.

>Tase

Electric
20 BP
10PP
80%
70% chance to flinch

>Earth Flip

Basically the Physical version of Earth Power

Nidoking learns it.
>>
>>30917837
All are physical moves
>>
either Cliff Splitter or Mount Cleaver

Rock or Ground not sure which

does at LEAST 120

might lower defenses afterwards
>>
File: Get a load of this dark type.png (254KB, 500x419px) Image search: [Google]
Get a load of this dark type.png
254KB, 500x419px
>Acid Rain
>Poison type weather
>damages all non poison type pokemon every turn. Lowers the defenses of all non poison type pokemon. Makes Gunk Shot always hit.
>>
>>30917824
PLEASE just a fucking dark false swipe
>>
>>30917229
>decreasing its moves bp by 30%
>20 PP
>85 accuracy
what is noble roar?
>>
Temper

Steel type
BP-none
ACC-none
PP-10
User heats up its body to weld more steel to itself. Raises defense drastically. Contact moves after it is used may result in a burn.
>>
Garlic Breath
70bp grass special move
Super effective on ghost and dark types (works like freeze dry)
>>
>>30916240
Nostalgia vision
Changes the sprite to whatever gen the Pokemon was introduced for
All attacks will then ignore other pokemans stats changes
>>
>>30917824
>Gusty Punch: Flying
>Dragon Punch: Dragon (shoryuken?)
>Quake Punch: Ground
>Gut Punch: Dark
>Iron Punch: Steel (tekken?)
>Thorn Punch: Grass
>Sludge Punch: Poison
>Creepy Punch: Bug

fund it
>>
>Tempest Terrain
0 BP
10 PP
- ACC
Strong wind blow around. Pokemon not on the ground have a 30% chance to take damage equal to 3/16 of their full health at the end of the turn. Pokemon not on the ground also has 50% chance of being forced out of the battle field and switch with a random ally after storm damage is dealt (if it is dealt). In wild battle, this forces the wild pokemon to flee.
>>
snow drift
ice type special attack version of U-Turn learned by guys like cryogonal,kyurem,and vaniluxe
>>
>>30918009
Forgot to add it last 5 turns.
>>
Titanium Terrain
Steel type
10 PP
-- BP
100 ACC
Decreases the power of special moves by 50% and negates poison moves for five turns. Steel type moves get a 50% power-up.

Hydraulic Press
Steel type
10 PP
120 BP (physical, contact)
100 ACC
Works like a Steel-type Outrage.

Comet Blast
Rock type
20 PP
90 BP (physical, contact)
100 ACC
No secondary effect.

Razor Blades
Steel type
20 PP
-- BP
100 ACC
Hurts foes on switch-in, factors in type effectiveness. Does not affect Steel types.
>>
>>30916240
Soul Chill, Ice, special, no contact
10PP/110 BP/ 100 acc
Can't reduce the target below 1hp
>hail is useful

Cryogenesis, ice, status
10PP/-/85 Acc
Freezes the target, then sharply boosts its Defense ans Sp.Def.
>good in doubles i guess, but best with frost breath

Replicate, normal, status
1PP/-/-
Reduces user's HP to 1, then creates an exact copy of it in a spare slot of the party. Porygon and reuniclus get it lmao
>>
Phantom burn, ghost special move
10PP
65 BP
- ACC
100% chance to burn, can burn fire type pokemon
>>
>>30918009
That would be fucking cancer
>>
Land Sonic
Ground
Special
60 BP
101 accuracy
5 PP
Ignores Ground immunities and deals damage as if the target were grounded.
Learnset: ???

Rampage
Dark
Physical
120 BP
100 accuracy
10 PP
The user attacks indiscriminately for 2-3 turns. It then becomes confused, however.
Learnset: Gyarados, Tyranitar, Hydreigon, possibly others.

New Item: Tricephalium Z
Z-Move: Can't decide on a name. Triglav? Triple Summit? Golden Triangle? Power Of Three?
Requires Tri-Attack
Normal-type
-- BP
1 PP
The user, a three-headed Pokemon, focuses its Z-Power to sharply raise its three highest stats.
Users: Dugtrio, Magneton, Dodrio, Magnezone, Probopass, Hydreigon
Yes it is basically a better, customizable Geomancy in Z-move form.
>>
>>30918110
what the fuck is this, why is it better than will o wisp in literally every single way possible. Did fire types need a nerf? is ghost in need of a buff? what the actual fuck?

smart name though, I like the way you thematically combined the words phantom and burn.
>>
>Static Blast
Electric / Special
70BP 15PP
100% Acc
Shocks the target with static, granting them an Electric typing.

>Stupor
Ghost / Special
40BP 20PP
100% Acc
Assaults the target's mind, making it lose 1PP of each move.

>Rampage
Dragon / Physical
110BP 5PP
100% Acc
This move can only be used once (until switched out).

>Whisk Away
Flying / Status
— 20PP
— Acc
Each Pokémon is switched out with a random one.

>Spite Pulse
Ghost / Special
30BP 10PP
100% Acc
Gains an additional 20BP for each fainted Pokémon in your party.
>>
Mash-Up
Type: Fighting
Category: Physical
PP: 10
Power: 80
Accuracy: 95%
Effect: Switch Status conditions and stat changes with the Opponent.

Meteor Shower
Type: Rock
Category: Physical
PP: 15
Power: 15
Accuracy: 95%
Effect: Deals 1/16th max HP damage over the next 3-5 turns, and prevents the Opponent from switching out.
>>
>>30918110

Call it "Boo-Burn" and make it 30-40 BP with a 75% chance.
>>
>Vital Burst
Type: Normal
Category: Special
PP: 5
Power: 150
Accuracy: 90%
Effect: The user attacks the target with life energy. The attack's recoil harshly lowers the user's Sp. Atk stat.
>>
>>30917190
Make it an entry hazard
>>
Feather Shot

Flying
55 power
20PP
100Acc
User fires its feathers to damage the target. critical hits land very easily.
>>
>>30917229
Make cold wind 100% accurate in hail
>>
>>30918380
That's actually amazing
>>
>>30918380
>>30918694

>Nanab Peel

A grass-type hazard only learnable by some Grass types and a lot of the Monkey/Ape/Gorilla Pokemon? Wew
>>
I would give elemental variants of moves that already exist.
Variants of...
>Leaf Storm
Compaction: Steel (PHY), 140 BP 5 PP 90 ACC, lowers Attack stat harshly
Lash Out: Dark (PHY), 140 BP 5 PP 90 ACC, lowers Attack stat harshly (Malamar would get this)
Psych Out: Ghost (SPE), 140 BP 5 PP 90 ACC, harshly lowers both defenses. This move can hit normal types.
>Earthquake
Galeforce: Flying (SPE), 100BP 10 PP 100 ACC, inflicts 50% more damage to airborne Pokémon and 50% less to grounded Pokemon, affects all targets. Charizard would get this.
Bad Vibes: Dark (SPE), 100 BP 10 PP 100 ACC, this move does half damage in the sun, grassy terrain, and misty terrain, but does double damage in the hail, rain, or psychic terrain. Affects all targets. Only Darkrai and Zoroark would get this.
>Knock Off
Chicanery: Fairy (SPE), 65 BP 15 PP 90 ACC, "the Pokémon convinces the opponent to remove its item, then torments them for falling for it. If the opponent is holding an item, this move's power is doubled."
Midas Touch: Steel (PHY), 60BP 10 PP 100% ACC, any healing or consumable items are made unusable, choice weapons and most battle items are unaffected, arceus plates/silvally memorys/type gems are converted to steel type. Scizor and Hoopa would get this.
>Fire Blast
Boulder Swing: Rock (PHY) 110 BP 5 PP 85 ACC, 10% chance to lower the user's attack. Hits both targets, would only be given to certain fighting types and certain rock types, as well as Regigigas.
Shard Break: Ice (PHY) 110 BP 5 PP 80 ACC, increased critical hit ratio. 100% accuracy in hail. Weavile, Kyurem-Black, Glalie, and Mamoswine get this.
>Scald
Choke Hold: Fighting (PHY) 80 BP, 15 PP 100 ACC 30% chance to put to sleep. Only Conkeldurr, Marshadow, and the karate Pokémon would get this.
Mind Control: Psychic (SPE) 80 BP 15 PP 100 ACC 30% chance to paralyze
Fraternize: Fairy (PHY) 80 BP 15 PP 100 ACC 30% chance to infatuate despite male or female. Gender unknown remains unaffected. More in next comment...
>>
>>30916240
Move: Play Possum
Type: Normal
Category: Status
PP: 5
Description: The user pretends to faint after being hit and switches out. Any effects that trigger on a Pokemon fainting are activated.
>>
>>30917190
>>30918380
that's good, t b h
>>
>>30918922

Acid Rain~~~
Type: Poison
Category: Weather
PP: 10
Power: --
Accuracy: --
Effect: For 3-5 turns, poisonous rain comes down from the Sky. Non-Poison types take 1/16th damage, with Steel, Grass, and Fairy taking 1/8th. All Poison types heal 1/16th of their HP at the end of the turn. Poison-type moves with a chance to Poison also Badly Poison instead of Poison if they work. Poison Heal Pokemon heal 1/8th at the end of each turn.
>>
>>30918826
>Stealth Rocks
Pointed Shards: Ice (Status) Pointed icicles are thrown on the opponents side. These will disappear if an offensive fire type move is used by the opponent.
Dirty Needles: Poison (Status) Inflicts heavy poison and half max HP damage on Pokémon 4x weak to Poison, regular poison and 1/4th max HP on 2x weak to poison Pokémon, 1/16th and 1/32nd on 2x and 4x resist Pokémon, and a defense boost for poison types as well as its removal when poison types come out.
>Freeze-Dry
Bully: Dark (PHY) 70 BP 15 PP 100 ACC This move is super effective on fairy types.
Fearless Shockwave: Psychic (SPE) 70 BP 15 PP 100 ACC This move is super effective against Dark types.
Conducting Alloy: Steel (Status) Makes all steel type moves super effective against electric types.
Omniscient Drake: Dragon (Status) Removes Dragon type move immunity from all Fairy types on the field. Lasts for 5 turns.
>Razor Shell
Weaveseed: Grass (SPE) 75 BP 90 ACC 10 PP 50% chance to lower speed
Engulf: Fire (SPE) 75 BP 90 ACC 10 PP 50% chance to lower special defense
Prodding Jab: Electric (PHY) 75 BP 90 ACC 10 PP 50% chance to lower special attack
>Bullet Punch
Quick Scream: Normal (SPE) 40 BP 20 PP 100 ACC The Pokémon emits the highest frequency it can before the opponent can strike to try and rattle them.
>Dark Void
Firey Terrain: Fire (Status) All grounded Pokémon are burned on the turn this is activated, except fire types. Fire type moves are boosted 50% and speed cannot be lowered for five turns.
Shadowed Terrain: Dark type moves are boosted 50% and sleeping Pokémon cannot wake up for five turns. Fighting types have their defenses boosted in shadowed terrain.
>>
Cryogenic slash, double type physical move, no contact
10 PP
86 BP
100% ACC
Double water and ice type move like flying press
>>
Overflow
Water
basically a water type Overheat
>>
>>30916240
>Wedge driver
Type: Steel
Physical
PP: 10
Power: 75
Accuracy: 100
Description: The user uses brute force to drive a sharp piece of metal into the opponent. Breaks Light Screen and Reflect and ignores Defense boosts.
>>
Mud Coat
Ground-Type
15 PP
User rolls around in the dirt and becomes Ground type, becomes slower but buffs def and sp. def.
>>
>>30917016
Normal type status moves affect Ghost types anyway, also kek

>>30916240
Can I just give Porygon-Z Techno Blast instead?
>>
F*CKING FAG! NO ONE CARES!!!
>>
Gender confusion
type : psychic

Makes the target the opposite gender as the user and infatuates them, works on genderless pokemon

Signature move for gardevoir
>>
Orbital Slam
Cosmic Wave

Supernova
>Special
>5 pp
>250 atk
>100 acc
>>
>>30916240

Rusty Slash
Type: Steel
Category: Physical
PP: 20
Power: 70
Accuracy: 100%
Description: The user cuts the target with a rusty blade. This may leave the target poisoned.
>>
>>30917093
That sounds fucking rad
Thread posts: 68
Thread images: 4


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