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Egg and Breeding RNG 4

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Thread replies: 310
Thread images: 18

File: 1481893195109.png (698KB, 681x2766px) Image search: [Google]
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There's still more edition
Continued from >>30805742

We've figured out a lot and the japs have built a tool for manipulating things, but is there more to it? Anything else to figure out? I don't think this is currently as widespread as it should be.

http://tellu.wpblog.jp/rng-abuse/7thgen-rng-abuse/guide-for-breeding-abuse-on-sunmoon/
>>
I love that we started so small, just testing things here and there, and now people have compiled actual tools for finding the egg seeds. Amazing. Keep it up anons!
>>
Should I try this Egg Seed program and stuff? I have everything setup to give it a try but has anyone else tried it?
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>>30895906
it's 127 eggs, doesn't look all that hard.
>>
So I made an alternative to the Japanese tool, it should be a bit more complete and actually is platform-independent so you can use it outside Windows without using other programs. It's made in python though, so you'll need that.

What it adds on top of the Japanese tool is a more configurable input (at the sacrifice of no GUI), and a more detailed output, with ESV details, the seed you'll be at after accepting the egg, and what actions you should do to get that egg based on your current seed (say a shiny is 300 frames away from your current status, the tool tells you how many eggs you should accept / reject in order to get it in as few eggs as possible).

You can check it out below, there are samples of what you should do to make it work and a detailed description of how to do it and what to expect of the output. I can answer questions as well, I guess.

https://github.com/rngchan/sun-moon-rng
>>
>>30896443
Sweet.

Does the egg seed change after a soft reset?
>>
>>30896653
No. Neither does hard resetting. The only things that alter the egg seed you're at are: rejecting an egg (advances one frame) and accepting an egg (advances some frames, tool should tell you your seed after accepting each egg). That's all we know so far, but I've tried and didn't find anything that changes the seed you're currently at.

Also, forgot to say but another bonus point for that python script is that it's, well, in English. And it's also open source, if anyone wants to contribute.
>>
This might not really be the right thread to ask, but is there anywhere that guarantees some max IVs on wild Pokemon? Like the friend safari in X and Y had at least 3 max IVs per pokemon, if I'm not mistaken.

I just need something to get the ball rolling.
>>
>>30896443
Amazing, thank you so much anon!
>>
>>30896733
SOS chains larger than some number I don't remember (probably 30) will give you 4IV pokemon.
>>
What is this, exactly?

I was planning on breeding a shiny Cloyster, will this help?
>>
>>30895739

on behalf of mathematically challenged right brain dumbasses like myself thank y'all for making this guide
>>
>>30896733

SOS chains guarantee you a 4 IV at around 30 but you can't pick out the stats. However, it's nice if you're chaining for shinies because then you have something that's semi-viable.
>>
>>30896766
Yes. Egg swapping allows you to hatch for a shiny Magikarp instead (which is considerably faster) and then swap parents once you get a shiny so you get a Shellder instead. Read the OP image for more info.

You can also use the tool linked in the OP or on anon's github to find out your rng seed and manipulate rng to guarantee a shiny in as few eggs as possible.
>>
Has anyone tried if going through the portal resets the table, or have found something that resets the table?
>>
>>30897003
We haven't experimented much with that, you could test it out and report here your findings
>>
Has anyone seen if the eggs have the same PID after changing parents? Is a shiny egg always going to be the same PID?
>>
>>30897506
They do, egg PIDs are not affected by the parents swap at all. (Unless you also change other factors like destiny knot / masuda method). Shininess is determined by the PID, so yes, if an egg is shiny and stays shiny after swapping parents, it will have the same PID.

To note, two different shinies hatched / caught at different moments in time will most likely have different PIDs. What determines whether a PID is a shiny one or not is if the XOR of its 4 MSBits with its 4LSBits, shifted right by 4 bits, is equal to the TSV of the trainer that hatched / caught it.
>>
>>30897504
Well I just did a quick test with some magikarps and they were all the same so portal doesn't change anything.
>>
>>30896443
AMAZING, THANKS
>>
Why this comes up at the end of 3ds era? Now it will probably change if pokémon moves to Switch..
>>
>>30896805
So if I just accidentally hatched a shiny Vulpix with the wrong ability, can I SR and go for a Shellder?
>>
>>30898342
Shoot, I don't remember the last time I saved

Ditto was definitely in the nursery though

Should I be good to reset and swap?
>>
>>30898437
help
>>
>>30898437
Probably, it's hard to tell you when we know so little. You can always reset and try to get the shiny again, even changing parents. Adding destiny knot will fuck it up, as would suddenly breeding same species pokemon or breeding a genderless pokemon
>>
>>30898339
Because they changed it from how it worked last gen. Guessing they didn't like people soft resetting to rerandomize, so thought making the list predetermined would work - but that just opens entirely different ways to abuse things.
>>
>>30898725
Ditto's holding a destiny knot
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>>30895560
In that guide linked in the OP, how would one determine the PIDs of the shiny Pokemon and the Pokemon hatched after it? I want to RNG for shinies and I use both Shiny Charm and Masuda, for reference.
>>
>>30898780
Also the ditto is foreign while Vulpix and Shellder both aren't
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>>30898745
I hope this "system" remains forever, even with maybe Switch version
>>
>>30896443
So i need to save BEFORE the nursey has the egg or AFTER? Setp 4 on your guide
>>
Just a lurker with nothing to contribute, but the progress since the first thread was good stuff to read up on. The work you folks have put into this is much appreciated. Did that Smogon topic from thread #1 get any traction after that one mod mistook it for something minor?

Good luck with everything else.
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>>30899031
After. You run around until an egg is made and save in front of her. That way, after accepting and hatching, after you reset you simply reject the egg and start over.
>>
>>30898822
You don't manipulate for shinies by looking up for a PID. Instead, you look up for eggs that have a ESV matching your TSV, so you give the tool your TSV and it will look for PIDs that have a matching ESV.
>>
and now add egg-seed extraction from memory/savegame so everyone can skip the 127 eggs and pretend they hatched pokemon are legal.
>>
>>30899230
Well the hatched pokemon will be legal, and legit. You would have used external tools simply to get your egg seed. I don't know my way around save editing and the likes, so I can't implement a script for something like that. I'd expect people to know how to extract info from their saves if they want to take the easy route.
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This isn't the seed, right?
>>
Ah fuck

It worked

Now I need a nickname for a shiny Cloyster
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>>30899387
It could be. Is it 32 characters long?
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>>30899477
Yes it is: 094E9D7F10DF00E44CCA553DBBE90C9F
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>>30899529
well try it with that seed and see if the result matches the prediction from the tool
>>
>>30899529
Well, try plugging it into one of the tools in the thread and see if it gives you a valid prediction of your next eggs. Separate it in groups of 8 characters, which will be respectively status[3] through [0]. So:
Status 3 is 094e9d7f
And so on.
>>
>>30899576
>>30899573
Going to try it
EDIT: i refused an egg and the seed changed: 76727970FBEDD06395584A6C678E5E02

Anyway tring this with this new seed
>>
>>30899654
Did you do anything other than rejecting an egg between those seeds? They're not adding up on the algorithm that computes the new seed.
>>
>>30899825
I don't remember honestly
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>>30899108
A little bit, it's how we found out that you NEED to be Masudaing or using the Shiny Charm for this to work.
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So, i put my seed and got this after clicking update_seed
Do i need to put current seed on config or my seed?
>>
>>30899167
And this is done all in the tool right? No need for KeySAV or CFW/Homebrew or anything?

Sorry if I sound really uninformed, I'm only familiar with Gen 4 RNG. I haven't even bothered with 5th gen or Instacheck so my knowledge is outdated.
>>
>>30900019
On the configuration file, there are some fields named status3-status0 just like those there, just copy those values so that the configuration file reads like this:
STATUS 3: 0x21d81250
Etc
It's under the RNG parameters section. After putting all other parameters in the configuration file, just run the main script and it should work. Remember the file should be named "config.txt"!

If your results are not lining up please let me know, there could be something wrong with my seed script, maybe I'm advancing too many/too little states. It will probably be fine though.

>>30900054
Yes, everything is done with nothing but your game cart and the tool. No external devices required.
>>
>>30900154
i got many result, i'm trying this:

IV Spread: (R, 13) / (R, 0) / (R, 27) / (F, 14) / (M, 21) / (F, 29)
Ability: 1
Nature: ADAMANT
Gender: M
Ball Inherited: M
Hidden Power Type: GRASS
PID: a118c9cd
ESV: 1677
Shiny: No
Seed to hatch: 522a3a49 378ffa2e 1e0ea173 26a0b685
Seed after hatching: 473eb49 10a96b3b 2b97ce17 2ce5d862
Sequence of actions to hatch:
>Reject egg
>Accept egg

really simple, wish me luck
>>
>>30896443
Hey, theoretically, you could use this tool to find out your TSV, right? Like, if you hatch a shiny and you know where you are in your seed, the program would be able to say what TSV the egg has.
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>>30900204
unfortunately, i did not got the results: maybe i'm doing something wrong
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>>30900578
Upload your config file for me in a pastebin? So I can check if your seed is off or something.
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>>30900514
Yes, provided you know your seed.
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>>30900638
http://pastebin.com/UEeGC02h

This is my config with this seed:
094E9D7F10DF00E44CCA553DBBE90C9F
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>>30900669
Thank you. Did you save before doing the egg refusal/accepting? If so, you should soft reset to reset your seed. I'll get back to you in a second. Also, do you have details on the egg you did get? IVS, gender, ability, nature, anything?
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>>30900702
I open the game from the last save, i'm in front of the nursey that has an egg, refuse it and then accept it. That's what i did
I'm trying to do it again, i will post the details of the magikarp
>>
Holy fuck rng abuse is coming back, isn't it?
>>
>>30900783
HP 17
ATK 5
DEF 5
SPA 3
SPD 11
SPE 12

Male, Switt Swim (2), Gentle
Now my seed is: 217C39DA17A5585E3CAD12FFB262DF9F
>>
>>30900783
Thank you. I noticed from the config file you sent that the result you posted doesn't add up, you filter by Gentle nature, but the result says the child gets an Adamant nature. On top of that, your seed is a bit off... The config file reads like this:

STATUS 3: 0x5b7521
STATUS 2: 0x808a676b
STATUS 1: 0xea0450d0
STATUS 0: 0x6403101c

When it should be something completely different based on the seed you posted on that screencap of your notepad. Are you sure you sent the correct file?
>>
>>30900863
haha move on next question
>>
Say if im breeding a Jap ditto with a Eng magikarp but when i swap out the magikarp for a Italian mimikyu. will changing the language fuck it up
>>
>reading this wihile trying to MM a magikarp
wow_it's_fucking_nothing.mp4
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>>30900898
That configuration was for the seed: 094E9D7F10DF00E44CCA553DBBE90C9F

the 7672 ecc.. seed: i ddin't used it since i reverted back to my original save
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>>30900898
>>30900982

(forgot the screen)
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>>30900982
Oh, so you reverted your seed all the way back to its original value. The intended way to input your seed was that you should NOT revert to the original one, but rather stay on the one you're at after hatching the 127 Magikarps. Hence why the instructions tell you to use the seed generated by the script rather than the one you got from the Jap tool.

Either way, if your current seed is 094E9D7F10DF00E44CCA553DBBE90C9F, your config file should look like this:

STATUS 3: 0x094E9D7F
STATUS 2: 0x10DF00E4
STATUS 1: 0x4CCA553D
STATUS 0: 0xBBE90C9F

Which will generate exactly the Magikarp you got if you refuse an egg and then accept one. Hope I've helped.
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>>30901263
So, is basically confirmed that the Seed on PKHeX is the same as hatching 127 magikarp?
>>
>>30901263
I should note that the update_seed.py script should only be used if you do the everstone method to get to your seed. If you use PkHex or any other tool to figure out the seed you are at currently, you should use the value you know instead. The idea behind the script is that someone that hatched 127 karps will be offset by their original seed when they figure out the seed they were at, which is not the case for PKHex.

>>30901305
PKHeX tells you your current seed, which you should put straight in the config file rather than go through the update_seed.py script, that is only for those using the magikarp everstone method. I'll make sure the readme is clearer about this once I get home. Thanks for taking the time to try things out!
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>>30900917
I guess you missed gen3, 4 and 5
>>
>>30901334
No problem
I was wondering for years what that things (Seed) means, now we know that is for RNG. Amazing..
>>
>>30900958
I believe it shouldn't as it still applies the MM check because they're still both of different regions.
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>>30895560
>can finally hatch shinies in desired locations
This pleases my pokeautism
>>
So, how do i figure out my tsv or esv? Just asking before i waste hours hatching 127 karps.
>>
>>30902070
You'll need either your secret ID or a shiny pokemon's PID. The shiny pokemon must have been hatched/caught in your game. You can then use this tool (http://tomatoland.org/dada/pkmn/sv/) to calculate your TSV / your shiny pokemon's ESV (a pokemon is shiny when TSV is equal to ESV).
>>
>>30902169
Got that part, more importantly, how do I get those values? Without stuff like pokehex.
Do I have to get my seed first, and then keep breeding eggs and keep track of my seed until a shiny hatches?
>>
>>30902220
That seems to be the simplest method for now, yes.
>>
>>30901967

>someone out there share's my egg hatching location autism

Wanna, like, play with each other's asses and shit?
>>
In the guide, I got as far as resetting after the 30 non-shiny eggs. Now, how do I generate a new sequence, because obviously it will just repeat the last 30 non-shiny eggs now.
>>
>>30903182
I'm wondering this too.
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>>30903182
You don't. You save and repeat, then reset when you get a shiny and swap.
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>>30903182
You don't, you just keep breeding. If you really don't want to, you can reset and generate 5 or so eggs with(out) the destiny knot, depending on if you were already using it or not. That should shuffle things enough.
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>>30903381
I think he mean to generate all new sequence, not something linear
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File: Sin título.jpg (243KB, 800x600px) Image search: [Google]
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I have been trying with the seed from pkhex and it doesn't work
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>>30905068
Parents IV spreads?
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>>30905315
Should have been more specific. Share your config file / answer the following, please, so I can see if something's wrong?
>Parents IV spreads / gender?
>Shiny Charm / MM?
>>
>>30905405
Father was a Whimpod, mother a Ditto, Shiny charm, Masuda, Sp atack from father, Def esp from neither, the other I don't know because both parents have 31 ivs in the other stats

Save, and configs: https://mega. nz/#!7RcVVLJS!kWFXRXspj342sspONgFzNQlKfAiomghgxky6av7tkDM
>>
Is there a way to scramble with the seed?
Because as I see it, It seems we are stuck with the same fucking sequence of frames.
>>
>>30905555
I don't really know what's going on, other than maybe I screwed up somehow on the action sequence part. The 6IV should come out by frame 45, and the egg you get at your current seed uses up 33 rolls, meaning that by accepting it and rejecting 12 more eggs, you'll be at the right seed. This result seems to be the same found on the Japanese tool, so it can't be a problem with the seed computing.

Based on the image you sent, you seem to have hatched the egg at frame 42 instead of the one at frame 45. I trust you rejected 12 eggs just like instructed, so maybe the number of frames advanced by accepting an egg is off?

If you could, can you give me your seed after you accept the first egg? I wanna compare it to what your 33rd next seed should be and see if something is off with accepting eggs. Alternatively, and this one will probably work for sure, you can reject 45 eggs and then accept the one that will have the 6IV.
>>
Question...
Does breeding Ditto with a Male Pokemon always result in Male babies?
I've been breeding a Male Chikorita with Ditto and haven't gotten one female after 20 eggs.
>>
>>30906032
No.
>>
>>30906032
Chikorita has a 7:1 Male:Female gender ratio, it's quite rare to get a female. Keep trying.
>>
>>30906070
>>30906073
Oh that's right. I thought it was 50/50
Thanks homies.
>>
>>30905979
the new seed 0A80EABB8535AA89BD14B00006FF0B60
>>
>>30906326
Interesting, that's the seed for frame 27. Now that's weird, why wouldn't it advance to frame 33 as expected...? I guess some more research is necessary, thanks for testing it out, anon.

For now, reject 45 eggs and accept one, it should give you your 6IV Wimpod. I'll update the tool to give only reject instructions until I can test this egg accepting stuff. If only hatching 127 Magikarps were easy.

Thanks again for the feedback anon. And if it's not much, can you give me your seed after you hatch your 6IV Wimpod? More data is always welcome to deduce patterns.
>>
>>30895560
>that part about making shinies
I don't understand, what's the point of doing this, and not simply directly MM the mon you want ?
Is it just because Magikarp eggs hatch faster ?
>>
>>30907534
Yes, that's the entire point

Magikarp eggs are the fastest in the universe
>>
>>30907590
Oh, okay.
Thanks Anon.
>>
>>30895560
Stupid question: how can I check the EVs properly? I did all the sessions needed on Pelago (63 each stat) but when a I cheack the summary all I can see is the stars around 1 stat. Help?
>>
>>30907876
Stars means '252 in that stat' and is the only 100% accurate indicator they give you. If only one stat has stars around it, then the other isn't full. Is your isle level 3? If it isn't, then you aren't getting 4 evs per session and that's why the other isn't maxed. Otherwise, it could be that you had too many in another stat already and the other has some stupid number that's close to 252 but not quite.
>>
>>30906472
thanks for everything, rejecting 45 eggs gave me the 6 iv Wimpod, now that i know it works it's time to the real quest, a shiny, 5 iv Wimpod xD

59BEAC39C6FF1C6AD9CD5A7FF6F79492 that one is the seed after the taking the 6 iv wimpod, the girl already has a egg but I think it shouln't change anything.

Thank you for all your work
>>
>>30896443
Bulbapedia and the only other source I could find suggest that gender ratios are actually 191, 127, 63, and 31 in previous generations. If anyone has access to the raw Pokemon data, that should give us the correct values.

http://bulbapedia.bulbagarden.net/wiki/Personality_value#Gender
http://upcarchive.playker.info/0/upokecenter/content/pokemon-gold-version-silver-version-and-crystal-version-gender-ratios.html
>>
>>30908597
perfect Wimpod
>0 results

not perfect Wimpod

Sequence of actions to hatch:
>Reject 1828 eggs
>Accept egg

well nevermind i'll wait till you fix the tool because that is fucking too much for a shiny
>>
I am new to breeding
I have a box full of 5 iv pancham failures (as in, they arent the 6 pefect iv ones I want)
I am breeding a male pancham with 5 perfect ivs and fantastic special defense to a female one with 5 perfect ivs and fantastic special attack.
I am using destiny know and everstone

I have to do this dozens of times, perhaps hundreds, until I get a 6 perfect iv pokemon?
>>
I'm new to breeding,any tips?,i want to get a shiny pichu
>>
>>30908741
So, somehow after accepting the egg you ended up on frame 71 instead of 77. So it seems that after accepting the target egg you advance (number of rolls - 6) frames. I only have 10 Magikarp left to hatch before I can start testing on my own, so hopefully I can try shedding some light on what the fuck is going on soon enough. Thanks a lot for taking the time to test things out, it helped a lot.

>>30908685
Interesting. I half-guessed the numbers based on probability, so I could be off by one or two numbers there on the script. Someone that can confirm those values on the raw hex data for a pokemon would help lots.

In other news, I updated the script to version 0.9.3, that patches that little problem with the actions sequence, and now only shows you how many eggs to reject instead of accept/reject. Also rewrote a bit of the readme.

If anyone has any educated guess as to why 6 frames are not being advanced, please help, since I have zero ideas.
>>
>>30908741

Breeding parents 31/31/31/x/31/31 and 31/31/31/31/x/31
will produce a 31/31/31/31/31/31 Pokemon 1.0417% of the time or 1 out of every 96 eggs!
>>
>>30908880
Have to keep doing it until RNG kicks in and says it's time to get one.
The question is, though - why do you want a perfect Pancham? Is it to have it PERFECT, or to use a Pancham/Pangoro at the best of its ability? In the latter case, the female you described is just as good as a completely perfect - they aren't good with special attacks anyways, so having a True Perfect isn't necessary to make it good for battling.
>>
>>30909016
That's still 67 eggs for a 50% chance of getting at least one 6IV Pancham
>>
>>30909028
Not that guy, but Pancham is a valuable link between the Field and Human-like egg groups.
>>
>>30909028
>>30909054

I dont really want Pancham for himself, I want him to give parting shot to Persian.
I also want to get 6 iv pokemon of many egg groups since I dont have a 6 iv ditto.
>>
>>30909111
So not only do you need a perfect, you need a MALE perfect.
>>
A bit of missunderstanding here, xD I am looking for a perfect (5 iv) shiny Wimpod, the 6 iv thingy was for learning the tool and how everything works
>>
>>30905068
I seriously hope you're playing in Spanish just for easy Masudas.
>>
I have been using the tool specified in >>30896443 to the best of my abilities and it has been kinda weird, and I want to make sure that I'm doing things correct, and if I am try to contribute more data to the project...

Here is a pastebin of my results. It has happened a few times in a row, so I want to essentially sanity check this.

http://pastebin.com/2r3Axzf1

I have a Ditto and a (female) Petilil, both with perfect IVs. Ditto holds Destiny Knot, Petilil holds Everstone.

I have the Shiny Charm and Masuda Method is running, but over 3 trials of exporting the save to read the seed in PKHeX and using that in the config, the results consistently tell me that a shiny is over 3000 eggs away. Statistically, that's silly, so I'm trying to figure out what I've done wrong and try to contribute to the understanding of this.
>>
>>30909240
sorry but i'm just spanish :(
>>
>>30909309
The only thing wrong with your config file is that you labeled "same species" as Y when it's actually N, since you're breeding a Ditto and a Petilil. (This basically tells the script to do the ball check or not).

I double checked the info and the tool is correct, your shiny is 3232 eggs away. Now, in practice, you dont need to generate that many eggs. The average egg has 32 rolls, so you're looking at accepting about 100 eggs (advancing about 3200 frames) and refusing a couple more before getting your shiny. The older version used to tell you how many eggs you had to accept, but since anon found out that the way I thought it happened wasn't actually true, you'd get inconsistent results.

I'm working on figuring out what's going on, but I need data, and with no access to PKHeX this is a slow process. Remember, just because you can manipulate RNG, it doesn't mean it will be any more friendlier to you than before.
>>
>>30909309
>exporting the save to read the seed in PKHeX

Does this actually work? No needing to hatch 127 eggs to find your seed?
>>
>>30910541
Yep. Did a sample before, accepting an egg, then rejecting 9, then accepting. Both I accepted were the desired result.

>>30909643

>http://pastebin.com/0J0iEP99

Got time to kill and speedruns to watch, so I'll test out a supposed shiny to be received after

>Accept 354 eggs
>Reject 26 eggs
>Accept egg

using the 0.9.2 build; just in case other anons couldn't count or didn't keep track of something. Used PKHeX to get my seed if it helps at all.
>>
>>30910692
>and speedruns to watch
which?
>>
>>30910541
To be fair, if you're able to export the save to PKHeX, why do you need to chain-breed to get your desired shiny?
>>
>>30910793

https://www.youtube.com/watch?v=5S8aqeAeb9M

Should keep me going.
>>
>>30910889
p good taste
>>
>>30910692
The problem with the 0.9.2 build is that that information might be inaccurate. If I were you, since you have access to PKHeX, I'd gather this data both so you can better control your seed and because it'll be useful to figure out why 0.9.2 was innacurate in the first place:

>Take note of your initial seed
>Hatch an egg
>Take note of new seed
>Run script with new seed to see if you're close enough to shiny
>Repeat above while you're more than ~30 rejected eggs away
>Reject those ~30 eggs
>Hatch the shiny
>Note down your final seed

It might sound boring and useless, but it'd help a lot with figuring out how the game is skipping seed frames between accepting eggs. At least keep track of your seed or keep a backup save in case you accidentally go over the shiny seed. If you could post here your results/seeds later, I'd very much appreciate it, as I need sleep now and can't test much more. Thanks for your efforts, either way!
>>
So I've got the 2 4 IV Dittos from chaining (Sp.D Sp.A Hp Atk and Sp.A Atk Def and Spe). I got pretty lucky off Wonder Trade and ended up with some 4 and 5 IV dudes from breeders who know what the fuck they're doing. Do I just have to grind up BP to get the Destiny Knot, throw it on the Ditto that has the IVs that my guy is missing, and hatch eggs until I have a 6 IV or 5 IV missing the attack type it doesn't use, with a proper nature, or am I missing a step somewhere? This is my first gen trying to actually make a competitive team.
>>
>>30910941

>Take note of your initial seed
>Hatch an egg

I did notice in the results that the seed changes on an egg hatch. If it does help you, I can do that instead, but I am more than happy to mess around with the 354 accepts/26 rejects just in case.

I mean, if I wanted this shiny Castform so bad, I could just gen one and call it a day. I'm happy to stuff around to test an application.
>>
http://www.itechpost.com/articles/66532/20161219/pok%C3%A9mon-sun-moon-fans-going-crazy-over-new-shiny-breeding.htm

...who the fuck did this
>>
>>30911299
kek
it was on reddit the other day
>>
>>30896443
Having trouble editing the sample config.txt.

Keeps telling me my parents have invalid IVs, abilities, etc. despite me just editing values from the sample and re-saving it.
>>
>>30910993
If a mon holds an Everstone, their nature will pass to the baby. If the mons you got have the right nature, put it on them. Otherwise you might want to breed it in from something else rather than trying to get it by chance.

That's pretty much it though. Just gotta wait for the RNG to pass the right stuff.
>>
Do i swap the pokemon after i reset or do i swap it the egg before the shiny
>>
>>30911077

Just an update, at 101 eggs.
>>
>>30896443
Holy fuck, this is boring as shit. Only 10 eggs in trying to find my seed and I'm bored.

What do I need for PKHex? Don't I need a hacked 3ds?
>>
>>30910941
This process could be done much quicker by someone with access to NTR debugger.

If someone can knows where the egg seed is located in memory, I could help out.
>>
I'm trying to get this working, but I get no results file from the script. Can somebody take some screenshots of the process so I can make sure I'm doing this right? I got the seed from pkhex so I can just try again later easily.
>>
>>30914555
If you have your seed from PKHeX, move to config file. Copy paste the config sample and then edit it with your data
On Status 3,2,1,0 you need to input your seed but divided by 8

So if your seed is 0000000112000000 etc... you need to input 8 digit per Status so
STATUS3: 0x00000001
STATUS2: 0x12000000
>>
>>30914690
Yeah, I did that, and got everything else configured correctly as well, but I get literally nothing at all after running the script, no file at all.
The only issue I could think of is all my sample files seem to be configured wrong, all the other posts have ones that are nice and neat, but mine are not separated into lines at all, had to manually enter the spaces to make my config file look right.
>>
Oh damn, I thought this died. Took a while for another thread to pop up.
>>
>>30914739
I had this too, use WordPad, save and if you want continue to use WordPad
>>
>>30914784
Got it to work. Opened up the files on the GitHub page, copy and pasted the correctly formatted text over the text I got from the download, and running the script gave me the results file.
Only problem is it says I have to reject at least 3133 eggs to get a shiny. I have already bred 3 shinies, but that's fucking ridiculous. I have shiny charm and masuda method too, so I don't get it.
>>
>>30914849
I think it's normal, you are doing that linear
Maybe try to shuffle your seed, remove/add the destiny knot and make 5 eggs (remove if uou used it)

For me to get a shiny gible 6ivs HA i need to accept 184 eggs and reject 24
>>
>>30914884
Does it matter if I accept or reject them?
>>
>>30914930
I really don't know
For everyone that has in mind to reshuffle and don't have PKHeX don't do that, because you'd have to get your seed again by hatching 127 magikarp
>>
>>30914975
Done a little testing.
Removing the Destiny Knot doesn't seem to have changed anything really, count was still in the 3000s.
Initially I rejected, accepted, then rejected again 3 times, and the count seemed to go down quite a bit.
Next I decided to test rejecting one egg, then checking the results, again in the 3000s, but one down from the previous result.
Then I accepted an egg, 3000s still, but it went down a lot more, 26 to be exact.

I'll do a little more extensive testing for a bit, see if adding the Destiny Knot again will trigger a shuffle, or if accepting or rejecting consecutive eggs produces different results.
>>
>>30915125
Accepting eggs seems to be the better option for reducing the count to shiny pokemon. Rejecting always seems to reduce count by only 1, but after accepting consecutive eggs, it seems to reduce the counter by an increasing amount. The past 3 accepted eggs have reduced the count by 33, 34, and 35.
Will accept a couple more checking each one to make sure it consistently reduces by +1 each time.
>>
>>30915361
Wait, if to get a shiny i need to accept 1000 eggs does rejecting an egg will reduce to 1? I don't understand
>>
>>30915491
Rejecting reduces the count by only 1, accepting reduces the count by a random number ~30 as far as I can tell. So rejecting that egg would make it 999. So it seems like if you just keep blindly accepting you could potentially be passing over a shiny roll.

Accepting doesn't reduce +1 every time after all, the next 3 rejections reduced the count by 36, 32, and 35.
>>
>>30915530
Rejecting, then accepting one seemed to produce a consistent reduction, 38 the first 2 times I tried it.
Then the third one reduced it by 33.
I was checking after each rejection and acceptance for the first two, then to save time I rejected and accepted before checking again, but I don't think restarting the game would have any affect, so it's still random.

As far as I've tried doesn't seem to be any real easy or consistent way to reduce or change the counter.
You still have to either autistically reject thousands of eggs, or breed a box full of Magikarp at a time, saving in between, then swapping when you finally get a shiny.
I'll stick to just breeding like normal, and getting lucky, or only checking after I've bred a couple boxes worth. I've already got 3 so far, including a female Salandit.
Unless of course somebody smarter than me figures out a consistent, less tedious method.
>>
>>30915750
Tried one last thing, switching to genderless pokemon, and the counter was still in the place, down to 2750 after all the testing I've done.
>>
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>I'll have to reject 2940 Eggs before I can receive a Shiny Magicarp
Even when exploiting the RNG this is bullshit.

All the IVs in the Git program's config file are set to "[0, 31]" and options set to "Anything" too.

I hate it.
>>
I know this isn't what you guys are about but can pokeballs be passed down in their egg groups?
>>
>>30915963

It'll be more like accept 91 (each accept skips you ~32 forward), reject 10, accept shiny. Dude that made the python scripts was having trouble working out exactly how the skipping on accept worked so changed the output to only show how many you need to reject.
>>
>>30916043
Balls are only passed down by the female unless either breeding with a Ditto (in which case the non-Ditto parent passes the ball) or by both parents (50/50 chance) if both parents are the same species. So no.
>>
Good, in 45 minutes (it could be less) i got 2 Jolly 6IVs HA Male Gible and 1 Adamant 6IVs HA Male Gible
>>
Would it be possible to get a legal legal 6IV Ditto fast with the rng manipulation tool?
>>
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Having some issues landing on the frames I want.

Following the jap guide using the jap program.

Going for shiny frame at 344. Accepted 11 eggs to get to frame 327, then rejected 17 eggs to get to 344.

Didn't get the desired traits with the next egg, it gave me the spread from frame 376 instead. The last egg I accepted had the correct IV spread from frame 327, so I'm certain I didn't take one too many before I started rejecting or anything like that. Looking at the data, it seemed like it had used the frame advancement for accepting an egg on frame 345, but didn't apply the IV spread until after advancing to frame 376. Like it just skipped a frame for whatever reason and used the next in line.

Am I missing something here or is this stuff just still not super reliable?
>>
The japanese programmer know hoy to generate the frame skips when you recieve, couln't we just ask?

"Advancing frame in Sun/Moon is not easy, rejecting egg advances only 1 frame and receiving egg advances frame as listed under “受取消費”."

his twitter is https://twitter.com/tellu_poke
>>
>>30916179
So far, this only works for breeding. Anything that can't be bred (Ditto, the Legendaries, the UBs) can't be manipulated with this method. Until RNG for encounters is figured out, long SOS chains are the only chance at a legit 6IV Ditto.
>>
Mhh, just a thing: i need to accept 10 eggs to get X Pokemon, but what if i hatch the other eggs? Would that change something?
>>
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>>30916194
Well, I eventually landed on the frame I was going for (344) through trial and error.

Still, there seems to be some odd quirk with it, as the frame I accepted the egg on should have yielded a different spread. I accepted it on frame 314, and somehow it shot all the way up to 344 and gave me the shiny spread there. According to the jap guide/jap program, accepting an egg on frame 314 should advance the RNG to frame 349, so I really don't know what to make of this.
>>
Sorry for the late as fuck post, I had to sleep

>>30911462
You should save it as "config.txt". I'll update the script later to say that file was not found instead of random errors.

>>30914739
Are you using Windows? I think I know what the problem could be. You said your files were not neatly organized or separated inot lines. You probably opened them on notepad, which only line breaks if there are 2 special line end characters "\r\n", while on UNIX (what I've been using all this time to write those files) and decent text editors only require/place a "\n". I'll place a side note on the readme about that.

>>30914849
>>30915361
>>30915530
>>30915750
>>30915963
>>30916194
>>30916210
There seems to be an odd quirk about which seed you land on after accepting an egg. It made sense to me that if the egg made 33 calls to RNG, you would be at (current frame + 33) frame. This doesn't seem to be the case in reality, some anon was ending up at frame 27 instead. The Japanese tool would also tell you that you'd be on frame 33, which is very odd. I don't have enough data to say for sure whether it always lands 6 frames behind or if it's random. I'd test things out myself, but no PKHeX means I'm stuck breeding Magikarps. If anyone wants to contribute, please test this for me?

> Note down parents details
> Note down current seed
> Accept one egg
> Note down seed
> Remove parents from nursery
> Note down seed
> Hatch egg
> Note down seed
> Repeat the process 2-3 times

Thanks to everyone that has been using the tool and helping out with data. Once I figure out how frames are advanced when accepting eggs, I can fix the chain of events and those 3k+ reject eggs / one accept will become 100 accepts / some rejects / one accept.
>>
Trying the Jap program, I have all the information inputted, trying to search for a shiny, but I can't figure out how the results indicate a pokemon will be shiny.
>>
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Thank you to the guy who made the English python tool. Now I have this!
>>
I am the wimpod guy again, after calculating by hand how many eggs i should receive/decline, i reached my "desired" Wimpod the ivs are the same that the one that should be shiny, the only thing that it isn't shiny, I have checked the ESV, everything, at this point i dont know what I am doing wrong, because it seems to work with other people xD
>>
>>30917097
>xD
Stop that.
>>
>>30917097
Post parents info / seed / TSV
>>
https://mega.nz/#!bNlyQIzJ!QGD2Lg7TdUeRdMRMToikqu4_t7O2RIKyWbaUOK61fes there is the file with the config, results, and both saves, 12 rejected eggs before ny "desired" and after hatching that one, the parents are the same, they are in the other image
>>30905068
>>
>>30916555
Tonight I will do this, the parents should have all 31ivs or random ivs? Destiny Knot and/or Everyone?
>>
>>30917261
Anything goes, provided you stay consistent and note down what you used.
>>
Accepting 383 eggs and rejecting 17 for a shiny female Salandit. Wish me luck guys
>>
>>30917097
Probably is only shiny with Masuda method
>>
>>30918056
If you're using v0.9.2, be careful since the accepting eggs part could be wrong, as we have found out in this thread. Turns out there's something unexpected with how the game advances RNG when you accept an egg. I'd recommend getting the latest version that only gives refusing instructions before you screw your seed past the shiny egg. I'm trying to work out the details on how to fix the tool.
>>
>>30918112
I am using Masuda + shiny charm :/
>>
>>30917259
So from what I understand, your TSV is 3030, right? Are you 100% positive of this? And is the seed you put in the config file is correct? Because from the results, rejecting 12 eggs and accepting one will give you the 31/9/31/31/31/31 spread, and it should be shiny if your TSV is 3030.

Just a note, are you sure you want a shiny Wimpod with 9 IVs on attack?
>>
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>>30916555

Here's some data from the japanese program and 0.9.3 http://pastebin.com/VncBPisE

I included the seed info you wanted after each of the program's output for each egg. everything checks out

My python program config http://pastebin.com/G1E7Wzm5
>>
>>30916555
Does the Oval Charm potentially have something to do with changing the seed and should I declare that I have one? Or is it known that it doesn't affect the rng?
>>
>>30918422
You can check it on my sav using pkHex, I have checked it a lot of times, and all my legal shinys have that TSV, the seed has to be correct because the IVs are ok, and I really dont care about IVs right now, I only want to find all the problems I can with this tool in order to make it work correctly.
>>
Don't want to start a whole new thread, so I'll just ask here.

I was trying to sos battle Drampa, but no matter what he would not summon allies. I got him down to red, and he tries to summon them, but no one ever shows. I am using an adrenaline orb.
Am i doing something wrong, or is Drampa locked from summoning?
>>
>>30918899
Why would you ask that here? It has nothing to do with this thread
>>
>>30918868
Can you get me your seed right after rejecting 12 eggs, before accepting the final egg, then? I want to run the script with it and see if it still says it will be shiny, and if it is the correct seed.

>>30918680
I'll look at this soon, thank you very much.
>>
>>30918840
result = System::GflUse::GetPublicRand(100, v8);
if ( result < *(&byte_59F080[2 * v9] + v7) )
result = sub_444BD8(*(v4 + 16), 0);

probably not, the egg RNG uses another RNG method:
gfl2::math::Random::Next

====

anyone interested in a translated version of the japanese program? I can throw the source on my github
>>
>>30918940
There was no good thread to chose
>>
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>>30895560
Anyone know if it's possible to get Taunt on Lycanroc-Day via breeding or something? It's legal on Showdown but I'm not sure it should be
>>
>>30919033
Learns through level-up.
>>
>>30919033
taunt is a tm retard
>>
>>30919044
Really? From what I've read, only Midnight can learn Taunt
>>
>>30919024
yes there is, use the catalog faggot
>>
>>30919046
Ah shit I'll go hang my dumb ass now
>>
>>30919066
don't do that
>>
>>30919101
Just the ass
>>
>>30919018
Yes please anon
>>
>>30919018
I am interested
>>
So this has probably been asked before, but--

Does this same concept work with SOS chaining, or is that RNG actually random?

Like, if I get an early SOS Shiny(say, 1-40) could I reset and go for a different Pokemon instead and get it guaranteed?
>>
>>30919416
no, this abuse is for egg RNG only
the main RNG is not saved in the save file
>>
>>30919449

How did GF fuck up so bad?
>>
>>30919329
>>30919278
https://github.com/kwsch/SMHatchingRNGTool
>>
>>30919704
based
>>
>>30919524
They apparently WANTED to save the egg RNG to the save file.
It was done deliberately.
Likely in an attempt to keep people from soft resetting.
Instead, it's getting the opposite effect.
>>
>>30919704
ohh man he posted a new update (1.02)
feel free to fork / update, I'll approve pull requests (improvements/fixes/translations)
>>
>>30918680
So... On accepting the egg, you end up at the right seed. Unlike the other anon, that was ending up on the wrong seed. That's really weird. I have no idea what's going on.

Other anons also reported landing on wrong seeds, so... I don't know what to make of it. Anyone has any ideas?
>>
>>30919860
Same anon confirming again. Uncommented the while loop and the accept instructions lined up as expected.

FWIW, I've only looked at egg seed from PKHeX and not the 127 magikarp.
>>
>>30919704
I'm too retarded for this. How do I use this to translate the RNG reporter to english?
>>
>>30919860
Can't really think of anything either.

Every attempt I made earlier had the RNG completely skipping the frame I accepted the egg on, advancing around 30 or so frames after that and using the spread there for the egg.

I was eventually able to get to my target, but it required accepting the egg 30 or so frames before the actual target.
>>
>>30920145
The 127 Magikarp thing just skips your seed 124 frames ahead, since the seed you find from that method is 124 frames old.

>>30920229
Just to make sure you understand everything (and that I understood what you just said). Your current seed, that shows on PKHeX, is the seed used when generating eggs after you accept them. The egg is then generated and, say, it consumes 30 RNG calls. So now, after accepting the egg, you're at initial seed + 30.

From what you said, the egg you got by accepting an egg was the one at initial seed + 30 or something? I don't think I understand what happened exactly.
>>
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>>30921055
Say my target frame is 300 and the closest I can get without going over is 290.

I'll proceed to accept eggs until I get to 290, then reject 10 eggs to be on frame 300.

When I accept the egg on that frame and hatch it, it'll have the spread from 330 instead and my egg seed afterwards will be on frame 360.
>>
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>>30921238
In order to actually get an egg with the spread from frame 300, I'll have to accept the last egg on frame 270 instead.

This is just an example, but this is essentially how every egg I've done so far has been.
>>
Okay so once I figure out my seed and get a shiny, do I have redo everything with the next breed or can I use info from the first one to continue?
>>
>>30921278
But when you do accept the egg at frame 300, is your seed the same as the one on frame 300?
>>
>>30895560
>step 1
Save
>step 2
Give ditto a destiny knot.

Ok so if giving ditto a destiny knot resets the sequence im assuming it creates a new one.
So why would we save AND THEN give ditto a destiny knot to head into the nursery creating a new sequence, happen to get the shiny at 5 and then soft reset to our last save only to start a new sequence.

Wouldnt we just be starting a new sequence after every soft reset since giving the destiny knot is step 2? Wouldnt that just screw us over if we found a shiny in one of the 30 eggs since we'll just be resetting the sequence every soft reset when we once again bequeath ditto with the destiny knot?
Wouldnt it make sense to
Give ditto destiny knot,
put her in.
Save.
Hatch 30.
SR.
Take ditto out.
take destiny knot.
Put it back on.
Put ditto back in.
Save.
Get our shiny magikarp.
SR.
switch magikarp.
Get our shiny mon.
>>
Hey guys, I jus have a lil question :

What's the point of it ? What does it bring more than jus looking for a shiny with shiny charm ?

I mean, it's kinda the same + if you got no luck you can breed magikarp for eternity.. (not a troll, just wondering, for real)
>>
>>30921689
The act of giving Ditto the destiny knot doesn't matter. It's breeding without the destiny knot and producing an egg like that which fucks it up. You could save after giving Ditto the destiny knot, but it doesn't matter.

You could save, give Ditto the destiny knot, hatch a bunch of shit, and reset,

Give Ditto the desiny knot, save, hatch a bunch of shit, and reset

Save the game, Give Ditto the destiny knot, take the destiny knot off, give it to every pokemon you have in your box, take it back, give it back to Ditto, then start breeding, hatch a bunch of shit, and reset

and the eggs would be the same. What the destiny knot is doing when it isn't equipped to a Pokemon in the nursery doesn't matter.
>>
>>30921795
The point is that Magikarp hatches faster than every other Pokemon. At minimum, twice as fast (Caterpie, Weelde, etc.), and at most, eight times as fast (pseudo-legendaries).

By using magikarp you speed the process up and find the shiny egg faster. Yes, if you have bad luck, you could end up hatching thousands of Magikarp eggs, but that bad luck is set in stone. Had you been breeding Jangmo-o, it would still have taken thousands of eggs to find the shiny but each one of those eggs would take eight times longer to hatch.
>>
>>30921870
Ok seems to make sense. So production of a non destiny knot egg will screw it up. Sounds dope gunna get to breeding some stuff now. Appreciate all the info
>>
>>30921889

Mmmhh.. I see. Thanks a bunch.
Is there anything more than just hatching faster ? Like, does it insure IV's in a more secure way than blind-hatching ?
Or is the whole point of it : hatching faster
>>
So is the RNG checker completely figured out? Is there a specific method for using it?
>>
>>30922005
Well, we also know how to find what your egg seed is, and while it doesn't seem to be working entirely right NOW, the fact that we can find that means we can eventually figure out how to make use of it and try to get things to show up where we want them to.
But for now, magikarping to faster shinies works, as does being able to soft reset accidental unwanted shinies.
>>
I wish this had been discovered when I hatched my shiny Togekiss
>>
I still need a 6 iv ditto. Can someone help a fella out?
>>
>>30922005
>Like, does it insure IV's in a more secure way than blind-hatching ?
You can't change inherited IV locations, but you can choose to swap to pentaperfect parents to get a baby that would benefit more from them. Like if you originally intended to breed a Atk-basedl mon but the baby is going to inherit everything but Atk, you can choose to breed two pentaperfect spA mons instead and you'll have a pentaperfect spA baby.

Same for abilities. If you wanted a shiny baby with its Hidden Ability but you got a shiny with the normal one, you can choose to swap to a different mon that has a good normal ability and get the shiny for it instead.

You cannot change the rolls, but you have full control of how to use them.
>>
>>30895560
So question. The part i didnt understand to much was the "Hidden Ability" section.
Is it possible to get a HA Intimidate Incineroar like this? Via this method
>>
So can a male pass a pokeball to an offspring of a different species?
>>
>>30922780
No
>>
>>30922441
Alright. I really want to know how to make a good use of it. Seems real interesting.

I get the process of it => breeding karps unless you got a shiny, reset and but a different mon instead then hatch the shiny egg. But I don't get the things above in the image, I find it kinda blurry (my brain can't understand it)
>>
>>30923059
There's nothing else to it unless you are doing one of the special cases listed.
>>
OP, i lost the track of the message, the Wimpod guy again, my seed before taking the egg wich is supposed to be shiny is DC623F3C10DBD4C7AB7C9BE9F43B38BA, everything is the same, parents, everything, the son should be 31/9/31/31/31/31, with the TSV 3030
>>
>>30923407
Well the seed matches, so if it really isn't shiny, either your TSV isn't 3030 or there's something very wrong, which would be a first. Can you hatch the Wimpod that was supposed to be shiny and find out its PID for me?
>>
>>30923528
its PID is D898B2AC, and it's psv is 1699
>>
>>30922376
Togepi hatches quickly, at least. It's not that big of a time difference compared to something like a pseudo.
>>
So just to be %100 sure before i begin questing hard for a shiny. I could hatch 1,000 eggs and the results wont change right. So if my shiny is at 998 then alls i gotta do is revert to my save and collect 998 eggs and #998 will always be shiny. Just making sure that there isnt a certain amount that the game prepares and then generates new ones at lets say 500
>>
>>30923649
But Togepi also looks a slight shade of eggshell vs white when it's shiny.
>>
>>30923640
I figured out the problem after trying some things with the config file. You're not using Masuda Method, but you're calculating seeds as if you were. When I switched MM to 'N' from 'Y', I got exactly that PID, with the same IV spread.
>>
Updated python script tool thing to version 0.9.4 now. I added back the original egg actions sequence since it seems to work for some people, but added a disclaimer saying this method was still being tested. It now also gives the second path that only involved rejecting eggs for a sure-fire way of getting your desired egg.

To the people that have been having mismatches between the eggs they got and the one they were expecting, are you 100% sure you configured every parameter correctly? Destiny Knot, Masuda Method, Shiny Charm...? I spent all day thinking about it and couldn't find a logical explanation for those mismatches.
>>
>>30924299

I dug through my PKHeX backups from last night and the advice the newest script gives me matches exactly what I did to hatch a shiny.

>Accept 161 eggs
>Reject 31 eggs
>Accept egg

The old version was

>Reject 5168 eggs
>Accept egg

So I just estimated 5168/32*=161.5 then checked my egg seed again in PKHeX after accepting 161 (as well as a few times before to make sure everything was progressing as expected) to confirm how many to reject.

*Saw earlier in the thread the average skip on accepting is just over 32.

I have a few backups from the process if you wanted me to check anything out but it seems like you probably had it right the first time and the unexpected results are user error.
>>
Without PKHex how can you find out your TSV? Do you need your TSV to RNG a shiny?
>>
>>30925468
Get a shiny and find its PID. Yes.
>>
>>30925539
stop spreading lies, you can use KeySAV and battle videos to get your TSV, or someone with PKHeX can find it for you
>>
>>30925468
The easiest way is to trade a Pokemon that you hatched/caught to someone who has the PKHeX and he will check your TSV. In reddit /svexchange there are a lot of people that would be happy to check you
>>
I'm trying my results, accept 116 eggs, reject 14, accept 1 egg. I'm doing this with Magikarp, but did the config with my Drampa who I want to swap in. When do I do this? Just before the last egg? Or was I supposed to do all 116 eggs with Drampa in the nursery?
>>
>>30926808
just before the last egg, I'd assume
>>
>>30926808
Since Drampa is a gendered pokemon, it should work if you swap just before the last egg. The tool assumes you're breeding with your target pokemon since the start, though. So if you wanted, say, a Lilligant, you'd be off if you swapped only before the last egg.
>>
>>30926808
>>30926882
Just to add to this, remember you don't need to hatch those 116 eggs, just accept them.
>>
>>30926904
Great, will post results.
Anyone had any luck with the accept/refuse option?
>>
>>30896443
What does this do? Can you use this to see how many eggs away a shiny is?
>>
>>30927097
Provided you know your TSV, yes, it can help seeing how many eggs away a shiny is.
>>
Up to you guys, do you think we will end up with knowing which egg will be shiny according to the egg seed withtout having to hatch tons of karps ?
>>
>>30927210
>>30927143
>>
For the Magikarp method of finding a seed, does it matter if it's an MM pairing? I'm about 12 numbers into trying to find my seed, but I don't want to get all 127 done and using that pair makes it mess up.
>>
Do I need to find the seed every time I hard reset?
>>
>>30927859
Well, I had the same question and according to friends : no, the seed remains the same. So once you got it you can do whatever you want.
But Im looking for more answers too so take it carefully.
>>
>>30927757
I don't know. I would think not, but I honestly don't know how that jap finds your seed based on the rolled natures, so if you want to be safe, avoid MM. I'm currently trying to go through it with a Gyarados+Ditto (with MM) pairing to see if it works. I already got all 127 eggs, but the seeds aren't lining up, probably because I fucked up noting down the 0s and 1s. I'm trying to fix it, will report results later... I'd stay away from MM though, if I were you.

>>30927859
No, hard resetting does not change your seed. Just keep track of it and you'll never have to find it again. Probably.
>>
>>30927898
>Just keep track of it and you'll never have to find it again
So from what we know is it just burned into the save file or does it get reset somehow?
>>
Newfag to breeding here. What exactly do the everstones and destiny knots do as far as breeding? Do any other items affect the egg?
>>
>>30927941
The seed is saved inside the save file, that much is known. we don't know if anything resets it.
>>
>>30927971
Everstones pass down the holder's Nature 100% of the time if it's just one parent holding it, and if both are holding it the baby will have either the mother's or father's nature (50% chance). Destiny Knot passes on 5IVs from both parents instead of the 3IVs that would get passed down without it. Power items pass on that specific IV from the holder if I remember right. If I'm assuming right, a pair with a Destiny Knot(father) and a Power Lens(mother) will pass on the mom's Sp. Atk IV and 4 other random ones from the parents. The other IV is random.

>>30927898
Ok. I'll start over. If my first 12 numbers are identical, I guess it's safe to say it wouldn't have made a difference?
>>
>>30928118
Depends if you're starting over from before you started the process or after refusing some eggs, since the RNG would have advanced a bit if you had already received some eggs.
>>
>>30928232
I saved before I took the first egg from the Nursery lady, so I'll probably have to reject that egg to switch them out. Oh well. I probably messed up how many I rejected at some point anyway, so it's not a huge loss.

I'm kind of curious though- is the seed itself static, and if so, does switching from a Ditto/gendered parent to a Ditto/genderless simply scramble at what point in the seed you're at? I'm a bit confused at understanding it. I just understand that doing that won't get the same results as using another Ditto/gendered parent.
>>
>>30928483
>does switching from a Ditto/gendered parent to a Ditto/genderless simply scramble at what point in the seed you're at?
Exactly. With the one change, things start snowballing as different data values get plugged in to different slots for the first egg, IVs might get more or less rolls due to how they're determined, and that's just for the FIRST egg. The other things that change variables - using Knot or not, same species ball inheritance, Masuda vs nonMasuda, it's all using the same values, just in different spots...and sometimes from further down the line, what would've been from the next egg entirely.

>FAST VENADITTO
>>
>>30928483
Here's an attempt at explaining it:

The game stores in a variable a sequence of 127 bits. This is what is known as your "seed". Every time the game wants a random value, it reads the seed, does some math, and returns a number to whatever piece of code wanted a random number. This also changes your seed in the process, since part of the math changes your seed's value.

Here's the catch, this is a deterministic process. If you call the random number function with the same seed every time, you will always get the same random number, and the new seed will always be the same.

So every time you get a random number, you update your seed to its next value. We call this new seed "frame 1", since it is one call away from your original seed. Calling the function again would update the seed, giving you the newer seed "frame 2".

When you accept an egg, a series of calls to the random number function are made, so your seed goes from frame 0 to frame, say 30, after making the egg. When you refuse the egg, only one call is made to the random number function, updating your seed to frame 1.

The first random number call in the code is the gender roll, which is skipped when a pokemon is genderless. This means that, for a gendered pokemon, starting at frame 0 will produce an egg XYZ, but for a genderless pokemon, starting at frame 0 will produce egg YZW, since it never rolled for gender, and thus every call to RNG was off by one seed, giving different results.

By rejecting one egg between the swap, you make it so that when a genderless pokemon calls random number function for the first time, it will be at frame 1 instead of frame 0, as if it had rolled for gender. This allows it to have the exact same results as when you had a gendered parent, since every call to RNG gave you the same number as a result, since the frames were now aligned.

Hopefully this helps you and everyone else understand this a bit better.
>>
>>30928664
>>30928744
Ok, that helps a lot. Thanks!
>>
how do i edit the status 3,2,1,0 using the seed from pkhex?
>>
>>30931719
Break it up into 8 character long segments.
>>
File: pkmn dralgae.jpg (185KB, 1000x736px) Image search: [Google]
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I have a question about the method in the OP

Does the sequence break if i give an everstone to the pokemon i'll pair with ditto to get a shiny of that pokemon?
Essentially the sequence isn't broken if every offspring of that pokemon has the same nature thanks to the everstone?
>>
>>30932017
Everstone does not change it being shiny.
>>
>>30932070
Nice, also why is the shiny charm mandatory for this?
>>
>>30932090
It just simply does not work otherwise.
>>
>>30932090
shiny charm and masuda method both have seeded shiny value generation. Without either, the game uses a separate method to generate the shinyness that's dependent on the game clock and other weird things.
>>
I wish I had known this before I hatched 200 eggs for a shiny beldum.
>>
So what's the point of using the tool and not just hatching Magikarps while making note of number? If I knew how many eggs I need to hatch wouldn't I need to hatch that amount anyway?
>>
File: AH.png (14KB, 448x252px) Image search: [Google]
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>thing tells me to accept 63 eggs
>whynottry.jpeg
>pic related

im happy desu senpai
>>
>>30932451
The tool is for better prediction. I guess you'd be hatching the same amount but that way you're much more informed about it
>>
I was hatching my magikarps as it instructed in the OP image. I hatched a shiny magikarp on egg 20 of my current batch of thirty. I'm aiming to get a shiny staryu (genderless), so how should I proceed? I've done it twice now, and it seems like I've been incorrectly understanding the process for getting a genderless shiny from the magikarp swapping.

Am I fucked?
>>
Alright how do I find my TSV without PKHex? The instructions say hatch a shiny and then just stop.
>>
so there's no way to advance frames for the RNG other than taking an egg? I remember in Gen5 I think it was, Chatter could be used to advance a frame, so you'd get a Chatot, use Chatter to record something, then every time you selected it in the menu, it advanced some frames.

Nothing like that this time around as far as we know?
>>
>>30932584
When you switch to Staryu, you have to alternate rejecting and accepting eggs.

The first egg after the switch needs to be rejected, then the next one must be accepted, reject the one after, accept the one after that, and so on.
Your shiny should be in the twentieth egg you accept.
>>
>>30932721
I tried doing that...

When I load my save, magikarp is in the daycare by itself. I take the magikarp out and place in staryu and ditto, then I follow the procedure you listed out there. This wouldn't mess it up, would it?
>>
>>30932781
it shouldn't.
>>
>>30932873
Well, thanks for the confirmations. Might you have any idea as to what I was doing wrong, assuming that it wasn't a simple slip of the mind in keeping track of which i rejected and which i accepted? Did I have to hard reset in order to successfully get my shiny through swapping?

This is kinda stressing me out. So much wasted time.

take out magikarp, put in ditto and staryu, reject 1 and accept 1 twenty times... then hatch the twentieth accepted egg?
>>
>>30933006
Yes. Maybe you should pick up a few extra eggs and also hatch the eggs near the twentieth, in case you miscounted.
>>
>>30933108
alright, thanks for the help.
>>
File: C0MQRmsWQAA8_ov.jpg (99KB, 960x720px) Image search: [Google]
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>Breeding legit
>trying to find correct nature
>as perfect IVs as I could ask for
>timid nature

why ever be legit when gamefreak hates you
>>
>>30934669
Why would you not catch Dittos until you have one of every nature if you want to stay 100% legit?

Anyways, thanks for the update to the python script showing the number needed to accept, then reject. Bred 4 shinies in one night thanks to it. Next one will take me more than 200 accepted eggs though, so I'll try again after a little more regular breeding.
>>
>>30895560
So.. is there a way to do this *without* accepting and rejecting hundreds of eggs to figure out the seed?

This seems like it'd take constant attention and hours upon hours to write this into the program.
>>
How far ahead does the Python script look?

I managed to get a few shinies yesterday (one just happened right after the previous, not counting eggs) but now when I run it it briefly flashes 0 results found and outputs a blank results.txt, even when the IVs on the child are all set to [0, 31].

I've tried shuffling/jumping forward by breeding without the destiny knot for a while but no luck.

I can still reliably use it to find non-shiny pokemon with a particular IV spread/gender/ability.
>>
>>30935616
You specify how far ahead you want it to look.
>>30935581
Pkhex, but you could just hex shinies at that point if you wanted anyways. I've been using it with pkhex just to test it quicker.
>>
>>30935616
I set it to look 10000 frames ahead to avoid making it take forever to generate some results. If you want to, you can edit the script to make it look even further. Just ctrl+f 10000 and change the number in the while loop.
>>
Does this work with 6iv Ditto's? I got one from WT but I don't know if it's legit. It's Japanese as well
>>
>>30937071
The legitimacy of a parent has no bearing here, so yes that ditto will work
>>
Whats the actual point of the Python tool i feel like im missing something. Why cant i just save every 5 eggs and remember which one of those 5 has the Shiny/thing i want
>>
>>30938104
If you just accept eggs you can skip over a shiny seed. Say you'd get a shiny on frame 300, and if you just blindly accept eggs, you skip from frame 280 to 310, missing your shiny.
>>
>>30938104
Nothing's stopping you, honestly. It's just a better prediction tool and in theory slightly more efficient. Basically, if it tells you "60 eggs until shiny" it's easier than hatching 60 eggs 5 at a time and saving
>>
File: tfw3.jpg (6KB, 248x247px) Image search: [Google]
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>>30938184
>>30938146
So it determines it before i have even found the shiny or am i just not understanding this
>>
>>30938196
Shinies, stats, everything about a Pokemon, is determined the instant you get a seed. So the second you accept your first egg, you've determined every egg after that until you reroll the seed.
>>
>>30938225
So theoretically i could grab the first egg and input the information in Python then keep changing the variables until it says something like 10 eggs until the shiny
>>
>>30938294
Only if you think that would take less time, not more...
>>
Okay so I'm a bit leery of downloading a python script from 4chan, can someone explain what it does and how it does it, and if it's legit? Is it a simple "plug in the info of your egg and this gives your seed plus the next few eggs in sequence" or is it something different? Do I need shit like PKHex to use it as well?
>>
>>30938518
You need either Pkhex to straight up copy paste your seed from it, or you hatch 127 Magikarp to manually find your seed.
I don't know the technical way the script works, but you input your seed, the details of the parent pokemon, and the desired outcome of your baby. Then it will check the number of frames you specify for the outcome, and tell you the requirements to reach that frame and receive the egg you want, which usually involves first receiving a lot of eggs, then rejecting up to about 30, then finally accepting to receive your desired egg.
>>
How do I get my TSV with PkHex?
>>
>>30938518
Completely legit, i did many Pokémon with this amazin tools: It's just bad that thre isn't any GUI but it's still enjoyable
>>
>>30939588
Look on your Trainer Info, pass the pass over your SID/ID and TSV will pop out
Or pass the mouse over ID/SID of a Pokémon to check trainer's TSV
>>
How does inheritance work? Would 2 perfect parents with destiny knot produce perfect children a reasonable % of the time?
>>
>>30895560

Verlisify stole the image, put it om imgur, and even made a video on this. That punk ass.
>>
>>30940754
Well, he is a piece of shit, after all.
>>
I don't understand the difference between
[ ]Consider shiny only
[ ]Consider TSV while generating
Is it possible to get a shiny without considering my TSV?
>>
>>30940373
A 6IVs mon with 6IVs parents: 1/31
>>
>>30942310
1/32
There are 32 possible values
>>
>>30895560
I read through the pic in OP and it seems pretty straightforward and easy to hatch shiny pokemon. It says I only need to hatch eggs in batches of 30 at a time.

But then I read through the link in OP and what the shit it says I have to hatch 127 eggs just to find a seed the hell do I need the seed for? The pic in OP says nothing about a seed or needing to hatch 127 eggs
>>
>>30942698
Here >>30938146
>>
I'm a little confused about the ability section. Say you're using a Magikarp as a dummy, which only has one non-HA ability. The pokemon you swap in its place once you get the shiny has two non-HA abilities. Does this affect the method in any way?

Also the picture mentions that it's possible to get an HA egg without putting in a pokemon with its HA. Is it possible then to breed pokemon with unreleased/unobtainable HAs using this method?
>>
>>30943234
The game rolls rolls a number 0-99. It then looks at the parent's ability, and the child's ability is determined by that result. Pokemon with only one non-HA ability have the same ability for ability 1 and ability 2. If the parent does not have the HA, it is impossible to hatch a child with the HA
>>
>>30936388

Thanks, that did it. My next egg was just out of range at 10055.
>>
>>30919704
>https://github.com/kwsch/SMHatchingRNGTool
Why was this taken down?
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