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ITT: we fix shitty abilities

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Thread replies: 47
Thread images: 5

File: golisopod_by_alexalan-dalj17d.png (214KB, 912x875px) Image search: [Google]
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Emergency Exit: when this Pokemon's HP reaches below 50%, it will automatically switch out. Upon switching out, it will have its HP fully restored. Works once per battle.
>>
>>30892877
That's pretty good actually.

Healer: At the end of any turn, 30% chance to heal the user and any allies of status ailments. Always activates if the Pokemon is at 100% health.

That way, it forms a niche with a slow Rest.
>>
Slow start: Only lasts 3 turns and doesn't reset when switching.
>>
Defeatist: Use Self-Destruct when below 50% HP
>>
>>30892877
Huge Power: Quadruples attack
>>
>>30892877
just make it immune to entry hazards/clean them out before switching
>>
>>30893006
Nah senpai
Instead of having a timer like that, give Regigigas initially very high Def/SpDef, and mediocre Atk/SpAtk/Speed

Every turn, Atk/SpAtk/Speed are raised by 1 stage, Def/SpDef are lowered by 1 stage
>>
>>30892877
Broken
>>30893092
Why?
>>30893127
Too gimmicky
>>30893042
This one I like.
>>
File: ZC.png (195KB, 500x500px) Image search: [Google]
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>>30892877
Power Construct: It now acts as Aura Break and Complete form is permanent, now it is le fixed

If this even was the case then game freak would of made it possible to pet the mecha form in refresh tho
>>
>>30893274
Cant fix what isnt broken..
Wait
>>
>>30892877
Literally just have emergency exit activate at the end of the turn rather than upon taking damage. Bam, every move is now u-turn, and it's usable.
>>
>>30893274
>"fix" power construct
yeah, nah
>>
File: unlimited powaaaaaaah.png (771KB, 1919x816px) Image search: [Google]
unlimited powaaaaaaah.png
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>>30893298
Unlimited powaaah
>>
File: BURNS.png (321KB, 480x650px) Image search: [Google]
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>>30893324
>can't handle some random anon's opinion
>>
Swarm: Bug-type moves hit twice. Basically bug-type parental bond.
>>
>>30893092
Yeah, let's make Azumarill even better
>>
>>30893042
How's a bird gonna self-destruct?
>>
>>30893391
maybe that's why it's extinct
>>
>>30893361
>Volcarona used Bug Buzz!
>Swarm!
Yeah yeah incognito stones
>>
Normalize now affects the user and the opponent pokemon when it attacks the user. Basically negates STAB and Super Effective hits

Also Iron Fist gives a 40% bonus
>>
File: 19.png (52KB, 260x240px) Image search: [Google]
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>>30892877
Run Away: In addition to guaranteed escape from wild Pokemon, it also negates trapping moves (eg Arena Trap/Mean Look/Wrap) during trainer battles (allowing you to switch out even if they're active).
>>
>>30892877
Honestly emergency exit would be awesome if it activated AFTER you attack, it would be pretty much U-Turn but you can actually use better moves like liquidation
>>
>>30894076
Why doesn't it already do that, it's stupid
>>
Water Compaction : Also give immunity to Water type moves

Infiltrator : Also allow to bypass moves like Protect

Unnerve : The opponent can't be healed

Mummy : Activates when the user take any damages

Cursed Body : The move which causes the user to faint will lose all of its PP
>>
>>30893274
I wouldn't mind this if it meant getting to play around with Zygarde Complete in Refresh.

But at the same time I kind of dig the mid battle transformation and would be sad to see it go.

Also tbf, is Aura Break even that good? Always seemed too situational to be useful to me.
>>
>>30894263
Aura Break is situational, but It'd just be better off as a permanent form. It acts the same way as Rayquaza does to its counterparts by negating their abilities, something power construct Zygarde can't. If Aura Break actually did boost Ground and Dragon type moves and still kept its old effect on Fairy/Dark Aura then it'd amazing.

If it helps, it'd be cool to see the mid-battle animation be used to transform Zygarde when you give it all the cores and cells while in your party.
>>
There is nothing wrong with emergency exit though

Golisopod has 3 priority moves, and a very bulky defense. You will get your priority off then get a free switch in. What is not to like about this?
>>
Emergency Exit: Before switching out, it attacks. Then it switch out.
Fixed
>>
>>30892877
Emergency Exit: when this Pokemon's HP reaches below 50%, it will automatically switch out after the turn is concluded.
>>
>>30895540
>encounter shiny electrode
>send out poke with damp
>doesn't matter, still died
>>
>>30895442
Just give it a regenerator heal on switch out
>>
Truant: Pokémon can't attack on consecutive turns. Recovers 20% HP when not attacking.
>>
>>30894206
Actually, Water Compaction makes it a lot more sense the way it is now.

Palossand absorbs water and becomes larger, thus its defense rises.
>>
>>30895682
I could imagine that to be a Mega Slaking ability.

If that would ever be the case, move over, Funbro.
>>
Anticipation - Gives +1 evasion on switch-in.
Emergency Exit - Activates after the user moves, giving a free switch out.
Forewarn - Gives +1 evasion on switch-in.
Frisk - Gives +1 accuracy on switch-in.
Honey Gather - Lowers opponent's evasion by 1 on switch-in.
Illuminate - Lowers opponent's accuracy by 1 on switch-in.
Minus and Plus - Activates whenever an allied Electric-type is on the field.
Run Away - Also allows to switch out.
Slow Start - Stats are reduced by 50% * (5-N) where N is amount of turns passed since switch-in
Stall - Gives +1 to accuracy on switch-in.
>>
Queenly Majesty: Prevents foes from using priority. If user knows Trop Kick, foes using priority moves against user or allies are also hit by Trop Kick at half damage.

Did I fix or break our beloved Dominatrix mon?
>>
Pickup: At the end of a turn, the pokemon has a chance of picking up an expired held item (White herb, Focus sash)
>>
>>30892877
Exit is completely fine.

If Impression was Water he'd be busted.
>>
>>30892877
There is nothing wrong with his ability. The problem is he has no other ability for non-gimmicky builds.

Give him Battle Armor and he'll be fine.
>>
>>30896377

Isn't that literally how pick up works?
>>
>>30895695
>Absorb water

>Water absorb

Think about what you just said. The other anon was saying that it should make it immune to water as well as giving the defense boost anyway.
>>
>Illuminate
lowers Sp. Atk of opponents on entry (like Intimidate)

>Justified
When hit with a Dark-type move, super-effective move, or a critical hit, this Pokemon raises its Atk and Sp. Atk by 1 stage

>Honey Gatherer
At the end of each turn, if one or more stats are -2 or lower, those stats are raised by 1

>Anticipate
Pokemon also increases its speed by 1 if it detects a super-effective attack move

>Liquid Ooze
(in addition to its current effect), when a pokemon hits this pokemon with a contact move, healing effects are nullified for the turn (negates the health gain of berries, Aqua Ring, Leftovers, etc.)

>Emergency Exit
(In addition to its current effect) when this pokemon switches out this way, it recovers 30% of its HP

>Flower Veil
(In addition to other effects) Grass-type moves secondary effects are more likely to take effect for both user and allies (like Serene Grace)
>>
>honey gather
acts as leftovers
>>
>>30896649
it is
>>
Emergency Exit now passes boosts to the switched in mon
>>
>Emergency Exit
When health reaches below 50% HP your opponents game cartridge is ejected and then they get shot in the head and thrown out of a plane
>>
>>30897966
Why would you shoot someone before throwing them out of a plane?
Thread posts: 47
Thread images: 5


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