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ITT: post your ideas for battle facilities

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Thread replies: 14
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Battle Arcade
>A VR arcade with neon green lights and tron lines. Chiptune-ish megaman-like music is predominant There are three options: Brawl Fortress, Dungeon Quest, and Dream Simulator. Brawl Fortress and Dungeon Quest can be played before getting 8 badges, but only in Easy Mode.
>In Brawl Fortress, you pick three Pokemon from a random pool of 12 and fight 25 battles in a pixel-graphic fortress. Each battle follows a random format, and has the maximum amount of Pokemon that can be out in that battle's particular format(double, triple, etc.).
>After battle, your team is fully healed, and get their items back. You also get to have breaks after five consecutive battles in a VR rest room, and meet the other players.
>In Dungeon Quest, you get to take three of your Pokemon with you and explore a dank low-poly dungeon of 50 floors. The dungeon is made of square rooms linked with hallways, and has items that replace HMs in the non-random first floor to help the player overcome shit random generation.
>You can break walls with pickaxes, push rocks with power gloves, and brighten rooms with lamps. They are unlimited in use. Various other Items, such as potions, balls, and berries, can be found as well.
>Wild Pokemon in the dungeon can be seen, and drop miscellaneous items when defeated/caught.
>When you reach the 25th match in Brawl Fortress, or the 50th floor in Dungeon Quest, you enter the arena where you battle with Arcade Ace Gibson in a battle of random format. His Pokemon are random as well.
>After you beat him once, you can unlock Dream Simulator and get the Silver Symbol/Print/Whatever. Since you can request a restart after you beat him, you can play it again without going out of VR. If you beat him 15 times in one session, you can get the gold version.
>Dream Simulator is basically a watered-down showdown knockoff, so it's pretty much irrelevant.
>>
>>30871035
Battle Ruins: you are given access to an underground place where you must use a special bag like Battle Pyramid and all existing Poké Rides plus a Rock Climb Poké Ride to arrive to the end of the ruins, there are traps that are either a strong trainer, status effects, or lose items. There are ten differents ruins and the trainers and traps are randomly selected.
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>>30871263
Oh damn, i once tought up a battle facility like this

it was based on a mayan/aztec temple and full of hidden traps that could cause damage, cause status effects etc.
>>
>>30871263
>>30871338
People sure seem to have liked Battle Pyramid.
>>
Battle Wilds: You start out with several Poké Balls, but none of your Pokémon. You're in a Safari Zone-like mode until you catch something. From there, you must progress through an area filled with wild Pokémon and other trainers. There's just one catch: when one of your Pokémon faints, it's gone for good. To make matters worse, healing items are scarce. However, Poké Balls are quite common. The idea is that instead of trying to train up a team, you should try to catch Pokémon to replace the ones you lose. You can have a maximum of six at any time, if you catch more than six, something has to be released. The challenge is over when your entire party is wiped out. Eventually you'll fight a Wilds Guardian or some shit like that.
>>
Battle Loli: you can only fight with qt little anime grills like Chicken-chan and Lana
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>>30872679
Sounds cool as shit
>>
>>30871035
>Arcade Ace Gibson
Named after William Gibson? If so, GOAT taste, Klinklang.
>>
>>30871035
Battle Arcade already exists.
>>
>>30872679
This would actually make for a decent Frontier Challenge.
>>
>>30871035
Battle Dungeon/Ruins/Den whatever.
>You can play online with a 2-3 others (You can also go by yourself) and go through a Mystery Dungeon-esque dungeon, and you encounter trainers of the Ruin Maniac class and wild Pokemon. There are traps which send you to lower floors, start an encounter with wild Pokemon, inflict status conditions, etc. The amount and severity of these traps, along with the strength of the trainers you battle can be adjusted by using difficulty settings, you can encounter Ancient Pokemon on the lower floors, (which are essentially renamed Totem Pokemon with Purple aura) which have become stronger due to living near the gems on the lower floors, which radiate aura that makes them stronger, this wouldn't work for ordinary Pokemon, since these Pokemon have evolved (in the darwinian sense, not actual evolution) in order to harness the aura. The Aura renders any kind of Pokeball useless. Once you reach the bottom floor, you fight a Fully evolved EV trained (The amount od EVs it has is determined by the difficulty setting) Ancient Pokemon, once you beat it you get a random rare item and get teleported out of the Dungeon, and depending on your difficulty setting you get a Wooden, Bronze, Silver, gold, or Platinum medal.
>>
Buuuump.
>>
>>30871957
Pyramid and Pike were the best facilities.
Which is one of the main reasons people were mad as fuck when the Gen 4 frontier was revealed and they were nowhere to be found.

On that note, a Pike like facility with the addition of rooms that have a different field effect from perma weather to perma terrain or trick room.
Can also be combined with trainer and wild mon rooms.
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>>30873170
Well, damn.
Thread posts: 14
Thread images: 1


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