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Make ONE fakemon line for your favorite type. You can invent

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Thread replies: 137
Thread images: 45

File: win_kyoshiro.png (10KB, 272x192px) Image search: [Google]
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Make ONE fakemon line for your favorite type. You can invent a new ability or a new move but not both. Keep BSTs within acceptable limits (no UB-tier BST, no mega tier BST for non megas) and avoid ridiculous broken shit like Huge Power on a Slaking-sized BST. r8, h8, masturb8 to your fellow-type-fags.

I'll start

>Type
Fighting
>Role
A defensive mon that relies on utility/support moves to bring some variety in monofighting type teams instead of the usual slow bulky tank or speedy mixed sweeper roles.
>Concept
mixture of Kabuki theatre, oni and warrior
>Abilities
Guts, Intimidate, Provoke (HA)
Guts appears to be standard for bruiser fighting types, Intimidate due to Kabuki mask/make up, Provoke is auto-taunt ability, also due to Kabuki mask
>stat spread
105/120/100/45/100/35
the slow speed references the slow start of Kabuki theatre
>moves
nothing unique but definitely has Sucker Punch to make use of the Auto-taunt ability and to avoid overlap with priority of other fighting types (bullet/mach punch), Close Combat, Trick Room (again to reference the theatre movements), Healing Pulse, Helping Hand, Follow Me, Me First, Fake Out

three stage line that evolves by trading
>>
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>Type
Fire/Fairy

>Role
High defense, special defense and speed, designed to be a special wall and utility

>Concept
Literally a fire fairy of some sort, some floating fire spirit

>Ability
Magic Burn: burn status halves special attack instead of attack.

>Stat spread
HP: 60
ATK: 30
DEF: 90
SATK: 80
SDEF: 95
SPD: 115

BST: 470

>Moves
will o wisp, flamethrower, moonblast, recover, calm mind, shadow ball
>>
>>30828690
Sounds good. Its HP is a bit dismal, however? It could probably benefit with an extra 5 or 10 HP. Then again, it will most likely be taken out by the more powerful users of EQ
>>
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>Type
Dark/Fairy

>Role
Minior/aegislash style offense

>Concept
Kind of trickster pokemon, appears nice and cute like a fairy, but actually is evil
Pic related would be inspiration for it, except slightly more pleasant looking to fit in with pokemon's artstyle

>Ability
Shields down: swaps it's defense and offense stats when below 50% health (Minior's ability, except instead of a shell, the mask falls apart and it becomes a pure dark type.)

>Stat spread (atk/spa and def/spd stats swap when ability triggers.)

HP: 100
ATK : 20
DEF : 100
SPA : 20
SPD : 100
SPEED : 80

>moveset
Gets access to most of the dark movepool, notably knock off and sucker punch, also gets play rough
signature move is Mask up, which restores to full health (restoring the mask form with it), acts as a protect on that turn and places a 1hp substitute, but can only be used once per battle like a Z-move, but doesn't require a specific item
>>
>>30829132
Laughably broken signature move
>>
>>30828460
>Type
Ground/Fairy
>Role
Special Wallbreaker
>Concept
A little mischievous pixie coming out from the terrain(like Diglett does). It has wings in the design but it can't leave the ground.
>Abilities
Unnerve, Berserk,
HA: Earthbound(until the pokemon with this ability is on the field all Ground moves doubles their power)
>Stats Spread
70/50/60/120/100/105(BST:505)
>moves
No new moves but it will have wing related moves, Nasty Plot, Earth Power, Dazzling Gleam(but not Moonblast) and Taunt for sure
>>
>>30829213
Maybe it's be a little easier to beat if I dropped the speed a bit? it's basically a full restore but requires whoever is using it to not waste it, since it's literally single use.

The idea is to put the mask back up and give one free turn afterwards, I was considering giving it shell smash too but that would be broken with that move
>>
>>30829132
you broke the thread rule of inventing a new ability or move but not both

>>30829245
scarier than Garchomp
>>
>>30829466
Ability is literally just minior
>>
>>30828460
>Type
Bug/Ground
>Role
Physical wall
>Concept
Dung beetle, it'll be a three stage line where the actual Pokémon barely changes, but it's ball of dung increases in size exponentially.
>Abilities
Huge Power, Stench, Poison Heal(HA)
Huge Power because it's pushing around that big ol' ball of poop, Stench cause it's pushing around a big ol' ball of poop, and poison heal because dung beetles eat poop.
>Stat spread
100/95/125/50/100/30
I have no idea what I'm doing, but I feel like it should be slow with high stamina and strength (hp+attack) from pushing the ball around. Pls help
>moves
Signature move: Take Cover, essentially protect but with a 20% chance to either badly poison the attacker or lower its speed by 2 stages if they make contact
It'll also get Defense curl, rollout, curse, steamroller, and earthquake

It'll be a 3 stage line that has a location based evo with a twist: You have to complete X amount of battles in a muddy location to allow it to expand its ball, and 2X battles for it to evolve again
>>
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>>30829647
>Huge Power
>95 attack
>>
>>30829519
my mistake
>>
>>30829647
I'd stay make it a one stage Pokemon whose growing ball of dung is actually like a constantly changing form.

Also I'd lower the attack if you're going to keep huge power
>>
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>Type
Ghost/Poison or Normal/Poison

>Role
¯\_(ツ)_/¯

>Concept
Schrodinger's Cat, you don't whether it's Ghost or Normal until it's sent out

>Ability
Quantum Mechanic: If an attack were to faint this Pokemon, it may instead survive with 1HP left. (10%)

>Stat spread
87/61/87/61/87/61 (Schrodinger was born in 1887 and died in 1961)

>Moves
Wish, Healing Wish, Memento, Slash, Shadow Ball, Poison Jab, etc.
>>
>>30829647
Bug's my favorite type but 500 BST, 100/125/100 defenses, AND Huge Power/Pure Power? I doubt they would ever make a dung beetle that fucking good.
>>
>>30829815
What if it has shit speed (30) and no priorities?
>>
>>30829778
I really like it, but it needs better ability(Shield Down would fit) and stats spread
>>
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>Type
Ground/Fighting

>Role
Revenge Killer

>Concept
A kangaroo with boxing gloves and a scary face. It stands mainly on its big tail

>Abilities
Intimidate, Moxie, Stamina

>Stat Spread
101/120/80/59/40/90
BST 490

>Moves
Earthquake - Close Combat - Sucker Punch - All elemental punches

I know it would become a Scarf Earth-CCombat spam but who cares
>>
>>30829678
I just want bugs to be good T_T
>>
>>30829678
>>30829764
Oh shit, I thought Huge power was 1.25-1.5x attack, not double
>>
>>30828460
>Type
Ice/Electric
>Role
Fast special attacker. It lacks great bulk, but has access to a somewhat varied movepool and limited recovery.
>Concept
An ancient eel-like initially frozen in ice. In the last 100 years it has rapidly reproduced to repopulate. It becomes the predator of Chinchou, hiding and dimming its light to surprise it.
>Abilities
Illuminate, Frozen Fury (Hail version of Sand Force), Stakeout (HA)
>Stats
65/45/70/125/60/135
>Moves
Ice Beam, Thunderbolt, Volt Switch, Blizzard, Thunder, definitely. Probably access to some Water-type moves such as Hydro Pump, but no Scald as it would defeat the purpose of Ice-type. Maybe access to Dragon Pulse?
>>
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>>30828460
Amazing concept.
Those stats are scary though.

Joltare

>Type
Fire/Electric

>Role
A fast, bulky, power house.

>Concept
Ares + Minotaur
Volcanic Thunderstorm

>Abilities
Mold Breaker
Defiant
Rock Head

>Stat Spread
100/135/70/55/55/105
BST: 520

>Moves
Flare Blitz, Wild Charge, Head Smash, Take Down, Head Charge, Volt Switch, Electric Terrain, Torment, Taunt, Brutal Swing, Throat Chop, Pursuit, Super Power, Bulldoze, High Horsepower, Agility

>Aesthetic
A fierce minotaur with a glowing mowhawk and a main similar to pic related but with electricity flowing through it.
>>
>>30829519
>>30829763
If it got rid of minior rock typing maybe.
Your fakemon has to keep its original typing if you want to stick with the thread's rules.
>>
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>>30828460
>type
Dark/ghost or dark/flying
>role
Specially defensive with above average attack.
>concept
Literally mothman
>abilities
If we can can make abilities then I want to make a new one that ties into mothman

Disaster: fearing the pokemon brings disaster the opponent is forced to switch pokemon
HA: intimidate
>stats
HP: 95
Atk: 75
Def: 85
SpA: 40
SpD: 110
Spe: 90
BST: 495
>moves
Mostly physical dark and bug moves with a few flying moves.

Been my dream ever since I was a kid to have a mothman pokemon.
>>
>Type
Electric/Fightning
>Role
A Bulky Physical attacker with low speed (in the final stage)
>Concept
Three Marmoset with yellow fur and Electrical outlet-like tail. They are brothers. When it evovles, two of them stay the same, and the middle one became a Gorilla
>Abilities
Brother bond : When a third of the Max HP is lost, it's attack rase by one stage. It work each time it loose a third of it's HP, even if it's healed.
>Stats
40/60/35/30/35/20 In first stage
120/100/85/30/85/40
>Moves
Electric fur : Physical, 90 BP, 100% Acc, 30% paralysis
And basics Electric and Fighting type moves.
>>
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>>30830906
>Brother bond : When a third of the Max HP is lost, it's attack rase by one stage
So it's Berserk but better and for Attack instead of Special Attack.
Sounds like Berserk should just be retconned to raise the pokemon's highest attacking stat (like Beast Boost). Gamefreak can fix Moxie while they're at it.
>>
>Type
Normal

>Role
Low-tier bulky fighter

>Concept
it's a goat

>Abilities
Run Away, Rock Head - HA Quick Feet

>Stats
(1st stage) 60 HP / 50 Atk / 60 Def / 45 SpA / 60 SpD / 40 Spe
(2nd stage) 80 HP / 90 Atk / 90 Def / 45 SpA / 70 SpD / 70 Spe

>Moves
Main coverage moves would be Double Edge, Rock Smash, Flame Charge, High Horsepower, Play Rough, and Crunch. For mainstream gameplay he'd simply have Tackle, Take Down, Bite, stuff like that.
>>
>>30830973
Oh yeah I didn't think about it.
In my mind it's like one of the three faint and the other two are in rage mode.
>>
>>30831474
You can nerf the ability to half HP if you justify to yourself that the big gorilla would have at least as much HP as the two smaller monkeys combined.
>>
>>30830586
>Amazing concept.
Thanks
>Those stats are scary though
it has 505 BST, just like Machamp and Conkeldurr.

Mienshao, Lucario, Gallade, Blaziken, Infernape and Emboar have way more. Not to mention Buzzwole and Pheromosa have 570. I know it has access to Trick Room but note I have not given it extremely powerful fighting moves bar Close Combat, which drops its defenses and breaks its purpose as defensive utility mon.

I'm actually more afraid of your fakemon concept--a Fire/Electric speedy powerhouse can wreck most teams bar Rock/Ground types, which are already quite easy to deal with given the moves you gave yours.

>>30830640
>If it got rid of minior rock typing maybe
good point

>>30830770
>Disaster: fearing the pokemon brings disaster the opponent is forced to switch pokemon
Elaborate on this more. I don't understand the ability

>>30830906
interesting. was this also supposed to be a reference to the hear no evil, speak no evil, see no evil monkeys?
>>
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>Type
DARK/STEEL
>Role
Anti-Aegislash
>Concept
Yett->Palisade Wall->Portcullis; all defensive battlements of a castle
>Ability
Full Metal Body
>Stat Spread
HP: 140
ATK: 60
DEF: 140
SPA: 60
SPD: 140
SPE: 60
BST: 600 (It's designed as a pseudo legendary)
>Moves
Signature move: Royal Chain (Steel-type Ingrain; prevents all Pokemon from using Protect type moves during its duration)
Gets standard Dark moves including Foul Play, Sucker Punch, Knock Off, Taunt.
Gets defensive moves such as Wide Guard, Crafty Shield and dual Screens.
It also learns Recover.

Sorry for the shit quality image, it's a small sheet of rough ideas of how it would look.
>>
Everyone here has pretty cool ideas
>>
>>30831419
simple yet brings the point across

>>30831575
amazing sketch. that yours?

>>30831784
thanks, anon. Try posting your idea, too
>>
>Type
Ground/Fighting
>Role
Stupidly bulky subpuncher
>Concept
Related to the Nazca Line of the Giant, a huge humanoid whose upper torso comes out of the ground, with its eyes and mouth buried in a hole in its chest.
>Abilities
Pressure (Immovable*)
*When HP hits the red, Immovable will raise Def and Sp. Def by 3 stages.
>Stats
200/140/160/10/80/10
>Moves
Fighting attacks, Ground attacks, Rock attacks, Thrash, Payback, Avalanche, Outrage
>>
>>30832174
>200/140/160/10/80/10
That's Zygarde-Complete tier, speed aside.
Please tell me it gets no recovery of any kind, not even Rest.
>>
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>>30832174
>minmaxed 600 BST
>broken ability
>>
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>>30832174
>>Abilities
>Pressure (Immovable*)
>*When HP hits the red, Immovable will raise Def and Sp. Def by 3 stages.
>>Stats
>200/140/160/10/80/10
>>
>>30831929
Okay, I'll try.

>Type
Flying/Poison
>Role
A fast, hard hitting special attacker with low bulk.
>Concept
Based on the Hooded pitohui, also known as the toxic bird, it'd be the regional bird. All three stages would be Flying/Poison.
>Abilities
Poison Point, Static (to represent the numbness felt by those that touch the bird), Competitive (HA)
>Stat Spread
At its final stage, it would have stats somewhere around this:
HP: 70
ATK: 45
DEF: 70
SPATK: 115
SPDEF: 70
SPD: 115

So its base stat total would be 485, in line with Staraptor.
>Moves
Off the top of my head: Tailwind, Sludge Bomb, Boomburst (egg move from Swellow?), Air Slash. Probably Hurricane and Work Up as well, and for coverage I'm not really sure. Dark Pulse and maybe Heat Wave?
It would have a signature move, unsure of a name, but it would be Poison-type with a chance to paralyze. 100 BP, 90 accuracy, 20% paralysis.
>>
>>30832224
It gets Pain Split.
>>
>>30832398
Holy fuck please no
>>
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>>30828460
>Type
Bug/Dark

>Role
Gimmickmon based on stealing with Pickpocket and Fling, it also gets a bunch of item-fuckery related moves. Alternately, its second ability lets you drop the gimmick for a offensive set.

>Concept
Based on a Robberfly, named them Grubbery and Thiefly.
Grubbery is a small Grub with a black sack and a mask over its eyes like a bandit, Thiefly dons a masquerade mask, and its wings look like a black cape when not in flight. Its two front arms are also like daggers.

>Abilities
Pickpocket, Unnerve and Tough Claws (HA)

>Stat Spread
85/105/65/60/75/110
BST: 500

>Moves
Primarily, as one would expect all of its moves are pretty much item related. Fling being the idea behind the gimmick set. Steal Item, Fling, attack ect. It would also get Switcheroo, Knock Off, Thief, Pluck and Bug Bite.

Other moves worth a damn would be Leech Life, Fell Stinger, Acrobatics and X-Scissor, the rest of its moves are leveling filler.
>>
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>Type
Electric / Flying

>Role
Fast and annoying support Pokemon with usable mixed offenses; can be used as a sweeper

>Concept
A hummingbird that beats its wings so fast it produces electricity or some bullshit like that.

>Ability
Lightingrod / Technician / Speed Boost (HA)

>Stat spread
50/100/55/95/75/145 BST 520

>Notable Moves

Wild Charge, Zing Zap, Thunderbolt, Volt Switch, Electro-Ball, Discharge, Charge, Thunder Wave, Charge Beam, Shock Wave, Aerial Ace, Drill Peck, Air Slash, Air Cutter, Pluck, Wing Attack, Acrobatics, Tailwind, Roost, Defog, Drill Run, Swords Dance, Nasty Plot, U-Turn, Heat Wave, Leech Life, Giga Drain, Mega Drain, Agility
>>
>>30832726
whoops forgot to add Taunt and Quick Attack onto this things moveset. Maybe ExtremeSpeed but idk about that
>>
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>>30831558
Mothman is believe to be a omen of a terrible event occuring, read the Silver Bridge Collapse.

Upon the the pokemon entering (from a prior pokemo being ko'ed, you switching, or something like roar) the opponent is forced to switch pokemon.
>>
>>30832930
>Upon the the pokemon entering (from you switching) the opponent is forced to switch pokemon.
1 Rock setter and 2 Mothmanmon teams will dominate AG.
>>
Name: Geadora (Normal Forme)
Type: Steel
Role: It gets bigger.
Concept: Robo-dragon pet with gears on its limbs.
Ability: Dracomotion
Ability Effect 1: The user changes Formes each time it uses Shift Gear. (If it is in its strongest Forme, it will become Normal Forme again.)
Ability Effect 2: The user's Dragon-type attacks get STAB.
Base Stats (Normal): 88/47/50/40/45/30 Total: 300

Name: Geadora (Express Forme)
Type: Steel/Ground
Role: It gets even bigger.
Concept: Robo-dragon bullet train with gears for wheels.
Base Stats (Express): 88/82/75/40/55/60 Total: 400

Name: Geadora (Assault Forme)
Type: Steel/Flying
Role: Still not big enough.
Concept: Robo-dragon attack helicopter with gears for propellers and revolving guns.
Base Stats (Assault): 88/102/85/80/65/80 Total: 500

Name: Geadora (Monarch Forme)
Type: Steel/Electric
Role: Kill everything and don't get Encored.
Concept: Now it basically looks like King Ghidora with Helicopter and Train parts.
Base Stats (Monarch): 88/112/85/130/85/100 Total: 600
>>
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>>30828460
>Type: Rock/fighting

>Role:
A Heavy hitter with good spD and average spd

>Concept
A scrappy Therizinosaurus that often challenges even Tyrantrum

>Abilities
Tough Claws/Sap sipper

>Stat spread
70/130/70/50/120/85

>moves
A Signature move Carve Claw a rock type move with 85bp and 100% acc that has a high chance to crit otherwise it can get access to Close combat, Night slash, Stone edge, Shadow claw, bulk up, knock off, Crush claw
>>
>>30829778
thats pretty neat
>>
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Two stage pokemon idea based off of a comet

>Type
Rock/Ice

>Role
Fast Physical/Special Attacker,

>Concept
A comet

>Abilities
Keen Eye, Snow Warning, Sand Stream

>Stat Spread
50/125/30/120/35/130

>Moves
Head Smash, Stone Edge, Rock Slide, Rollout, Explosion, Self Destruct, Blizzard, Ice Ball, Freeze Dry, Ice Hammer, Ice Beam, Sheer Cold
>>
>>30833280
Hidden Ability: Scrappy
>>
>>30833599
>turn 5 Ice Ball vs 0 IVs Forest's Cursed Hoppip
252+ Atk Choice Band Comet Ice Ball vs. -6 0 HP / 0 Def Hoppip: 112416-132256 (62453.3 - 73475.5%) -- guaranteed OHKO
>>
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>>30828460

>Type
Fire/Flying

>Role
Don't really do competitive but a physical sweeper

>Concept
A three stage line ending in a secretary bird, is a pseudo legendary has a few zulu influences in its design as well

>Abilities
Immunity, Toxic Boost as its HA

>Stats
100/130/70/80/70/150

>Moves
Nothing unique. Definitely gets flare blitz, brave bird and roost though. I couldn't really think of what moves would be good on it.

I know fire doesn't really fit for a zulu secretary bird but fuck it OP said make a fakemon for my favourite type and I've wanted a secretary bird pokemon for fucking ages.
>>
>>30833704
>Forest's Curse Hoppip
I am retarded.
>>
>>30829647
>Huge Power
>Not a rabbit
>>
>>30833599
I like this because it's actually super weak to two priority moves, making it pretty balanced.
>>
>>30831419
Anon I think you mean Head Smash, not Rock Smash
>>
>>30830364
sounds good

>>30832319
sounds good for a regional bird--it's very different from the other builds and could work as a status inflictor mid game. Could be annoying because you don't know if you'll get poisoned or paralyzed

>>30832706
sounds annoying like a real mosquito. good job

>>30832726
as a fighting fag, this sounds scary

>>30832930
>Upon the the pokemon entering (from a prior pokemo being ko'ed, you switching, or something like roar) the opponent is forced to switch pokemon.
this ability could be abused with entry hazards. This should probably be a one-time per battle thing

>>30833280
sounds like a challenging foe

>>30833599
good. bullet and mach punch should keep it in check

>>30833709
>Toxic Boost as its HA
why though

>>30833280
>>30832174
rate your fellow fighting fags, including mine in the OP
>>
>type
Steel/Poison

>role
bulky gimmickmon, would hit hard though

>concept
a construction vehicle, one of those diggers with the long shovel arm

>abilities
Earthmover-its Steel type moves are supereffective against Ground types

>stats
100/120/110/30/110/30 or something like that

>moves
Signature move:
Power Shovel
100BP
Steel Type
100Acc
User digs into the ground with a giant shovel.

would also get stuff like Earthquake, Poison Gas or some new more powerful version, Rock Climb, plenty of steel type moves
>>
>>30830011
forgot to comment on this one, yours is fairly straight forward. sounds like a force to be reckoned with but aside from STAB EQ, I'm not sure I'd carry it with me on a monofight since fighting type already covers with a lot of Ground's SE hits and most poison types monofighters have trouble with are those with levitate or part-flying
>>
>>30834465
>Toxic Boost as its HA
>why though
Only thing I could think of that could fit thematically.
>>
>Type
Ghost/Normal
>Role
Being an annoying piece of shit, generally concentrating on fucking with the opponent's abilities and then wreaking havoc, either by stealing their ability or swapping it with Normalize.
>Concept
Cait Sith, with some elements of the Cheshire cat. A skinny, bipedal black and white cat with a crown and fur resembling a cape, with a constant smug, shit-eating grin.
>Abilities
Normalize, Power Grab (Steals the opponent's ability and gives it to the user when the Pokémon with this ability uses a contact move. Opponent is left without an ability until they either switch or gain a new one through moves and abilities like Simple Beam or Mummy)
>Stat spread
70/60/80/40/100/115 (465 BST)
>Moves
Skill Swap, Fake Out, U-Turn, Mean Look, Sucker Punch, Knock Off, Taunt, Torment, Will-o-wisp, Curse, Memento, Foul Play, Spite, Grudge, Confuse Ray, Soul Eater (Ghost-type Giga Drain).
>>
>>Fighting/Fairy
>>Fast, scrappy harrier
>>Shrimpy-looking gnome critter with boxing gloves, floppy hat covers most of face
>>Pranskter/HA Hustle
>>85/95/55/80/70/100
>Bullet Punch, Fake Out, Mach Punch, Quiver Dance, Swords Dance, Agility, Low Kick,Knock Off, Swagger
>>
>>30834855
Shit, didn't read OP properly, get rid of the new move.
>>
>>30834855
>new ability or move
>but not both
>>
>>Water/Ghost
>>Haunted toy ship
>>Toy ghost pirate ship, punched full of holes but still floats, wispy gossamer sails
>>Unnerve/White Smoke
95/110/100/70/80/85
>>Stockpile, Spit Up, Water Pulse, Shadow Ball, Phantom Force, Aqua Jet, Curse, Smokescreen, Haze, Will o Wisp
>>
>>30834465
Glad you enjoyed my regional bird! Did you already put in an idea? If not, you should, it's really fun.
Also reminded me I forgot to rate, sorry!
>>30828460
Very cool
>>30828690
Pretty cool, would consider using it on my team
>>30829132
Great, I love Minior, and the typing is cool
>>30829245
I like it, especially having Berserk.
>>30829647
One of my favorites, though Huge Power with 95 base attack is... A bit much.
>>30829778
Seen this a lot, but still awesome
>>30830011
Eh, can't see much reason to use it, but still an interesting idea. Probably good in lower tiers and definitely on an in-game team
>>30830364
Cool
>>30830586
Fire/Electric is a type I desperately want, your creation sounds awesome
>>30830770
That ability is pretty overpowered unless it's a one-time use
>>30830906
I would use this
>>30831419
Bro-tier early game mon, goats are awesome
>>30831575
Damn anon, that art is really good. I like the stat spread and overall design.
>>30832174
If this ever happened I would jump off of a bridge
>>30832706
Original, pretty dope.
>>30832726
I could see this being an actual Pokemon, sounds pretty fun to use too.
>>30833168
That's a very interesting concept, would love to see something similar implemented
>>30833280
Therizinosaurus isn't something I see mentioned a lot, props
>>30833709
Everything I hoped Oricorio to be
>>
File: Folded over a thousand times.jpg (42KB, 400x300px) Image search: [Google]
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>Type
Water/Fighting
>Role
Special attacker that fits on Balance teams similar to Clefable. It can also go offensive as the only special-attacking (and Water-type) Sand Rush user.
>Concept
A knife clam. It lives near volcanic islands and thermal vents. It's Fighting-type because it's shaped like a sword and gets moves accordingly.
>Abilities
Filter, Sand Rush (clams are very good diggers), Battle Armor
>stat spread
90/75/75/115/100/65 (520 BST)
The stat spread is (hopefully) balanced by its low BP moves and low speed outside Sand.
>moves
Surf, Scald, Hydro Pump, Withdraw, Water Pulse, Razor Shell, Aqua Jet, Clamp.
Secret Sword, Vaccuum Wave, Sacred Sword.
Calm Mind, Recover, Extrasensory, Earth Power, Dig, Camouflage, Cut, Mud Shot, Air Cutter.
>>
>Type
Grass/Rock

>Role
Bulky Attacker/Support


>Concept
Rocky looking Bear with Grass growing like celtic weave


>Abilities
Stamina/Grass Pelt/(Grassy surge)

>Stat spread
100/90/120/40/120/40

>Moves
Signature move: Nature's Frenzy 5/5: Removes status effect and raises Attack and Defense by 1. Fails if it doesn't remove a status effect.

Other moves: Superpower, Slack off, Rock Slide, Stone Edge, Earthquake, Dig, Sweet scent, Wood Hammer, Aromatherapy, Me first, Revenge, Yawn. Engrain, curse.
>>
File: Celtic Bear.jpg (78KB, 640x360px) Image search: [Google]
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>>30835269
Forgot pic
>>
File: 1445208484865.png (1MB, 631x837px) Image search: [Google]
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>>30832970
>>30834465
One time thing. Could fuck over sweepers.
>>
>>30835208
>Glad you enjoyed my regional bird! Did you already put in an idea? If not, you should, it's really fun.
yes, I'm OP
>>
>>30828460
>Type
Ground

>Role
relatively fast special sweeper

>Concept
a Leopard Gecko

>Abilities
Sand Rush/Force maybe, can;t think of much else it's sand based
Drought

>Stats
80/85/50/105/50/115

>Moveset
a new special attack sand move called Sandblaster, 90-100BP, 90 acc, would be shot out of a hole on its tail or back like a cannon. It would also have access to Sunny Day/Solarbeam combo
>>
It's getting tiring rating anons who dont rate/discuss. The point is to brainstorm what niches certain types lack/need
>>
>>30832706
I really like this, one of my favourite animals and a neat gimmick. It's a shame Fling is such a useless move because this would probably be fun as hell to use.
>>
>>30835269
>this in a sand team
holyshit

>>30836161
earth power could always use better distribution, also aren't you worried it could get solarbeam'd back?

Here's mine

>Type
Ground/Psychic

>Role
Mixed sweeper/Gravity setter that nostalgiafags would probably love due to it's ability to spam earthquake and psychic whenever it damn pleases.

>Concept
A big ass, pissed off ,gen 1 looking Dino-Emu thats angry at every single flying bird poke for lack of flight.

>Ability
It's poor depressed pre-evo gets defeatist.

Final stage gets
Gravitational Law: Auto Gravity when sent out.

>Stat Spread
HP: 103
Atk: 110
Def: 85
SpAtk: 115
SpDef: 70
Speed: 67

>Moves
Earthquake, Psychic, Focus Blast, Trick Room, Curse, Work Up, Wide Guard, Zap Cannon, no recovery moves lol

By Breeding
Beak Blast, Spikes, Heat Wave
>>
>>30835226
Where is this 520 BST coming from though. Not many fighting types have that hih. And Hydro Pump is high BP contrary to what you proposed
>>
>Type
Water/Fighting

>Role
A physical water type with a mix of high damage potential and anti-aggressive moves to disrupt predictable team slots. Mediocre defenses and health force intelligent use of a diverse and powerful movepool.

>Concept
Waterbear anthropomorphized with a street-fighter

>Abilities
Torrent/Defiant*, Clear Body(HA)

>Stat Distribution
90/120/80/70/90/85

>Moves
Fake Out, Quick Guard, Snatch, Endeavor, Knock Off, Sucker Punch, Bullet Punch, Mach Punch, Drain Punch, Aqua Jet, Leech Life, Liquidation, Close Combat

I saw this picture a while back and fell in love with the concept. Minus the tumblritis the drawing itself suffers from, this is my ideal Pokemon. It works perfectly as a Starter and I pray that this shit happens for real.

*If not a Starter, Defiant translates very well. I feel like Contrary is too cheesy, but maybe it isn't.
>>
>Typing
Normal/Ghost
>Role
Large movepool and odd stats/typing give it a large number of utilitarian sets
>Concept
Schrodinger's Cat; dead and alive at the same time. Takes visual inspiration from the Chesire Cat.
>Abilities
Oblivious
Contrary (Hidden)
>Stats
105/60/60/60/60/105
>Moves
-Lvl Up
Play Nice
Fake Tears
Scratch
Astonish
Lick
Confuse Ray
Sweet Kiss
Will-o-Wisp
Grudge
Shadow Sneak
Charm
Swift
Hex
Nasty Plot
Taunt
Foul Play
Topsy Turvy
Switcheroo
Moonlight
-Breeding
Trick-Or-Treat
Fairy Wind
Thief
Fake Out
Hypnosis
Baby-Doll Eyes
-TM
All the annoying ones

>I just want a useful cat Pokemon, damn it.
>>
>ctrl + f
>no komodo
Let's fix that.

>type
Dragon/poison seems obvious

>role
first evo is a speedy glass cannon, final evo is a bulky physical attacker/sweeper (based on the lizards' life cycle)

>concept
a komodo dragon with elements of chain mail, hypodermic needles, and thugs thrown in so it isn't just my mom's giant varanid

Varaneedle -> Coagumodo

Varaneedle: This pokemon's timid nature belies its power. A single prick from one of its needle like claws can fell an Indian elephant

Coagumodo: This brutish pokemon picks fights with anything that moves. Most pokemon give it a wide berth due to the deadly toxins in its claws.

>abilities
Varaneedle: Run Away/Poison Point HA: Rattled
Coagumodo: Bulletproof/Poison Touch HA: Merciless

>stats
Varaneedle: 50/110/40/70/40/114
Coagumodo: 90/150/100/60/70/70

>(notable) moves
Varaneedle: Poison Jab, Dragon Claw, Knock off, U turn, Agility, Disable, Leech Life, Crunch, elemental fangs (minus psychic fangs), Fake out, Brick Break, Needle Arm, Gastro Acid, Toxic, Needle Shot, Venom Drench
Coagumodo: Same as above, plus:
Curse, Dragon Dance, Dragon Tail, Taunt, Stomping Tantrum, Pursuit, Outrage, Superpower, Yawn, Toxic Spikes, Head Smash, Hone Claws, Parting Shot, Power trip, Coagulating Crush

New moves: Needle Shot: The pokemon flings a needle-like claw at the opponent. This move always goes first (poison type quick attack)
Coagulating Crush: The pokemon rampages, spewing toxins everywhere (poison type outrage)

You've got a frail speedster with some support options and a versatile fatass. I wanted to make a line where both pokemon are usable, and the way komodo dragons go from timid arboreal bug eaters to huge wrasslin' apex predators seemed like the perfect opportunity to make two very different pokemon.

I plan on rating others (but not in this post since t's already long as shit), though I'm shit at balancing. Speaking of that, did I make these things too bad, too good, or just right?
>>
File: komodo.jpg (28KB, 400x265px) Image search: [Google]
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>>30841865
Fuck, forgot pic
>>30840577
Would baton pass be OK on this thing? Seems to fit in nicely with the rest of its supporty moveset.
>>30839445
You sold me with the concept and ability. I love this thing. Stone edge might be nice, or maybe just rock slide.
>>30836161
Neat, but I leopard geckos don't strike me as particularly fast. Sand rush also seems kind of unnecessary for 115 speed, what about dry skin for the water immunity? If heliolisk can have it, this lizard can, too.
>>30835269
That signature move is creative and balanced. Wonderful. Movepool seems small at first glance, but it really has everything it could ever need.
>>30835226
Seems balanced? Really cool concept, though.
>>
File: imagey.jpg (49KB, 736x589px) Image search: [Google]
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>Type
Ghost/Fighting

>Role
Slow Physical Sweeper

>Concept
A ghost in the form of a mummy. Something like pic related but less fighting and more ghost

>abilities
Mummy, Mummy's Curse(HA)
Mummy's curse allows any hit on a mon with status to ALWAYS be super effective(does not stack with other 2x effective so if he already hits for x2 then the ability essentially does nothing. x4 hits will still hit for x4)

>Stat Distribution
80/130/90/70/100/50

>moves
Will-o-wisp, sky uppercut, cross chop, brick break, phantom force, shadowsneak

Purposely not allowing him to have close combat/superpower because I think it might be too strong with his ability so he has to sacrifice accuracy to get really hard hitting moves. Hopefully I balanced out his ability or maybe I'm overestimating it.
>>
>>30842263
I meant wallbreaker, not sweeper
>>
>Type
Water/Psychic
Because it's a smart octopus.
>Role
Idk, frankly it'd be a bit shit
>Concept
it's an octopus
>Abilities
Color Change, Analytic, Infiltrator
To reflect the octopus's ability to blend in with their surroundings, solve problems, and squeeze into small spaces.
>stat spread
50/70/60/105/85/70
Crap hp to reflect their short lifespan, low physical stats to reflect their squishiness.
>moves
Would have a signature ability in Ink Cloud, which would work like Parting Shot, except it would lower the opponent's accuracy and allow the Pokemon to escape Pursuit unharmed. Also have Camouflage, Nasty Plot, Wrap, other tentacle-y moves. Maybe something like Withdraw or Protect to reflect the ones that carry shells around for protection.

No bullshit siphon like Octillery.
>>
>Velvant Velvet + Ant
>Bug/Ground
>Tangling Hair
>Small ant-like Pokemon with gold-and-black fur.
>Tiny legs and large abdomen make it difficult to move quickly, but it makes up for that with good DEF for an unevolved Pokemon.
>Split evolution based on gender.
>52 / 75 / 72 / 20 / 52 / 32

>Velvespa Velvet + Vespa
>Female evolution
>Bug/Flying
>Overcoat
>Retains Velvant's color scheme, but grows slimmer and has intimidatingly large compound eyes and a sharp stinger at the end of a now prehensile tail. Resembles a scorpionfly/wasp hybrid with fur like a velvet ant.
>Velvespa plays the simple role of a fast, fragile physical attacker. She goes down quickly, but her signature move will leave a lasting mark on her opponent.
>Velvespa's signature move is called Bristle Blast, a physical Bug-type move with 85 BP. When it successfully hits an opponent, it leaves irritating hairs all over them. The hairs slowly eat away at their HP at the end of every turn.
>72 / 115 / 72 / 20 / 52 / 112

>Golglub Gold + Glub
>Male evolution
>Bug/Ground
>Sap Sipper
>Retains Velvant's color scheme and fur, but its abdomen is now swollen and heavy with glistening fluids. It always looks like its asleep.
>Golglub plays a more defensive role compared to Velvespa. He has average attack, nonexistant SP. ATK and cripplingly low speed, but he makes up for that by boasting high HP, DEF, and SP. DEF. His signature move is powerful, but it does not deal damage immediately. Due to its power, however, he can definitely force switches, allowing him to recover or boost himself without trouble.
>Golglub's signature move is Sticky Bomb. A physical Ground-type move with 110 BP and 85 accuracy. When used, the bomb will stick to his opponent for one turn, then explode on the following turn, dealing damage. It works similarly to Future Sight, meaning that Golglub can use other moves while he waits for the bomb to detonate.
>122 / 85 / 102 / 20 / 102 / 32
>>
>Type
Dark/Steel

>Role
Bulky physical attacker that punishes super-effective moves used on it

>Concept
A deer with an egotistical demeanor
it's name is Vanideer

>Abilities
Pride: When it's hit with a super-effective attack, its Attack and Speed go up a stage

>Stat Spread
80/95/105/45/95/95
not really good with these so basically good defenses, good attack and speed, and shit special attack

>Moves
Iron Head
Play Rough
Night Slash
Moonlight
High Horsepower
Iron Defense
Agility
Swords Dance
Taunt
>>
Atlatle
Atlas Pokemon
Bug/Fightning

Functions as a wall breaker among wall breakers with its signature ability, or it can be a potent tanky clean up

Abilities
Atlas Power: damage of "Throw" and "Toss" moves is raised by 25% (signature)

Stamina

Fistinate (HA): Normal moves become rock-type and gain a small boost in damage. (new ability)

105/100/100/30/60/50 for a total of 445.

Notable moves includes Seismic Toss (Scales with his signature ability) and a special Bug toss move called "Atlas Toss," which is like Sky Drop but in reverse. Targets weighing less than 100kg cannot be lifted as they slip out of the beetle's horns.
>>
File: ss.jpg (187KB, 960x937px) Image search: [Google]
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Ice type lynx

>Role
Fast physical mon I guess

70/130/85/50/50/100

>concept
Lynx (or possibly a saber tooth) mono ice type

>Abilities
Intimidate
HA: Frozen Coat (works the same as multiscale)

Moves: fang moves, icicle crash, rock slide, recoil moves etc;.

Signature moves:
Slush
(Spider web basically)
10 BP

Bitter Blitz
90 BP
10 PP
Does increased damage if the opponent is frozen
>>
>>30828460
>Type
Ghost
>Role
Bulky Special Attacker/Trick Room Sweeper
>Concept
ectoplasmic being that becomes more massive as it evolves
>Abilities
Clear Body, Cursed Body, (HA) Gooey
>stat spread
100/60/100/90/120/30
>moves
mostly Ghost, Dark, and Water moves with some others mixed in, with Recover for added balk and Trick Room for sweeping
>three stage line that evolves by level
>>
>Type
Bug/Steel
>Role
Defender
>Concept
Dung beetle
>Abilities
Super Coat (Cannot be affected by moves that are 4x as powerful.)
>stat spread
20/10/140/10/145/70 (BST 420)
>Moves
Ground, Rock, and Bug
Signature moves:
Dung Roll (20PP)
Like Rollout, but Ground-type
>>
>>30844107
I mean this does get 3HKO'd by seismictoss but please god never let this be a thing
>>
>>30840152
At 535 BST this better be a starter. Else you have to drop this. Not many fighting types go over 500 BST

>>30841865
Choose one invented move

>>30842263
Sounds good but a ghost type shouldn't be this bulky. Could use -10 on the HP/one defensive stat. And no, Aegislash isn't a benchmark for balance

>>30842750
>(signature)
>(new ability)
So which is it? Rules allow only one invented move or ability. Good job on the BST though. So many here go overboard without good basis/precedent and just slap on 520+ BSTs
>>
>>30839453
520 is just the BST of my favourite Pokemon (also from my favourite type, Water).
You're right that Hydro Pump might be too much. It should probably be removed from the list.
>>
File: poison steel.jpg (41KB, 500x348px) Image search: [Google]
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>Type
Stage 1: Poison
Stage 2: Poison / Steel

>Role
Defensive mon with utility/status support

>Concept
Cone snail mixed with urban waste

>Abilities
Gooey, Dry Skin, Pollutant (HA)
Pollutant - summons Miasma when brought onto the field
Miasma - lasts 5 turns, Poisons all field non-Poison, non-Steel, non-Immunity pokemon; decreases accuracy for all non-Poison pokemon by 1 stage

>Stat Spread
Stage 1: 40/20/60/70/50/10
Stage 2: 80/30/120/100/95/5

>Moves (not counting TMs)
Shell Smash, Smog, Pound, Poison Gas, Sludge, Venom Drench, Withdraw, Sludge Wave, Clear Smog, Recover, Iron Defense, Reflect, Light Screen, Toxic Spikes, Amnesia, Body Slam, Automatize, Flash Cannon, Gunk Shot, Belch, Rollout, Defense Curl, Venoshock, Acid Spray
>>
>>30844107
Isn't that just inferior Shuckle?
>>
>>30834501
I like it, but I wouldn't call it a gimmickmon. Its design may be gimmicky, but it's very solid (pun not intended) in battle.

>>30834855
I like that it doesn't get recovery at all, it makes it different from the other ability disrupting pokemon, Cofagrigus. It would be great fun to use in VGC.

>>30834921
Interesting mixed attacker, would use.

>>30835131
Those abilities are spot on, great job.

>>30835269
>>30835296
Neat, but I probably wouldn't use its signature move. Aromatherapy has the benefit of healing all status effects on my team, and if I want to boost there's Curse (it's already slow).

>>30836161
More special attacker Ground types are welcome.

>>30837593
It's as much about visual design as it is about battle design.

>>30839445
Auto Gravity sounds fun, and ties well into a joke jealousy dinosaur/flightless bird design. Psychic feels hard to justify.

>>30840152
This would get me picking the Water starter again.

>>30840577
I like the spread but it feels a little unfair that it has to rely on Hex for damage output.

>>30841865
150 Atk feels like a lot, but it only has 540 BST I see.
Having the pre-evo be radically different and viable in its own right is something I'd like to see more of, so I like it.

>>30842263
Remove its HA and I'd like it more, as a physical attacker that cripples any switch-in with Mummy.

>>30842410
I wouldn't want to play against Ink Cloud, but I'd use it in-game at least.

>>30842544
The signature move is bad. Future Sight has 10 more BP, 100% accuracy. Both are balanced by the fact you can switch in an immunity (Dark or Flying), so at least giving it 100% accuracy wouldn't hurt.

>>30842604
Endure and I'd use it. Taunt is a good fit.

>>30842750
Pseudo-Rock STAB to fight off Bird types sounds fun.

>>30843049
Perfect.

>>30843202
I love the concept. Either you slow them down with Gooey, or you underspeed them with Cursed Body Trick Room.

>>30845579
Accuracy lowering is no fun to play against.
>>
>Type
Poison/Various
>Role
Defensive status infliction
>Concept
A sick looking mammal that changes form based on status conditions
>Ability
Germs: When this Pokemon is hit with a status condition it's secondary type changes based on that status (Paralysis adds Electric, Burn adds Fire, Freeze adds Ice, Confusion adds Psychic, Sleep adds Ghost). The Pokemon is then cured of it's status (can only occur once per battle).
>Stat Spread
HP: 60
ATK: 50
DEF: 100
SPA: 100
SPD: 120
SPE: 60
>Moves
Signature Move: Infection (90 BP: Type changes based on Pokemon's secondary, normally poison. Adds 30% chance to cause status based on which status causes current form.
Other Moves: Mostly status, with a good chunk of Poison, Normal, with few other attacks.
>>
>>30845940
>Add 10-20 HP
>>
File: IMG_1426.jpg (64KB, 810x1038px) Image search: [Google]
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>Type
Ghost/Rock
>Role
(Annoying) Wall. High defenses but lacks of HP because of ghost type
>Concept
A levitating statue of an already existent pokemon but possessed by a spirit. Semi-closed red eyes with a purple aura/gas all around.
>Abilities
Levitate - Cursed body
>Stat spread
70/70/135/70/135/20
>Moves
Access to recover, wow, heal bell, pain split, explosion, cosmic power, shell smash, hypnosis, destinity bond, stealth rocks, trick room, shadow sneak,

Signature move:
??? - In this turn if after an opponent's damaging move its HP are below 25%, opponent will lose all its moves and gets Struggle.
Low priority move (-1)
>>
>>30846332
Add 30 in HP and 5 in both defenses and it's a good mon.
>>
File: spurwingedgoose.jpg (10KB, 259x194px) Image search: [Google]
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>Type
Dark/Flying
>Role
A Pokémon with low defenses based around making the opposition be wary of using damaging moves on it due to a combination of the Pokémon’s typing, ability, and moveset.
>Concept
Based on the Spur-Winged Goose (along with a Judo theme, as Judo has moves based around using the opponent’s attacks against them).
>Abilities
Poison Point, Rough Skin, Aftermath (HA)
>stat spread
150/91/89/73/87/55
>moves
Most beneficial moves in its moveset would be Spiky Shield, Baneful Bunker, Roost, Sucker Punch, Pain Split, Disable Destiny Bond, Payback, Foul Play, Torment, Memento, Pursuit, Taunt, Counter, and Mirror Coat.

It would also get a unique move called Placation Plague [Dark, Status, 5PP (Max 8), 80 acc], which stops the opponent from using moves that deal damage for 3 turns, unless they switch out.

Pls suggest improvements thx
>>
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>>30846381
>540 BST
>>
File: Box Colossus Pseudo Legendary.png (2MB, 1623x817px) Image search: [Google]
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Normal/Ghost Type
Box Colossus pseudo legendary, is the guardian of abandoned warehouses.

Spread:
HP:150
Attack:150
Def:100
SpA:50
SpD:100
Speed:50

Ability: Hoarder- Can carry 2 items, but they can't be the same item.

Role: Just being a fucking pain in the ass to kill, especially when you don't know what kinda set its running. could run a stall set with maybe one stab move, or run an offensive set with a priority move (Extreme Speed? Kinda suits a ghostly pokemon desu.)
Tyranitar like in use.
>>
>>30846381
30 seems too much, maybe 10, also low HP are the signature of ghost type
>>
>>30846460
fuck I didnt read the part about BST.
Speed reader here.
(I still think it should be at gyarados BST tho)
>>
File: AngryShoe.gif (2MB, 360x202px) Image search: [Google]
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>>30846460
>150/100/100 Defences
>150 Attack
>2 items
>Extreme Speed
>>
File: nextreel-poltergeistbeast-300.jpg (36KB, 300x300px) Image search: [Google]
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>Type
Ghost/Psychic
>Role
A speedy and evasive special attacker
>Concept
something akin to a poltergeist with mist surrounding its lower half and eyes
>abilities
Keen Eye,Tinted Lens ,Rock Head(HA)
>stat spread
90/45/60/110/60/100
>Moves
all ghost and psychic moves not pokemon specific. As well as moves like Zap Cannon, moonblast, Hyper Voice, and electro ball
>>
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>>30846518
its like a usable regigigas :^)
>>
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>>30846460
>2 items
>not broken
>>
>type
Dragon/Fire
>ability
Flame Body or some sort of lava abiltiy, Lava Shield?
>concept
a lava swimming dragon, would still have wings though
>role
slightly bulky special attacker, is a pseudo
>moves
Dragonfire-120bp special attack
Lava Wave-90bp sp attack
Lava Plume
Earth Power
Ancientpower maybe or some new special rock move (needs to happen)
>stats
90/80/105/140/105/80
>>
>>30846649
Cool stats but
- What does Lava Shield? Just a Flame Body with different name?
- Dragonfire is a Fire or Dragon move?

>Lava Wave
or Heat wave for friends
>>
>>30846803
Dragonfire=Dragon type move with a chance to burn

Lava Wave=lava Surf

idk what Lava Shield would do, might just keep Flame Body
>>
I got a starter trio
Grass:

Type:
Grass, Grass, Grass/Dark

Role:
Fast sweeper

Concept:
Bat turns into a stealthy larger bat and that turns into a Dracula/Batman/Smokey bat hybrid

Abilities:
Overgrown, Hidden (HA)
Hidden allows it to get a 1.5 boost to its evasion when it comes into the field.

Stats:
1st 39/70/45/25/55/75
2nd 70/85/60/30/70/90
3rd 70/120/70/60/85/125

Moves:
Has a bunch of stat lowering moves but it also has good offensive moves like Close Combat for coverage. It's signature move is Gas Canister and it poisons the opponent while lowering their accuracy by two stages.

Fire:

Type:
Fire/Fire/Fire/Fairy

Role:
Fast, bulky set up mon

Concept:
A small pink bunny with a fur bow on its neck turns into a rabbit with a bigger bow and now has a more slender figure and that turns into a female magician with a top hat and a little baton. When in danger, the last stage fluffs out its fur

Abilities:
Blaze, Magic Trick (HA)
Magic Trick lets it copy stat changes upon entering the field and turns them into defense boosts.

Stats:
1st 60/29/50/55/45/60
2nd 80/45/60/70/60/90
3rd 105/60/80/90/90/105

Moves:
Stuff like set up moves and Moonblast and Flamethrower, basic stuff. Signature is Mystery which is a set up move that can cause any status effect upon entry.

Water:

Type:
Water, Water, Water/Rock

Role: slow mixed defensive tank

Concept:
A shell laying down with the ability to role that gets larger and gains a snail companion to transport it, and when it evolves again, it covers the entire snail in a fortress esque look.

Abilities:
Torrent, Uncrackable (HA)
Substitute + Wonder Guard on one hit

Stats:
1st 50/25/70/44/80/40
2nd 70/55/90/50/90/50
3rd 90/60/125/70/125/60

Moves:
Recover, Protect, special water and rock moves. Signature is Full Proof, a water type Explosion that has a fifty fifty chance to make the user faint or to drop it to half health.
>>
>>30847531
So, the Fire one is Delphox, but good?
>>
>>30847531
another waifu fire starter, literally after we just had one
>>
Goddamn the BSTs in here are outrageous. Only few are basing theirs on pre-existing pokemon. If they didn't have all the special snowflake abilities, it would be fine but having minmaxed 520-540 BSTs?
>>
>>30848375
>I was one of the few to base my stats on a pre-existing Pokemon
Feels good
>>
an evo for every Pikachu clone, each one gets a different secondary type minus the ones that already have one

Plusle-Psychic
Minun-Fighting
Pachirisu-Grass(acorns)
>>
File: 12343452364.jpg (19KB, 500x320px) Image search: [Google]
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Dark/Electric type
Speedster Pokemon
Spread:
HP:50
Attack:110
Def:50
SpA:90
SpD:50
Speed:150
unique move: Flicker Fang- Hits like a dark and electric move, flying press style.
Ability: Speed Boost

Its like an inverted color cheetah with wheels instead of legs
>>
File: cerspls.jpg (40KB, 443x488px) Image search: [Google]
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>>30848916
>150 speed
>speed boost
>>
File: IMG_0910.jpg (16KB, 185x273px) Image search: [Google]
IMG_0910.jpg
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>>30848916
>wheels instead of legs
>>
>>30844591
I agree with you that maybe it's a little too bulky. I used regular lucario as a reference. I figured dropping the speed so harshly would justify the bulk

>>30845880
>remove its HA
I feel like the HA is the only thing that really separates it from just being another dynamic punch machamp. Again maybe the stats need to be tuned more to compensate but it's hard to test balance for fakemons. The idea is to make it difficult to completely wall but slow enough and has a gimped enough moveset to not be a huge threat to fast sweepers
>>
>>30850242
but it doesn't have no guard? I'm a bit iffy on basing on lucario since it's a GF favorite
>>
>>30850311
dynamic punch machamp and my fakemon with mummy would do basically the same exact thing in terms of crippling switch ins
>>
>>30850311
regular lucario is UU and barely relevent so I figured the stat lines would be fine
>>
File: Absolute fucking bullshit.gif (5KB, 941x728px) Image search: [Google]
Absolute fucking bullshit.gif
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>Type
Dark/Ghost
>Role
Mimicry to the extreme. Also, being the most annoying thing to face in battle possible.
>Concept
Doppelganger/a master of disguise. Looks like a shadowy figure in a cloak and a hat with only the eyes visible, though the Pokemon itself is just a shadow. Occasionally opens the cloak to reveal an exact copy of the Pokemon it's battling.
>Abilities
Disguise, Prankster, Imposter (HA) Oh yes we're going there
>Stat spread
100/25/35/23/50/111 BST: 344
>Moves
Fake Out, Astonish, Taunt, Mimic, Copycat, Mirror Move, Me First, Transform, Sketch
How'd I do? Does it get banned from AG? It better get banned from AG, I wouldn't want to play any meta where this guy is legal.
>>30846460
>Box colossus
Fantastic concept.
>>
what does "bulky" mean? I see that word used all the time and I never knew what it meant in the context of pokemon.
>>
>>30850525
good defenses/staying power, usually with reliable recovery. Although which pokemon are bulky depends on which generation we are talking about
>>
>>30844591
Whoops, missed the rule.

I also fucked up with Fistinate because originally the typing was Bug/Rock. Fistinate is supposed to be a fighting -ate move.

We can drop the Fistinate HA though. I had a few mon-concepts that would use that ability, but I'm a bug boy and it was focusing on our favorite type.
>>
File: da POOCH.png (52KB, 159x200px) Image search: [Google]
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>>30849702
GOT2GOFAST
>>
>>30830770
>above average attack
>base 75
wat
>>
>>30833599
This is a really cool concept and execution. Great idea!
>>
>>30844591
Fug, I totally missed the one invented rule part. Ditch the poison outrage, give it gunk shot instead.
>>
File: 16079_medium.jpg (393KB, 1140x814px) Image search: [Google]
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>Type
Ground
>Role
An actually good coil sweeper
>Concept
Big bulky shingle back skink with design elements of a wooden snake toy (segmented body armour), and the impression of a face on its false head.
>Abilities
Intimidate / Rough Skin
>Hidden Ability:
Solid Rock
>Stat Spread:
100 / 115 / 85 / 60 / 105 / 45 ( BST:510)
>Notable moves
Coil, Standard edgequake coverage for ground types, Shore Up, Wood Hammer, Spikes, Crunch, Heat Crash.
>>
>>30847284
what if lava shield gave him +1 defense after using fire moves?
>>
File: 1478270377526.jpg (52KB, 778x675px) Image search: [Google]
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52KB, 778x675px
Poison/Flying Smog Monster
>>
>>30853785
sounds good
>>
>>30855983
Gtfo
Thread posts: 137
Thread images: 45


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