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Team help thread

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Thread replies: 48
Thread images: 9

File: Team.png (335KB, 880x645px) Image search: [Google]
Team.png
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Get/give feedback on teams! Currently looking to fill my mega slot, but there are too many candidates.
>>
Go with Sharpedo and make a half-pirate themed team
>>
>>30799839
Not a bad idea. Psychic immunity and speed would both be very helpful. I could probably up to 5/6 pirates with proper nicknames...
>>
>>30799659
Cover your fire weakness. You also have no ground type, so Garchomp is a natural choice for the last slot. I'm a huge fan of the Mimikyu+ Bewear combo personally, but the latter is a tad slow and will get rocked if he doesn't survive long enough to use his Z move.

Not sold on Toucannon or sure what he functions as. AB removes Roost and Featherdance potential, so I guess you're not losing much (depending on how you play). Again, he's slow, so he's gonna take hits.

You need someone faster to poke holes and Garchomp can probably so that while providing you electric immunity, fire resistance, ground offense, and occupy the Mega slot.

Or ditch the Toucan for Salamence for your mega slot, and you can brainstorm for a good regular last slot fit. Thinking water/ground
>>
>>30799969
Meant AV removes Roost*
>>
>>30799659
what are you running on helmise?
>>
File: Team1.png (55KB, 654x542px) Image search: [Google]
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Looking for some tips, Mimikyu, Salamance and Celesteela are stayers. But as for the other 3 mons that fill I'm open to suggestions, I've stuggled against mega gyarados a bit and garchomp honestly feels like its hacked.
>>
>>30799969
I like beak blast for priority burns, mostly. AV because I run only attacking moves anyway (rock blast, bullet seed, flame charge)

>>30800019
rapid spin, gyro ball, power whip. Haven't decided on last move. Maybe substitute?
>>
>>30800080
substitute is basically a shitty protect, unless you know your opponents set.
you oculd try
>phantom force
>protect
>anchor shot
>embargo i've always wanted to find viability for this move
>>
>>30800076
Return on Salamence and put in that team something that resist Electric
>>
>>30800076
Maybe togekiss? On a side note, why no normal-type move on megamence?
>>
>>30800170
>>30800196
I used an old pic lel. I do currently have return on megamance and it's good. Clutched out a few wins with it.
>>
>>30800076
what did you use for this, i thought it was showdown at first but that's definitely wrong
>>
Help me build a doubles team around Arcanine

Arcanine
-Morning Sun
-Close Combat
-Flare Blitzer
-Burn Up

I've never made a gimmicks team before so I'm thinking Spinda:

Spinda
-Skill Swap

So with this set up in can make a physically impervious no type weakness physical sweeping Arcanine. What then?
>>
>>30800265
http://pyrotoz.com/

pretty neat.
>>
>>30800143
Dhelmise is mostly there as a rapid-spinner. Phantom force would probably be useful, especially if the opponent was already locked in with anchor shot. Even more so after toxic spikes. Gonna try this.
>>
>>30800308
Nice! Being able to see an overview of weak/strong points is really helpful
>>
>>30800170
Any tips on electric resists? I have a 6IV adamant garchomp but was thinking it may be overkill with salamance. Although i guess garchomp is super OP
>>
>>30800361
You definitely don't want Salamence and Garchomp on the same team, so use Alola Marowak with Lightning Rod
>>
File: helpmyteam.png (60KB, 662x558px) Image search: [Google]
helpmyteam.png
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what should i change, and who should join the team
>>
File: Capture.png (51KB, 658x550px) Image search: [Google]
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Shitty Karenfag team meant for Battle Spot currently utilizing favorites. I'm willing to make changes as long as Lanturn and Porygon-Z remain, though I feel Metagross and Reuniclus both offer great benefits against the current meta (Metagross against Tapus and being a good Mega in general and Reuniclus for cockblocking stuff like Toxapex and other stallers). Unfortunately they both bring Dark and Ghost weaknesses to the team.

Special Kommo-o's there to round out some resistances and maybe take on stuff like Scizor and Aegislash, but its position is a bit shaky overall. Araquanid came up as the team's Pheromosa switch-in, though it also brings EQ resistance and can deal with Sableye if it can get Liquidation's effect to kick in.

I thought of bringing in Porygon2 or Marowak-A to replace Ara and Komo, but Porygon2 might be too much for a team that already has Lanturn and Reuniclus as slow walls, though it's arguably better than either for Battle Spot environment. Marowak-A is great in general but the team already has enough Ground/Ghost/Dark weaknesses.
>>
>>30799659
With that team I would toss Mega Chomp on there.

I'd consider replacing Dhelmise too. I know it's cool but you have ghost covered with Mimikyu. Maybe use a different grass type? Bewear/Mimikyu are great together.

Only other suggestion would be to drop Toucannon for Skarmory to negate the double Normal overlap and give you more diversity with a Steel-type.
>>
>>30800076
Replace Nightslash with Knockoff on Weavile and you can during this pre-bank state we're in.
>>
>>30801039
If you can*
>>
>>30800634
swich volt tackle chu with mimikyu
>>
>>30800634
I hope those aren't the actual movesets and items.
>>
File: salazzle_by_kioon321-dap0fjn.png (463KB, 1600x2200px) Image search: [Google]
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Help me out with my mono-type team!
I'm currently struggling against Rock types, and probably struggle against Ground teams too although I haven't encountered one.
Also, my only answer to Steel is Salazzle.

>Muk-Alola (F) @ Choice Band
Ability: Poison Touch
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Pursuit
- Gunk Shot
- Knock Off
- Shadow Sneak

>Crobat (M) @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 48 Def / 212 Spe
Jolly Nature
- Defog
- Brave Bird
- U-turn
- Roost

>Gengar (M) @ Air Balloon
Ability: Cursed Body
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Substitute

>Nihilego @ Focus Sash
Ability: Beast Boost
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Acid Spray
- Power Gem
- Toxic Spikes

>Salazzle @ Life Orb
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Fire Blast
- Sludge Bomb
- Hidden Power [Ice]
- Nasty Plot

>Toxapex (M) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Haze
- Baneful Bunker
>>
>>30801102
no those are not, looking at the shot, it definitely auto filled stuff
>>
>>30801246
>>Gengar (M) @ Air Balloon
Did you weep during the reveals
>>
>>30800962
Switch Hammer Arm with Earthquake
Reuniclus could be swapped for Alakazam if you aren't setting Trick Room( at least swap Shadow Ball for Focus Blast)
Remove Scald so Sleep Talk has more probability to use Liquidation
>>
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Growth
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]

Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Air Slash
- Dragon Pulse
- Solar Beam

Torkoal @ Heat Rock
Ability: Drought
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Rapid Spin
- Stealth Rock
- Clear Smog
- Will-O-Wisp

Heatran @ Grassium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Flash Cannon
- Solar Beam
- Earth Power

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 212 HP / 112 Atk / 184 Def
Impish Nature
- Substitute
- Superpower
- Horn Leech
- Leech Seed

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Defog
- Moonblast
- Surf
- Nature's Madness

I tried really hard to make a sun team but really all this does well is set up venu sweeps. Also it only has special attacks so I get completely fucked by chansey and usually by toxapex too.
>>
>>30801313
Replace Torkoal with Defensive Landorus-T and Fini with Magic Guard Alakazam so you have coverage
>>
>>30801271
Not really.
Gengar was pretty strong with Levitate and it having that ability didn't necessarily make a lot of sense.
Sure it's a ghost and it can float but plenty of Pokemon can too and don't have Levitate. Besides, it's supposed to go in shadows, isn't it? Shadows are stuck to surfaces.

I'd love it if Cursed Body worked with Substitute though, and that getting your Substitute hit wouldn't break your balloon. But Substitute and Air Balloon let me gain a lot of momentum so even if they don't work super well together I still like this set but it feels like him and Salazzle don't go well with the whole "Live until they die from poison thing." but they cover me whenever I'm against something I can't just stall.

I've been thinking of replacing him with Mega Venusaur. It would help with most if not all of my teams problems.
Muk can already take care of any Pyshic or Ghost types. I'd just be missing a strong Focus Blast but those are unreliable.
>>
Ok, Realistically is Evoboost, Stored Power Eeevee usable in battle Tree? What if I do Doubles and have a super fast taunter? I'd rather not do that but if it is the only way to make it feasible I'd go for it.
>>
>>30801310
>Alakazam
Huh, I forgot it has the same typing/ability as Reuniclus. I'll look into that, it's a bit frail for my liking but it does offer speed the team is currently lacking in.

Earthquake was to be slashed with Hammer Arm really, I just happened to have Hammer Arm on Meta at the moment.
>>
This the best I could do this gen in terms of making a good team of Pokemon I like. [spoilers]If Megas are banned from Battle Spot though, I'm fugged[/spoiler]

>Mimikyu (M) @Life Orb
Disguise
Jolly
252 Attack, 6 Sp Def, 252 Speed
-Play Rough
-Swords Dance
-Shadow Sneak
-Shadow Claw

Turtonator (M) @White Herb
Bold
6 HP, 252 Defense, 252 Sp Attack
-Flamethrower
-Shell Smash
-Charge Beam
-Draco Meteor

>Tapu Lele @Terrain Extender
Psychic Surge
Calm
6 HP, 252 Sp. Atk, 252 Sp Def
-Psychic
-Calm Mind
-Energy Ball
-Moonblast

>Araquanid (M) @Leftovers
Water Bubble
Adamant
6 HP, 252 Attack, 252 Sp Def
-Leech Life
-Stockpile
-Aqua Ring
-Liquidation

>Metagross @Metagrossite
Tough Claws
Jolly
6 Defense, 252 Attack, 252 Speed
-Bullet Punch
-Earthquake
-Zen Headbutt
-Meteor Mash

>Dragonite (M) @Leftovers
Multiscale
Jolly
129 HP, 129 Atk, 252 Speed
-Extremespeed
-Dragon Dance
-Aerial Ace
-Dragon Claw
>>
>>30801407
but then I don't feel like I'm playing a sun team :(
also that gets rid of all my hazard removal
>>
File: helpmyteam.png (63KB, 663x561px) Image search: [Google]
helpmyteam.png
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So i'm thinking i need a spinner and electric/fire coverage. nebby is filler, metagross and hyrdeigon need move and item sets. what do you guys recommend.

garchomp is a meme
>>
File: Pokebank OU.png (195KB, 1288x478px) Image search: [Google]
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Here's my OU prototype for the moment, doing OK so far.
>>
>>30801533
I was thinking of doing this build of Turtotnator, just to take advantage of its unique move. What do you/you guys think?

Anti-Physical
Turtonator @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Roar
- Shell Trap
- Taunt
>>
>>30802887
>Earthquake and Hammer Arm on the same set
Remove Hammer Arm and put Ice Punch or Thunder Punch for extra coverage
>Zen Headbutt on Bulu
Superpower or Nature Madness would be better

You should also put in your team someone immune to Ground because if Bulu goes down you get raped by Scarf Lando
>>
>>30803095
In theory, Shell Smash sounds great, but it still seems too risky because it involves you getting hit first. May I ask why EV Train it in Sp Def?
>>
Right now in my team I have:

>Adamant Mimikyu, Ghostium z
>Arcanine /w life orb
>Modest Espeon /w choice specs

What else should I add to my team? I'm new to all this
>>
>>30803335
Those elemental punches are transfer only, sadly
>>
>>30799659
Ash greninja
>>
File: vgc2017 a team.png (186KB, 1290x482px) Image search: [Google]
vgc2017 a team.png
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whipped this team up quick to battle some friends on VGC 2017 format.
>>
File: team 4.png (200KB, 1280x480px) Image search: [Google]
team 4.png
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This team managed to get me to 1400 on the ladder.
Any changes i should make?
>>
Is Minior viable for Super Singles?
I'm thinking sneaky pebble, Shell Smash, Acrobatics and whatever fourth combined with a White Herb at the moment
Thread posts: 48
Thread images: 9


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