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Fun fact: Ride Pokemon reduce the encounter rate

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Thread replies: 15
Thread images: 2

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http://serebii.net/sunmoon/pokeride.shtml

>Tauros, Stoutland, and Lapras reduce the encounter rate by 50%
>Sharpedo reduces the encounter rate by 66.6%
>Mudsdale reduces the encounter rate by 33.3%
>>
>>30520464
I suppose it's to compensate for the increase in movement speed.
>>
>>30520464
Makes sense, it feels like I run into less pokemon.
>>
>>30520464
>Only surfing options reduce the encounter rate for surfing
Why didn't they just make them lower by default?
>>
they should've made it so machamp increases the encounter rate
>>
>>30520502
I honestly thought they removed surfing encounters before I got Sharpedo because I got literally no encounters until then
>>
>>30520464
And yet the encounter rate in caves is still too high.
>>
Wait what, the only surfing options reduce the surfing encounter rate?

I mean I thought it was weird that you hardly ever get any battles while surfing but I thought that was just how it was this game.
>>
>>30520464
When are they going to remove repels from stores and make an item that turns encounters on/off?
>>
>>30520548
If I was a wild Pokemon I'd have second thoughts about attacking a motherfucking Machamp
>>
>>30520608

No Guard has an out-of-battle effect though

>Outside of battle, if a Pokémon with No Guard is leading the party, the wild Pokémon encounter rate increases by 50%.

So it would make sense
>>
>>30520464
The bike has done this since Gen 3. Ride Pokémon replace the bike so it makes sense that they also would reduce the rate.
>>
>>30520604
Probably Gen 8. Then Gen 9 will make you able to auto-win against trainer battles
>>
File: 1405186629704.jpg (14KB, 202x273px) Image search: [Google]
1405186629704.jpg
14KB, 202x273px
>>30520464
>Sinnoh remake
>Garchomp Pokeride lowers the encounter rate of Trapinch/Vibrava
>>
>>30520587
The encounter rate in the grass, even while on the back of Tauros, is fucking ridiculous. 50% reduction, my ass.
Thread posts: 15
Thread images: 2


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