How do we fix SOS battles?
>Have held item that prevents calling for help
>Have held item that forces calling for help
>Allow players to catch multiple Pokemon during one battle
There, now it only makes the game better.
Make the call for help take up a turn.
That's literally all that's needed.
>>30257698
>Still can't catch more than one Pokemon in a single battle
Literally no point
>>30257698
This works
>>30257713
The point is so that you don't get more than one pokemon with great stats per fight,seeing as longer you keep the chain the better Pokemon are
Make it so that this motherfucking Munchlax I'm chaining actually calls in Pokemon.
I used an adrenaline orb, I have it false swiped, I knocked off its Leftovers, and it still only calls in Pokemon every third or fourth turn. And then it doesn't even get help 2/3rds of the time either. It's like I'm picking on the fat kid or something.
>>30257618
>this pic
Make it once per 3 turns with a 50% chance to fail if you don't use Adrenaline orbs.
Make it once every turn with 0% chance of failing if you have used an Adrenaline orb.
>>30257713
There's no reason to. Inflict literally ANY status effect that isn't Confusion on a wild Pokemon and the calls for help will stop entirely.
If the calls don't take up a turn, nothing is stopping a Pokemon from successfully calling in a second Pokemon on every goddamn turn, bringing it to a never ending cycle until you KO both or status one and KO the other (which you should be doing anyway).