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How do we fix SOS battles?

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Thread replies: 10
Thread images: 2

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How do we fix SOS battles?
>>
>Have held item that prevents calling for help
>Have held item that forces calling for help
>Allow players to catch multiple Pokemon during one battle
There, now it only makes the game better.
>>
Make the call for help take up a turn.

That's literally all that's needed.
>>
>>30257698
>Still can't catch more than one Pokemon in a single battle
Literally no point
>>
>>30257698
This works
>>
>>30257713

The point is so that you don't get more than one pokemon with great stats per fight,seeing as longer you keep the chain the better Pokemon are
>>
Make it so that this motherfucking Munchlax I'm chaining actually calls in Pokemon.

I used an adrenaline orb, I have it false swiped, I knocked off its Leftovers, and it still only calls in Pokemon every third or fourth turn. And then it doesn't even get help 2/3rds of the time either. It's like I'm picking on the fat kid or something.
>>
File: 1479835116313.png (238KB, 400x350px) Image search: [Google]
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>>30257618
>this pic
>>
Make it once per 3 turns with a 50% chance to fail if you don't use Adrenaline orbs.

Make it once every turn with 0% chance of failing if you have used an Adrenaline orb.
>>
>>30257713
There's no reason to. Inflict literally ANY status effect that isn't Confusion on a wild Pokemon and the calls for help will stop entirely.

If the calls don't take up a turn, nothing is stopping a Pokemon from successfully calling in a second Pokemon on every goddamn turn, bringing it to a never ending cycle until you KO both or status one and KO the other (which you should be doing anyway).
Thread posts: 10
Thread images: 2


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