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Why do people complain about the cutescenes?

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Thread replies: 37
Thread images: 3

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Have they ever played any RPG?
>>
Because instead of trying to catch em' all or explore and talk to NPCs, they just run to the next checkmark like they've been trained to do in every AAA game made in the last ten years
>>
it's only a hindrance when u rly just want 2 heal
otherwise it's all gud
>>
Pokemon's an RPG but it's not a story focused one, so it gets annoying
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>>30180454
I play pokemon for the story so the cutscenes are all good in my book.
>>
>>30180542
It is now.
And honestly? The change was great. Whenever they try to half ass it, it fucking sucks. Recent example: Pokemon X/Y.
>>
Because people just want to rush the game in 2 hours, inject their ebin shiny legendaries then complain about not having any postgame. Welcome to /vp/
>>
>>30180454
Other RPGs and games have a truckload of content paywalled by microtransactions, should pokémon do it too since everyone else does it?
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>>30180454
People who complain about cutscenes in this game have never played MGS
>>
>>30180580
Or maybe I just want to explore the map without being railroaded and interrupted every 15 seconds.

The first two hours of SM were dreadful
>>
>>30180600
False equivalence, RPGs have been plot driven for 3 decades, DLC up the ass only started about 10 years ago.
>>
>>30180542
>Pokemon's an RPG but it's not a story focused one

And this was one of its biggest flaws in the eyes of a lot of people.
>>
>walk 5 steps to oblivion-tier map marker
>meaningless dialogue
>repeat

the first hours of the game
>>
I didn't have a problem with the cutscenes themselves
I had a problem with how the game forbids you from exploring and railroads you from cutscene to cutscene
It feels like a themepark MMO
>>
>>30180622
There are several story-focused RPGs and several other non-story focused RPGs out there. I don't mind a bit more story, but I'd certainly love to walk more than a few steps without an irrelevant cutscene popping up.

Personally though I'm more bothered by the stupid railroading than anything else
>>
>>30180498
>>30180646
You can still catch Pokemon, explore, and talk to NPCs. You even get rewarded for seeking out the Trial Captains after completing their trials with a real battle with them. There are plenty of places and areas you can go to on the side, plus the unlocking of Ride Pager mons is set up so that you can go back to earlier spots that were and uncover new areas with them.

It's entirely your own fault if you ran from cutscene to cutscene just because they added a marker for them.
>>
>>30181617
>that were
unreachable
>>
>>30180619
This
Thankfully it gets a bit better after
>>
>>30180454
The ending was hilariously ridiculous. It was like the Return of the King of Pokemon. The thing just wouldn't fucking end.
>>
>>30180635
reminds me of BW2, where Bianca waits in every corner for you.
>>
>>30181669
I wonder if anyone is going to soft reset for a shiny Tapu Koko.
>>
>>30181718
Let me save you some time: They're shiny locked.
>>
>>30180454
Pokemon go players
>>
>>30181617
I think he's agreeing with you. He's just saying the people that complain about the checkpoints are playing the game in the most boring way possible.
>>
The people complaining about story and dialog in the games--in SM especially have only ever played Pokémon as their only RPG.
>>
You're a fucking retard if you think all RPGs shove cutscenes in your face and railroad you to the extent SM does.
Earlier JRPGs like Dragon Quest and Final Fantasy allowed you to explore freely without being halted by plot every five minutes. Even if their plot was linear they still allowed you to explore areas beforehand. A lot of RPGs nowadays focus on being more open and allowing for exploration.

And what if people who complain aren't big into RPGs in general? Pokemon games started it out with a focus on adventure and had a reasonable amount of exploration. You weren't constantly stopped by characters. You were only stopped by your rival and the evil team. That was the case until Gen 5, and now it's at it's worse with SM.
The only sense of exploration you get out of SM is by going back to areas that weren't already covered by the insane amounts of cutscenes. And even then those are tiny little side areas so there's not much point in going to them.

tldr -play some other RPGs for fucking once before defending this glorified VN
>>
>>30180454
Just ignore it.

It's just ADHD autists from reddit, nothing more. They probably haven't been taking their meds or some shit
>>
>>30183147
>people who don't want their handheld or want to actually play the fucking game have ADHD
>>
>>30183112
Nice blog, sperg. Can already tell you don't know anything you're talking about the instant you said FF.

GG no RE EZPZ
>>
>>30180454
Anon. This is /vp/. Most of the autists here have never played a game other than Pokemon.
>>
>>30183185
See
>>30181617
>>
>>30183185
Take your autism elsewhere. If you can't sit through a few minute long or so cutscenes, there's something wrong with you
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>>30180600
>Other RPGs and games have a truckload of content paywalled by microtransactions
Now that's just a blatant fucking lie.
>>
Sometimes cutscene dropped Frame rate in my old 3ds :(
>>
>>30183225
>>30181617
As already said in this thread, the areas that weren't already covered are extremely small and usually have nothing interesting in them. There's not much to explore in them so what's the point?

They gave us an entirely new, potentially interesting region and they ruin it by restricting us, even more than in other games, from seeing it all on our own and by ourselves because they needed to shove cutscenes and characters down our throats.

I miss having solo adventures in Pokemon without the constant interruptions.
>>
>>30180575
The change is not great. Pokemon should never be a story driven series.
>>
Because it's fucking Pokemon.

Who cares about the story at all? It's one of the major pitfalls of Sun, that and how there's no end to the tutorials. Just let me play some Pokemon, if I wanted a story I'd boot up The Witcher or something.
Thread posts: 37
Thread images: 3


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