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Make Gen 7 pokemon better

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Thread replies: 65
Thread images: 11

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>ice shard, mach punch
>adaptability
>>
>>30157401
adaptability would make sense as it had to adapt.
>>
>>30157401
They completely fucked over Crabrawler and Crabominable.
>>
>>30157462
did you expect it to be fast
>>
Give Lurantis Chlorophyll and base 70 speed. Make Solar Blade a Flying Press-like dual Fire/Grass move.
>>
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>95/130/90/60/90/65
>Sucker Punch
>>
>>30157574

Do you realize how retarded that would be?
>>
>>30157574
>bulkier Bisharp with 5 less speed and Intimidate

"no"
>>
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>intimidate
>>
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>give it more speed
>>
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>90/105/100/60/90/45
>Close Combat, Bulk Up, Play Rough
>>
>>30157401
>Some type of priority, like Mach Punch/Ice Shard/Bullet Punch
>Fur Coat / Iron Fist / Adaptability
>17-20 HP shifted to Sp. Def or Speed
>>
>>30158266
even fucking illuminate would be better
>>
>>30157487
Could they at least have given it better bulk than a Mamoswine if its going to be another slow Ice type?
>>
>>30158395
>Pheromosa is the 3rd fastest mon.
>>
Give Tsareena more Speed and Swords Dance
>>
Give Tsareena 1 priority move. Even if it's something like Quick Attack or a new Grass type Priority move, it would save her so well.
>>
>>30158266
>Tough Claws
>>
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>87/50/110/145/98/30
>Gets Earth Power, Focus Blast, and No Guard as its HA
>>
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>Dark/Flying
>Sucker Punch
>80/120/60/55/55/110

It's now a bit better and also fits the design more.
>>
>>30159967
Just give it 200 attack and 200 speed, that's what you fags want right?
>>
>>30160010
That's the only way things like Toucannon are going to be good. They have to be min-maxed as fuck. Things like Passimian are bad because it doesn't specialize in anything.
>>
>make Ice resist ground, flying and water
Done
>>
>>30160198
anon stop with your logical ways to make ice defensive, we just need to make the ice types SLOWER, slow means bulky.
>>
Mudsdale:
>Now gets SR
>High Horsepower's effect is changed to "Calculates damage with the user's Defense Stat instead of Attack'

Lycanroc:
>Dayform is now Normal/Rock with Extreme Speed, ability changed from Steadfast to Tough Claws
>Nightform is not Dark/Rock, now gets Sucker Punch. Keen Eye changes to Moxie

Alolan Muk
>Stays the same, but instead of 3 dogshit abilities it gets Muk's okay ones. Instead of stench, give it liquid ooze instead.
>Give it toxic spikes and pain split

Bewear
>Drain Punch

Kommo-o
>Drain Punch again

Golisopod
>change its ability to literally anything else

Decidueye
>Swap it's Sp. Attack and Speed

Tapu Koko
>Play Rough

Tapu Bulu
>Play Rough

Electrobuge
>Start over.
>>
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Corrosion now allows Poison type attacks to hit Steel types. Either SE or Neutral damage.
>>
>They give Golisopod a new HA in gen 8
>defeatist
>>
>>30160443
you already got the ability to poison walls and a slut mon who presents everytime she attacks and will submit to the lightest smack, don't push your luck.
>>
Give Nihilego levitate. Give Guzzlord slack off.
Give all UB's signature moves.
>>
>>30157441
Adaptability is a retarded name for what it does, though. How does specializing in your natural element relate to adapting?
>>
>>30158266
>giving Golisopod a new ability

Fuck you. Golisopod still being a huge coward is why I love it.

Though it should have had higher speed because of how adept it is at running away.
>>
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88/110/90/55/90/45

How the fuck is stakeout ever supposed to work with its current stats
>>
>>30157401
If you're going to give every fucking new mon a signature move, or ability, or both, at least have the common decency to make them good
>>
>>30160935
it isn't. they thought the ability up for the sake of the detective joke.

also put a red card on him.
>>
>>30159790
Just use Z Splash
It's better than Swords Dance
>>
>>30157401
Evolve with an Ice Stone instead of in a weather condition you don't have access to until just before the E4.
>>
>>30161229
Except it isn't, because Life Orb + Swords Dance is a bigger power boost and can be used more than once.
>>
>pyukumuku
>has guts shaped like a hand
>can't punch

At lest give it a water z-move
>>
Make Trick Room reverse priority as well.

There, most of the gen is viable with Trick Room team setup.
>>
>primarina
Boomburst

>crabominable
Fur Coat
Ice Shard and/or Mach Punch

>toxapex
Corrosion over Regenerator

>mudsdale
Stamina now also restores 1/16 of max hp per turn

>salazzle
Merciless

>tsareena
Grass/Fighting, Trop Kick up to 100 power

>pallosand
Water Compaction grants immunity to Water
>>
>>30162565
>toxapex
>corrosion over regenerator
You're supposed to make it better, not worse.
>>
>>30160109

To be perfectly honest I'm not sure why after 7 generations we still have shitmons with no purpose. I thought there was hope when I saw Vivillion's stat spread but then gen 7 comes along...

Shit like Gumshoos and Toucannon should not exist at this point, the design team is just trolling us now.
>>
>>30164099
but it makes every other pokemon better if its worse!
>>
>Drampa
More HP, but it's a really good pokemon already

>Komala
More defensive stats & slack off

>Minior
Little more HP would be awesome, maybe +5 to the boosted stats based on form

>Pyukumuku
More HP, less defences, maybe even 100/100/100 spread

>Golisopod
I honestly don't think emergency exit suits it thematically, any other ability that isn't too broken would be cool

>Passimian
Ally doesn't need to faint to proc Receiver, but still good

>Shiinotic
More HP and a better ability

>Araquanid
Aqua jet

>Mudsdale
A recovery move would be awesome, but probably wouldn't fit thematically.

>Wishiwashi
More HP, nothing crazy, I don't feel base 55-60 would be OP

>Oricorio
More speed/ SPA, more coverage moves, maybe a specific tutor to teach dances like quiver dance, fiery dance, etc.

>Trumbeak
Don't lose speed when evolving!! Give it speed and it's awesome.
>>
>>30160306
>golisopod
>>change its ability to literally anything else
defeatist
>>
>>30160833
it ain't a coward tho

Wimp Out is running away like a baby.
Emergency Exit is a tactical retreat. It even says so in the description.

There's a difference between fleeing because you stole a piece of candy and falling back in war.
>>
>>30164287

>Oricorio

I was honestly shocked when I saw that it didn't get quiver dance. I can understand not getting fiery because one is fire and revelation dance exists but as it stands the damn thing just....really needs help. Biggest disappointment this gen (closely followed up by only getting ONE unbreedable Type:Null)

On that note, would making Silvally 95/105/95/105/95/105 break it? That spread would have been perfect for it....
>>
>>30157487
No one said anything about speed. What it should have got was priority and actual bulk.
>>
>>30162565
these are smart and simple
>>
>Salazzle
Corrosion makes poison attacks deal damage to steel types, not just allows poison... Maybe even super effective damage.

>Primarina
Liquid voice also has the '-ate' damage bonus

>Turtonator
less attack and more special defence or HP

>Mimikyu
Perfect just the way it is
>>
>>30164873
I found oricorio really strong early. At that point of the game, the speed, special attack and air cutter was very strong, but it fell off due to not getting literally anything.
>>
>Slurpuff
Elemental punches
>>
>Decidueye
I would reduce Special Defense from 100 to 75 and implement those 25 to Speed upping it from 70 to 95.

At max EVs this will make him sit at 317 Speed with Jolly.
>>
>Silvally
90/110/75/110/75/110
>A-Exeggutor
Should've just swapped its SpA and Atk, why give it a signature physical move and keep its Atk lower?
>>
>>30164287
>Golisopod
>weak coward evolves into a fearsom behemoth
>still a complete coward that relies on its appearence to beat other mons
>signiture move called FIRST IMPRESSION and only works on the first turn
>when something fights back it gets scared and runs away
>calls it an emergency exit to save face
Its a classic cowardly lion. How is that not thematic.
>>
>>30160443
>>30164998
I was really surprised to find out Corrosion did NOT work like scrappy and allow poison moves to do damage. It's truly shit that it only allows for toxic to work, as if poison was somehow redeemed by being SE on fairy. It's still a bad type, and would've shaken things up a little bit more.9
>>
>>30157501
>Make Solar Blade a Flying Press-like dual Fire/Grass move.
Great now do the same for Solarbeam.
>>
Emergency Exit now gives priority moves the U-Turn effect.
>>
>>30160443
>this kills the klefki
>>
>>30165091
Just give it 70 and 100. Grass starters could use some help competitively.
>>
>>30165441

>Implying Klefki burning in hell is a bad thing

>>30165397

Obviously you'd lower the BP too.....

>>30165364

It really should have....when I saw Freeze Dry I was hoping we'd get something similar for poison like "Corrosive Acid" and then they disappoint me with this.
>>
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>>30157574
Nigga what the fuck do you think you're doing?
>>
>>30165353
It's meant to be based on the flight/fight response.

Wimpod runs, Golisopod lashes out (hence first impression).

Emergency exit has nothing to do with getting scared, lets not pretend it's a cop out either.

If it was relying on appearance, then intimidate would be equally as valid.
>>
>tfw have absolutely no problem using Goli as is
>tfw laughing my ass off every time /vp/ bitches about its ability
Just how fucking terrible at the game are you people?
>>
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>>30157742
>>30158176
>>30165554
Not that guy. Seriously not seeing the problem with this. Even the Bisharp comparison falls apart because no Defiant.
It already has 95/90/90 bulk, so that can't be what you're upset about. I guess you could argue that the offensive stat rebalance is too much, since it lowers its Special Attack to below what Torracat had so keeping it the same overall would make more sense.
However if you're complaining about giving it Sucker Punch then you can just fuck right off. It should've gotten Sucker Punch from the start just like Scrafty and Pangoro.
>inb4 Sucker Punch isn't literally a punch
I'm aware, it's still a Dark-type move with little thematic restrictions other than "is capable of pulling off a surprise attack".
Thread posts: 65
Thread images: 11


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