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Why?...

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Thread replies: 77
Thread images: 13

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Why?...
>>
>>30067438
Well what do you think?
>>
>>30067438
It is your new little pony
>>
>>30067438
Maybe next gen they'll put some effort into the games.
>>
>>30067438
that's his head to tail length, not his actual height. Same with Onix.
>>
because the frames drop enuff as is
>>
>>30067438
Someone post Wailord
>>
>>30067490

No retard, they will never ever scale pokemon realistically during battles.
>>
Engine limits.
Or they modelled them irrespective of thier size last gen and just transferred the models to this gen.

As much as I would've loved to see to pokemon and trainers to scale I knew that wouldn't happen, and anyone who thought it genuinely would is just being naive.
>>
>>30067521
Serpents are head to tail
Birds are wingspan

They still should scale the models properly.
or at least have an accurate height chart in the Pokedex
>>
>>30067438
Why are you asking like a retard? It's obviously because of the framerate. Blame GF for their shitty high-poly models.
>>
>>30067560
Models can be any size
>>
>use the right scales
>Wailord against Diglett
>you can't see the Diglett because Wailord takes the whole screen
>>
because some pokemon would take up the entire fucking battle
>>
> all these retards talking about technical issues

You think Gamefreak WANTS to scale pokemon realistically? Are you guys retarded? That would make for an extremely poor viewing experience.
>>
>>30067490
Effor what? It needs no effort to put properly scaled pokémon.

The problems is that it'd look like utter shit on a 3DS screen.
I know you guys love to shit on GF all day, but at least use one of the countless defects about them that actually make sense.
>>
Wait for the Nintendo Switch™ with its 720p screen.
>>
>>30067438
If Pokemon at true dimensions, you'd never see your trainer.

Also 400x240
>>
>>30067592
There are realistic scales
Then there are scales that make sense in a video game point of view
And then there's >>30067438

It didn't need to be the exact same size, but that shit looks fucking retarded.
>>
>>30067592
>Can't see Joltik
>Ever
>>
>>30067555
they did in pokemon colosseum, etc. you twat
>>
>>30067615
Wailord's pretty much the only one that would do that.
>>
Reminder that Orre got this shit right back in 2003
>>
So why is Alolan Exeggutor so tall that it's fucking head isn't even on the screen, yet Giritina (a giant legendary dragon) can't??? Why??
>>
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cuz
>>
>>30067723

Because they wanted him to fit on the screen.

Scalefags are hella autistic.
>>
>>30067753
>but m-muh screen size
just zoom out lmao

>b-b-but muh performance
Yes, they reaaaaally cared about performance in this fucking game, didn't they?
>>
>>30067753
What's the 3rd one
>>
>>30067699
Yeah but Orre didn't really give you any big pokemon besides Lugia and Ho-Oh who were post game only and only one guy in each game used a wailord. Also there were less than half of the current pokemon available in them
>>
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>>30067592
>>
>>30067802
Battle Revolution
>>
>>30067753
I think what bothers me the most isn't the scale, but the fact you're buttfucking Wailord in the middle of a battle.
>>
>>30067438
Character models in battle were a mistake.
>>
>>30067563
Birds aren't wingspan in Pokemon. They're measured by height.
>>
>>30067753
>>30067821
Wow Orre really fucked up with that
Wailord should be much bigger in relation to the human.
>>
>>30067836
Oh right that was like 4th or 5th gen stadium right
>>
>>30067438
>Using legendaries in game
>Using wailord at all
You deserve what you got
>>
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>Never ever
>>
Do larger models really tax the hardware more?
I thought it was all depending on polygons
>>
>>30067763
Pokemon models are a lot more distant now, and there are different camera angles to see what you're fighting.
>>
>>30067813
Not a single part of this post is relevant at all. The plain and simple fact is that Colosseum did it right and there's no excuse for SM to do a worse job of it 13 motherfucking years later.
>>
>>30067960
Larger models means zooming out. Zooming out means all models will be on screen at the same time, pretty much all the time.
Think about all the times your framerate went up because it zoomed in on one Pokemon performing an attack, only to drop back down when all 6+ models reappeared on screen.
>>
>>30067648
>pokemon colosseum
>playable on nintendo gamecube
>not 3DS
Do you even get the difference, retard?
>>
>>30068039
Yes, here's the difference:
Gamecube: released in 2001
3DS: released a decade later
>>
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>>30067438
....why?
>>
>>30068025
>Camera angle from one side
>Only show one Pokemon on screen 90% of the time
Holy shit that was difficult.
>>
>>30067587
yeah every body is beautiful
>>
>>30068070
The console games are optimized for showing one thing at a time while the handhelds are optimized for everything being on screen all the time.
>>
>>30068070
Gamecube models are not high-poly, actually XY wasted all their effort on making the models instead of a good game.
>>
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Check my Wailord vs some pakeman
>>
Actualy if they make smaller mons smaller AND made smaller trainer that could work.
>>
>>30068704
Educate yourself fuckface, they had a third party put in the grunt hours making the high-poly models. The Pokedex 3D Pro was just a cashgrab using those exact models.
>>
>>30068739
Are you sure, because the models and animations for the original 151 are virtually identical between PBR and Stadium.
>>
>>30068773
>Being surprised that a company would reuse old material to speed production
>>
>>30068070
>Gamecube
>home console
>playable on big screens

>3DS
>handheld
>small screen
>>
if they're gonna do anything with the switch version I hope they scale the Pokemon properly at the very least.
>>
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>>30068983
Maybe with some large colosseums for pvp matches so we can get a change of scenery from cyberspace stadium
>>
>>30068587
super underrated
>>
>>30067438
Because they're not Genius Sonority.
>>
he's a ghost you dumb ass they can change size and shit because it's just an apparition
>>
>>30069064
Fucking this

Blue shit with restroom signs in the stands/skyboxes isn't quite so engaging.
>>
>>30070353
>that pachirisu
>>
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kek
>>
>>30068626
Just make the trainer model smaller and the pokemon model bigger. It's not rocket science
>>
>>30071605
CUTE!
>>
>>30071667
But then everyone wouldn't be equally visible in a shot of all of them at once.
>>
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everyone in this thread is this picture
>>
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>>30068587
my sides
>>
>>30071545
It's a balloon
>>
>>30068773
Atlus have used the same drawings in three (3) Shin Megami Tensei games in a row.
Why can't Game Freak do the same?
>>
Only thing missing from the GameCube and Wii games, Battle Revolution was top tier for battling your Pokémon, hope they fix it on the switch version.
>>
How is this different from every sprite being similar sizes?
>>
>>30067438

I don't care, that only make Giratina more hugable
>>
>>30072360
muuuuuuuuuuh based 2D
>>
>>30072378

Veryphugable indeed.
>>
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>>30067648
Ah yes, because Lucario and Infernape both look like they are both 3'11"
Thread posts: 77
Thread images: 13


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