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Is mimikyu going to be ou?

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Is mimikyu going to be ou?
>>
>>29940798
Considering it's forced to use Swords Dance every match to do decent damage and its has terrible neutral defensive typing, unlikely.
>>
>>29940798
I doubt it will go OU, but I wouldn't surprised at all if it went UU
>>
>>29940827
>terrible
>immune to fighting and a 1/4 resistance to bug with all the pheromosas and other bug fighters around with talonflame nerfed
>>
>>29940798
I could see that some point later on, but starting off definitely not
>>
>>29940798
It's got serious utility.

Destiny Bond/Curse/Wilo-wisp/thunder wave can stop sweeps.

Can be a set-up sweeper itself.

Has a niche as a reliable trick room setter.

I can't see it being below uu.
>>
>>29940798
It will be viable in OU, but in UU because of usage rates.

Very few Pokémon can survive a +2 life orb Play Rough followed by a +2 Shadow Sneak, and that number goes down if you add sneaky pebbles.
The only hard counter to Mimikyu that I can think of is Skarmory.

Mimikyu also has more sets it can run aside from Swords Dance, it has access to some nice things like taunt, will-o-wisp, t-wave and pain split.
>>
>>29942221
Also if you are running Sticky Web, Mimikyu can outrun nearly all scarfless Pokémon and land either a second play rough, shadow claw or a coverage move (wood hammer or leech life most likely) and secure the kill.

Mimikyu is by no means a bad Pokémon, on paper it's really solid.
>>
>>29940827
She has one of the best defensive types, tho
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>>29942373
What even has sticky web? Ariados?
>>
>>29942457
Leavanny and Galvantula too, iirc
>>
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>>29940798
I can't see the future, anon
>>
>>29940827

Thanks to the fact that it can hold a Life Orb, Mimikyu's Play Rough after a Swords Dance is stronger than even Mega Mawile's. It also has higher special bulk, more speed, and priority that isn't contingent on being hit with an attack.

It's too early to say if it'll be OU, but it's also not at all far fetched to think that it could. The fact it has decent all around stats, 3 immunities and disguise also makes it the perfect recipient for Baton Pass boosts.
>>
>>29940827
Is that bad? I can see Z-Splash getting used a lot in OU because it gets a free turn to set up

plus it has an absolutely godly typing
>>
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>>29940827
>terrible neutral defensive typing
stopped reading there
>>
>>29942457
Shuckle, Smeargle, Galvantula in the higher tiers.
>>
>>29942051
>>29942453
Sure, okay, but that doesn't change the fact that decent neutral attacks deal huge dents after Disguise is taken down. Unless you're running utility, its defenses and neutralities do jack shit to help it.
>>
>>29942577
Swords Dance + Life Orb does more damage, fuck off with this Z-splash meme.

>>29942579
ees troo tho
>>
>>29940798

>Ghost/Fairy

most likely, even if it is for a little bit.

Mismagius would have been OU if it got fairy type, for example.
>>
>>29942667
>3 common immunities
>4x resistance to U-turn
>ability means it's never OHKOed
what the fuck are you talking about
>>
>>29942667
>Its two weaknesses are only 2x
>Can't be OHKO'd
>>
>>29942870
2HKO'd then if it's not running bulk.

>>29942766
You're missing the point. Once you get past three immunities (which is irrelevant most of the time because what are coverage moves), you're left with a Pokemon that's neutral to everything else, which is pretty much not okay if you're trying to bum rush your way past offense. Good luck after losing your disguise and trying to pass with okay BP-ish moves, too.

It's like calling Kingdra a good defensive Pokemon even though that can't run jack for defense and gets 2HKO'd or OHKO'd by respectable attacks. Just saying, don't oversell its typing because it's just not that great.
>>
>>29942457
>they didn't give water spider bro sticky web

REEE IT'S NOT FAIR.
AND DON'T SAY IT'S BECAUSE DIVING BELL SPIDERS DON'T SPIN WEBS, IT GETS THE SHITTIER WEB MOVE.
>>
>>29942373
Yes because Sticky Web totally wasn't proven again and again to be a terrible and unreliable playstyle and anything could be a good threat with speed control
>>
Adamant
Life Orb

Z-Splash
Shadow Sneak
Play Rough
???
>>
>>29944196
fucking retard
>>
>>29944263
Shh, Let him dream.
>>
>>29944414
May his dreams never have to switch out, be hazed or intimidated. I guess.
>>
>>29943574
Diving bell spiders spin webs, they can only store a bubble base underwater because their webs are so good.
>>
>>29944453
Or be at all possible in the game?
>>
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If Mimikyu is running Shadow Claw/Shadow Sneak/Play Rough/Swords Dance, there are few things that can stop it.

+2 252+ Atk Life Orb Mimikyu Shadow Claw vs. 252 HP / 252+ Def Skarmory: 144-172 (43.1 - 51.4%) -- 58.6% chance to 2HKO after Stealth Rock and Leftovers recovery

+2 252+ Atk Life Orb Mimikyu Shadow Claw vs. 252 HP / 88+ Def Ferrothorn: 172-203 (48.8 - 57.6%) -- 94.1% chance to 2HKO after Stealth Rock and Leftovers recovery

+2 252+ Atk Life Orb Mimikyu Play Rough vs. 248 HP / 252 Def Rotom-W: 246-290 (81.1 - 95.7%) -- 56.3% chance to OHKO after Stealth Rock
Sets with Wood Hammer instead of Shadow Claw can OHKO Rotom-W without rocks.

+1 252+ Atk Life Orb Mimikyu Play Rough vs. 4 HP / 0 Def Landorus-T: 266-316 (83.1 - 98.7%) -- 75% chance to OHKO after Stealth Rock
LandoT can't survive a +1 Play Rough followed by a Shadow Sneak, even without rocks.

+2 252+ Atk Life Orb Mimikyu Shadow Claw vs. 252 HP / 0 Def Scizor: 253-300 (73.5 - 87.2%) -- guaranteed 2HKO after Leftovers recovery
Same with Scizor. Shadow Claw + Shadow Sneak will knock it out before it can even hurt Mimikyu.
Same with Heatran, with rocks, Mimikyu even has a chance of 2HKOing standard 252HP/0Def Heatran with just Shadow Sneaks.
252HP/252+Def Clefable also gets knocked out by Play Rough+Shadow Sneak, the standard 252HP/172Def Calm Clefable has a 31% chance of getting OHKO'd by a Play Rough.

If Mimikyu get in unharmed either by switching in after one of your Pokemon faint or switching into one of its three immunities, it can easily set up a swords dance then take out at least one of their Pokemon.

The best way of handling Mimikyu is probably to not switch your Pokemon out into something that can better deal with it and break its disguise. Mimikyu isn't that fast, but with some speed investments, it can outpace a lot of Pokemon in OU like non-scarfed Lando-T and Clefable.
>>
>>29945320
Looking good.

Non-scarfed Landos don't even exist in the current meta though.
>>
>>29945413
Here are a few more calcs to prove that Mimikyu is actually really fucking strong once it gets its free Swords Dance:

+2 252+ Atk Life Orb Mimikyu Wood Hammer vs. 252 HP / 252+ Def Toxapex: 155-183 (50.9 - 60.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Shadow Claw has an 85.5% chance of 2HKOing after Rocks and Leftovers

+2 252+ Atk Life Orb Mimikyu Play Rough vs. 252 HP / 0 Def Golisopod: 243-289 (68.6 - 81.6%) -- 50% chance to OHKO after Stealth Rock
252HP/252+Def builds are still a guaranteed 2HKO without rocks but with leftovers.

+2 252+ Atk Life Orb Mimikyu Play Rough vs. 0 HP / 0 Def Mega-Diancie: 300-355 (124.4 - 147.3%) -- guaranteed OHKO
Wood Hammer is also guaranteed OHKO and Shadow claw is after Rocks.

+2 252+ Atk Life Orb Mimikyu Shadow Claw vs. 252 HP / 0 Def Jirachi: 507-601 (125.4 - 148.7%) -- guaranteed OHKO
Shadow Sneak is also a guaranteed 2HKO, Play Rough + Shadow Sneak also KOs.

+2 252+ Atk Life Orb Mimikyu Shadow Claw vs. 252 HP / 0 Def Excadrill: 383-452 (90.3 - 106.6%) -- 62.5% chance to OHKO after Stealth Rock
Wood Hammer is a guaranteed OHKO. Shadow Claw is guaranteed with 0HP Excadrills.

+2 252+ Atk Life Orb Mimikyu Play Rough vs. 252 HP / 252+ Def Eviolite Chansey: 430-508 (61 - 72.1%) -- guaranteed 2HKO

+2 252+ Atk Life Orb Mimikyu Shadow Claw vs. 252 HP / 232+ Def Mega-Slowbro: 242-289 (61.4 - 73.3%) -- guaranteed 2HKO, same with Wood Hammer.

+2 252+ Atk Life Orb Mimikyu Shadow Claw vs. 252 HP / 232+ Def Slowbro: 351-413 (89 - 104.8%) -- guaranteed OHKO after Stealth Rock (25% without), Wood Hammer is guaranteed without rocks.


Mimikyu will be OU simply because it can OHKO or 2HKO, this isn't even covering the fact it can run a number of support sets.

Mimikyu's Swords Dance set will likely be:
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Sneak
- Play Rough
- Swords Dance
- Shadow Claw / Wood Hammer / Leech Life
>>
It might be OU early on but I see it quickly dropping to UU or RU later on.
>>
>>29943574
I figured it was because it's ability has a unmentioned second effect where it boosts damage on water attacks
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>>29945720
What about Mimikyu + Focus Sash?
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>>29947684
Not a good idea, in my opinion.
Mimikyu needs all the damage it can dish out and its 55/80/105 defenses are not the worst. Mimikyu can survive non-STAB super effective moves easily.

Using the strategy of:
>Get Mimikyu in safely against something it is either immune to or beats easily either with a knocked out Pokemon, slow Baton Pass, passing a Substitute, or Volt Turn.
>Have Mimikyu use Swords Dance on the turn they switch their Pokemon out into something that is better suited to combat Mimikyu.
>Attack while you still have your disguise with a strong move like Play Rough, Wood Hammer or Shadow Claw.
>If they live use Shadow Sneak to finish them off if they have a priority attack or are faster than you.

The thing is, by the time your opponent's Pokemon is knocked out, you still have 80% minus hazards in HP.

Mimikyu seems to be great towards the tail end of battle when their team has already taken some damage and their faster Pokemon have been eliminated. You can Swords Dance, eliminate one of their full health bulky Pokemon and then damage another or KO it if its weakened or slower than Mimikyu.
A Focus Sash will guarantee that Mimikyu can use at least three moves if they switch out, but if you manage to 2HKO them by hitting them while they attack your disguise and then again by either being faster or using Shadow Sneak, you'll be getting off a fourth move which will be 30% stronger.

The best way to deal with Mimikyu is to trick the other player into setting up on you when you instead stay in on Mimikyu just to break its disguise.

Mimikyu gets OHKO'd by a life orb Scizor Bullet Punch, but that's not an issue as Mimikyu can KO Scizor before it can damage it.
>>
Can anyone confirm if its ability completely nullifies Z-Moves? I might run Mimikyu on my VGC team if it does, just to piss people off.
>>
>>29947907
It's any direct damaging attack.

Status, recoil, and hazards don't break it, confusion does however.
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>>29947944
I mean, if you try and Protect against a Z-move, it'll still do partial damage to the Protecting Pokémon.

Does a full disguised Mimikyu still take partial damage, or eat the Z-Move completely?
>>
I'm more curious why there is a broken form for this. Like is there any difference other than the disguise standing or being broken? Does it affect stats? Is it reversible?
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>>29948025
Stats are the same. I do believe that Mimikyu's disguise does not reset after getting switched out.
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>>29948062
It doesn't.
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>>29940827
It's 90 Attack, which is already somewhat respectable, and it gets a free SD, along with 2 STABS that can hit most Pokemon neutral.

The thing is a monster.
>>
adamant or jolly? seems like everyone doing calcs with adamant here...
>>
>>29947975
No, it stops it completely.
>>
>>29948115
I'd build mine Adamant, personally. Shadow Sneak, and all.
>>
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>>29948119
thank you, anon.

Mimikyu just made my VGC team, alongside Toxapex and Tapu Bulu. Three more to go.
>>
>>29944196
>Life Orb
>Z move
???
>>
>>29948099
It's also got decent enough bulk to survive super effective hits from walls (which it outruns), it's base 105 sp.def is respectable and base 96 speed isn't the worst.

Mimikyu also has more things going for it move-wise than swords dance. You could even replace swords dance with bulk up.
>>
>>29942667
>swords dance is +2
>life orb is 30%, which is less that a +1
>Z splash gives you +3
it sure doesn't sound like it does more damage

granted of course there are probably better z move options on other pokemon
and life orb will still boost you if you decide to switch out and switch back in
>>
>>29948244
+2 has you at 200% damage, multiply it by 1.3 from the life orb and you're at 260%.
+3 is really 250%.

Life Orb does slightly more damage.
Z!Splash is fine, but it's not the best use of a Z move.
>>
>>29945720
why jolly instead of adamant? youre calcs are adamant
>>
>>29948244
Derp

Life Orb augments the attack's power -after- the stat boosts have been calculated, so it's 30% more after his attack power has been doubled, whereas a one stage boost is 50% the original stat. Life Orb in this case adds the equivalent of 60% to the atk stat
>>
>>29948062
>>29948068
Then what's the purpose of that form???
Thread posts: 55
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