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/heg/ - Hacking and Essentials General

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Thread replies: 22
Thread images: 2

File: Viridian Lake jpg.jpg (615KB, 1056x880px) Image search: [Google]
Viridian Lake jpg.jpg
615KB, 1056x880px
/heg/ - Hacking and Essentials General

404 Not Found Edition

Notable ROM hacks: pastebin.com/hMRJR8KX
Getting started on your own hack: http://pastebin.com/fjGZfMzP

Gen 4 - 6 Hack Tools:
http://pastebin.com/WvTzcdPR

???
[ESSENTIALS]

Essentials Engines:
http://pastebin.com/G5PdvaGD

Essentials Wiki: http://pokemonessentials.wikia.com/wiki/Pok%C3%A9mon_Essentials_Wiki
RMXP Tilesets: http://www.mediafire.com/download/sd99pug37y4v4se/Ziddy%27s+DS+Style+Tilesets+RMXP+.rar
http://imgur.com/a/CiudS (WIP Gen 5 tiles)

???
[SITES FOR SHARING GAMES]
http://www.pokecommunity.com/ (better for ROM hacks)
http://reliccastle.com/forums/ (better for Essentials games)

Topic: How's your hack coming along?
Sub-topic: Why the fuck did you let /heg/ die?
>>
>>29885490
Is this map supposed to be for a Viridian Forest replacement?

Also has anyone tried to play around with the idea of regional variants in their projects?
>>
>>29885490
I fucking love this.

We need more lakes in Pokemon. Johto and Sinnoh hogging them all
>>
>>29885490
Any word on Sun or Moon romhack developments? or a randomizer for either. I heard drayano isn't doing one this gen?
>>
>>29885770
Why not?
>>
>>29885899
I heard he decided due to the lack of gym/e4 and some other person (never named) saying they'd be doing one? I have no clue whether he really won't do one though. I hope he does I want all 802 available in one game
>>
>>29885490
>>29885539
>>29885603
It's a new map accessible from Viridian. The red circle indicates a planned scripted encounter. This map has gone through A LOT of drafts and variations, and I feel like I'm arriving closer to a final state now.
>>
>>29886322
How do ypu get to it? A new map section or replacing somewhere?
>>
>>29886322
The cliffs feel a little too noticably square but other than that this is pretty damn nice,
>>
>>29886322
The lake is shaped like a goldeen
>>
>>29886443
I kinda see Bruxish or single Wishiwashi in that lake's shape
>>
>>29885770
They're waiting on pk3DS to get updated for Gen 7. Otherwise it'll be all hex editing.
>>
>>29886588
That makes sense I guess. Do you think it'll be around release day? I'd really hope randomizers are out by a few days after release.
>>
>>29886619
From >>29873101 last night, they're working on getting PKHeX ready for public launch first then work on pk3DS afterward.
>>
>>29886681
rad honestly more hyped for a romhack or randomizer than the actual game.

Is it realistic to even expect a 802 mon romhack? it's surprising enough we got a 721 for or/as but 802 on such a small set of islands?
>>
>>29885958
He was probably talking about Dio_Vento (the Rutile/Star guy), since he already said he's making a Sun/Moon hack. I guess Dray's problem is that he's not really sure what to do.
>>
>>29886826
I hope if that dude is the only one making a sm hack he at least makes everything catchable. That's the only thing I didn't like about rutile I'm pretty sure that one you couldn't properly catch all the mons like drayano's version.
>>
>>29886729
It's doable with XY early route tier encounter rates in every route/area with little repeats.
>>
>>29887160
So basically everything 5% and little to no mons in multiple routes?
I hope someone manages. How hard is that even to do? make roms that is if all you wanted was to edit encounters and add every single mon/form? is it like rpg maker where you just click and add a new entry into the pool of what could spawn? or does it take actual knowledge and skill?
>>
>>29886499
I was assuming a Kanto fish
>>
>>29886357
It's a self contained map between Viridian City and Route 2, but not in any obstructive way.
>>
File: Slightly modified Sevii Islands.png (284KB, 567x961px) Image search: [Google]
Slightly modified Sevii Islands.png
284KB, 567x961px
>>29885490
I've been working on a fangame that takes place in the Sevii Islands.

>short main story; we're talking maybe 3 to 5 hours tops
>branching paths based on important battle outcomes
>slightly modified maps with sidequests and a pseudo gym challenge
>an evil team that doesn't only use Rattata, Grimer, and Zubat
>you can start with ANY unevolved gen 1 or gen 2 mon

I'm currently writing a new plot because mine was too similar to SM's plot about UBs.
The key difference was that my game took place in the gen 2 universe and the "UBs" were pokemon from gen 3 and onwards.

Made in Essentials because I can't hex edit for shit. I really want to remake this in FireRed or Crystal for plot coherence's sake, so one day I hope to learn.
Thread posts: 22
Thread images: 2


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