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What could fix pokemon difficulty? There are my ideas >Rival's

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What could fix pokemon difficulty?
There are my ideas
>Rival's team is based on your pokemon, if you have a bug type pokemon, your rival has a rock type/flying type.
>Gym leaders shall always have pokemon with higher level than yours, +2 levels, this way grinding shon't be a solution
>Wild pokemon shall be less likely to appear iif you grind

>
>>
>make team of five Normal-types and a Psychic-type
>>
>>29880155
>>Wild pokemon shall be less likely to appear iif you grind
This doesn't make the game harder, this just makes it more frustrating.
>>
Gym Leaders and such just need to be stronger and act as actual roadblocks to progress, and require you to actually counter their team and make use of the pokemon in the wild before them.

So they need to have larger teams, use held items, predict weaknesses, run coverahe and switch out and have teams able to do that in.

The main game being ezmode is fine, just those few key battles should be serious challenges.

Most people who weren't overleveled had issues with the Totem battles, so I guess there's been an improvement of sorts there.
>>
File: 1476350462976.png (118KB, 526x326px) Image search: [Google]
1476350462976.png
118KB, 526x326px
To make Pokemon difficult, you just need to make rules for yourself.

Like:
Battle mode on Set
No EXP Share
No Lucky Egg
No Legendaries/Mythicals/UBs/Pseudo Legendaries/Handout Pokemon
No In-game trades
No Breeding (Don't know why people breed during the story anyway)
No Pokemon Amie/Refresh
No Mega Evolution/Z-Moves
>>
>>29880155
taking notes from some of the trials
pokemon can be hard if trainers teams are a bit more than giving the random mons.
in Hg/ss as an example every gym leader abused a strategy of some sort. Bugsy used scyther uu turn into a cocoon. Morty tried to curse mean look you. Chuck was all about landing a focus punch.
if you build trainers around these things the opponents instantly turn harder
>>
>>29880155

Guise hear me out, guise wait don't lea--ok here goes--

Pokemon should take a page from Dragon Quest Monsters book. I recently played the remake of the GBC one for 3DS and some of the mechanics were great. At lower levels, there were "foreign" Monster tamers who you'd encounter who had uber monsters that were clearly unbeatable. I think this was to remind the player that they were never truly as strong as they thought they were. Eventually, when you put in the work though, you'd start to be just as strong as those foreign tamers and have the ability to tame their monsters. Maybe have a trainer on each route that you can battle optionally who has a strong team and when they are beaten they give you a rare item or Pokemon.

Also if gyms come back, you can have hidden gyms that are unlocked once you complete certain requirments (kind of like hidden gates in DQM). These gyms would be harder but the prize would be rare TMs.
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