what
git gud.
Oh god. How bad is it? How would this affect nuzlockes? Are they one hit kills?
>>29786960
I had trouble in the beginning abit.
Those alolans grimers are tanky.
>>29786514
Pics or bullshit
>>29786514
I triggered Mankey's Anger Point first thing on the first Kahula battle, and it almost swept my entire team because I had nothing that resisted both fighting and dark.
>>29787026
>>29787108
>Regular Trainers have Z-Stones
Well.
Fuck.
>>29787166
Only one for each type. But still that's neat.
>>29787166
Nice. That was one disappointing thing about mega stones in Gen 6. It was just a win button, and only like 2 other trainers in the main game even have them, and it's completely obvious every time
Finally, I was waiting for when they would implement mega evolution being used by regular trainers.
But I suppose this works too.
>>29787229
So what's going to happen when half the trainers in Sinnoh get mega evolved pokemon?
>>29786514
Good. One of the things I liked about the Sinking Sapphire hack was that every trainer (or just Ace Trainers, can't remember) in Victory Road had a mega evo.
>>29787108
>A fucking level 22 trainer has Z moves
wew lads, RIP Nuzlocke runs
>>29788213
A decent game
>>29788359
Protect moves will be VERY important in nuzlockes now. Bait out the Z move and go for a kill. But still that's terrifying
>>29788560
>bait z-move
>RNG
I haven't looked at much info on the games, are there still a lot of areas and routes and stuff or are the rules for nuzlockes going to change because the game is set up dramatically differently?