>doubles
>holding balloon
>KO shedinja
really makes u think
>Will-O-Wisp
>Fake-Out
and if you think you can just protect and bait your opponent into killing shedinjaFeint/Z-Moves :^)
BIG IF TRUE
>>29773435
Wait pls tell me what is the difference between this ability and receiver?
Don't tell Lockstin.
>>29773529
Nothing. Alolan muk just has a typing much better suited for wonderguard shenanigans
>>29773529
nothing, muk has no weaknesses with balloon
>>29773492
you could knock out the ally yourself i think
>Shedinja can substitute
>Muk can't be toxic stalled
Does he have protect for first turn as well?
>>29773435
Well...Gravity negates the effect of Air Balloon.
Gravity in doubles is becoming more common. And since EQ is one of the most common doubles offensive moves...combined with gravity...
Your gimmick is still a gimmick.
>>29773435
Shedinja's wonder guard can't be copied
>>29773577
>Switch Shedinja out
>Muk used Pursuit!
I actually don't think Receiver/Alchemy will properly take Wonder Guard.
>>29773619
It can't?
>>29773492
Shedinja can use final gambit.
:^)
>>29773435
Lifeorb or shedninja for one good hit before it dies or would you rather the opponent KOs it?
>>29773656
>Life Orb shadow sneak.
Just gotta hope the opponent won't open with faster priority.
>>29773592
>>29773597
still doesnt have only 1 hp like shedinja
>>29773619
i think it'll be possible as the gimmick isn't 100% foolproof
>>29773435
Eviolite Murkrow with Prankster Telekinesis as your back up in case the balloon pops before shedinja faints.
It's a temporary solution, but it might work.
>>29773597
hmm...might work outside of gravity.
>>29773619
This.
>>29773912
it can be traced so it might be able to carry over with this
>>29773948
This.