Is this good team?
If you like your team, then yes it is a good team. Play with what you want.
>>29716399
>3x weakness to Ice
>Once Charmeleon evolves, 3x weakness to electric
What do you think, OP?
>>29716432
carrying about weaknesses kek, this isn't competitive faggot
>>29716432
4 pokemon that are weak to ice as charizard is weak to it
>>29716399
>>29716432
Also how can we anwser, without knowing DV and attacks?
As much as I love Fearow, it's pretty pointless once you have Charizard imo. Maybe swap it out for one of the Hitmon's when you can.
>>29716399
Not having a team of six Mewtwos
>>29716399
Yes
>>29716399
>benched blastoise
>>29716463
You're right, I forgot about how the Gen 1 retarded mechanics worked.
>>29716457
We don't know what he plans on doing with his team. The game is so easy, he could probably breeze through it with basically ANY time. He asked if I thought it was good, and my opinion was that it wasn't because of all the shared weaknesses. How else am I supposed to judge the team?
No seriously, how else should I have judged the team? Based on how cool the sprites look?
>>29716516
The type chart was different, not retarded
>>29716399
>No Snorlax
>No Tauros
Are you fucking braindead Anon?
>>29716548
Your opinion man. If I remember correctly, dual type Pokemon damage was hit or miss too. I seem to remember Fire resisting Ice, but Charizard too SE damage from Ice attacks just because it was part flying. Same with Venusaur; Earthquake would do NVE damage to it, despite it being part poison, all because it was a grass type. I also don't think 4x damage existed either, as in Gyarados wouldn't take 4x damage from electric attacks, just 2x.
I haven't played R/B/Y since the 90's though, so I'm probably wrong.
>no Kadabra/Alakazam
How can this team be good without the instant win button that is psychic
>>29716596
Dual-type damage works mechanically as normal in Gen I
It's just the UI that's fucked.
>>29716596
You are partly right. The message displayed just referred to one type.
For example if earthquake hit venausaur it would display Super effective (or NVE i can't remember) but it did normal damage to it.
Woth charizard, fire didn't resist ice back then. And of course, THIS was retarded
>>29716596
The damage is dealt correctly in gen1. When an attack hits a dual type mon there is a hierarchy in the code that determines the noise it makes. Grass is above poison on the list so a ground attack will base the sound on grass, making it appear nve. The calculated damage is still neutral.
>>29716690
>>29716699
>>29716783
Never knew that. Thanks for that info anons.
And I'm not sure why I thought Fire resisted Ice in Gen one... At least they fixed it in later Generations though.