Guys, ID have 6 numbers now. What this changes on injection?
>>29709099
We know how this works from the demo.
ID # = (TID + SID * 65536) modulo 1000000.
>>29709099
About 3 minutes in visual basic.
>yfw they did this so they could have actual full dates on Event Pokemon.
I wonder what older ones will do? Add a zero or do nothing and have 6?
> tfw injected some mons without the correct SID, when transfer it will make a random and fuck up the OT.
>>29709099
nothing
>>29709134
Probably based on SID.
>>29709099
You'll have to type a number more. Just.
>>29709143
non gen 7 Pokemon still used the old format
>>29709099
Aren't shiny Pokemon determined by trainer IDs?
>>29709257
Yes, there's even a calculation which determines if you have good chance to find a shiny or not.