Create a signature move for your bro mon.
-Could be a Z move if you want
-If your bro used to have a signature, you could buff it for them
-Try to keep it balanced
Cephlopulse:
- 90 BP
- 100 Acc
Let's just completely discard Octozooka. This move on top of having a 30% chance of lowering speed by one stage and has a 10% chance of lowering accuracy by one stage.
Blastoise
Hydro Cutter
130 BP
90% accuracy
Special
Like hydro pump, but completely ignores defense buffs, screens, and protect.
I'm trying to incorporate his pokedex entry into it.
Incineroar
-Combustion Drive
-120 BP
-100%
-5/5 PP
The user grabs his opponent, turns the opponent in an upside down position, engulfs it's self in flames, jumps and drops it's opponent head first into the ground. The target may slightly get burned.
Chandelure
Torch pass
Works like a fire type volt switch with a 30% chance to burn with reduced power
Maybe like 50 or 60 BP
10pp
>>29689319
Seems alright, especially considering Octillerys below average so he could use a boost.
>>29690172
>Hyper CUTTER
>Special
After that, it seems alright. Might be too strong, so maybe a slight BP reduction could make it fair
>>29690565
120 base power, 100 accuracy, chance to burn, and no down sides? Nigga what?
Spinda
-Teetering Strike
-85 BP
-100 Acc
Confuses the target and drops the users attack and speed
>>29689319
Seems fair; the only downside I could see if that I would hate the shit out of it for the same reason as Scald
>>29690172
I get the cutter is as in laser cutter? Balanced move, not like Hydropump needs too much the Brick Break treatment
>>29690565
Whoa what. 120, 100 accuracy? Unless Z-move, too stronk. And that's not counting the burn. This should have something like recoil; the move seems perfect for it.
>>29690668
Pls no scalderino with switch, would guess too op, even more with chandelure speed.
>>29690883
Eh, I guess it's okay? Maybe too strong that a 85 BP move also drops two stats always. But it's spinda, so I guess it's okay
Feraligatr
-Wave Assault
-Water
-95 BP
-100% accuracy
-Physical
-Also deals Fightning dmg. And 10% possibility of making the other flinch, just because Sheer Force.
>Venomous Buggage
>Bug AND Poison type so double Adaptability boost
>120 BP
>100% Accuracy
>Has a chance of sharply dropping the foe's attack and defence
maybe she'll finally make it to NU ;-;
>>29691058
>>29690883's post is meant to go with Contrary.
>>29691058
>>29690883
Actually the move drops spinda's stats, it's so it can be used in conjunction with contrary
>>29691105
Mega beedrill is already uu, this would make it ubers
>>29691058
>Maybe too strong that a 85 BP move also drops two stats
Not that anon but he said lowers the user's stats.
So really you should be complaining about how it raises two stats rather than dropping them
>>29691113
>>29691114
Whoops, that's what I get for not reading correctly. I guess it's pretty good then, but not broken.
>Arcanine
Burning Mane
90 BP
95 Acc
Attacks the foe's weaker defense stat (Physical if the foe has weaker Def, Special if foe has weaker SpD)
>>29689319
Swarm Storm
Vespiquen-exclusive Z move
- 150 BP
Has a high critical hit ratio. Raises the user's Defense and Special Defense by one stage each. User regains up to 50% of their maximum HP.
>>29691378
So it's basically Vespiquen using all 3 of her signature moves at once with some extra damage? Not bad!
For pic related
Live Wire
Electric, physical
100 BP
100 ACC
10 PP
The user jabs the target with its two tails and delivers a devastating electric shock. 10% chance to paralyze.
Hypno.
Gets the move suggestion, a 100 accuracy version of hypnosis.
I would also accept whisper, 100 accuracy version of hypnosis which is affected by soundproof ability.
(suggestion would not be affected, playing of the pokedex description of pendulum stuff.)
Super star hit
Bug
35bp
Hits 5 times
10%, chance to flinch
Maybe this'll make him true power ranger level
For porygon z
Corrupt strike
???
100bp
Special
Move chooses a random type each time and changes the users type to that type
Tyrantrum
King's Roar
Dragon, Special
8 PP
--- ACC
Raises Tyrantrums Atk & Sp.def by 1 stage, and lowers speed and def on all other pokemon by 1 stage. 10% chance to inflict paralyze on enemies. 20% chance to inflict confusion on Tyrantrum.
>>29692073
* on all other present pokemon. (this means he weakens allies in double battles aswell)
Twice Beam
-Ice
-10 PP
-45 BP
-100 Acc
Literally just an Ice Beam that hits twice.
>>29692073
Stop making needlessly convoluted attacks like this. Make it do one thing, not 5 things.
>>29689319
Trick-or-treat
>Physical instead of status
>80BP
>Adds the ghost type to the target before dealing damage
This gives gourgeist a good ghost STAB that isn't shadow sneak and makes its signature move more memorable.
It also lets Gourgeist hit almost anything for SE damage except dark and normal types.
If the target is already part ghost, the move only deals damage. If the target is immune (normal type), the move only adds the ghost type.
Desert Song - Flygon signature move
Raises Attack, Speed and Accuracy by one stage.
Based on how almost all of his dex entrys talk about the melody his wings produces.
>>29692269
Just give him DD
>>29689319
Shoot Water
Special water type move
OHKO move
Infinite pp
This move cannot miss
+16 priority
The user shoots water at the target until it dies
(insert name)
Fire
90/95 BP
100 Acc
Hits all adjacent pokemon, has 1/3 recoil damage
Based on the secret move involving rubbing its fur to create an explosion in dex entries
>>29692363
Water absorb.
G
G
>>29692405
>The user shoots water at the target until it dies
>>The target won't die
>>>The user shoots water forever
Dusknoir
Soul Strike
90 BP
100 ACC
Ghost-type, Physical
Attacks the opponent's spirit, rather than their physical form. This move can hit Normal-Type Pokemon.
Sort of a play on Dusknoir's status as a reaper. Considered a couple different versions, like a Sky Drop clone where it drags the target to the underworld for a turn, or a version where it would "eat" part of the target's soul and recover some HP.
>>29692425
>Infinite Storm Drain boosts
>Can't use them anyways because shoot water will never stop
>>29692363
>Implying this will get you anywhere with Primal Groundon everywhere
>>29692363
>>29692405
>>29692425
Not effected by immunities or abilities
Higher Jump Kick
Fighting
180 BP
80 ACC
if it misses he loses 2/3rds of his health.
Highest Jump Kick
Fighting
250 BP
50 ACC
if it misses he loses 9/10ths of his health.
>>29692510
>no guard
Poliwrath
50 PP
Never misses.
Water type.
Kill
It kills.
+18 priority
Chandelure Z-Move
Final Flicker
Power matches move it is connected with
Always hits
The defending Pokemon cannot switch out. Attack, Defense, Sp. Atk, and Sp. D lowered by one stage each.
>>29692510
Jabbing Fury
Fighting
25 BP
100 ACC
hits 2-5 times
Burst Punch
Fighting
80 BP
100 ACC
Works like a reverse Psyshock. Boosted by Iron Fist.
Avanging Assault
- Fighting, Physical
- 5 PP
- 60 BP (Min), 140 BP (Max)
- 100 Acc
The user strikes the opponent with a single, powerful slash. The move gets stronger for each Pokemon fainted on the user's team.
>>29692363
>>29692405
>>29692425
>>29692451
>>29692479
>>29692480
Now because of
>>29692572
Shoot water has infinate priority and will always go first no matter what
I don't know. but what I do know is that Water needs the capability to status something. give it "Drowning" or something. because it is fucking BULLSHIT that Fire Blast has better accuracy, same power and a chance to burn while Hydro Pump has no status possibility, same power and worse accuracy.
we need Drowning. whittles down opponents HP while slightly slowing them down.
>>29692664
>Better paralysis
Why not just sp.A down
>>29692590
Radical Spin
Normal
40 BP
100 ACC
Works as Rapid Spin but also flings the hazards at the opponent, thus causing said opponent to take whatever damage it would've taken if it switched into those hazards before disappearing. It does the same for Leech Seed and partial trapping moves although they stay for their intended duration.
Cyclone Strike
Fighting
60 BP (muh Technician)
100 ACC
30% chance to confuse the opponent.
>>29692738
>radical spin
delet
Swamp Shield
Water
/BP
/ACC
Swampert becomes covered in swampy water that protects it from taking damage. Making contact with it lowers speed by 2 stages.
Marsh Assault
95 BP
100 ACC
30% chance to increase SP.Def by 1 stage
Starmie
Cosmic Signal
120 BP
10 PP
Psychic, Special
Turn one: Starmie's core rapidly blinks, as if sending signals somewhere
Turn two: A massive pillar of light falls from the sky and strikes the opponent
Charges in one turn in Psychic terrain, as the strange signals are enhanced by the weird effects of the field
Its basically just a psychic type Solarbeam, but flavored after a satellite cannon. Its based off of the dex entries about Starmie sending strange radio signals into space. Beheeyem can learn it too, I guess.
>>29689319
Cradily
Extreme adaptation
10PP
---ACC
Cradily taps into a primeval power recovering half its total hp and curing any status problem it has.
Eelektross
Slip stream
Electric
Also has dual water like flying press
95bp
95% acc
10% to raise users speed by one
>>29692620
All Pokemon
Drink water
Drinks the water
Immunity to shoot water
>>29689319
>sneasel/weavile
sickle gust:
-75 or 80 bp
-100 accurancy
-ice type
-deals both flying and ice type damage
-physical, but calculates damage with the opponent's special defense
Napalm Shot
60 BP
10 PP
90 Acc
Special
The user sprays the opponent with a flammable substance
10% burn chance
Leaves a stage hazard similar to Stealth Rock, but with Fire weaknesses and resistances instead
Hits all opponents.
Quake Punch
85 BP
15 PP
100 Acc
Earth, Physical.
User punches opponent while emitting intense vibrations.
Acts on opponent's SpD instead of Def.
>Z move
>Take it Slow, Bro!
>opponent's team's speed is cut in half for 3-5 turns
>>29693430
>Cuts enemy team's speed in half
>Still faster than Slowbro
World Root
Type: Grass
Category: Status
PP: 20
Power: —
Accuracy —%
The user plants roots in the ground, allowing it to restore 1/8th of its max HP at the end of every turn. This roots the user firmly in place, preventing it from escaping or switching out. While rooted, the user has a 30% chance of healing status effects at the end of each turn.
>Geodude
You chuck it really fast at the enemy mon and it causes permanent brain damage or something
>>29689319
>Z-Move
>Royal Crabsmasher
>does a shitload of physical Water damage
>has a 10% chance to confuse
Hypnosis Punch
90 BP
10 PP
100 Acc
Psychic, Special.
User pretends to lull opponent to sleep, and sucker punches him when he's entranced.
Acts on opponents Def instead of SpD
10% chance of flinching.
>>29689319
Storm Rush
90BP
5PP
Never Miss Acc
User is engulfed in dark storm clouds and lightning and rush attacks the opponent at full speed, hitting it's foe with electric charged teeth and claws. The higher the spd state of the Luxray, the more likely it will land a critical hit
Stunfisk
>Stun Trap
>0BP
>10PP
>100%
Ground
Next Pokémon sent out by your opponent is immediatly paralysed
(Flying types/Levitate ignore this, the next Mon after those is paralysed instead)
Stunfisk Flaps over to the opponents side and charges the ground with a paralysing field
>Let's-a go
>Psychic
>Special
>95% Acc
>80 BP
>15 PP
>Also hit's flying and bouncing targets
>Luigia shoots a green, gravity-defying fireball at it's enemy
Mawile-exclusive Z-Move :
Love Bite
150 BP
100%
Physical
Dual-typed steel and fairy
>The maw catches the opponent, sucks its life force then violently spits it out.
Gives Mawile STAB on Dark moves for the remainder of the battle.
>>29693642
>Lynx with x-ray theme
>Signature move that has nothing to do with any of that
Electro Grenade
100 BP
100 Acc
10 PP
Special. Electric
The user charges stones with electric energy and flings them at their foe, where they explode. Sets Stealth Rock on the foe's side of the field
>Altaria
Dragon Song
BP 75
Special
Raises the user's Defense and Special Defense one stage before attacking.
Doesn't really align with its Dragon Dance and Return set, but it would work with Calm Mind, Roost, and Hyper Voice
Luvdisc
Heartbreaker:
Dark Physical
5/5
- 250 BP
- 100 Acc
>>29692269
Yeah, the poor cuck really needs something to set it apart from Garchomp.
>>29691199
Nice, maybe reduce it to 80bp?
>>29691940
>Changin to Dragon in front of a Fairy
REEEEEEEEEEEEEE
>>29693642
>Luxray
>flavor text says it can see through rocks
you're a retard anon
>>29690565
So a physical Fire-type Steam Eruption
How do you say, "No"
>>29692684
This. Call it Soaked or something. Dampened? Either way, deals same damage as Burn, halves Special Attack, and can't affect Water-types, just like how Ice is immune to Freezing, Fire to Burn, Poison to Poisoning, and Electric to Paralysis (and Grass essentially to Sleep since they are immune to Spore and Sleep Powder)
>>29692872
I fucking love this idea. Ordering in an orbital nuke/hammer of dawn. It would give Starmie a lot of viability, too, when paired with Lele
>>29693823
The only reason I wouldn't stop playing Pokémon altogether is that this is incompatible with Mega Maw
>>29693626
Good taste in anime
>>29695693
When has buffing water ever been a good idea?
>>29693870
Pretty sure directions said give it a signature move, which doesn't have to have anything to do with its fucking x-ray theme. I didn't want a stupid x-ray move, so I didnt fucking give it one
>>29695212
No one said it had to have anything to do with its fucking dex description. It's a God damn electric type, I gave it an electric move. What the hell does volt tackle have to do with pikachu being a mouse? Shouldn't his move then be mouse themed? Pull the stick out of your ass
Regeneration
-- BP
10 PP
-- Acc
Status - 75% HP refill + Rough skin
User regrows their missing parts; with more aggressively formed barbs.
(Now give it an Evo and have Eviolite Corsola became a wall like none other)
>energy boost
Completely removes Truant. It sounds broken, but...
>it'd be a temporary boost, giving the opponent a free switch in to a fast encorer/trickbander or appropriate counter
>slaking used to be broken but nowadays we have megas and Kyurem-B on OU so slaking would still have some trouble getting a place into OU, also he definitely would NOT be uber material
>if he switches out his ability goes back to normal, meaning he'd have to set up energy boost again
It sounds pretty reasonable to me.
>>29697121
Also he has low SpDef and 100 Spe without the option to use choice items (or he'd be locked into Energy Boost).
>>29692604
I like this one a lot.
>>29697121
I'd be okay with this. Anyone who plays Doubles where Skill Swap shenanigans happen all the time oughta know that Ultimate Slaking isn't even a top threat in the gimmick pile. Especially when you can see it coming a mile away from team preview.
>>29697121
energy boost would be fine if it lasted for 5 turns
Ally Guard
>Steel
>Status
>5 PP
Hunkers down in front of an ally to defend them from attacks.
>Ally is protected from all attacks that aren't sound-based or used by a Pokemon with the Infiltrator ability. (Bastiodon is basically a living Substitute)
>Ally can't be hit until Bastiodon is KO'd.
>Ally is trapped in battle until Bastiodon is KO'd, or until Bastiodon uses Ally Guard again to cancel the effects.
>>29697225
Skill Swap Slaking is a trick so old, the final boss in Colosseum used that trick.
It's nothing shocking.
Very faste doge (I am not good at names)
Electric
85 BP
15 PP
Classified as Special but the damage is calculated with the speed stat of the user against foe's Defense
Color Burst
>Normal
>Physical
>100 Pow | 100 Acc | 25 PP
Unleashes a burst of power that matches the user's current type.
>In situations where user is more than one type, the attack will be multi-typed like Flying Press. An example of this happening is when the user is under the effects of Forest's Curse.
Z-move
Synchro Shuriken
Water
200 BP +1 priority
Blast Burn makes this move heal the target instead.
>>29692104
I love it.
>>29697302
The fact he'd have to set it up every time he steps on field would be a massive annoyance already. Some boosting sweepers can still do fine without DD/SD, but Energy Boost would be mandatory (unless you're willing to switch next turn).
>>29697320
Despite its awful name I like its idea.
>>29691105
Make a move up for Alomomola
Aura Flare
Fighting type
90 Power
--% Acc.
5 PP
Hits all opponents on the field. Always hits.
>>29693391
>Earth
>>29697350
Literally my mom's judgment
>>29697576
Give me a break, there's EARTHquake and EARTH Power. Someone's bound to make that mistake.
Alolan Muk
Shale Shot
70 BP
100% accuracy
Physical
Literally just a Physical Freeze-Dry. Has a 10% chance of poisoning the foe. If used on a Water type, it's super effective. Basically melts Primarina.
>>29697919
Forgot to say it's Poison-type. Obviously.
>>29696865
It's SIGNATURE moves, idiot.
>>29697475
Yes, name is up to you.
Maractus
Charred Spikes
>Grass
>90 BP
>10 PP
>100% accuracy
>Physical
>The user strikes the target with a sun-scorched thorn. Under the sun, this move is super effective on Ice types.
This really makes no sense, I just thought it was kind of stupid Maractus would still get fucked over fighting an Ice type under intense sun/being in the desert.
Dazzling Deluge
Z-Move (BP = BP of the replaced move x1.5)
100% accuracy
Gives the user an Aqua Ring and confuses the opponent. If the opponent is the opposite gender, also infatuates.
>>29689319
Sylveon
Ribbon Prison
80 bp
95 acc
Neither pokemon cannot be switched out for three - five turns
>X-Ray Hunt
>Electric
>Physical
>65 BP
>100 accuracy
>Luxray hones in on its prey and lunges after it past any obstacle. This move's power doubles if the target would be protected by Protect(any all its clones), Light Screen, Reflect, Aurora Veil, or Substitute.
>>29698491
I should probably clarify that it ignores the aforementioned moves and deals damage as if they weren't active. So perfect stallbreaker move.
>>29698491
Nice.
>>29692394
Blazing InFURno
>>29698293
I've always thought Sylveon should use an attack whoes power is determined by affection.
Nirvana Trance
Status
Protects the user from all damage fro 1 turn, raises user's attack one level if the enemy uses a non-status move (actual attack) on it. Does not protect against status moves.
It's kinda like King's Shield or Spiky Shield. If you think the foe will hit you, protect yourself and gain a little power.
Bamboo Whiplash
grass, physical
80 BP
95% accuracy
15% chance to burn
Forretress
-Hazards Barrage
-Ground
-random
-100% accuracy
-physical
Instead of laying down hazards, the user of this move directly fires random hazard moves at its opponent. It is able to hit 2-5 times per turn, each hit at random being a hazard.
1 spike (30% chance) 1/8th damage to grounded Pokemon
2 spikes (15% chance) 1/6th damage to grounded Pokemon
3 spike (5% chance) 1/4th damage to grounded Pokemon
1 toxic spike (15% chance) psn grounded Pokemon
2 toxic spikes (10% chance) badly psn grounded Pokemon
Stealth Rock (5% chance) damage varies depending on the typing
Sticky Webs (20% chance) lowers the speed of grounded Pokemon
For people lost, using this move can result in:
-1spike>3spike
-2spike>stealth rock>sticky web
-toxic spike>toxic spike>3spike>stealth rock
etc.
>>29690172
Blastoise is the bro-est of bros.
I'd like if he had a multi hit like this:
Aqua Shot
45bp
100 acc
Hits twice if base form, hits 3 times if Mega
>>29700545
just had a better(?) idea, to try and make it OP so that pangoro finally has some use
>50 BP
>85% acc.
>breaks through protect and its spinoffs whilst doing 1.5x damage to them if protecting